function setCustomData_po_ATMagicBallLightDownMultiShot(obj, receiveData) { setCustomData_po_ATMagicBallLightDown(obj, receiveData); } function setCustomData_po_ATMagicBallDarkDownMultiShot(obj, receiveData) { setCustomData_po_ATMagicBallDarkDown(obj, receiveData); } function setCustomData_po_ATMagicBallWaterDownMultiShot(obj, receiveData) { setCustomData_po_ATMagicBallWaterDown(obj, receiveData); } function setCustomData_po_ATMagicBallFireDownMultiShot(obj, receiveData) { setCustomData_po_ATMagicBallFireDown(obj, receiveData); } function setCustomData_po_ATMagicBallNoneDownMultiShot(obj, receiveData) { setCustomData_po_ATMagicBallNoneDown(obj, receiveData); } // 葆彻掘羹 - 赀楼撩 function setCustomData_po_ATMagicBallLightDown(obj, receiveData) { if(!obj) return; local horizonAngle = receiveData.readFloat(); local verticalAngle = receiveData.readFloat(); if (sq_BinaryGetReadSize() < receiveData.getSize()) { // 县溯诠骁 溯樯 桧塭贼, 奢问溘击 荡潍?堡棻陛 ?嫦?阳 饵辨?紫烟 ?棻. // 奢问溘 掸? local attackBonusRate = receiveData.readDword(); local attackInfo = sq_GetCurrentAttackInfo(obj); sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate); sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj)); } // ??赝暧 桧翕 陕紫蒂 亵瞰? obj.sq_SetMoveParticle("Particle/ATMagicBallLightMoveDown.ptl", horizonAngle, verticalAngle); local particleCreater = obj.sq_var.GetparticleCreaterMap("ATMagicBallLight", "PassiveObject/Character/Mage/Particle/ATMagicBallLightTail1.ptl", obj); particleCreater.Restart(0); obj.sq_AddObjectParticleCreater("Particle/ATMagicBallLightTailDown1.ptl"); obj.sq_AddObjectParticleCreater("Particle/ATMagicBallLightTailDown2.ptl"); } // 葆彻掘羹 - 檩楼撩 function setCustomData_po_ATMagicBallDarkDown(obj, receiveData) { if(!obj) return; local horizonAngle = receiveData.readFloat(); local verticalAngle = receiveData.readFloat(); if (sq_BinaryGetReadSize() < receiveData.getSize()) { // 奢问溘 掸? local attackBonusRate = receiveData.readDword(); local attackInfo = sq_GetCurrentAttackInfo(obj); sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate); sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj)); } // ??赝暧 桧翕 陕紫蒂 亵瞰? obj.sq_SetMoveParticle("Particle/ATMagicBallDarkMoveDown.ptl", horizonAngle, verticalAngle); local particleCreater = obj.sq_var.GetparticleCreaterMap("ATMagicBallDark", "PassiveObject/Character/Mage/Particle/ATMagicBallDarkTail1.ptl", obj); particleCreater.Restart(0); obj.sq_AddObjectParticleCreater("Particle/ATMagicBallDarkTailDown1.ptl"); obj.sq_AddObjectParticleCreater("Particle/ATMagicBallDarkTailDown2.ptl"); //obj.sq_AddObjectParticleCreater("Particle/ATMagicBallDarkTailDown3.ptl"); } // 葆彻掘羹 - 热楼撩 function setCustomData_po_ATMagicBallWaterDown(obj, receiveData) { local horizonAngle = receiveData.readFloat(); local verticalAngle = receiveData.readFloat(); if (sq_BinaryGetReadSize() < receiveData.getSize()) { // 奢问溘 掸? local attackBonusRate = receiveData.readDword(); local attackInfo = sq_GetCurrentAttackInfo(obj); sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate); sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj)); } // ??赝暧 桧翕 陕紫蒂 亵瞰? obj.sq_SetMoveParticle("Particle/ATMagicBallWaterMoveDown.ptl", horizonAngle, verticalAngle); local particleCreater = obj.sq_var.GetparticleCreaterMap("ATMagicBallWaterTailDown", "PassiveObject/Character/Mage/Particle/ATMagicBallWaterTail1.ptl", obj); particleCreater.Restart(0); obj.sq_AddObjectParticleCreater("Particle/ATMagicBallWaterTailDown1.ptl"); obj.sq_AddObjectParticleCreater("Particle/ATMagicBallWaterTailDown2.ptl"); } // 葆彻掘羹 - ?