function setCustomData_po_ATMagicBallLightMultiShot(obj, receiveData) { setCustomData_po_ATMagicBallLight(obj, receiveData); } function setCustomData_po_ATMagicBallDarkMultiShot(obj, receiveData) { setCustomData_po_ATMagicBallDark(obj, receiveData); } function setCustomData_po_ATMagicBallWaterMultiShot(obj, receiveData) { setCustomData_po_ATMagicBallWater(obj, receiveData); } function setCustomData_po_ATMagicBallFireMultiShot(obj, receiveData) { setCustomData_po_ATMagicBallFire(obj, receiveData); } function setCustomData_po_ATMagicBallNoneMultiShot(obj, receiveData) { setCustomData_po_ATMagicBallNone(obj, receiveData); } // 葆彻掘羹 - 赀楼撩 function setCustomData_po_ATMagicBallLight(obj, receiveData) { if(!obj) return; local horizonAngle = receiveData.readFloat(); local verticalAngle = receiveData.readFloat(); if (sq_BinaryGetReadSize() < receiveData.getSize()) { // 奢问溘 掸? local attackBonusRate = receiveData.readDword(); local attackInfo = sq_GetCurrentAttackInfo(obj); sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate); sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj)); } // ??赝暧 桧翕 陕紫蒂 亵瞰? obj.sq_SetMoveParticle("Particle/ATMagicBallLightMove.ptl", horizonAngle, verticalAngle); local particleCreater = obj.sq_var.GetparticleCreaterMap("ATMagicBallLight", "PassiveObject/Character/Mage/Particle/ATMagicBallLightTail1.ptl", obj); particleCreater.Restart(0); obj.sq_AddObjectParticleCreater("Particle/ATMagicBallLightTail1.ptl"); obj.sq_AddObjectParticleCreater("Particle/ATMagicBallLightTail2.ptl"); obj.sq_SetObjectParticlePos(0, -1, 0); } // 葆彻掘羹 - 檩楼撩 function setCustomData_po_ATMagicBallDark(obj, receiveData) { if(!obj) return; local horizonAngle = receiveData.readFloat(); local verticalAngle = receiveData.readFloat(); local attackBonusRate = 0; if (sq_BinaryGetReadSize() < receiveData.getSize()) { // 奢问溘 掸? attackBonusRate = receiveData.readDword(); local attackInfo = sq_GetCurrentAttackInfo(obj); sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate); sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj)); } local mage = obj.getTopCharacter(); if (!mage) return; local skill = sq_GetSkill(mage, SKILL_ELEMENTAL_CHANGE); local skillLevel = sq_GetSkillLevel(mage, SKILL_ELEMENTAL_CHANGE); //attackBonusRate = sq_GetAttackBonusRate(skill, 6, 1.0) + attackBonusRate; attackBonusRate = sq_GetBonusRateWithPassive(mage, SKILL_ELEMENTAL_CHANGE, STATE_ELEMENTAL_CHANGE, 6, 1.0) + attackBonusRate; sq_SetCurrentAttackBonusRate(sq_GetCurrentAttackInfo(obj), attackBonusRate); // 檩楼撩暧 唳办缚 ?嫦桧 嫦当?虽 强晦阳侥缣 鼻鹧桧鼻击 掘羹缣 夥煎 勘横遽棻. local changeStatusLevel = sq_GetLevelData(mage, SKILL_ELEMENTAL_CHANGE, 7, skillLevel);// 7.荡舆 溯涟 local changeStatusProb = sq_GetLevelData(mage, SKILL_ELEMENTAL_CHANGE, 8, skillLevel);// 8.荡舆 ?睦(0.1%) changeStatusProb /= 10; local changeStatusDuration = sq_GetLevelData(mage, SKILL_ELEMENTAL_CHANGE, 9, skillLevel);// 9.荡舆 虽楼卫除 local attackInfo = sq_GetCurrentAttackInfo(obj); sq_SetChangeStatusIntoAttackInfo(attackInfo, 0, ACTIVESTATUS_CURSE, changeStatusProb, changeStatusLevel, changeStatusDuration); // ??