function sq_AddFunctionName(appendage) { appendage.sq_AddFunctionName("proc", "proc_appendage_avenger_effect") appendage.sq_AddFunctionName("prepareDraw", "prepareDraw_appendage_avenger_effect") appendage.sq_AddFunctionName("onStart", "onStart_appendage_avenger_effect") appendage.sq_AddFunctionName("onEnd", "onEnd_appendage_avenger_effect") appendage.sq_AddFunctionName("drawAppend", "drawAppend_appendage_avenger_effect") appendage.sq_AddFunctionName("isEnd", "isEnd_appendage_avenger_effect") } function sq_AddEffect(appendage) { //appendage.sq_AddEffectFront("Character/Priest/Effect/Animation/ScytheMastery/1_aura_normal.ani") } function proc_appendage_avenger_effect(appendage) { if(!appendage) { return; } } function onStart_appendage_avenger_effect(appendage) { if(!appendage) { return; } local obj = appendage.getParent(); } function prepareDraw_appendage_avenger_effect(appendage) { if(!appendage) { return; } local obj = appendage.getParent(); } function onEnd_appendage_avenger_effect(appendage) { if(!appendage) { return; } local obj = appendage.getParent(); } function drawAppend_appendage_avenger_effect(appendage, isOver, x, y, isFlip) { if(!appendage) { return; } local obj = appendage.getParent(); if(!obj) { appendage.setValid(false); return; } local pAni = sq_GetCurrentAnimation(obj); if(!pAni) { appendage.setValid(false); return; } local currentT = sq_GetCurrentTime(pAni); local targetV = 50; local al = sq_GetUniformVelocity(200, targetV, appendage.getTimer().Get(), 500); local rgb = sq_RGB(0, 0, 0); local alpha = sq_ALPHA(al); pAni.setEffectLayer(true, GRAPHICEFFECT_NONE, true, rgb, alpha, true, false); local size = sq_AniLayerListSize(pAni); if(size > 0) { //local aniList =[]; //aniList.resize(size); for(local i=0;igetAnimationLayers(); //for (CNRDAnimation::AniLayerList::iterator it = layerList->begin(); it != layerList->end(); it++) //{ //if ((*it).second->GetFrameNumber() != 0 && (*it).second->GetCurrentFrame() && (*it).second->GetCurrentFrame()->GetGraphicEffect() != GRAPHICEFFECT_LINEARDODGE) //(*it).second->setEffectLayer(true, GRAPHICEFFECT_NONE, true, RGB(255, 0, 0), ALPHA(alpha), true); //} if(al == targetV) { appendage.setValid(false); } } // 横渐螳 陕撩 渗褐暧 部睡碟 function isEnd_appendage_avenger_effect(appendage) { if(!appendage) return false; local T = appendage.getTimer().Get(); return false; }