// 桧够擎 湍?模蝶缣 桡朝 牖热 蝶觼董?煎虏 偃嫦?贼怃 ?蹂? 蝶鉴偃嫦缣 ?蹂? 鼻热,enum 跷陛高击 摹树?朝 睡碟殓栖棻. // 湍?模蝶缣 毡朝 高击 桧够缣 厥戏卫贼 寰腌栖棻. STATE_ATTACK <- 8 STATE_WIND_STRIKE <- 20 // 孺萄 蝶?塭桧觼 STATE_CRYSTALATTACK <- 21 // 觼葬蝶骁 横鸥 STATE_ELEMENTAL_CHANGE <- 22 // 楼撩嫦翕 STATE_DARK_CHANGE <- 23 // 檩瞪 STATE_FIRE_ROAD <- 24 // ?桧横煎萄 STATE_CHAINLIGHTNING <- 25 // 羹樯塭桧?棚 STATE_ICEROAD <- 26 // 橡挤望 STATE_ICE_SWORD <- 27 // 彩匐 STATE_HOLONG_LIGHT <- 28 // ?炀碳 STATE_PIECE_OF_ICE <- 29 // 橡挤?? STATE_FLAMECIRCLE <- 30 // ?溯歜怃赝 STATE_BLUEDRAGONWILL <- 31 // 热瑟暧 暧虽 STATE_FROZENLAND <- 32 // 橡横称擎 渠虽 STATE_ICE_AREA <- 33 // 嬴桧蝶 缣横葬横 STATE_ICE_CRASH <- 34 // 嬴桧蝶 觼楚莲 STATE_BROKENARROW <- 35 // 粽煎赎拥煎办 STATE_PUSH_OUT <- 36 // 尘横顶晦 STATE_MAGIC_CANNON <- 37 // 衙霜 议凯 STATE_MAGIC_SHIELD <- 38 // 尔?虞 ?撩 STATE_TELEPORT <- 39 // 萝溯?? STATE_FALLENBLOSSOMS <- 40 // 奢鳝:钒?翱玺 STATE_TURNWINDMILL <- 41 // ?离给葬晦 STATE_DARKNESSMANTLE <- 42 // 棻觼栖蝶裔? STATE_WATER_CANNON <- 43 // 僭渠? STATE_MANABURST <- 44 // 葆釭?舆 STATE_RESONANCE <- 45 // 奢赀 STATE_LIGHTNING_WALL <- 46 // 塭桧?棚 错 STATE_FIREPILLAR <- 47 // 碳晦菅 STATE_ICEMAN <- 48 // 嬴桧蝶裔 STATE_ELEMENTAL_RAIN <- 49 // 县溯诠骁 溯樯 STATE_MULTI_SHOT <- 50 // 翱楼掘 嫦饵 STATE_DIEHARD <- 51 // 碳饵 STATE_ATMAGE_DASH_ATTACK <- 52 // 热樯羹 STATE_ICECHAKRAM <- 53 // 彩盟? (彩念饵:陕撩挡?粽) STATE_ELEMENTAL_BUSTER <- 54 // 县溯诠骁 帼蝶搅 STATE_ICE_ORB_EX <- 60 // ?撩 嬴桧蝶 螃粽 STATE_CONCENTRATE_EX <- 61 // 钟抚?溯桧?(尧蹴) STATE_ELEMENTAL_STRIKE_EX <- 62 // 县溯诠骁 蝶?塭桧觼(ex) STATE_ICE_FIELD_EX <- 63 // 嬴桧蝶 ?萄 // 陴彻饵 skill妇湿 睡碟殓栖棻. // SKILL_WIND_STRIKE <- 1 // 孺萄 蝶?塭桧觼 SKILL_ATCHAINLIGHTNING <- 2 // 羹樯塭桧?棚 SKILL_CRYSTALATTACK <- 3 // 觼葬蝶骁 横鸥 SKILL_DARK_CHANGE <- 4 // 檩瞪 SKILL_ELEMENTAL_CHANGE <- 5 // 楼撩嫦翕 SKILL_FIRE_ROAD <- 6 // ?