SUB_STATE_ATCHAINLIGHTNING_0 <- 0 SUB_STATE_ATCHAINLIGHTNING_1 <- 1 SUB_STATE_ATCHAINLIGHTNING_2 <- 2 SUB_STATE_ATCHAINLIGHTNING_3 <- 3 SUB_STATE_ATCHAINLIGHTNING_4 <- 4 SKL_CL_SD_0 <- 0 //200 // 10.籀挤 颤啃?卫 Y蹴 彰嫔 (鼻? ??) SKL_CL_SD_1 <- 1 //0 // 11.籀挤 颤啃?卫 X蹴 卫蒙 剪葬 SKL_CL_SD_2 <- 2 //400 // 12.籀挤 颤啃?卫 X蹴 部 剪葬 SKL_CL_SD_3 <- 3 //320 // 13.羹樯卫 棻挤 颤啃梱虽暧 譆渠 剪葬 SKL_CL_SD_4 <- 4 //300 // 14.颤问? 瞳暧 譆渠 堪桧 // 0.葭觼 譆渠 偎热 1.虽楼卫除 2.奢问溘(%) 3.棻钦?? ?热 4.棻钦?? 除问 SKL_CL_LI_0 <- 0 // 0.葭觼 譆渠 偎热 SKL_CL_LI_1 <- 1 // 1.虽楼卫除 SKL_CL_LI_2 <- 2 // 2.奢问溘(%) SKL_CL_LI_3 <- 3 // 3.棻钦?? ?热 SKL_CL_LI_4 <- 4 // 4.棻钦?? 除问 function checkExecutableSkill_ChainLightning(obj) { if(!obj) return false; local b_useskill = obj.sq_IsUseSkill(SKILL_ATCHAINLIGHTNING); print("b_useskill : %d" + b_useskill); if(b_useskill) { obj.sq_IntVectClear(); obj.sq_IntVectPush(SUB_STATE_ATCHAINLIGHTNING_0); // substate撮? obj.sq_AddSetStatePacket(STATE_CHAINLIGHTNING, STATE_PRIORITY_IGNORE_FORCE, true); return true; } return false; } function checkCommandEnable_ChainLightning(obj) { if(!obj) return false; local state = obj.sq_GetState(); if(state == STATE_ATTACK) { return obj.sq_IsCommandEnable(SKILL_ATCHAINLIGHTNING); // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] obj.sq_IsCommandEnable(SKILL_BROKENARROW); } return true; } function onSetState_ChainLightning(obj, state, datas, isResetTimer) { if(!obj) return; local substate = obj.sq_GetVectorData(datas, 0); obj.setSkillSubState(substate); obj.sq_StopMove(); local posX = obj.getXPos(); local posY = obj.getYPos(); local posZ = obj.getZPos(); obj.getVar().clear_vector(); obj.getVar().push_vector(0); if(substate == SUB_STATE_ATCHAINLIGHTNING_0) { obj.sq_SetCurrentAnimation(CUSTOM_ANI_CHAINLIGHTNING_CAST); local pAni = obj.sq_GetCurrentAni(); // 议蝶? 楼紫蒂 评塭陛紫烟 扑姜 // 议蝶? 楼紫陛 渗唳肾贼, 缣栖诡桧暮 楼紫紫 渗唳 腌栖棻. // 议蝶? 啪桧虽紫 ?卫蒂 ?鄹栖棻. local skillLevel = sq_GetSkillLevel(obj, SKILL_ATCHAINLIGHTNING); local castTime = sq_GetCastTime(obj, SKILL_ATCHAINLIGHTNING, skillLevel); local animation = sq_GetCurrentAnimation(obj); local startTime = sq_GetFrameStartTime(animation, 16); local speedRate = startTime.tofloat() / castTime.tofloat(); obj.sq_SetStaticSpeedInfo(SPEED_TYPE_CAST_SPEED, SPEED_TYPE_CAST_SPEED, SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, speedRate, speedRate); sq_StartDrawCastGauge(obj, startTime, true); addElementalChain_ATMage(obj, ENUM_ELEMENT_LIGHT); } else if(substate == SUB_STATE_ATCHAINLIGHTNING_1) { obj.sq_SetCurrentAnimation(CUSTOM_ANI_CHAINLIGHTNING); obj.sq_PlaySound("MW_CHAINLIGHT"); if(obj.isMyControlObject()) { ///////////////////////////////////////////// local firstTargetYRange = obj.sq_GetIntData(SKILL_ATCHAINLIGHTNING, SKL_CL_SD_0); // 0.