SUB_STATE_ELEMENTALSTRIKEEX_0 <- 0 SUB_STATE_ELEMENTALSTRIKEEX_1 <- 1 function checkExecutableSkill_ElementalStrikeEx(obj) { if(!obj) return false; local b_useskill = obj.sq_IsUseSkill(SKILL_ELEMENTAL_STRIKE_EX); if(b_useskill) { obj.sq_IntVectClear(); obj.sq_IntVectPush(SUB_STATE_ELEMENTALSTRIKEEX_0); // substate撮? obj.sq_AddSetStatePacket(STATE_ELEMENTAL_STRIKE_EX, STATE_PRIORITY_IGNORE_FORCE, true); return true; } return false; } function checkCommandEnable_ElementalStrikeEx(obj) { if(!obj) return false; local state = obj.sq_GetState(); if(state == STATE_ATTACK) { return obj.sq_IsCommandEnable(SKILL_ELEMENTAL_STRIKE_EX); // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] obj.sq_IsCommandEnable(SKILL_BROKENARROW); } return true; } function onSetState_ElementalStrikeEx(obj, state, datas, isResetTimer) { if(!obj) return; local substate = obj.sq_GetVectorData(datas, 0); obj.setSkillSubState(substate); obj.sq_StopMove(); if(substate == SUB_STATE_ELEMENTALSTRIKEEX_0) { local expAttackRate = obj.sq_GetBonusRateWithPassive(SKILL_ELEMENTAL_STRIKE_EX, STATE_ELEMENTAL_STRIKE_EX, 0, 1.0); // 0.?嫦奢问溘(%) local poleAttackRate = obj.sq_GetBonusRateWithPassive(SKILL_ELEMENTAL_STRIKE_EX, STATE_ELEMENTAL_STRIKE_EX, 1, 1.0); // 1.晦菅 奢问溘 (%) local imagePerRate = obj.sq_GetIntData(SKILL_ELEMENTAL_STRIKE_EX, 0); // 0.觼晦 local speedRate = obj.sq_GetIntData(SKILL_ELEMENTAL_STRIKE_EX, 1); // 150 // 1.拥栖楼紫 local element = obj.getThrowElement(); local passiveObjectIndex = 24310; // 24310 `Character/Mage/ATElementalStrikeFireEx.obj` // 县溯诠骁 蝶?塭桧觼 (?撩) : ?楼撩 addElementalChain_ATMage(obj, element); if (element == ENUM_ELEMENT_FIRE) { obj.sq_PlaySound("EBUSTER_CAST_01"); passiveObjectIndex = 24310; // 24310 `Character/Mage/ATElementalStrikeFireEx.obj` // 县溯诠骁 蝶?塭桧觼 (?撩) : ?楼撩 } else if(element == ENUM_ELEMENT_WATER) { obj.sq_PlaySound("EBUSTER_CAST_02"); passiveObjectIndex = 24313; // 24313 `Character/Mage/ATElementalStrikeWaterEx.obj` // 县溯诠骁 蝶?塭桧觼 (?撩) : 热楼撩 } else if(element == ENUM_ELEMENT_DARK) { obj.sq_PlaySound("EBUSTER_CAST_04"); passiveObjectIndex = 24311; // 24311 `Character/Mage/ATElementalStrikeDarkEx.obj` // 县溯诠骁 蝶?塭桧觼 (?撩) : 檩楼撩 } else if(element == ENUM_ELEMENT_LIGHT) { obj.sq_PlaySound("EBUSTER_CAST_03"); passiveObjectIndex = 24314; // 24314 `Character/Mage/ATElementalStrikeLightEx.obj` // 县溯诠骁 蝶?塭桧觼 (?撩) : 赀楼撩 } else if(element == ENUM_ELEMENT_NONE) { obj.sq_PlaySound("EBUSTER_CAST_01"); passiveObjectIndex = 24312; // 24312 `Character/Mage/ATElementalStrikeNoneEx.obj` // 县溯诠骁 蝶?塭桧觼 (?撩) : 鼠楼撩 } if(obj.isMyControlObject()) { local distanceL = 200; sq_BinaryStartWrite(); sq_BinaryWriteDword(poleAttackRate); // 晦菅 奢问溘 sq_BinaryWriteDword(expAttackRate); // ?嫦 奢问溘 sq_BinaryWriteDword(imagePerRate); // 桧嘐虽 绿徽 sq_BinaryWriteDword(element); // 楼撩 sq_BinaryWriteDword(speedRate); // 拥栖楼紫 obj.sq_SendCreatePassiveObjectPacket(passiveObjectIndex, 0, distanceL, -30, 0); // 24310 `Character/Mage/ATElementalStrikeFireEx.obj` // 县溯诠骁 蝶?塭桧觼 (?撩) : ?