S_SPINCUTTER_THROW <- 0 S_SPINCUTTER_RECALL <- 1 S_SPINCUTTER_ARRIVAL <- 2 CSI_THROW_LEN <- 0 CSI_STAY_TIME <- 1 CSI_SPIN_HIT_COUNT <- 2 I_OBJ_VECTOR_ROPE_ANI <- 0 I_OBJ_VECTOR_ROPE_DODGE_ANI <- 1 // 蝶鉴 撮睡嫦翕 亵勒击 虏菟横舆朝 ?热殓栖棻.. 嫦翕 亵勒 state朝 桧嘐 模蝶缣怃 掘?肾横 毡蝗栖棻. 桧够缣怃 useskill娄 setstate蒂 虽姜?舆贼 腌栖棻. function checkExecutableSkill_Spincutter(obj) { if(!obj) return false; local b_useskill = obj.sq_IsUseSkill(SKILL_SPINCUTTER); if(b_useskill) { obj.sq_IntVectClear(); obj.sq_IntVectPush(S_SPINCUTTER_THROW); // substate撮? obj.sq_IntVectPush(obj.getDirection()); // substate撮? obj.sq_addSetStatePacket(STATE_SPINCUTTER, STATE_PRIORITY_IGNORE_FORCE, true); return true; } return false; } // 蝶鉴嬴桧夔 ?撩? 亵勒击 评虽朝 ?热殓栖棻. true蒂 葬欐?贼 蝶鉴 嬴桧夔桧 ?撩?陛 腌栖棻. (嫦翕亵勒 state朝 模蝶缣怃 籀葬腌栖棻.) function checkCommandEnable_Spincutter(obj) { if(!obj) return false; local state = obj.sq_GetSTATE(); if(state == STATE_ATTACK) { // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] return obj.sq_IsCommandEnable(SKILL_SPINCUTTER); // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] obj.sq_IsCommandEnable(SKILL_SPINCUTTER); } return true; } // loop 睡碟殓栖棻 ismycontrol煎 马谆虽 强擎 翱念胀 赅苌 object菟桧 桧够击 剪纂啪腌栖棻. function onProc_spincutter(obj) { if(!obj) return; local substate = obj.getSkillSubState(); local posX = obj.getXPos(); local posY = obj.getYPos(); local posZ = obj.getZPos(); local sq_var = obj.getVar(); local pAni = obj.sq_getCurrentAni(); local frmIndex = obj.sq_ani_GetCurrentFrameIndex(pAni); local currentT = sq_GetCurrentTime(pAni); if(substate == S_SPINCUTTER_THROW) { local startT = pAni.GetFrameStartTime(1); local pushT = pAni.getDelaySum(0, 6); local pRope1 = sq_var.get_obj_vector(I_OBJ_VECTOR_ROPE_ANI); // 煎? 拥栖1 local pRope2 = sq_var.get_obj_vector(I_OBJ_VECTOR_ROPE_DODGE_ANI); // 煎? 拥栖2 local pRopeAniN = pRope1.getCurrentAnimation(); local pRopeAniD = pRope2.getCurrentAnimation(); local ropeObjX = pRope1.getXPos(); local len = sq_var.get_vector(1); local delay = obj.sq_getIntData(SKILL_SPINCUTTER, CSI_STAY_TIME) + pushT; local rate = 1.0; if(currentT > startT && currentT < delay) { //local v = sq_GetAccel(100, len, currentT, delay, true); local v = sq_GetAccel(50, len, currentT, 650, true); rate = v / 1000.0; } else if(currentT >= delay) { rate = len / 1000.0; } //print("ropeObjX:" + ropeObjX + "obj.getDirection():" + obj.getDirection() + "len:" + len); pRopeAniN.setImageRate(rate, 1.0); pRopeAniD.setImageRate(rate, 1.0); local size = sq_GetAniRealImageSize(pRopeAniD, ENUM_DIRECTION_RIGHT); local ropeX = sq_GetDistancePos(ropeObjX, obj.getDirection(), size); local pSickleObj = obj.sq_GetPassiveObject(24101); // sickle if(pSickleObj) { pSickleObj.setCurrentPos(ropeX, posY, posZ); } local pSpincutterObj = obj.sq_GetPassiveObject(24100); // 嫦饵?晦 瞪 蝶?醴搅陛 亵旎噶 擅戏煎 陛朝 ?娄蒂 翱轿?濠 if(pSpincutterObj) { pSpincutterObj.setCurrentPos(ropeX, posY - 1, posZ); } if(frmIndex >= 2 && frmIndex < 6) { local flag = sq_var.get_vector(0); if(flag == 0) { local offsetLen = 110; local pRope = sq_var.get_obj_vector(I_OBJ_VECTOR_ROPE_DODGE_ANI); // 煎? 