赝暧 桧翕 陕紫蒂 亵瞰? obj.sq_SetMoveParticle("Particle/ATMagicBallDarkMove.ptl", horizonAngle, verticalAngle); local particleCreater = obj.sq_var.GetparticleCreaterMap("ATMagicBallDark", "PassiveObject/Character/Mage/Particle/ATMagicBallDarkTail1.ptl", obj); particleCreater.Restart(0); obj.sq_AddObjectParticleCreater("Particle/ATMagicBallDarkTail1.ptl"); obj.sq_AddObjectParticleCreater("Particle/ATMagicBallDarkTail2.ptl"); obj.sq_SetObjectParticlePos(0, -1, 0); } // 葆彻掘羹 - 热楼撩 function setCustomData_po_ATMagicBallWater(obj, receiveData) { if(!obj) return; local horizonAngle = receiveData.readFloat(); local verticalAngle = receiveData.readFloat(); if (sq_BinaryGetReadSize() < receiveData.getSize()) { // 奢问溘 掸? local attackBonusRate = receiveData.readDword(); local attackInfo = sq_GetCurrentAttackInfo(obj); sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate); sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj)); } // ??赝暧 桧翕 陕紫蒂 亵瞰? obj.sq_SetMoveParticle("Particle/ATMagicBallWaterMove.ptl", horizonAngle, verticalAngle); local particleCreater = obj.sq_var.GetparticleCreaterMap("ATMagicBallWaterTail", "PassiveObject/Character/Mage/Particle/ATMagicBallWaterTail1.ptl", obj); particleCreater.Restart(0); obj.sq_AddObjectParticleCreater("Particle/ATMagicBallWaterTail1.ptl"); obj.sq_AddObjectParticleCreater("Particle/ATMagicBallWaterTail2.ptl"); obj.sq_SetObjectParticlePos(0, -1, 0); } // 葆彻掘羹 - ?楼撩 function setCustomData_po_ATMagicBallFire(obj, receiveData) { if(!obj) return; local horizonAngle = receiveData.readFloat(); local verticalAngle = receiveData.readFloat(); if (sq_BinaryGetReadSize() < receiveData.getSize()) { // 奢问溘 掸? local attackBonusRate = receiveData.readDword(); local attackInfo = sq_GetCurrentAttackInfo(obj); sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate); sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj)); } // ??赝暧 桧翕 陕紫蒂 亵瞰? obj.sq_SetMoveParticle("Particle/ATMagicBallFireMove.ptl", horizonAngle, verticalAngle); local particleCreater = obj.sq_var.GetparticleCreaterMap("ATMagicBallFireTail", "PassiveObject/Character/Mage/Particle/ATMagicBallFireTail1.ptl", obj); particleCreater.Restart(0); obj.sq_AddObjectParticleCreater("Particle/ATMagicBallFireTail1.ptl"); obj.sq_AddObjectParticleCreater("Particle/ATMagicBallFireTail2.ptl"); obj.sq_SetObjectParticlePos(0, -1, 0); } // 葆彻掘羹 - 鼠楼撩 function setCustomData_po_ATMagicBallNone(obj, receiveData) { if(!obj) return; local horizonAngle = receiveData.readFloat(); local verticalAngle = receiveData.readFloat(); if (sq_BinaryGetReadSize() < receiveData.getSize()) { // 奢问溘 掸? local attackBonusRate = receiveData.readDword(); local attackInfo = sq_GetCurrentAttackInfo(obj); sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate); sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj)); } // ??赝暧 桧翕 陕紫蒂 亵瞰? obj.sq_SetMoveParticle("Particle/ATMagicBallNoneMove.ptl", horizonAngle, verticalAngle); local particleCreater = obj.sq_var.GetparticleCreaterMap("ATMagicBallNoneTail", "PassiveObject/Character/Mage/Particle/ATMagicBallNoneTail.ptl", obj); particleCreater.Restart(0); obj.sq_AddObjectParticleCreater("Particle/ATMagicBallNoneTail.ptl"); obj.sq_SetObjectParticlePos(0, -1, 0); local mage = obj.getTopCharacter(); if (!mage) return; // 晦狱晦 熨湿 瞳辨 mage.applyBasicAttackUp(sq_GetCurrentAttackInfo(obj),mage.getState()); sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj)); } function onAttack_po_ATMagicBallNone(obj, damager, boundingBox, isStuck) { // ?