桧横煎萄 SKILL_ICEROAD <- 7 // 橡挤望 SKILL_ICE_SWORD <- 8 // 彩匐 SKILL_HOLONG_LIGHT <- 9 // ?炀碳 SKILL_PIECE_OF_ICE <- 10 // 橡挤?? SKILL_FLAMECIRCLE <- 11 // ?溯歜怃赝 SKILL_BLUEDRAGONWILL <- 12 // 热瑟暧 暧虽 SKILL_FROZENLAND <- 13 // 橡横称擎 渠虽 SKILL_ICE_AREA <- 14 // 嬴桧蝶缣横葬横 SKILL_ICE_CRASH <- 15 // 嬴桧蝶觼楚莲 SKILL_BROKENARROW <- 16 // 橡横称擎 渠虽 SKILL_PUSH_OUT <- 17 // 尘横顶晦 SKILL_MAGIC_CANNON <- 18 // 衙霜 议凯 SKILL_MAGIC_SHIELD <- 19 // 尔?虞 ?撩 SKILL_TELEPORT <- 20 // 萝溯?? SKILL_FALLENBLOSSOMS <- 21 // 奢鳝:钒?翱玺 SKILL_EXPRESSION <- 22 // 嫦? (?卫粽) SKILL_TURNWINDMILL <- 23 // ?离给葬晦 SKILL_DARKNESSMANTLE <- 24 // 棻觼栖蝶 裔? SKILL_MULTI_SHOT <- 25 // 翱楼 葆彻掘 嫦饵 SKILL_WATER_CANNON <- 26 // 僭渠? SKILL_FIREPILLAR <- 27 // 碳晦菅 SKILL_MANABURST <- 28 // 葆釭?舆 SKILL_LIGHTNING_WALL <- 29 // 塭桧?棚错 SKILL_ELEMENTAL_RAIN <- 30 // 县溯诡陈 溯樯 SKILL_RESONANCE <- 31 // 奢赀 SKILL_ICEMAN <- 32 // 嬴桧蝶裔 SKILL_DIEHARD <- 33 // 碳饵 SKILL_ELEMENTAL_SHIELD <- 34 // 楼撩尔? SKILL_ICE_ELEMENTAL_ATTACK <- 35 // 热樯羹 SKILL_CANCEL_WIND_STRIKE <- 38 // 孺萄 蝶?塭桧觼 SKILL_CANCEL_PUSH_OUT <- 39 // 尘横顶晦 SKILL_CANCEL_FALLENBLOSSOMS <- 40 // 奢鳝:钒?翱玺 SKILL_CANCEL_TURNWINDMILL <- 41 // ?离给葬晦 SKILL_CANCEL_BROKENARROW <- 42 // 橡横称擎 渠虽 SKILL_CANCEL_ICE_CRASH <- 43 // 嬴桧蝶觼楚莲 SKILL_CANCEL_FROZENLAND <- 44 // 橡横称擎 渠虽 SKILL_CANCEL_ICE_SWORD <- 45 // 彩匐 SKILL_CANCEL_MULTI_SHOT <- 46 // 警蜗 翱楼 葆彻掘 陈葬晦 SKILL_CANCEL_FLAMECIRCLE <- 47 // ?溯歜怃赝 SKILL_ICECHAKRAM <- 48 // 彩盟? (彩念饵:陕撩挡?粽) SKILL_ELEMENTAL_BUSTER <- 49 // 县溯诠骁 帼蝶搅(陕撩晦) SKILL_TUNDRASOUL <- 50 // 矗萄塭暧 陛? (彩念饵:陕撩?卫粽) SKILL_ELEMENTAL_CHAIN <- 51 // 县溯诠骁 羹樯 (县溯诠骁夥该:陕撩?卫粽) SKILL_ICE_ORB_EX <- 60 // ?撩 嬴桧蝶 螃粽 SKILL_CONCENTRATE_EX <- 61 // 钟抚?溯?(尧蹴) SKILL_ELEMENTAL_STRIKE_EX <- 62 // 县溯诠骁 蝶?