function checkExecutableSkill_WindStrike(obj) { if (!obj) return false; local isUse = obj.sq_IsUseSkill(SKILL_WIND_STRIKE); if (isUse) { obj.sq_AddSetStatePacket(STATE_WIND_STRIKE, STATE_PRIORITY_USER, false); return true; } return false; } // function onSetState_upperslash(obj) // { // print(123123); // return false; // } // 蝶鉴嬴桧夔 ?撩? 亵勒击 评虽朝 ?热殓栖棻. true蒂 葬欐?贼 蝶鉴 嬴桧夔桧 ?撩?陛 腌栖棻. (嫦翕亵勒 state朝 模蝶缣怃 籀葬腌栖棻.) function checkCommandEnable_WindStrike(obj) { if (!obj) return false; local state = obj.sq_GetState(); if (state == STATE_STAND) return true; if (state == STATE_ATTACK) { // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] return obj.sq_IsCommandEnable(SKILL_WIND_STRIKE); // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] obj.sq_IsCommandEnable(SKILL_WIND_STRIKE); } return true; } // state蒂 撮??坚 籀挤戏煎 菟横螃啪 腌栖棻. 陕谦 葬模蝶蒂 撮??栖棻. function onSetState_WindStrike(obj, state, datas, isResetTimer) { if (!obj) return; obj.sq_StopMove(); obj.sq_SetCurrentAnimation(CUSTOM_ANI_WIND_STRIKE); obj.sq_SetStaticSpeedInfo(SPEED_TYPE_ATTACK_SPEED, SPEED_TYPE_ATTACK_SPEED, SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, 1.0, 1.0); } function onEndCurrentAni_WindStrike(obj) { obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false); } function onKeyFrameFlag_WindStrike(obj, flagIndex) { if (!obj) return false; local isMyControlObject = obj.sq_IsMyControlObject(); // ?螃葬 螃粽薛? 当撩 if (isMyControlObject && flagIndex == 1) { local xPosMin = obj.sq_GetIntData(SKILL_WIND_STRIKE, 0); local xPosMax = obj.sq_GetIntData(SKILL_WIND_STRIKE, 1); local attackBonusRate = obj.sq_GetBonusRateWithPassive(SKILL_WIND_STRIKE, STATE_WIND_STRIKE, SKL_LVL_COLUMN_IDX_0, 1.0); // 奢问溘1(%) local power = obj.sq_GetPowerWithPassive(SKILL_WIND_STRIKE, STATE_WIND_STRIKE, SKL_LVL_COLUMN_IDX_1, SKL_LVL_COLUMN_IDX_0, 1.0); //local power = obj.sq_GetSkillPowerWithAttackBonusRate(SKILL_WIND_STRIKE, 1, attackBonusRate); local upForce = obj.sq_GetLevelData(2); obj.sq_StartWrite(); //obj.sq_WriteWord(EARTHQUAKE_ROCK_MAX); obj.sq_WriteDword(attackBonusRate); // attackBonusRate obj.sq_WriteDword(power); // power obj.sq_WriteWord(upForce); // upForce obj.sq_SendCreatePassiveObjectPacket(24201, 0, 120, 1, 0); } return true; } IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "character/atmage/windstrike/wind_strike1.nut", "windstrike1", 1, 1); IRDSQRCharacter.pushPassiveObj("Character/ATMage/WindStrike/po_wind_strike1.nut", 24357); function checkExecutableSkill_windstrike1(obj) { print(123123); if (!obj) return false; local isUse = obj.sq_IsUseSkill(243); if (isUse) { obj.sq_AddSetStatePacket(243, STATE_PRIORITY_USER, false); return true; } return false; } // function onSetState_upperslash(obj) // { // print(123123); // return false; // } // 蝶???夔 ??? ?勒? ??朝 ???栖?. true? 葬??? 蝶? ??夔? ???陛 ?栖?. (嫦翕?勒 state朝 模蝶?? ?葬?栖?.) function checkCommandEnable_windstrike1(obj) { print(2222); if (!obj) return false; local state = obj.sq_GetState(); if (state == STATE_STAND) return true; if (state == STATE_ATTACK) { // 念????朝 ?姜蝶?? 警?? 陛??栖?. 蒙机濠:姜霞? [2012.04.20] return obj.sq_IsCommandEnable(243); // 念????朝 ?姜蝶?? 警?? 陛??栖?. 蒙机濠:姜霞? [2012.04.20] obj.sq_IsCommandEnable(SKILL_WIND_STRIKE); } return true; } // state? 撮??? ???煎 ???? ?栖?. ?? 葬模蝶? 撮??栖?. function onSetState_windstrike1(obj, state, datas, isResetTimer) { if (!obj) return; obj.sq_StopMove(); obj.sq_SetCurrentAnimation(CUSTOM_ANI_WIND_STRIKE); obj.sq_SetStaticSpeedInfo(SPEED_TYPE_ATTACK_SPEED, SPEED_TYPE_ATTACK_SPEED, SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, 1.0, 1.0); } function onEndCurrentAni_windstrike1(obj) { obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false); } function onKeyFrameFlag_windstrike1(obj, flagIndex) { if (!obj) return false; local isMyControlObject = obj.sq_IsMyControlObject(); // ??葬 ??薛? ?? if (isMyControlObject && flagIndex == 1) { local xPosMin = obj.sq_GetIntData(SKILL_WIND_STRIKE, 0); local xPosMax = obj.sq_GetIntData(SKILL_WIND_STRIKE, 1); local attackBonusRate = obj.sq_GetBonusRateWithPassive(243, 243, SKL_LVL_COLUMN_IDX_0, 1.0); // 奢??1(%) local power = obj.sq_GetPowerWithPassive(243, 243, SKL_LVL_COLUMN_IDX_1, SKL_LVL_COLUMN_IDX_0, 1.0); //local power = obj.sq_GetSkillPowerWithAttackBonusRate(SKILL_WIND_STRIKE, 1, attackBonusRate); local upForce = obj.sq_GetLevelData(2); obj.sq_StartWrite(); //obj.sq_WriteWord(EARTHQUAKE_ROCK_MAX); obj.sq_WriteDword(attackBonusRate); // attackBonusRate obj.sq_WriteDword(power); // power obj.sq_WriteWord(upForce); // upForce obj.sq_SendCreatePassiveObjectPacket(24201, 0, 120, 1, 0); } return true; }