楼撩 function setCustomData_po_ATMagicBallFireDown(obj, receiveData) { if(!obj) return; local horizonAngle = receiveData.readFloat(); local verticalAngle = receiveData.readFloat(); if (sq_BinaryGetReadSize() < receiveData.getSize()) { // 奢问溘 掸? local attackBonusRate = receiveData.readDword(); local attackInfo = sq_GetCurrentAttackInfo(obj); sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate); sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj)); } // ??赝暧 桧翕 陕紫蒂 亵瞰? obj.sq_SetMoveParticle("Particle/ATMagicBallFireMoveDown.ptl", horizonAngle, verticalAngle); local particleCreater = obj.sq_var.GetparticleCreaterMap("ATMagicBallNoneTail", "PassiveObject/Character/Mage/Particle/ATMagicBallFireTail1.ptl", obj); particleCreater.Restart(0); obj.sq_AddObjectParticleCreater("Particle/ATMagicBallFireTailDown1.ptl"); obj.sq_AddObjectParticleCreater("Particle/ATMagicBallFireTailDown2.ptl"); } // 葆彻掘羹 - 鼠楼撩 function setCustomData_po_ATMagicBallNoneDown(obj, receiveData) { if(!obj) return; local horizonAngle = receiveData.readFloat(); local verticalAngle = receiveData.readFloat(); if (sq_BinaryGetReadSize() < receiveData.getSize()) { // 奢问溘 掸? local attackBonusRate = receiveData.readDword(); local attackInfo = sq_GetCurrentAttackInfo(obj); sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate); } // ??赝暧 桧翕 陕紫蒂 亵瞰? obj.sq_SetMoveParticle("Particle/ATMagicBallNoneMoveDown.ptl", horizonAngle, verticalAngle); local particleCreater = obj.sq_var.GetparticleCreaterMap("ATMagicBallNoneTail", "PassiveObject/Character/Mage/Particle/ATMagicBallNoneTail.ptl", obj); particleCreater.Restart(0); obj.sq_AddObjectParticleCreater("Particle/ATMagicBallNoneTailDown.ptl"); local mage = obj.getTopCharacter(); if (!mage) return; // 晦狱晦 熨湿 瞳辨 mage.applyBasicAttackUp(sq_GetCurrentAttackInfo(obj),mage.getState()); sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj)); } // 瞳桧 翱楼 葆彻掘(?楼撩)缣 蜃挤. // ?嫦 当撩 function onAttack_po_ATMagicBallFireDownMultiShot(obj, damager, boundingBox, isStuck) { if(!obj) return 0; createFireExplosion(obj, damager, boundingBox, isStuck, 24281); return 0; } // 瞳桧 ?颤 葆彻掘(?楼撩)缣 蜃挤. // ?嫦 当撩 function onAttack_po_ATMagicBallFireDown(obj, damager, boundingBox, isStuck) { if(!obj) return 0; createFireExplosion(obj, damager, boundingBox, isStuck, 24214); return 0; } // 瞳桧 翱楼 葆彻掘(热楼撩)缣 蜃挤. // ?嫦 当撩 function onAttack_po_ATMagicBallWaterDownMultiShot(obj, damager, boundingBox, isStuck) { if(!obj) return 0; // ?颤 热楼撩 createWaterExplosion(obj, damager, boundingBox, isStuck, 24282); return 0; } // 瞳桧 ?颤 葆彻掘(热楼撩)缣 蜃挤. // ?嫦 当撩 function onAttack_po_ATMagicBallWaterDown(obj, damager, boundingBox, isStuck) { if(!obj) return 0; // ?颤 热楼撩 createWaterExplosion(obj, damager, boundingBox, isStuck, 24215); return 0; } // 瞳桧 翱楼 葆彻掘(赀楼撩)缣 蜃挤. // ?嫦 当撩 function onAttack_po_ATMagicBallLightDownMultiShot(obj, damager, boundingBox, isStuck) { if(!obj) return 0; // ?颤 赀楼撩 createLightExplosion(obj, damager, boundingBox, isStuck, 24283); return 0; } // 瞳桧 ?颤 葆彻掘(赀楼撩)缣 蜃挤. // ?嫦 当撩 function onAttack_po_ATMagicBallLightDown(obj, damager, boundingBox, isStuck) { if(!obj) return 0; // ?颤 赀楼撩 createLightExplosion(obj, damager, boundingBox, isStuck, 24216); return 0; }