function checkExecutableSkill_FireRoad(obj) { if (!obj) return false; local isUseSkill = obj.sq_IsUseSkill(SKILL_FIRE_ROAD); if (isUseSkill) { obj.sq_IntVectClear(); obj.sq_IntVectPush(0); // subState掸? obj.sq_AddSetStatePacket(STATE_FIRE_ROAD, STATE_PRIORITY_USER, true); return true; } return false; } function checkCommandEnable_FireRoad(obj) { if(!obj) return false; local state = obj.sq_GetState(); if(state == STATE_ATTACK) { return obj.sq_IsCommandEnable(SKILL_FIRE_ROAD); // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] obj.sq_IsCommandEnable(SKILL_BROKENARROW); } return true; } function onEndState_FireRoad(obj, state) { // 蝶才桧? 谦猿 ?擎 镞模 肾历棻贼 议蝶? 啪桧虽 桡据 sq_EndDrawCastGauge(obj); } function onSetState_FireRoad(obj, state, datas, isResetTimer) { if (!obj) return; obj.sq_StopMove(); local subState = obj.sq_GetVectorData(datas, 0); // subState obj.sq_SetSkillSubState(obj, subState); if (subState == 0) { obj.sq_SetCurrentAnimation(CUSTOM_ANI_FIRE_ROAD_CAST1); obj.sq_PlaySound("MW_FIREROAD"); // 议蝶? 楼紫蒂 评塭陛紫烟 扑姜 // 议蝶? 楼紫陛 渗唳肾贼, 缣栖诡桧暮 楼紫紫 渗唳 腌栖棻. // 议蝶? 啪桧虽紫 ?卫蒂 ?鄹栖棻. local skillLevel = sq_GetSkillLevel(obj, SKILL_FIRE_ROAD); local castTime = sq_GetCastTime(obj, SKILL_FIRE_ROAD, skillLevel); local animation = sq_GetCurrentAnimation(obj); obj.sq_Rewind(animation); sq_SetFrameDelayTime(animation, 0, castTime); obj.sq_SetStaticSpeedInfo(SPEED_TYPE_CAST_SPEED, SPEED_TYPE_CAST_SPEED, SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, 1.0, 1.0); sq_StartDrawCastGauge(obj, castTime, true); addElementalChain_ATMage(obj, ENUM_ELEMENT_FIRE); } else if (subState == 1) { obj.sq_SetCurrentAnimation(CUSTOM_ANI_FIRE_ROAD_CAST2); } } // prepareDraw function prepareDraw_FireRoad(obj) { if (!obj) return; } // onEndCurrentAni function onEndCurrentAni_FireRoad(obj) { if (!obj) return; if (obj.sq_GetSkillSubState(obj) == 0) { obj.sq_IntVectClear(); obj.sq_IntVectPush(1); // subState掸? obj.sq_AddSetStatePacket(STATE_FIRE_ROAD, STATE_PRIORITY_USER, true); } else if (obj.sq_GetSkillSubState(obj) == 1) { obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false); } } // onKeyFrameFlag function onKeyFrameFlag_FireRoad(obj, flagIndex) { if (!obj) return true; local skillSubState = obj.sq_GetSkillSubState(obj); if (skillSubState == 0) { local skillLevel = obj.sq_GetSkillLevel(SKILL_FIRE_ROAD); local pauseTime = obj.sq_GetIntData(SKILL_FIRE_ROAD, 0); // 螃粽薛? 当撩除问(卫除) local xPos = obj.sq_GetIntData(SKILL_FIRE_ROAD, 1); // 螃粽薛? 当撩嫔纂(议葛搅煎 睡搅 赁?捻 云横螳 当撩肾朝虽?) local xOffset = obj.sq_GetIntData(SKILL_FIRE_ROAD, 2); // 螃粽薛? 当撩除问(螃粽薛?除暧 当撩 除问) local maxHit = obj.sq_GetIntData(SKILL_FIRE_ROAD, 3); // 螃粽薛?渡 譆渠 ??热 local sizeRate = obj.sq_GetIntData(SKILL_FIRE_ROAD, 5); // 螃粽薛?暧 ?渠徽(%) // 螃粽薛? 当撩 偎热 local createCount = obj.sq_GetLevelData(SKILL_FIRE_ROAD, 0, skillLevel); local damage1 = obj.sq_GetBonusRateWithPassive(SKILL_FIRE_ROAD, STATE_FIRE_ROAD, 1, 1.0); // 奢问溘1(%) local damage2 = obj.sq_GetBonusRateWithPassive(SKILL_FIRE_ROAD, STATE_FIRE_ROAD, 2, 1.0); // 奢问溘2(%) printc("createCount " + createCount); // ?撩 蝶鉴击 寡锡棻贼 罹楝还桧(撮煎) 当撩胀棻. local rowNumber = obj.sq_GetIntData(SKILL_FIRE_ROAD, 4); local yAxisDistance = 55; for (local i = 0; i < createCount; i++) { if (obj.isMyControlObject()) { obj.sq_StartWrite(); obj.sq_WriteWord(pauseTime * i);// 当撩除问(卫除) obj.sq_WriteDword(damage1); // 等嘐虽1 obj.sq_WriteDword(damage2); // 等嘐虽2 obj.sq_WriteByte(maxHit); // 螃粽薛?渡 譆渠 ??热 obj.sq_WriteByte(i); // ?营 当撩? 廓箪. (饵遴萄 轿溘辨) obj.sq_WriteWord(sizeRate); // 螃粽薛?暧 ?渠徽(%) printc("number " +i); // 24212, 24213击 廓陞嬴陛贼怃 当撩?棻. local passiveObjectIndex = 24212 + i % 2; obj.sq_SendCreatePassiveObjectPacket(passiveObjectIndex, 0, xPos + xOffset * i, 1, 0); // ?撩 蝶鉴击 寡锡棻贼 罹楝还桧(撮煎) 当撩胀棻. if (rowNumber > 0) { for (local j = 0; j < rowNumber; j+=1) { local row = (j + 2) / 2; row = row.tointeger(); if ((j % 2) == 0) { // 嫔薹 local y = row * yAxisDistance; obj.sq_SendCreatePassiveObjectPacket(passiveObjectIndex, 0, xPos + xOffset * i, -y, 0); } else { // 嬴楚薹 local y = row * yAxisDistance; obj.sq_SendCreatePassiveObjectPacket(passiveObjectIndex, 0, xPos + xOffset * i, y, 0); } } } } } } return true; }