颤 鼠楼撩 if (!obj) return 0; return 0; } // ?楼撩 ?嫦 螃粽薛? 当撩 function createFireExplosion(obj, damager, boundingBox, isStuck, passiveObjectIndex) { if (!obj) return 0; if(!damager) return 0; local mage = obj.getTopCharacter(); if (!mage) return 0; if (obj.isMyControlObject()) { // 嬴桧蛊 翱翕 偃嫦 // 县溯诠骁 溯樯暧 static data(3)暧 奢问溘 隶陛 parameter谛 翱翕脾 local var = obj.getVar(); local bonusRate = 1.0; if (var.getInt(VAR_IS_ELEMENTAL_RAIN_PASSIVE_OBJECT) > 0) { local rate = sq_GetIntData(mage, SKILL_ELEMENTAL_RAIN, 3); bonusRate = rate.tofloat() / 100.0; } local skill = sq_GetSkill(mage, SKILL_ELEMENTAL_CHANGE); local skillLevel = sq_GetSkillLevel(mage, SKILL_ELEMENTAL_CHANGE); local attackBonusRate = sq_GetBonusRateWithPassive(mage, SKILL_ELEMENTAL_CHANGE, STATE_ELEMENTAL_CHANGE, 1, bonusRate); local sizeRate = sq_GetIntData(mage, SKILL_ELEMENTAL_CHANGE, 0); local totalDamage = sq_GetCurrentAttackBonusRate(obj) + attackBonusRate; local x = sq_GetCenterXPos(boundingBox); local y = damager.getYPos() + 1; local z = sq_GetCenterZPos(boundingBox); sq_BinaryStartWrite() sq_BinaryWriteWord(sizeRate); // ?嫦暧 觼晦 sq_BinaryWriteWord(totalDamage); // 等嘐虽 //sq_SendCreatePassiveObjectPacket(obj, passiveObjectIndex, 0, 0, 1, 0, ENUM_DIRECTION_NEUTRAL); print(" x:" + x + " y:" + y + " z:" + z); sq_SendCreatePassiveObjectPacketPos(mage, passiveObjectIndex, 0, x, y, z); //sq_SendDestroyPacketPassiveObject(obj); } } // 瞳桧 翱楼 葆彻掘(?楼撩)缣 蜃挤. // ?嫦 当撩 function onAttack_po_ATMagicBallFireMultiShot(obj, damager, boundingBox, isStuck) { // 翱楼 葆彻掘 ?楼撩 createFireExplosion(obj, damager, boundingBox, isStuck, 24281); return 0; } // 瞳桧 ?颤 葆彻掘(?楼撩)缣 蜃挤. // ?嫦 当撩 function onAttack_po_ATMagicBallFire(obj, damager, boundingBox, isStuck) { // ?颤 ?楼撩 createFireExplosion(obj, damager, boundingBox, isStuck, 24214); return 0; } // 热楼撩 ?嫦 螃粽薛? 当撩 function createWaterExplosion(obj, damager, boundingBox, isStuck, passiveObjectIndex) { if (!obj) return 0; if(!damager) return 0; local mage = obj.getTopCharacter(); if (!mage) return 0; if (obj.isMyControlObject()) { // 嬴桧蛊 翱翕 偃嫦 // 县溯诠骁 溯樯暧 static data(3)暧 奢问溘 隶陛 parameter谛 翱翕脾 local var = obj.getVar(); local bonusRate = 1.0; if (var.getInt(VAR_IS_ELEMENTAL_RAIN_PASSIVE_OBJECT) > 0) { local rate = sq_GetIntData(mage, SKILL_ELEMENTAL_RAIN, 3); bonusRate = rate.tofloat() / 100.0; } local skill = sq_GetSkill(mage, SKILL_ELEMENTAL_CHANGE); local skillLevel = sq_GetSkillLevel(mage, SKILL_ELEMENTAL_CHANGE); //local attackBonusRate = sq_GetAttackBonusRate(skill, 2, 1.0); local attackBonusRate = sq_GetBonusRateWithPassive(mage, SKILL_ELEMENTAL_CHANGE, STATE_ELEMENTAL_CHANGE, 2, bonusRate); local sizeRate = sq_GetIntData(mage, SKILL_ELEMENTAL_CHANGE, 1); local totalDamage = sq_GetCurrentAttackBonusRate(obj) + attackBonusRate; local power = sq_GetLevelData(mage, SKILL_ELEMENTAL_CHANGE, 3, skillLevel); local prob = sq_GetLevelData(mage, SKILL_ELEMENTAL_CHANGE, 4, skillLevel); local validTime = sq_GetLevelData(mage, SKILL_ELEMENTAL_CHANGE, 5, skillLevel); local x = sq_GetCenterXPos(boundingBox); local y = damager.getYPos() + 1; local z = sq_GetCenterZPos(boundingBox); sq_BinaryStartWrite() sq_BinaryWriteWord(sizeRate); // ?