塭桧觼 (?撩蝶鉴) SKILL_ICE_FIELD_EX <- 63 // 嬴桧蝶 ?萄 //211 `ATMage/WindStrikeEx.skl` // 孺萄蝶?塭桧觼 鬼? //212 `ATMage/ChainLightningEx.skl` // 羹樯塭桧?棚 鬼? SKILL_CRYSTALATTACK_EX <- 213 //觼葬蝶骁 横鸥 鬼? //214 `ATMage/DarkChangeEx.skl` // 檩瞪 鬼?// SKILL_FIRE_ROAD_EX <- 216 // ?桧横煎萄 鬼? SKILL_ICEROAD_EX <- 217 // 橡挤望 鬼? SKILL_ICE_SWORD_EX <- 218 // 彩寥匐 鬼? //219 `ATMage/HolongLightEx.skl` // ?炀碳(敝扑?) 鬼? //220 `ATMage/PieceOfIceEx.skl` // ?横蝶 螃粽 嬴桧蝶 鬼? //221 `ATMage/FlameCircleEx.skl` // ?溯歜怃赝 鬼? //222 `ATMage/BlueDragonWillEx.skl` // 热瑟暧 暧虽(嬴桧蝶 紧?该) 鬼? //223 `ATMage/FrozenLandEx.skl` // 橡横称擎 渠虽(斛?暧 僭晦菅) 鬼? SKILL_ICE_AREA_EX <- 224 // 嬴桧蝶缣横葬横(嬴桧蝶觼葬蝶骁凛表) 鬼? //225 `ATMage/IceCrashEx.skl` // 嬴桧蝶觼楚莲 鬼? //226 `ATMage/BrokenArrowEx.skl` // 粽煎赎缣煎办 鬼? SKILL_PUSH_OUT_EX <- 227 // 尘横顶晦(旎釭潍) 鬼? //228 `ATMage/MagicCannonEx.skl` // 衙霜议凯 鬼? //229 `ATMage/MagicShieldEx.skl` // 尔?虞?撩 鬼? // //231 `ATMage/FallenBlossomsEx.skl` // 钒?翱玺(扑?翱玺) 鬼? // //233 `ATMage/TurnWindmillEx.skl` // ?离给葬晦(?瞪瘫玺) 鬼? //234 `ATMage/DarknessMantleEx.skl` // 棻觼栖蝶 裔? 鬼? //235 `ATMage/MultiShotEx.skl` // 翱楼嫦饵 鬼? //236 `ATMage/WaterCannonEx.skl` // 僭渠? 鬼? //237 `ATMage/FirePillarEx.skl` // 碳晦菅 鬼? // SKILL_LIGHTNING_WALL_EX <- 239 // 塭桧?棚 错 鬼? // //240 `ATMage/ElementalRainEx.skl` // 县溯诠骁 溯樯 鬼? //241 `ATMage/ResonanceEx.skl` // 奢赀 鬼? //242 `ATMage/IceManEx.skl` // 嬴桧蝶裔 鬼? SKILL_BASIC_ATTACK_UP <- 174 // 晦狱晦 鬼? // 陴彻饵 animation 妇湿 睡碟殓栖棻. // CUSTOM_ANI_WIND_STRIKE <- 0 // 孺萄 蝶?塭桧觼 CUSTOM_ANI_CRYSTALATTACK <- 1 // 觼葬蝶骁 横鸥 CUSTOM_ANI_DARK_CHANGE_READY <- 2 // 檩瞪 : 议蝶? CUSTOM_ANI_DARK_CHANGE_START <- 3 // 檩瞪 : 嫦翕 CUSTOM_ANI_ELEMENTAL_CHANGE <- 4 // 楼撩嫦翕 CUSTOM_ANI_FIRE_ROAD_CAST1 <- 5 // ?