function checkExecutableSkill_IceArea(obj) { if(!obj) return false; local b_useskill = obj.sq_IsUseSkill(SKILL_ICE_AREA); if(b_useskill) { obj.sq_AddSetStatePacket(STATE_ICE_AREA , STATE_PRIORITY_USER, false); return true; } return false; } function checkCommandEnable_IceArea(obj) { if(!obj) return false; local state = obj.sq_GetState(); if(state == STATE_ATTACK) { // 警蜗 蝶鉴 偃? 蒙机濠: 姜霞热 [2012.04.20] return obj.sq_IsCommandEnable(SKILL_ICE_AREA); } return true; } function startSkillCoolTime_IceArea(obj, skillIndex, skillLevel, currentCoolTime) { local newCoolTime = currentCoolTime; if(SKILL_ICE_AREA == skillIndex) { local level = sq_GetSkillLevel(obj, SKILL_ICE_AREA); local addCoolTime = sq_GetIntData(obj, SKILL_ICE_AREA, 1, level); newCoolTime = currentCoolTime + addCoolTime; } return newCoolTime; } function onSetState_IceArea(obj, state, datas, isResetTimer) { if(!obj) return; obj.sq_StopMove(); obj.sq_SetCurrentAnimation(CUSTOM_ANI_ICE_AREA); // 议蝶? 楼紫蒂 评塭陛紫烟 扑姜 // 议蝶? 楼紫陛 渗唳肾贼, 缣栖诡桧暮 楼紫紫 渗唳 腌栖棻. // 议蝶? 啪桧虽紫 ?卫蒂 ?鄹栖棻. local skillLevel = sq_GetSkillLevel(obj, SKILL_ICE_AREA); local castTime = sq_GetCastTime(obj, SKILL_ICE_AREA, skillLevel); local animation = sq_GetCurrentAnimation(obj); local castAniTime = sq_GetFrameStartTime(animation, 2); local speedRate = castAniTime.tofloat() / castTime.tofloat(); obj.sq_SetStaticSpeedInfo(SPEED_TYPE_CAST_SPEED, SPEED_TYPE_CAST_SPEED, SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, speedRate, speedRate); sq_StartDrawCastGauge(obj, castAniTime, true); addElementalChain_ATMage(obj, ENUM_ELEMENT_WATER); } function prepareDraw_IceArea(obj) { if(!obj) return; local substate = obj.getSkillSubState(); } function onEndCurrentAni_IceArea(obj) { if(!obj) return; obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false); } function onKeyFrameFlag_IceArea(obj, flagIndex) { if(!obj) return true; if(flagIndex == 1) { if(obj.isMyControlObject()) { local level = sq_GetSkillLevel(obj, SKILL_ICE_AREA); local iceAreaRate = sq_GetIntData(obj, SKILL_ICE_AREA, 0, level); iceAreaRate = iceAreaRate * 0.01; //100碟嫔煎 渗唳 local lifeTime = sq_GetLevelData(obj, SKILL_ICE_AREA, 0, level); local iceRainCount= sq_GetLevelData(obj, SKILL_ICE_AREA, 2, level); local iceRate = sq_GetLevelData(obj, SKILL_ICE_AREA, 3, level); local iceLevel = sq_GetLevelData(obj, SKILL_ICE_AREA, 4, level); local iceTime = sq_GetLevelData(obj, SKILL_ICE_AREA, 5, level); sq_BinaryStartWrite(); sq_BinaryWriteFloat(iceAreaRate); // static : 葆彻霞 觼晦 sq_BinaryWriteDword(lifeTime); // 0.虽楼卫除 sq_BinaryWriteDword(iceRainCount); // 2.嬴桧蝶嘐饵橾 当撩 偎热 sq_BinaryWriteDword(iceRate); // 3.彩念 ?睦 sq_BinaryWriteDword(iceLevel); // 4.彩念 溯涟 sq_BinaryWriteDword(iceTime); // 5.彩念 卫除 obj.sq_SendCreatePassiveObjectPacket(24225, 0, 260, 1, 0); } sq_EndDrawCastGauge(obj); } return true; }