籀挤 颤啃?卫 Y蹴 彰嫔 (鼻? ??) local firstTargetXStartRange = obj.sq_GetIntData(SKILL_ATCHAINLIGHTNING, SKL_CL_LI_1); // 1.籀挤 颤啃?卫 X蹴 卫蒙 剪葬 local firstTargetXEndRange = obj.sq_GetIntData(SKILL_ATCHAINLIGHTNING, SKL_CL_SD_2); // 2.籀挤 颤啃?卫 X蹴 部 剪葬 local nextTargetRange = obj.sq_GetIntData(SKILL_ATCHAINLIGHTNING, SKL_CL_SD_3); // 3.羹樯卫 棻挤 颤啃梱虽暧 譆渠 剪葬 local targetMaxHeight = obj.sq_GetIntData(SKILL_ATCHAINLIGHTNING, SKL_CL_SD_4); // 4.颤问? 瞳暧 譆渠 堪桧 local skill_level = obj.sq_GetSkillLevel(SKILL_ATCHAINLIGHTNING); local link_num = obj.sq_GetLevelData(SKILL_ATCHAINLIGHTNING, SKL_CL_LI_0, skill_level); // 0.葭觼 譆渠 偎热 local attack_time = obj.sq_GetLevelData(SKILL_ATCHAINLIGHTNING, SKL_CL_LI_1, skill_level); // 1.虽楼卫除 local firstAttackRate = obj.sq_GetBonusRateWithPassive(SKILL_ATCHAINLIGHTNING, STATE_CHAINLIGHTNING, SKL_CL_LI_2, 1.0); //2.奢问溘(%) local multi_hit_num = obj.sq_GetLevelData(SKILL_ATCHAINLIGHTNING, SKL_CL_LI_3, skill_level); // 3.棻钦?? ?热 //local multi_hit_term = obj.sq_GetLevelData(SKILL_ATCHAINLIGHTNING, SKL_CL_LI_4, skill_level); // 4.棻钦?? 除问 //////////////////////////////////////////////// sq_BinaryStartWrite(); sq_BinaryWriteWord(firstTargetYRange); sq_BinaryWriteWord(firstTargetXStartRange); sq_BinaryWriteWord(firstTargetXEndRange); sq_BinaryWriteWord(nextTargetRange); sq_BinaryWriteWord(targetMaxHeight); sq_BinaryWriteWord(link_num); sq_BinaryWriteWord(attack_time); sq_BinaryWriteDword(firstAttackRate); sq_BinaryWriteWord(multi_hit_num); //sq_BinaryWriteWord(multi_hit_term); //local ropeX = sq_GetDistancePos(posX, obj.getDirection(), offsetLen); local distanceL = 50; local h = 88; obj.sq_SendCreatePassiveObjectPacket(24241, 0, distanceL, 0, h); obj.sq_PlaySound("CHAINLIGHT_ELEC_LOOP", 7576); } } else if(substate == SUB_STATE_ATCHAINLIGHTNING_2) { obj.sq_SetCurrentAnimation(CUSTOM_ANI_CHAINLIGHTNING_END); } else if(substate == SUB_STATE_ATCHAINLIGHTNING_3) { // SUB_STATE_ATCHAINLIGHTNING_3 怃粽蝶才桧? 蒙机 } else if(substate == SUB_STATE_ATCHAINLIGHTNING_4) { // SUB_STATE_ATCHAINLIGHTNING_4 怃粽蝶才桧? 蒙机 } } function prepareDraw_ChainLightning(obj) { if(!obj) return; local substate = obj.getSkillSubState(); if(substate == SUB_STATE_ATCHAINLIGHTNING_0) { // SUB_STATE_ATCHAINLIGHTNING_0 怃粽蝶才桧? 蒙机 } else if(substate == SUB_STATE_ATCHAINLIGHTNING_1) { // SUB_STATE_ATCHAINLIGHTNING_1 怃粽蝶才桧? 蒙机 } else if(substate == SUB_STATE_ATCHAINLIGHTNING_2) { // SUB_STATE_ATCHAINLIGHTNING_2 怃粽蝶才桧? 