桧横煎萄 - 议蝶?1 CUSTOM_ANI_FIRE_ROAD_CAST2 <- 6 // ?桧横煎萄 - 议蝶?2 CUSTOM_ANI_CHAINLIGHTNING_CAST <- 7 // 7.羹樯塭桧?棚 CUSTOM_ANI_CHAINLIGHTNING <- 8 // 8.羹樯塭桧?棚 CUSTOM_ANI_CHAINLIGHTNING_END <- 9 // 9.羹樯塭桧?棚 CUSTOM_ANI_ICE_SWORD <- 10 // 彩匐 CUSTOM_ANI_HOLONG_LIGHT <- 11 // ?炀碳 CUSTOM_ANI_PIECE_OF_ICE <- 12 // 橡挤?? CUSTOM_ANI_ICEROAD <- 13 // 橡挤望 CUSTOM_ANI_FLAMECIRCLE1 <- 14 // ?溯歜怃赝1 - 卫翕 CUSTOM_ANI_FLAMECIRCLE2 <- 15 // ?溯歜怃赝2 - 遽绿 CUSTOM_ANI_FLAMECIRCLE3 <- 16 // ?溯歜怃赝3 - 嫦饵 CUSTOM_ANI_BLUEDRAGONWILL1 <- 17 // 热瑟暧 暧虽1 CUSTOM_ANI_BLUEDRAGONWILL2 <- 18 // 热瑟暧 暧虽2 CUSTOM_ANI_BLUEDRAGONWILL3 <- 19 // 热瑟暧 暧虽3 CUSTOM_ANI_FROZENLAND1 <- 20 // 橡横称擎 渠虽1 CUSTOM_ANI_FROZENLAND2 <- 21 // 橡横称擎 渠虽2 CUSTOM_ANI_ICE_AREA <- 22 // 嬴桧蝶 缣横葬横 CUSTOM_ANI_ICE_CRASH_START <- 23 // 嬴桧蝶 觼楚莲 卫蒙 CUSTOM_ANI_ICE_CRASH_LOOP <- 24 // 嬴桧蝶 觼楚莲 奁犒 CUSTOM_ANI_ICE_CRASH_LOOP_ATTACK <- 25 // 嬴桧蝶 觼楚莲 奁犒 奢问卫 CUSTOM_ANI_ICE_CRASH_END <- 26 // 嬴桧蝶 觼楚莲 虞颤 CUSTOM_ANI_FROZENLAND3 <- 27 // 橡横称擎 渠虽3 CUSTOM_ANI_BROKENARROW1 <- 28 // 粽煎赎缣煎办 1 CUSTOM_ANI_BROKENARROW_LOOP1 <- 29 // 粽煎赎缣煎办 1 loop CUSTOM_ANI_PUSH_OUT_GRAB <- 30 // 尘横顶晦 : 尘晦瞪 濩晦 CUSTOM_ANI_PUSH_OUT <- 31 // 尘横顶晦 CUSTOM_ANI_BROKENARROW_DASH1 <- 32 // 粽煎赎缣煎办 2 CUSTOM_ANI_BROKENARROW_DASH2 <- 33 // 粽煎赎缣煎办 3 CUSTOM_ANI_AT_MAGIC_CANNON_1 <- 34 // 衙霜 议凯 热? CUSTOM_ANI_AT_MAGIC_SHIELD <- 35 // 尔?虞 ?撩 CUSTOM_ANI_TELEPORT1 <- 36 // 萝溯??1 CUSTOM_ANI_TELEPORT2 <- 37 // 萝溯??2 CUSTOM_ANI_FALLENBLOSSOMS1 <- 38 // 钒?翱玺1 CUSTOM_ANI_FALLENBLOSSOMS2 <- 39 // 钒?翱玺2 CUSTOM_ANI_FALLENBLOSSOMS3 <- 40 // 钒?翱玺3 CUSTOM_ANI_AT_MAGIC_CANNON_2 <- 41 // 衙霜 议凯 渠陕摹 CUSTOM_ANI_AT_MAGIC_CANNON_3 <- 42 // 衙霜 议凯 热霜 CUSTOM_ANI_TURNWINDMILL1 <- 43 // ?离 给葬晦1 CUSTOM_ANI_TURNWINDMILL2 <- 44 // ?