拥栖2 local pRopeAniD = pRope.getCurrentAnimation(); local size = sq_GetAniRealImageSize(pRopeAniD, ENUM_DIRECTION_RIGHT); local distanceL = size + offsetLen; local state = obj.sq_GetSTATE(); local attack_bonus_rate = obj.sq_getBonusRateWithPassive(SKILL_SPINCUTTER, state, 1 ,1.0); local skill = sq_GetSkill(obj, SKILL_SPINCUTTER); local bonus_rate = sq_GetAttackBonusRate(skill, 1, 1.0); print("\n passive_bonus_rate:" + attack_bonus_rate + " attack_bonus_rate:" + bonus_rate); local multiHit = obj.sq_getIntData(SKILL_SPINCUTTER, CSI_SPIN_HIT_COUNT); if(obj.isMyControlObject()) { obj.sq_binaryData_startWrite(); obj.sq_binaryData_writeDword(multiHit); obj.sq_binaryData_writeDword(attack_bonus_rate); obj.sq_p00_sendCreatePassiveObjectPacket(24100, 0, distanceL, -1, 0); } sq_var.set_vector(0, 1); } } else if(frmIndex >= 6) { local delay = obj.sq_getIntData(SKILL_SPINCUTTER, CSI_STAY_TIME); local currentT = sq_GetCurrentTime(pAni) - pAni.getDelaySum(false); if(obj.isMyControlObject()) { obj.setSkillCommandEnable(SKILL_SPINCUTTER, true); local iEnterSkill = obj.sq_IsEnterSkill(SKILL_SPINCUTTER); if(currentT >= delay || iEnterSkill != -1) { // 蝶?醴搅 recall 嫦翕 local flag = sq_var.get_vector(2); if(!flag) { sq_var.set_vector(2,1); obj.sq_IntVectClear(); obj.sq_IntVectPush(S_SPINCUTTER_RECALL); obj.sq_IntVectPush(obj.getDirection()); // substate撮? obj.sq_addSetStatePacket(STATE_SPINCUTTER, STATE_PRIORITY_USER, true); } } } } } else if(substate == S_SPINCUTTER_RECALL) { } else if(substate == S_SPINCUTTER_ARRIVAL) { } } // loop 睡碟殓栖棻 ismycontrol ?蝶?陛 狱樯桧 object陛 桧够击 菟横骨栖棻. setstate 撮?桧釭 ?卫粽螃粽薛? 当撩 , 蛔蛔 籀葬?栖棻. function onProcCon_spincutter(obj) { if(!obj) return; local pAni = obj.sq_getCurrentAni(); local bEnd = obj.sq_ani_IsEnd(pAni); local frmIndex = obj.sq_ani_GetCurrentFrameIndex(pAni); local sq_var = obj.getVar(); // local subState = obj.getSkillSubState(); if(subState == S_SPINCUTTER_RECALL) { } else if(subState == S_SPINCUTTER_ARRIVAL) { } if(bEnd) { if(subState == S_SPINCUTTER_THROW) { } else if(subState == S_SPINCUTTER_RECALL) { obj.sq_IntVectClear(); obj.sq_IntVectPush(S_SPINCUTTER_ARRIVAL); obj.sq_IntVectPush(obj.getDirection()); // substate撮? obj.sq_addSetStatePacket(STATE_SPINCUTTER, STATE_PRIORITY_USER, true); } else if(subState == S_SPINCUTTER_ARRIVAL) { obj.sq_addSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false); } } } // state谦猿谛 翕卫缣 ?廓 ?轿肾朝 ?热殓栖棻. oldstate陛 谦猿肾朝 state殓栖棻. 鼠树陛 嫦饵胀匙桧 毡剪釭 谦猿籀葬腆匙桧 毡棻贼 桧够缣怃 籀葬?栖棻. function onEndState_spincutter(obj, new_state) { if(!obj) return; if(new_state != STATE_SPINCUTTER) { local sq_var = obj.getVar(); local pRope1 = sq_var.get_obj_vector(I_OBJ_VECTOR_ROPE_ANI); // 煎? 拥栖1 local pRope2 = sq_var.get_obj_vector(I_OBJ_VECTOR_ROPE_DODGE_ANI); // 煎? 拥栖2 if(pRope1) { pRope1.setValid(false); } if(pRope2) { pRope2.setValid(false); } } } // state蒂 撮??坚 籀挤戏煎 菟横螃啪 腌栖棻. 陕谦 葬模蝶蒂 撮??栖棻. function onSetState_spincutter(obj, state, datas, isResetTimer) { if(!obj) return; local sq_var = obj.getVar(); local substate = obj.sq_getVectorData(datas, 0); // 罗廓箪 substate殓栖棻.. local direction = obj.sq_getVectorData(datas, 1); // 罗廓箪 substate殓栖棻.. obj.setSkillSubState(substate); //set substate obj.sq_stopMove(); sq_var.clear_vector(); //sq_var.clear_obj_vector(); sq_var.push_vector(0); local len = obj.sq_getIntData(SKILL_SPINCUTTER, CSI_THROW_LEN); sq_var.push_vector(len); sq_var.push_vector(0); local posX = obj.getXPos(); local posY = obj.getYPos(); local posZ = obj.getZPos(); if(substate == S_SPINCUTTER_THROW) { sq_var.clear_ani_vector(); // 拥栖诡桧暮 漱搅蒂 饷薯?