蒙机 } else if(substate == SUB_STATE_ATCHAINLIGHTNING_3) { // SUB_STATE_ATCHAINLIGHTNING_3 怃粽蝶才桧? 蒙机 } else if(substate == SUB_STATE_ATCHAINLIGHTNING_4) { // SUB_STATE_ATCHAINLIGHTNING_4 怃粽蝶才桧? 蒙机 } } function onProc_ChainLightning(obj) { if(!obj) return; local substate = obj.getSkillSubState(); local pAni = obj.sq_GetCurrentAni(); local frmIndex = obj.sq_GetCurrentFrameIndex(pAni); local currentT = sq_GetCurrentTime(pAni); if(substate == SUB_STATE_ATCHAINLIGHTNING_0) { // SUB_STATE_ATCHAINLIGHTNING_0 怃粽蝶才桧? 蒙机 } else if(substate == SUB_STATE_ATCHAINLIGHTNING_1) { // SUB_STATE_ATCHAINLIGHTNING_1 怃粽蝶才桧? 蒙机 if(obj.isMyControlObject()) { //if(!obj.sq_GetPassiveObject(24241)) { local skill_level = obj.sq_GetSkillLevel(SKILL_ATCHAINLIGHTNING); local attack_time = obj.sq_GetLevelData(SKILL_ATCHAINLIGHTNING, SKL_CL_LI_1, skill_level); // 1.虽楼卫除 local passiveobj_cl = obj.sq_GetPassiveObject(24241); if(passiveobj_cl) { local flag = passiveobj_cl.getVar("nograb").get_vector(0); if(flag) { obj.sq_IntVectClear(); obj.sq_IntVectPush(SUB_STATE_ATCHAINLIGHTNING_2); obj.sq_AddSetStatePacket(STATE_CHAINLIGHTNING, STATE_PRIORITY_USER, true); return; } else { if(obj.getVar().get_vector(0) == 0) { obj.sq_SetShake(obj,1,attack_time); obj.getVar().set_vector(0, 1); } } } if(currentT > attack_time) { //obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false); obj.sq_IntVectClear(); obj.sq_IntVectPush(SUB_STATE_ATCHAINLIGHTNING_2); obj.sq_AddSetStatePacket(STATE_CHAINLIGHTNING, STATE_PRIORITY_USER, true); } } } else if(substate == SUB_STATE_ATCHAINLIGHTNING_2) { // SUB_STATE_ATCHAINLIGHTNING_2 怃粽蝶才桧? 蒙机 } else if(substate == SUB_STATE_ATCHAINLIGHTNING_3) { // SUB_STATE_ATCHAINLIGHTNING_3 怃粽蝶才桧? 蒙机 } else if(substate == SUB_STATE_ATCHAINLIGHTNING_4) { // SUB_STATE_ATCHAINLIGHTNING_4 怃粽蝶才桧? 蒙机 } } function onProcCon_ChainLightning(obj) { if(!obj) return; local substate = obj.getSkillSubState(); if(substate == SUB_STATE_ATCHAINLIGHTNING_0) { // SUB_STATE_ATCHAINLIGHTNING_0 怃粽蝶才桧? 蒙机 } else if(substate == SUB_STATE_ATCHAINLIGHTNING_1) { // SUB_STATE_ATCHAINLIGHTNING_1 怃粽蝶才桧? 蒙机 } else if(substate == SUB_STATE_ATCHAINLIGHTNING_2) { // SUB_STATE_ATCHAINLIGHTNING_2 怃粽蝶才桧? 蒙机 } else if(substate == SUB_STATE_ATCHAINLIGHTNING_3) { // SUB_STATE_ATCHAINLIGHTNING_3 怃粽蝶才桧? 蒙机 } else if(substate == SUB_STATE_ATCHAINLIGHTNING_4) { // SUB_STATE_ATCHAINLIGHTNING_4 怃粽蝶才桧? 蒙机 } } function onEndCurrentAni_ChainLightning(obj) { if(!obj) return; //local pSickleObj = obj.sq_GetPassiveObject(24101); // sickle local substate = obj.getSkillSubState(); if(substate == SUB_STATE_ATCHAINLIGHTNING_0) { if(obj.isMyControlObject()) { obj.sq_IntVectClear(); obj.sq_IntVectPush(SUB_STATE_ATCHAINLIGHTNING_1); obj.sq_AddSetStatePacket(STATE_CHAINLIGHTNING, STATE_PRIORITY_USER, true); } } else if(substate == SUB_STATE_ATCHAINLIGHTNING_1) { // SUB_STATE_ATCHAINLIGHTNING_1 怃粽蝶才桧? 