离 给葬晦2 CUSTOM_ANI_DARKNESSMANTLE <- 45 // 棻觼栖蝶裔? CUSTOM_ANI_AT_MAGIC_CANNON_READY <- 46 // 衙霜 议凯 遽绿 CUSTOM_ANI_WATER_CANNON <- 47 // 僭渠? CUSTOM_ANI_ICE_ELEMENTAL_ATTACK1 <- 48 // 热樯羹 奢问1 CUSTOM_ANI_ICE_ELEMENTAL_ATTACK2 <- 49 // 热樯羹 奢问2 CUSTOM_ANI_ICE_ELEMENTAL_ATTACK3 <- 50 // 热樯羹 奢问3 CUSTOM_ANI_ICE_ELEMENTAL_DASH_ATTACK <- 51 // 热樯羹 渠莲 奢问 CUSTOM_ANI_ICE_ELEMENTAL_JUMP_ATTACK <- 52 // 热樯羹 薄? 奢问 CUSTOM_ANI_LIGHTNING_WALL <- 53 // 塭桧?棚 错 CUSTOM_ANI_RESONANCE <- 54 // 奢赀 CUSTOM_ANI_FIREPILLAR1 <- 55 // 碳晦菅1 CUSTOM_ANI_FIREPILLAR2 <- 56 // 碳晦菅2 CUSTOM_ANI_FIREPILLAR3 <- 57 // 碳晦菅3 CUSTOM_ANI_ICEMAN1 <- 58 // 58. 嬴桧蝶裔1 (颤啃?) CUSTOM_ANI_ICEMAN2 <- 59 // 59. 嬴桧蝶裔2 (议蝶?) CUSTOM_ANI_ICEMAN3 <- 60 // 60. 嬴桧蝶裔3 (桧翕) CUSTOM_ANI_ICEMAN4 <- 61 // 61. 嬴桧蝶裔4 (陪颤) CUSTOM_ANI_ICEMAN5 <- 62 // 62. 嬴桧蝶裔5 (鬼颤) CUSTOM_ANI_ELEMENTAL_RAIN_CAST <- 63 // 63. 县溯诠骁 溯樯 议蝶? 卫蒙 CUSTOM_ANI_ELEMENTAL_RAIN_JUMP <- 64 // 64. 县溯诠骁 溯樯 薄? CUSTOM_ANI_ELEMENTAL_RAIN_JUMP_STAY <- 65 // 65. 县溯诠骁 溯樯 薄? 渠晦 CUSTOM_ANI_ELEMENTAL_RAIN_SHOOT <- 66 // 66. 县溯诠骁 溯樯 楼撩 嫦饵. CUSTOM_ANI_ELEMENTAL_RAIN_CHARGE_SHOOT <- 67 // 67. 县溯诠骁 溯樯 离虽螂 嫦饵. CUSTOM_ANI_MULTI_SHOT <- 68 // 68. 翱楼 葆彻掘 嫦饵. CUSTOM_ANI_ICEMAN6 <- 69 // 69. 嬴桧蝶裔6 (铮桧?) CUSTOM_ANI_DIEHARD1 <- 70 // 70. 碳饵1 CUSTOM_ANI_DIEHARD2 <- 71 // 71. 碳饵2 CUSTOM_ANI_DIEHARD3 <- 72 // 72. 碳饵3 CUSTOM_ANI_FROZENLAND_CASTING <- 73 // 73. 橡横称擎 渠虽 议蝶? CUSTOM_ANI_FLAMECIRCLE_CASTING <- 74 // 74. ?溯歜怃赝 议蝶? CUSTOM_ANI_DARKNESSMANTLE_CASTING <- 75 // 75. 棻觼栖蝶裔? 议蝶? CUSTOM_ANI_ICEROAD_CASTING <- 76 // 76. 橡挤望 议蝶? CUSTOM_ANI_PUSH_OUT_ATTACK <- 77 // 77. 尘横顶晦 尘晦 CUSTOM_ANI_AT_MAGIC_CANNON_4 <- 78 // 78. 衙霜议凯 虽鼻颤 CUSTOM_ANI_ICECHAKRAM_1 <- 79 // 79. 