// 桧够擎 湍?模蝶缣 桡朝 牖热 蝶觼董?煎虏 偃嫦?贼怃 ?蹂? 蝶鉴偃嫦缣 ?蹂? 鼻热,enum 跷陛高击 摹树?朝 睡碟殓栖棻. // 湍?模蝶缣 毡朝 高击 桧够缣 厥戏卫贼 寰腌栖棻. //****************************************************************************************** // STATE 樯策蝶 蛔烟 //****************************************************************************************** //****************************************************************************************** // SKILL 樯策蝶 蛔烟 //****************************************************************************************** //****************************************************************************************** // CUSTOM ANI 樯策蝶 蛔烟 //****************************************************************************************** //****************************************************************************************** // ATTACK 樯策蝶 蛔烟 //****************************************************************************************** //****************************************************************************************** VECTOR_FLAG_0 <- 0 VECTOR_FLAG_1 <- 1 VECTOR_FLAG_2 <- 2 VECTOR_FLAG_3 <- 3 VECTOR_FLAG_4 <- 4 VECTOR_FLAG_5 <- 5 SKL_STATIC_INT_IDX_0 <- 0 SKL_STATIC_INT_IDX_1 <- 1 SKL_STATIC_INT_IDX_2 <- 2 SKL_STATIC_INT_IDX_3 <- 3 SKL_STATIC_INT_IDX_4 <- 4 SKL_STATIC_INT_IDX_5 <- 5 SKL_STATIC_INT_IDX_6 <- 6 SKL_STATIC_INT_IDX_7 <- 7 SKL_STATIC_INT_IDX_8 <- 8 SKL_LVL_COLUMN_IDX_0 <- 0 SKL_LVL_COLUMN_IDX_1 <- 1 SKL_LVL_COLUMN_IDX_2 <- 2 SKL_LVL_COLUMN_IDX_3 <- 3 SKL_LVL_COLUMN_IDX_4 <- 4 SKL_LVL_COLUMN_IDX_5 <- 5 SKL_LVL_COLUMN_IDX_6 <- 6 PASSIVEOBJ_SUB_STATE_0 <- 10 PASSIVEOBJ_SUB_STATE_1 <- 11 PASSIVEOBJ_SUB_STATE_2 <- 12 PASSIVEOBJ_SUB_STATE_3 <- 13 PASSIVEOBJ_SUB_STATE_4 <- 14 PASSIVEOBJ_SUB_STATE_5 <- 15 PASSIVEOBJ_SUB_STATE_6 <- 16 PASSIVEOBJ_SUB_STATE_7 <- 17 CREATOR_TYPE_NONE <- 0 CREATOR_TYPE_FLAME <- 1 CREATOR_TYPE_ICE <- 2 CREATOR_TYPE_DISTURB <- 3 CREATOR_TYPE_GUARDIAN <- 4 CREATOR_TYPE_WIND <- 5 CREATOR_TYPE_MAX <- 6 SKL_LV_0 <- 0 SKL_LV_1 <- 1 SKL_LV_2 <- 2 SKL_LV_3 <- 3 SKL_LV_4 <- 4 CUSTOM_ANI_FIRE_WALL <- 69 /// 觼葬缣桧搅 : ?桧横错 CUSTOM_ANI_FIRE_HURRICANE <- 70 // 觼葬缣桧搅 : ?桧横 ?葬馨樯 CUSTOM_ANI_ICE_ROCK <- 72 // 觼葬缣桧搅 : 嬴桧蝶块 CUSTOM_ANI_ICE_SHIELD <- 73 // 觼葬缣桧搅 : 嬴桧蝶蔓萄 CUSTOM_ANI_ICE_PLATE <- 74 // 觼葬缣桧搅 : 嬴桧蝶 ?溯桧? CUSTOM_ANI_WINDPRESS_CAST <- 75 // 觼葬缣桧搅 : 孺萄?溯蝶 议蝶? CUSTOM_ANI_WINDPRESS_START <- 76 // 觼葬缣桧搅 : 孺萄?溯蝶 嫦饵 CUSTOM_ANI_WINDPRESS <- 77 // 觼葬缣桧搅 : 孺萄?溯蝶 瑞? CUSTOM_ANI_WINDPRESS_END <- 78 // 觼葬缣桧搅 : 孺萄?溯蝶 葆鼠葬 CUSTOM_ANI_CAST_GUARD <- 79 // 觼葬缣桧搅 : 寞横楼撩 议蝶? 翕蒙 CUSTOM_ANI_CAST_WIND <- 80 // 觼葬缣桧搅 : 夥茔楼撩 议蝶? 翕蒙 CUSTOM_ANI_CAST_DISTURB <- 81 // 觼葬缣桧搅 : 寞?楼撩 议蝶? 翕蒙 CUSTOM_ATTACKINFO_FIRE_HURRICANE <- 38 /// 觼葬缣桧搅 : ?腻 ?葬馨樯 STATE_MGRAB <- 61 SKILL_MGRAB <- 137 STATE_FIREWALL <- 54 SKILL_FIREWALL <- 131 STATE_WOODFENCE <- 60 SKILL_WOODFENCE <- 138 STATE_ICEROCK <- 57 SKILL_ICEROCK <- 134 STATE_FIREMETEO <- 56 SKILL_FIREMETEO <- 133 STATE_FIREHURRICANE <- 55 SKILL_FIREHURRICANE <- 132 STATE_ICESHIELD <- 58 SKILL_ICESHIELD <- 135 STATE_ICEPLATE <- 59 SKILL_ICEPLATE <- 136 STATE_CREATORFLAME <- 62 SKILL_CREATORFLAME <- 250 STATE_CREATORICE <- 63 SKILL_CREATORICE <- 251 STATE_CREATORDISTURB <- 64 SKILL_CREATORDISTURB <- 252 STATE_CREATORGUARDIAN <- 65 SKILL_CREATORGUARDIAN <- 253 STATE_CREATORWIND <- 66 SKILL_CREATORWIND <- 254 STATE_WINDPRESS <- 67 SKILL_WINDPRESS <- 248 SKILL_WINDSTORM <- 249 TILE_FLOOR_START_Y <- 120 /// 颤橾缣怃 夥款桧 卫蒙肾朝 y谢? // 楼撩涤 蝶鉴 横?蛤虽 饵辨 樯策蝶 殓栖棻. I_REMAIN_COUNT <- 0 // 陴嬴毡朝 蝶鉴偎热 l_CHARGE_ON <- 1 // 醱瞪 酝 樯虽 羹觼 I_BEFORE_X <- 2 // 卫除 I_BEFORE_Y <- 3 // 卫除 I_MAX_COUNT <- 4 // 譆渠醱瞪榆 I_BEFORE_COUNT <- 5 // 虽陪 啪桧虽 I_CHARGE_TIME <- 6 // 醱瞪卫除 I_CHARGE_INIT_COUNT <- 7 // 醱瞪蟾晦 卫蒙 偎热 I_CURRENT_CHARGE_TIME <- 8 // 醱瞪 ?楝除 卫除 I_SIZE <- 9 //