// 桧够擎 湍?模蝶缣 桡朝 牖热 蝶觼董?煎虏 偃嫦?贼怃 ?蹂? 蝶鉴偃嫦缣 ?蹂? 鼻热,enum 跷陛高击 摹树?朝 睡碟殓栖棻. // 湍?模蝶缣 毡朝 高击 桧够缣 厥戏卫贼 寰腌栖棻. STATE_BURSTER <- 100 // 奢鳝蝶鉴 state 帼蝶搅 // 奢鳝 skill妇湿 睡碟殓栖棻. // 198 `ATMage/Buster.skl` // 帼蝶搅 SKILL_BURSTER <- 198 // 奢鳝蝶鉴 帼蝶搅 VECTOR_FLAG_0 <- 0 VECTOR_FLAG_1 <- 1 VECTOR_FLAG_2 <- 2 VECTOR_FLAG_3 <- 3 VECTOR_FLAG_4 <- 4 VECTOR_FLAG_5 <- 5 SKL_STATIC_INT_IDX_0 <- 0 SKL_STATIC_INT_IDX_1 <- 1 SKL_STATIC_INT_IDX_2 <- 2 SKL_STATIC_INT_IDX_3 <- 3 SKL_STATIC_INT_IDX_4 <- 4 SKL_STATIC_INT_IDX_5 <- 5 SKL_STATIC_INT_IDX_6 <- 6 SKL_STATIC_INT_IDX_7 <- 7 SKL_STATIC_INT_IDX_8 <- 8 SKL_LVL_COLUMN_IDX_0 <- 0 SKL_LVL_COLUMN_IDX_1 <- 1 SKL_LVL_COLUMN_IDX_2 <- 2 SKL_LVL_COLUMN_IDX_3 <- 3 SKL_LVL_COLUMN_IDX_4 <- 4 SKL_LVL_COLUMN_IDX_5 <- 5 SKL_LVL_COLUMN_IDX_6 <- 6 PASSIVEOBJ_SUB_STATE_0 <- 10 PASSIVEOBJ_SUB_STATE_1 <- 11 PASSIVEOBJ_SUB_STATE_2 <- 12 PASSIVEOBJ_SUB_STATE_3 <- 13 PASSIVEOBJ_SUB_STATE_4 <- 14 PASSIVEOBJ_SUB_STATE_5 <- 15 PASSIVEOBJ_SUB_STATE_6 <- 16 PASSIVEOBJ_SUB_STATE_7 <- 17 BROKENARROW_UNIQUE_ID <- 9001 VECTOR_I_STATE <- 0 VECTOR_I_FLAG <- 1 VECTOR_I_REBIRTH_STATE <- 2 VECTOR_I_REBIRTH_TIME <- 3 GHOST_TIME <- 2000 ANGEL_DOWN_TIME <- 1000 DOWN_PAUSE_TIME <- 100