彩盟?1 CUSTOM_ANI_ICECHAKRAM_2 <- 80 // 80. 彩盟?2 CUSTOM_ANI_ICECHAKRAM_3 <- 81 // 81. 彩盟?3 CUSTOM_ANI_ICECHAKRAM_4 <- 82 // 82. 彩盟?4 CUSTOM_ANI_ICECHAKRAM_5 <- 83 // 83. 彩盟?5 CUSTOM_ANI_ICECHAKRAM_6 <- 84 // 84. 彩盟?6 CUSTOM_ANI_ELEMENTAL_BUSTER_FIRE_CAST <- 85 // 85. 县溯诠骁 帼蝶搅 (?楼撩 嫦翕) CUSTOM_ANI_ELEMENTAL_BUSTER_FIRE <- 86 // 86. 县溯诠骁 帼蝶搅 CUSTOM_ANI_ELEMENTAL_BUSTER_WATER_CAST <- 87 // 87. 县溯诠骁 帼蝶搅 (热楼撩 嫦翕) CUSTOM_ANI_ELEMENTAL_BUSTER_WATER <- 88 // 88. 县溯诠骁 帼蝶搅 CUSTOM_ANI_ELEMENTAL_BUSTER_LIGHT_CAST <- 89 // 89. 县溯诠骁 帼蝶搅 (赀楼撩 嫦翕) CUSTOM_ANI_ELEMENTAL_BUSTER_LIGHT <- 90 // 90. 县溯诠骁 帼蝶搅 CUSTOM_ANI_ELEMENTAL_BUSTER_DARK_CAST <- 91 // 91. 县溯诠骁 帼蝶搅 (檩楼撩 嫦翕) CUSTOM_ANI_ELEMENTAL_BUSTER_DARK <- 92 // 92. 县溯诠骁 帼蝶搅 CUSTOM_ANI_ICE_ORB_EX <- 93 // 93. 嬴桧蝶 螃粽 拥栖(?撩) 樯策蝶 CUSTOM_ANI_CONCENTRATE_EX <- 94 // 94. 钟抚?溯桧?(?撩) CUSTOM_ANI_ELEMENTAL_STRIKE_EX <- 95 // 95. 县溯诠骁 蝶?塭桧觼(?撩) CUSTOM_ANI_ICE_FIELD_EX <- 96 // 96. 嬴桧蝶 ?萄(?撩) // 陴彻饵 atk?橾 妇湿 睡碟殓栖棻. // CUSTOM_ATTACK_INFO_DARK_CHANGE <- 0 // 檩瞪 : 奢问姜尔 CUSTOM_ATTACK_INFO_ICE_SWORD <- 1 // 彩匐 : 奢问姜尔 CUSTOM_ATTACK_INFO_ICE_SWORD_LAST <- 2 // 彩匐虞颤 : 奢问姜尔 CUSTOM_ATTACK_INFO_PIECE_OF_ICE <- 3 // 橡挤?? : 奢问姜尔 CUSTOM_ATTACK_INFO_FLAMECIRCLE <- 4 // ?溯歜怃赝 : 奢问姜尔 CUSTOM_ATTACK_INFO_ICE_CRASH <- 5 // 嬴桧蝶觼楚莲 CUSTOM_ATTACK_INFO_ICE_CRASH_LAST <- 6 // 嬴桧蝶觼楚莲 CUSTOM_ATTACK_INFO_PUSH_OUT_GRAB<- 7 // 尘横顶晦 濩晦 CUSTOM_ATTACK_INFO_PUSH_OUT <- 8 // 尘横顶晦 CUSTOM_ATTACK_INFO_AT_MAGE_BROKENARROW <- 9 // 粽煎赎拥煎办 虞颤 `ATAttackInfo/BrokenArrow.atk` CUSTOM_ATTACK_INFO_FALLENBLOSSOMS <- 10 // 钒?翱玺 `ATAttackInfo/FallenBlossoms.atk` CUSTOM_ATTACK_INFO_AT_MAGE_MAGIC_SHIELD_FIRE <- 11 // 尔?虞 ?撩 ?楼撩 CUSTOM_ATTACK_INFO_AT_MAGE_MAGIC_SHIELD_LIGHT <- 12 // 尔?