function checkExecutableSkill_HolongLight(obj) { if(!obj) return false; local count = obj.getMyPassiveObjectCount(24222); if(count > 0) { local loadSlot = obj.sq_GetSkillLoad(SKILL_HOLONG_LIGHT); if(!loadSlot) { return false; } local isCool = loadSlot.isCooling(); if(!isCool) { // 陛虽坚 毡朝 ?炀碳 酝缣 桧嘐 嫦饵胀 偃羹陛 嬴栖贼 嫦饵?棻. local holongObj; for(local i=0;i