楼撩 } obj.sq_SetCurrentAnimation(CUSTOM_ANI_ELEMENTAL_STRIKE_EX); local currentAni = obj.getCurrentAnimation(); if(currentAni) { currentAni.setSpeedRate(speedRate.tofloat()); } local currentAni = sq_GetCurrentAnimation(obj); local aniStr = "Character/Mage/Effect/Animation/ATElementalStrikeEx/16_0-f-hand_dodge_fire.ani"; local element = obj.getThrowElement(); if (element == ENUM_ELEMENT_FIRE) { aniStr = "Character/Mage/Effect/Animation/ATElementalStrikeEx/16_0-f-hand_dodge_fire.ani"; } else if(element == ENUM_ELEMENT_WATER) { aniStr = "Character/Mage/Effect/Animation/ATElementalStrikeEx/16_0-f-hand_dodge_water.ani"; } else if(element == ENUM_ELEMENT_DARK) { aniStr = "Character/Mage/Effect/Animation/ATElementalStrikeEx/16_0-f-hand_dodge_dark.ani"; } else if(element == ENUM_ELEMENT_LIGHT) { aniStr = "Character/Mage/Effect/Animation/ATElementalStrikeEx/16_0-f-hand_dodge_light.ani"; } else if(element == ENUM_ELEMENT_NONE) { aniStr = "Character/Mage/Effect/Animation/ATElementalStrikeEx/16_0-f-hand_dodge_nothing.ani"; } local addAni = sq_CreateAnimation("",aniStr); currentAni.addLayerAnimation(10001,addAni,true); } else if(substate == SUB_STATE_ELEMENTALSTRIKEEX_1) { // SUB_STATE_ELEMENTALSTRIKEEX_1 怃粽蝶才桧? 蒙机 } } function prepareDraw_ElementalStrikeEx(obj) { if(!obj) return; local substate = obj.getSkillSubState(); if(substate == SUB_STATE_ELEMENTALSTRIKEEX_0) { // SUB_STATE_ELEMENTALSTRIKEEX_0 怃粽蝶才桧? 蒙机 } else if(substate == SUB_STATE_ELEMENTALSTRIKEEX_1) { // SUB_STATE_ELEMENTALSTRIKEEX_1 怃粽蝶才桧? 蒙机 } } function onProc_ElementalStrikeEx(obj) { if(!obj) return; local substate = obj.getSkillSubState(); local pAni = obj.sq_GetCurrentAni(); local frmIndex = obj.sq_GetCurrentFrameIndex(pAni); local currentT = sq_GetCurrentTime(pAni); if(substate == SUB_STATE_ELEMENTALSTRIKEEX_0) { // SUB_STATE_ELEMENTALSTRIKEEX_0 怃粽蝶才桧? 蒙机 } else if(substate == SUB_STATE_ELEMENTALSTRIKEEX_1) { // SUB_STATE_ELEMENTALSTRIKEEX_1 怃粽蝶才桧? 蒙机 } } function onProcCon_ElementalStrikeEx(obj) { if(!obj) return; local substate = obj.getSkillSubState(); if(substate == SUB_STATE_ELEMENTALSTRIKEEX_0) { // SUB_STATE_ELEMENTALSTRIKEEX_0 怃粽蝶才桧? 蒙机 } else if(substate == SUB_STATE_ELEMENTALSTRIKEEX_1) { // SUB_STATE_ELEMENTALSTRIKEEX_1 怃粽蝶才桧? 蒙机 } } function onEndCurrentAni_ElementalStrikeEx(obj) { if(!obj) return; local substate = obj.getSkillSubState(); if(!obj.isMyControlObject()) return; if(substate == SUB_STATE_ELEMENTALSTRIKEEX_0) { obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false); } else if(substate == SUB_STATE_ELEMENTALSTRIKEEX_1) { // SUB_STATE_ELEMENTALSTRIKEEX_1 怃粽蝶才桧? 蒙机 } } function onKeyFrameFlag_ElementalStrikeEx(obj, flagIndex) { if(!obj) return false; local substate = obj.getSkillSubState(); if(substate == SUB_STATE_ELEMENTALSTRIKEEX_0) { // SUB_STATE_ELEMENTALSTRIKEEX_0 怃粽蝶才桧? 蒙机 } else if(substate == SUB_STATE_ELEMENTALSTRIKEEX_1) { // SUB_STATE_ELEMENTALSTRIKEEX_1 怃粽蝶才桧? 蒙机 } return false; } function onEndState_ElementalStrikeEx(obj, new_state) { if(!obj) return; local substate = obj.getSkillSubState(); if(substate == SUB_STATE_ELEMENTALSTRIKEEX_0) { } else if(substate == SUB_STATE_ELEMENTALSTRIKEEX_1) { // SUB_STATE_ELEMENTALSTRIKEEX_1 怃粽蝶才桧? 蒙机 } } function onAfterSetState_ElementalStrikeEx(obj, state, datas, isResetTimer) { if(!obj) return; local substate = obj.getSkillSubState(); if(substate == SUB_STATE_ELEMENTALSTRIKEEX_0) { // SUB_STATE_ELEMENTALSTRIKEEX_0 怃粽蝶才桧? 蒙机 } else if(substate == SUB_STATE_ELEMENTALSTRIKEEX_1) { // SUB_STATE_ELEMENTALSTRIKEEX_1 怃粽蝶才桧? 蒙机 } }