SUB_STATE_ICEPLATE_0 <- 0 SUB_STATE_ICEPLATE_1 <- 1 function onMouseButtonDown_IcePlate(obj) { if(!obj) return; local objectManager = obj.getObjectManager(); local destXPos = objectManager.getFieldXPos(IMouse.GetXPos(), ENUM_DRAWLAYER_NORMAL); local destYPos = objectManager.getFieldYPos(IMouse.GetYPos(), 0, ENUM_DRAWLAYER_NORMAL); if (destYPos < TILE_FLOOR_START_Y) { // 夥款桧 卫蒙?朝 y谢?塭贼.. return; } local posX = obj.getXPos(); local direction = sq_GetDirection(obj); if (posX >= destXPos) direction = ENUM_DIRECTION_LEFT; else direction = ENUM_DIRECTION_RIGHT; obj.sq_SetDirection(direction); local skill_level = obj.sq_GetSkillLevel(SKILL_ICEPLATE); // 奢问溘 跷陛热纂 蒙机 local level = sq_GetSkillLevel(obj, SKILL_CREATORICE); // 1.奢问溘 跷陛 热纂 (%) local addValue = sq_GetLevelData(obj, SKILL_CREATORICE, SKL_LV_1, level); local addRate = addValue.tofloat() / 100.0; local power = obj.sq_GetPowerWithPassive(SKILL_ICEPLATE, STATE_ICEPLATE, SKL_LV_0,-1,addRate.tofloat()); // 1.当撩偎热 local size = obj.sq_GetLevelData(SKILL_ICEPLATE, SKL_LV_2, skill_level); sq_BinaryStartWrite(); sq_BinaryWriteDword(size); // 彩? 觼晦 % sq_BinaryWriteFloat(power.tofloat()); // 彩?桧 云横韩 嫔纂 啗肮 // 表棚 //local MAGIC_TARGET_WARNING_POBJID = 48012; //sq_SendCreatePassiveObjectPacketPos(obj, MAGIC_TARGET_WARNING_POBJID, 3, destXPos, destYPos, 0); ///////////////////// sq_BinaryParameterStartWrite(); sq_BinaryParameterWriteDword(destXPos); sq_BinaryParameterWriteDword(destYPos); sq_BinaryParameterWriteDword(1); sq_BinaryParameterWriteDword(destXPos); sq_BinaryParameterWriteDword(destYPos); sq_BinaryParameterWriteDword(ENUM_DIRECTION_NEUTRAL); sq_BinaryParameterWriteDword(200); // int delayControlRate local markType = 7; // 颤啪? 葆觼 谦盟(渗唳?虽 蜓匙!) sq_BinaryParameterWriteDword(markType); //int warningMarkIndex local skill_level = obj.sq_GetSkillLevel(SKILL_ICEPLATE); sq_CreatePassiveObjectAfterWarning(obj, 23505, skill_level, null); ///////////////////// //sq_SendCreatePassiveObjectPacketPos(obj, 23505, 0, destXPos, destYPos, 1); obj.sq_PlaySound("R_ICEPLATE_CASTING"); }