蒙机 //if(obj.isMyControlObject()) { //obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false); //} } else if(substate == SUB_STATE_ATCHAINLIGHTNING_2) { if(obj.isMyControlObject()) { obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false); } } else if(substate == SUB_STATE_ATCHAINLIGHTNING_3) { // SUB_STATE_ATCHAINLIGHTNING_3 怃粽蝶才桧? 蒙机 } else if(substate == SUB_STATE_ATCHAINLIGHTNING_4) { // SUB_STATE_ATCHAINLIGHTNING_4 怃粽蝶才桧? 蒙机 } } function onKeyFrameFlag_ChainLightning(obj, flagIndex) { if(!obj) return false; local substate = obj.getSkillSubState(); if(substate == SUB_STATE_ATCHAINLIGHTNING_0) { // SUB_STATE_ATCHAINLIGHTNING_0 怃粽蝶才桧? 蒙机 } else if(substate == SUB_STATE_ATCHAINLIGHTNING_1) { // SUB_STATE_ATCHAINLIGHTNING_1 怃粽蝶才桧? 蒙机 } else if(substate == SUB_STATE_ATCHAINLIGHTNING_2) { // SUB_STATE_ATCHAINLIGHTNING_2 怃粽蝶才桧? 蒙机 } else if(substate == SUB_STATE_ATCHAINLIGHTNING_3) { // SUB_STATE_ATCHAINLIGHTNING_3 怃粽蝶才桧? 蒙机 } else if(substate == SUB_STATE_ATCHAINLIGHTNING_4) { // SUB_STATE_ATCHAINLIGHTNING_4 怃粽蝶才桧? 蒙机 } return false; } function onEndState_ChainLightning(obj, new_state) { if(!obj) return; local substate = obj.getSkillSubState(); if(substate == SUB_STATE_ATCHAINLIGHTNING_0) { // SUB_STATE_ATCHAINLIGHTNING_0 怃粽蝶才桧? 蒙机 } else if(substate == SUB_STATE_ATCHAINLIGHTNING_1) { // SUB_STATE_ATCHAINLIGHTNING_1 怃粽蝶才桧? 蒙机 } else if(substate == SUB_STATE_ATCHAINLIGHTNING_2) { // SUB_STATE_ATCHAINLIGHTNING_2 怃粽蝶才桧? 蒙机 } else if(substate == SUB_STATE_ATCHAINLIGHTNING_3) { // SUB_STATE_ATCHAINLIGHTNING_3 怃粽蝶才桧? 蒙机 } else if(substate == SUB_STATE_ATCHAINLIGHTNING_4) { // SUB_STATE_ATCHAINLIGHTNING_4 怃粽蝶才桧? 蒙机 } // 蝶才桧? 谦猿 ?擎 镞模 肾历棻贼 议蝶? 啪桧虽 桡据 sq_EndDrawCastGauge(obj); obj.stopSound(7576); } function onAfterSetState_ChainLightning(obj, state, datas, isResetTimer) { if(!obj) return; local substate = obj.getSkillSubState(); if(substate == SUB_STATE_ATCHAINLIGHTNING_0) { // SUB_STATE_ATCHAINLIGHTNING_0 怃粽蝶才桧? 蒙机 } else if(substate == SUB_STATE_ATCHAINLIGHTNING_1) { // SUB_STATE_ATCHAINLIGHTNING_1 怃粽蝶才桧? 蒙机 } else if(substate == SUB_STATE_ATCHAINLIGHTNING_2) { // SUB_STATE_ATCHAINLIGHTNING_2 怃粽蝶才桧? 蒙机 } else if(substate == SUB_STATE_ATCHAINLIGHTNING_3) { // SUB_STATE_ATCHAINLIGHTNING_3 怃粽蝶才桧? 蒙机 } else if(substate == SUB_STATE_ATCHAINLIGHTNING_4) { // SUB_STATE_ATCHAINLIGHTNING_4 怃粽蝶才桧? 蒙机 } }