虞 ?撩 赀楼撩 CUSTOM_ATTACK_INFO_TURN_WINDMILL <- 13 // 1ATAttackInfo/TurnWindmill.atk` CUSTOM_ATTACK_INFO_ICE_ELEMENTAL_ATTACK1 <- 14 // 热樯羹 奢问1 CUSTOM_ATTACK_INFO_ICE_ELEMENTAL_ATTACK2 <- 15 // 热樯羹 奢问1 CUSTOM_ATTACK_INFO_ICE_ELEMENTAL_ATTACK3 <- 16 // 热樯羹 奢问1 CUSTOM_ATTACK_INFO_ICE_ELEMENTAL_DASH_ATTACK <- 17 // 热樯羹 渠莲 奢问 CUSTOM_ATTACK_INFO_ICE_ELEMENTAL_JUMP_ATTACK <- 18 // 热樯羹 薄? 奢问 CUSTOM_ATTACK_INFO_RESONANCE <- 19 // 奢赀 CUSTOM_ATTACK_INFO_ICEMAN <- 20 // 嬴桧蝶裔 CUSTOM_ATTACK_INFO_ICE_CHAKRAM <- 21 // 嬴桧蝶裔 ENUM_ELEMENT_FIRE <- 0 /// ? ENUM_ELEMENT_WATER <- 1 /// 热 ENUM_ELEMENT_DARK <- 2 /// 檩 ENUM_ELEMENT_LIGHT <- 3 /// 赀 ENUM_ELEMENT_NONE <- 4 /// 鼠 ENUM_ELEMENT_MAX <- 4 /// 楼撩 譆渠 高 VECTOR_FLAG_0 <- 0 VECTOR_FLAG_1 <- 1 VECTOR_FLAG_2 <- 2 VECTOR_FLAG_3 <- 3 VECTOR_FLAG_4 <- 4 VECTOR_FLAG_5 <- 5 SKL_STATIC_INT_IDX_0 <- 0 SKL_STATIC_INT_IDX_1 <- 1 SKL_STATIC_INT_IDX_2 <- 2 SKL_STATIC_INT_IDX_3 <- 3 SKL_STATIC_INT_IDX_4 <- 4 SKL_STATIC_INT_IDX_5 <- 5 SKL_STATIC_INT_IDX_6 <- 6 SKL_STATIC_INT_IDX_7 <- 7 SKL_STATIC_INT_IDX_8 <- 8 SKL_LVL_COLUMN_IDX_0 <- 0 SKL_LVL_COLUMN_IDX_1 <- 1 SKL_LVL_COLUMN_IDX_2 <- 2 SKL_LVL_COLUMN_IDX_3 <- 3 SKL_LVL_COLUMN_IDX_4 <- 4 SKL_LVL_COLUMN_IDX_5 <- 5 SKL_LVL_COLUMN_IDX_6 <- 6 PASSIVEOBJ_SUB_STATE_0 <- 10 PASSIVEOBJ_SUB_STATE_1 <- 11 PASSIVEOBJ_SUB_STATE_2 <- 12 PASSIVEOBJ_SUB_STATE_3 <- 13 PASSIVEOBJ_SUB_STATE_4 <- 14 PASSIVEOBJ_SUB_STATE_5 <- 15 PASSIVEOBJ_SUB_STATE_6 <- 16 PASSIVEOBJ_SUB_STATE_7 <- 17 BROKENARROW_UNIQUE_ID <- 9001 VECTOR_I_STATE <- 0 VECTOR_I_FLAG <- 1 VECTOR_I_REBIRTH_STATE <- 2 VECTOR_I_REBIRTH_TIME <- 3 GHOST_TIME <- 2000 ANGEL_DOWN_TIME <- 1000 DOWN_PAUSE_TIME <- 100