棻.. obj.sq_setCurrentAttackInfo(CUSTOM_ATTACKINFO_SPINCUTTER); // local firstAttackRate = obj.sq_getBonusRateWithPassive(SKILL_SPINCUTTER, state, 0, 1.0); local skill = sq_GetSkill(obj, SKILL_SPINCUTTER); local bonus_rate = sq_GetAttackBonusRate(skill, 0, 1.0); print("\n state:" + state + " first_passive_bonus_rate:" + firstAttackRate + " first_attack_bonus_rate:" + bonus_rate); obj.sq_setCurrentAttackBonusRate(firstAttackRate); ///////////////////////////////////////////// if(obj.isMyControlObject()) { obj.sq_binaryData_startWrite(); obj.sq_binaryData_writeDword(firstAttackRate); obj.sq_p00_sendCreatePassiveObjectPacket(24101, 0, 0, 0, 0); } /////////////////////////////////////////////// obj.sq_setCurrentAnimation(CUSTOM_ANI_SPINCUTTER1); local pAni = obj.sq_getCurrentAni(); local pRopeNormal = obj.sq_createCNRDAnimation("Effect/Animation/Spincutter/throw/4_rope_normal_0.ani"); local pRopeDodge = obj.sq_createCNRDAnimation("Effect/Animation/Spincutter/throw/5_rope_dodge_0.ani"); //local pSickleAni = obj.sq_createCNRDAnimation("Effect/Animation/Spincutter/throw/sickle/2_sickle_00_normal.ani"); pRopeNormal.setImageRate(0.1, 1.0); pRopeDodge.setImageRate(0.1, 1.0); local offsetLen = 101; local ropeX = sq_GetDistancePos(posX, direction, offsetLen); local pPooledObj = obj.sq_createCNRDPooledObject(pRopeNormal, false); local pRopeDogeObj = obj.sq_createCNRDPooledObject(pRopeDodge, false); //local pSickleObj = obj.sq_createCNRDPooledObject(pSickleAni, false); pPooledObj.setCurrentDirection(direction); pRopeDogeObj.setCurrentDirection(direction); //pSickleObj.setCurrentDirection(direction); pPooledObj.setCurrentPos(ropeX, posY, posZ); pRopeDogeObj.setCurrentPos(ropeX, posY, posZ); sq_var.clear_obj_vector(); sq_var.push_obj_vector(pPooledObj); sq_var.push_obj_vector(pRopeDogeObj); //sq_var.push_obj_vector(pSickleObj); obj.sq_AddObject(pPooledObj); obj.sq_AddObject(pRopeDogeObj); //obj.sq_AddObject(pSickleObj); local size = sq_GetAniRealImageSize(pRopeDodge, direction); //pSickleObj.setCurrentPos(ropeX + size, posY, posZ); } else if(substate == S_SPINCUTTER_RECALL) { obj.sq_setCurrentAnimation(CUSTOM_ANI_SPINCUTTER2); local pA = obj.sq_getCurrentAni(); obj.sq_setAnimationSpeedRate(pA, 120.0); local pRope1 = sq_var.get_obj_vector(I_OBJ_VECTOR_ROPE_ANI); // 煎? 拥栖1 local pRope2 = sq_var.get_obj_vector(I_OBJ_VECTOR_ROPE_DODGE_ANI); // 煎? 拥栖2 if(pRope1) { pRope1.setValid(false); } if(pRope2) { pRope2.setValid(false); } } else if(substate == S_SPINCUTTER_ARRIVAL) { obj.sq_setCurrentAnimation(CUSTOM_ANI_SPINCUTTER3); } } // irdcharacter缣怃 setstate() -> IRDActiveObject::setState -> aftersetstate() 桧楛牖怃缣怃 葆虽虞 setstate殓栖棻. skill?撩缣 评塭怃 ?轿? ?蹂陛 // 毡棻贼 桧 ?热蒂 桧辨?栖棻. function onAfterSetState_spincutter(obj, state, datas, isResetTimer) { if(!obj) return; } // onbeforeattack 属寥?热 殓栖棻 function onBeforeAttack_spincutter(obj, damager, boundingBox) { } // onAttack 属寥?热 殓栖棻 function onAttack_spincutter(obj, damager, boundingBox) { } // onAfterAttack 属寥?热 殓栖棻 function onAfterAttack_spincutter(obj, damager, boundingBox) { } // onBeforeDamage 属寥?热 殓栖棻 function onBeforeDamage_spincutter(obj, attacker, boundingBox) { } // onDamage 属寥?热 殓栖棻 function onDamage_spincutter(obj, attacker, boundingBox) { } // onAfterDamage 属寥?热 殓栖棻 function onAfterDamage_spincutter(obj, attacker, boundingBox) { }