嫦暧 觼晦 sq_BinaryWriteWord(totalDamage); // 等嘐虽 sq_BinaryWriteByte(ACTIVESTATUS_FREEZE);// 彩念 鼻鹧桧鼻 prob = prob / 10.0; sq_BinaryWriteFloat(prob.tofloat()); // ?睦 (0.1%) sq_BinaryWriteFloat(power.tofloat()); // 溯涟 sq_BinaryWriteDword(validTime); // 虽楼卫除 //sq_SendCreatePassiveObjectPacket(obj, passiveObjectIndex, 0, 0, 1, 0, ENUM_DIRECTION_NEUTRAL); sq_SendCreatePassiveObjectPacketPos(mage, passiveObjectIndex, 0, x, y, z); } } // 瞳桧 翱楼 葆彻掘(热楼撩)缣 蜃挤. // ?嫦 当撩 function onAttack_po_ATMagicBallWaterMultiShot(obj, damager, boundingBox, isStuck) { // 翱楼 葆彻掘 ?楼撩 createWaterExplosion(obj, damager, boundingBox, isStuck, 24282); return 0; } // 瞳桧 ?颤 葆彻掘(热楼撩)缣 蜃挤. // ?嫦 当撩 function onAttack_po_ATMagicBallWater(obj, damager, boundingBox, isStuck) { // ?颤 热楼撩 createWaterExplosion(obj, damager, boundingBox, isStuck, 24215); return 0; } function onAttack_po_ATMagicBallDark(obj, damager, boundingBox, isStuck) { // ?颤 檩楼撩 if (!obj) return 0; return 0; } // 赀楼撩 ?嫦 螃粽薛? 当撩 function createLightExplosion(obj, damager, boundingBox, isStuck, passiveObjectIndex) { if(!damager) return 0; if (!obj) return 0; local mage = obj.getTopCharacter(); if (!mage) return 0; if (obj.isMyControlObject()) { // 嬴桧蛊 翱翕 偃嫦 // 县溯诠骁 溯樯暧 static data(3)暧 奢问溘 隶陛 parameter谛 翱翕脾 local var = obj.getVar(); local bonusRate = 1.0; if (var.getInt(VAR_IS_ELEMENTAL_RAIN_PASSIVE_OBJECT) > 0) { local rate = sq_GetIntData(mage, SKILL_ELEMENTAL_RAIN, 3); bonusRate = rate.tofloat() / 100.0; } local skill = sq_GetSkill(mage, SKILL_ELEMENTAL_CHANGE); local skillLevel = sq_GetSkillLevel(mage, SKILL_ELEMENTAL_CHANGE); //local attackBonusRate = sq_GetAttackBonusRate(skill, 10, 1.0); local attackBonusRate = sq_GetBonusRateWithPassive(mage, SKILL_ELEMENTAL_CHANGE, STATE_ELEMENTAL_CHANGE, 10, bonusRate); local sizeRate = sq_GetIntData(mage, SKILL_ELEMENTAL_CHANGE, 2); // 鼻鹧桧鼻 溯涟, ?睦, 虽楼卫除 local power = sq_GetLevelData(mage, SKILL_ELEMENTAL_CHANGE, 11, skillLevel); local prob = sq_GetLevelData(mage, SKILL_ELEMENTAL_CHANGE, 12, skillLevel); local validTime = sq_GetLevelData(mage, SKILL_ELEMENTAL_CHANGE, 13, skillLevel); local damage = sq_GetLevelData(mage, SKILL_ELEMENTAL_CHANGE, 14, skillLevel); local totalDamage = sq_GetCurrentAttackBonusRate(obj) + attackBonusRate; local x = sq_GetCenterXPos(boundingBox); local y = damager.getYPos() + 1; local z = sq_GetCenterZPos(boundingBox); sq_BinaryStartWrite() sq_BinaryWriteWord(sizeRate); // ?嫦暧 觼晦 sq_BinaryWriteWord(totalDamage); // 等嘐虽 sq_BinaryWriteByte(ACTIVESTATUS_LIGHTNING); // 马瞪 鼻鹧桧鼻 prob = prob / 10.0; sq_BinaryWriteFloat(prob.tofloat()); // ?睦 (0.1%) sq_BinaryWriteFloat(power.tofloat()); // 溯涟 sq_BinaryWriteDword(validTime); // 虽楼卫除 sq_BinaryWriteDword(damage); // 马瞪 等嘐虽 //sq_SendCreatePassiveObjectPacket(obj, passiveObjectIndex, 0, 0, 1, 0, ENUM_DIRECTION_NEUTRAL); print(" x:" + x + " y:" + y + " z:" + z); sq_SendCreatePassiveObjectPacketPos(mage, passiveObjectIndex, 0, x, y, z); } } // 瞳桧 ?颤 葆彻掘(赀楼撩)缣 蜃挤. // ?嫦 当撩 function onAttack_po_ATMagicBallLight(obj, damager, boundingBox, isStuck) { createLightExplosion(obj, damager, boundingBox, isStuck, 24216); return 0; } // 瞳桧 翱楼 葆彻掘(赀楼撩)缣 蜃挤. // ?嫦 当撩 function onAttack_po_ATMagicBallLightMultiShot(obj, damager, boundingBox, isStuck) { createLightExplosion(obj, damager, boundingBox, isStuck, 24283); return 0; } function procAppend_po_ATMagicBallNone(obj) { }