SUB_STATE_FIREMETEO_0 <- 0 function onMouseButtonDown_FireMeteo(obj) { if (!obj) return; local objectManager = obj.getObjectManager(); local xPos = objectManager.getFieldXPos(IMouse.GetXPos(), ENUM_DRAWLAYER_NORMAL); local yPos = objectManager.getFieldYPos(IMouse.GetYPos(), 0, ENUM_DRAWLAYER_NORMAL); local zPos = 61; if (yPos < TILE_FLOOR_START_Y) { // 夥款桧 卫蒙?朝 y谢?塭贼.. return; } local ptl = sq_GetParticleInfo(obj, "Particle/CreatorFireMeteo.ptl"); sq_BinaryParameterStartWrite(); // ?塭嘐搅陛 伞鼠 号嬴 夥桧伞葬 等桧颤蒂 桧辨?栖棻. // x, y, z == 亿郭?卫粽螃粽薛?陛 轿溘腆 够 // wx, wy == 唳坚?卫陛 轿溘腆 够 // delay ControlRate 唳坚?卫暧 蝶?萄 亵瞰辨 %高 // warningMarkIndex == 唳坚?卫暧 谦盟 : 0 寰尔歜, 1 尔鳝, 2 渠?, 3 尔鳝 (嬴捱Only), 4 渠? (嬴捱Only) local moveVariable1 = 500; local naaMoveVariable1 = -400; // -800 local createXDistance = xPos - moveVariable1; local createYDistance = yPos; local createZDistance = -naaMoveVariable1; local dir = sq_GetDirection(obj); if (dir == ENUM_DIRECTION_LEFT) { createXDistance = xPos + moveVariable1; } sq_BinaryParameterWriteDword(createXDistance); sq_BinaryParameterWriteDword(createYDistance); sq_BinaryParameterWriteDword(createZDistance); sq_BinaryParameterWriteDword(xPos); sq_BinaryParameterWriteDword(yPos); sq_BinaryParameterWriteDword(ENUM_DIRECTION_NEUTRAL); sq_BinaryParameterWriteDword(200); // int delayControlRate local markType = obj.sq_GetIntData(SKILL_FIREMETEO, 0); // 颤啪? 葆觼 谦盟(渗唳?虽 蜓匙!) sq_BinaryParameterWriteDword(markType); //int warningMarkIndex // 奢问溘 跷陛热纂 蒙机 local level = sq_GetSkillLevel(obj, SKILL_CREATORFLAME); // 1.奢问溘 跷陛 热纂 (%) local addValue = sq_GetLevelData(obj, SKILL_CREATORFLAME, SKL_LV_1, level); local addRate = addValue.tofloat() / 100.0; print(" addRate:" + addRate); local skillLevel = sq_GetSkillLevel(obj, SKILL_FIREMETEO); local power = obj.sq_GetPowerWithPassive(SKILL_FIREMETEO, STATE_FIREMETEO, SKL_LV_0,-1,addRate.tofloat()); local sizeRate = sq_GetLevelData(obj, SKILL_FIREMETEO, SKL_LV_1, skillLevel); // 诡才螃 奢问溘 ?卫 sq_BinaryStartWrite(); // 奢问溘 撮? sq_BinaryWriteDword(power); // size rate sq_BinaryWriteDword(sizeRate); local skill_level = obj.sq_GetSkillLevel(SKILL_FIREMETEO); sq_CreatePassiveObjectAfterWarning(obj, 23501, skill_level, ptl); obj.sq_PlaySound("R_METEO_CASTING"); }