/* 文件名:antondungeoninfo.nut 路径:Plugins/Luke/antondungeoninfo.nut 创建日期:2022-09-13 15:21 文件用途:卢克攻坚中 信息 */ class LukeDungeonInfoControl_C extends BasicsDrawTool { X = 0; Y = 0; State = -1; //卢克攻坚状态 FHMAX = null; //最大复活币 FHNOW = null; //当前复活币 PageState = 0; //攻坚信息面板展开状态 PageCardState = false; //攻坚信息面板查看卡牌状态 MouseTask = 0; //鼠标类型事件 OpenMainButtonObject = null; //展开攻坚信息按钮 FightMaxTime = null; //剩余时间最大值 FightTimer = null; //剩余时间计时器 PartyMove_SelectDungeon_Button = null; //小队移动选择地下城按钮 PartyMove_ReturnTown_Button = null; //PartyMove_ReturnTown_Button ReturnTwonFlag = 0; //返回城镇的flag DrawStartAniMark = false; //开始攻坚动画Mark MapTimer = null; //地图时间容器 MapVar = null; //地图暂存器 //1阶段对象 DanShengObject = null; //诞生圣所对象 DanShengBuffObject = null; //诞生圣所BUFF对象 ManYanObject = null; //蔓延圣所对象 ManYanBuffObject = null; //蔓延圣所BUFF对象 YanMieObject = null; //湮灭圣所对象 YanMieBuffObject = null; //湮灭圣所BUFF对象 JianPaoObject = null; //舰炮防御战对象 JianPaoTimer = null; //舰炮时间容器对象 ZhenChan_A_Object = null; //震颤A对象 ZhenChan_A_Timer = null; //震颤A时间容器对象 ZhenChan_B_Object = null; //震颤B对象 ZhenChan_B_Timer = null; //震颤B时间容器对象 QingTian_A_Object = null; //擎天A对象 QingTian_B_Object = null; //擎天B对象 //2阶段对象 GuangJitanRuKouObject = null; //光祭坛入口对象 AnJitanRuKouObject = null; //光祭坛入口对象 GuangJitanObject = null; //光祭坛对象 AnJitanObject = null; //暗祭坛对象 LiLiangObject = null; //力量祭坛对象 ZhiHuiObject = null; //智慧祭坛对象 NengYuanKongZhiObject = null; //能源控制对象 NengYuanKongZhiTimerObject = null; //能源控制时间对象 GuangShengDianObject = null; //光圣殿对象 AnShengDianObject = null; //暗圣殿对象 JiXieWangZuoGuangObject = null; //光卢克 JiXieWangZuoAnObject = null; //暗卢克 NengYuanChuCangObject = null; //能源储藏对象 NengYuanChuCangTimerObject = null; //能源储藏时间对象 NengLiangObject = null; //能源阻截站对象 HuoShanObject = null; //黑色火山对象 FuHua1_Object = null; //孵化1对象 FuHua1_Timer = null; //孵化1时间容器对象 FuHua2_Object = null; //孵化2对象 FuHua2_Timer = null; //孵化2时间容器对象 FuHua3_Object = null; //孵化3对象 FuHua3_Timer = null; //孵化3时间容器对象 FuHua4_Object = null; //孵化4对象 FuHua4_Timer = null; //孵化4时间容器对象 XinZang_Object = null; //心脏对象 MapIndexTable = null; //判断孵化进入的操作表 MapMoveMark = false; //副本中移动的标志 HuoShanMonserTable = null; //火山怪物投放表 Reward_Object = null; //奖励包 AllReward_Object = null; //全体奖励包 Reward_Timer_Object = null; //奖励包时间对象 Reward_Info = null; //通过时间和复活币使用量 //卢克攻坚信息包 function ReadLukeDungeonInfoPack(chunk) { //Sout("\n\n收到卢克攻坚信息包 :\n %L", chunk) local RootTab = getroottable(); BasicsDrawTool.InitClass("LukeDungeonInfoJson"); //自动判断清空 local JsonObj = Json_STL("LukeDungeonInfoJson"); RootTab.rawset("LukeDungeonInfoJson", JsonObj); RootTab["LukeDungeonInfoJson"].Parse(chunk, 0, false); //告诉副本类开始计时 if (RootTab.rawin("LUKEDUNGEONINFOCONTROL")) { local Cobj = RootTab["LUKEDUNGEONINFOCONTROL"]; Cobj.FightMaxTime = JsonObj.Get("JiShiQi->GongJian_End_ShiJian"); if (Cobj.FightTimer) { Cobj.FightTimer.Delete(); } //时间倒计时开始 Cobj.FightTimer = TimeSTL("FightTimer", Cobj.FightMaxTime); Cobj.FightTimer.Reset(); Cobj.FightTimer.Start(); //同步攻坚状态 Cobj.State = JsonObj.Get("Party_State") - 1; Cobj.FHMAX = JsonObj.Get("ZuiDaFuFuoBi"); //最大复活币 Cobj.FHNOW = JsonObj.Get("DangQianFuFuoBi"); //当前复活币 //一阶段收包机制 if (Cobj.State == 0) { //诞生圣所收包 { Cobj.DanShengObject = null; Cobj.DanShengBuffObject = null; Cobj.DanShengBuffObject = []; if (JsonObj.Get("DanSheng_State") != false) { for (local e = 0; e < 2; e++) { Cobj.DanShengBuffObject.append(JsonObj.Get("DanSheng_Buff->" + e)); } //得到副本剩余生命 local gClearNumber = 3 - JsonObj.Get("DanSheng_State"); //如果副本还没有死亡 if (gClearNumber != 0) { local gParty = []; local Size = JsonObj.Get("DanSheng_Party->size"); for (local i = 0; i < Size; i++) { local PartyInfo = []; PartyInfo.append(JsonObj.Get("DanSheng_Party->TeamInfoVos->" + i + "->PartyID")); PartyInfo.append(JsonObj.Get("DanSheng_Party->TeamInfoVos->" + i + "->PlayerJob")); PartyInfo.append(JsonObj.Get("DanSheng_Party->TeamInfoVos->" + i + "->PlayerJobEx")); PartyInfo.append(JsonObj.Get("DanSheng_Party->TeamInfoVos->" + i + "->size")); gParty.append(PartyInfo); } Cobj.DanShengObject = { Name = "dansheng", NameImg = 0, X = 100, Y = 250, BloodType = 3, ClearNumber = gClearNumber, Party = gParty, DungeonUID = 1, }; } else { Cobj.DanShengObject = { Name = "dansheng", NameImg = 0, X = 100, Y = 250, ClearNumber = 0, }; } } } //蔓延圣所收包 { Cobj.ManYanObject = null; Cobj.ManYanBuffObject = null; Cobj.ManYanBuffObject = []; if (JsonObj.Get("ManYan_State") != false) { for (local e = 0; e < 2; e++) { Cobj.ManYanBuffObject.append(JsonObj.Get("ManYan_Buff->" + e)); } //得到副本剩余生命 local gClearNumber = 3 - JsonObj.Get("ManYan_State"); //如果副本还没有死亡 if (gClearNumber != 0) { local gParty = []; local Size = JsonObj.Get("ManYan_Party->size"); for (local i = 0; i < Size; i++) { local PartyInfo = []; PartyInfo.append(JsonObj.Get("ManYan_Party->TeamInfoVos->" + i + "->PartyID")); PartyInfo.append(JsonObj.Get("ManYan_Party->TeamInfoVos->" + i + "->PlayerJob")); PartyInfo.append(JsonObj.Get("ManYan_Party->TeamInfoVos->" + i + "->PlayerJobEx")); PartyInfo.append(JsonObj.Get("ManYan_Party->TeamInfoVos->" + i + "->size")); gParty.append(PartyInfo); } Cobj.ManYanObject = { Name = "dansheng", NameImg = 2, X = 490, Y = 120, BloodType = 3, ClearNumber = gClearNumber, Party = gParty, DungeonUID = 3, }; } else { Cobj.ManYanObject = { Name = "dansheng", NameImg = 2, X = 490, Y = 120, ClearNumber = 0, }; } } } //湮灭圣所收包 { Cobj.YanMieObject = null; Cobj.YanMieBuffObject = null; Cobj.YanMieBuffObject = []; if (JsonObj.Get("YanMie_State") != false) { for (local e = 0; e < 2; e++) { Cobj.YanMieBuffObject.append(JsonObj.Get("YanMie_Buff->" + e)); } //得到副本剩余生命 local gClearNumber = 3 - JsonObj.Get("YanMie_State"); //如果副本还没有死亡 if (gClearNumber != 0) { local gParty = []; local Size = JsonObj.Get("YanMie_Party->size"); for (local i = 0; i < Size; i++) { local PartyInfo = []; PartyInfo.append(JsonObj.Get("YanMie_Party->TeamInfoVos->" + i + "->PartyID")); PartyInfo.append(JsonObj.Get("YanMie_Party->TeamInfoVos->" + i + "->PlayerJob")); PartyInfo.append(JsonObj.Get("YanMie_Party->TeamInfoVos->" + i + "->PlayerJobEx")); PartyInfo.append(JsonObj.Get("YanMie_Party->TeamInfoVos->" + i + "->size")); gParty.append(PartyInfo); } Cobj.YanMieObject = { Name = "dansheng", NameImg = 1, X = 490, Y = 380, BloodType = 3, ClearNumber = gClearNumber, Party = gParty, DungeonUID = 2, }; } else { Cobj.YanMieObject = { Name = "dansheng", NameImg = 1, X = 490, Y = 380, ClearNumber = 0, }; } } } /* //诞生圣所收包 { Cobj.DanShengObject = null; if (JsonObj.Get("DanSheng_State") != false) { //得到副本剩余生命 local gClearNumber = 4 - JsonObj.Get("DanSheng_State"); //如果副本还没有死亡 if (gClearNumber != 0) { local gParty = []; local Size = JsonObj.Get("DanSheng_Party->size"); for (local i = 0; i < Size; i++) { local PartyInfo = []; PartyInfo.append(JsonObj.Get("DanSheng_Party->TeamInfoVos->" + i + "->PartyID")); PartyInfo.append(JsonObj.Get("DanSheng_Party->TeamInfoVos->" + i + "->PlayerJob")); PartyInfo.append(JsonObj.Get("DanSheng_Party->TeamInfoVos->" + i + "->PlayerJobEx")); PartyInfo.append(JsonObj.Get("DanSheng_Party->TeamInfoVos->" + i + "->size")); gParty.append(PartyInfo); } Cobj.DanShengObject = { Name = "dansheng", NameImg = 0, X = 78, Y = 330, BloodType = 4, ClearNumber = gClearNumber, Party = gParty, DungeonUID = 0, }; } else { Cobj.DanShengObject = { Name = "dansheng", X = 78, Y = 330, ClearNumber = 0, }; } } } //舰炮防御战收包 { Cobj.JianPaoObject = null; if (JsonObj.Get("JianPao_State") != false) { //得到副本剩余生命 local gClearNumber = 1 - JsonObj.Get("JianPao_State"); //如果副本还没有死亡 if (gClearNumber != 0) { local gParty = []; local Size = JsonObj.Get("JianPao_Party->size"); for (local i = 0; i < Size; i++) { local PartyInfo = []; PartyInfo.append(JsonObj.Get("JianPao_Party->TeamInfoVos->" + i + "->PartyID")); PartyInfo.append(JsonObj.Get("JianPao_Party->TeamInfoVos->" + i + "->PlayerJob")); PartyInfo.append(JsonObj.Get("JianPao_Party->TeamInfoVos->" + i + "->PlayerJobEx")); PartyInfo.append(JsonObj.Get("JianPao_Party->TeamInfoVos->" + i + "->size")); gParty.append(PartyInfo); } //如果舰炮时间容器存在则先删除他 if (Cobj.JianPaoTimer) Cobj.JianPaoTimer.Delete(); Cobj.JianPaoTimer = null; Cobj.JianPaoTimer = TimeSTL("JianPaoTimer", JsonObj.Get("JiShiQi->JianPao_BaoZhaShiJian")); Cobj.JianPaoTimer.Start(); Cobj.JianPaoObject = { Name = "jianpao", NameImg = 1, X = 334, Y = 200, BloodType = 1, ClearNumber = gClearNumber, Party = gParty, DungeonUID = 3, Reload = 1, Timer = Cobj.JianPaoTimer, TimeMax = JsonObj.Get("JiShiQi->JianPaoBaoZha_Zong"), TimeOffset = JsonObj.Get("JiShiQi->JianPao_BaoZhaShiJian"), }; } else { //如果舰炮时间容器存在则先删除他 if (Cobj.JianPaoTimer) Cobj.JianPaoTimer.Delete(); Cobj.JianPaoTimer = null; Cobj.JianPaoTimer = TimeSTL("JianPaoTimer", JsonObj.Get("JiShiQi->JianPao_FuHuoShiJian")); Cobj.JianPaoTimer.Start(); Cobj.JianPaoObject = { Name = "jianpao", X = 334, Y = 200, ClearNumber = 0, Reload = 1, Timer = Cobj.JianPaoTimer, TimeMax = JsonObj.Get("JiShiQi->JianPaoFuHuo_Zong"), TimeOffset = JsonObj.Get("JiShiQi->JianPao_FuHuoShiJian"), }; } } } //震颤A收包 { Cobj.ZhenChan_A_Object = null; if (JsonObj.Get("ZhenChan_A_State") != false) { //得到副本剩余生命 local gClearNumber = 1 - JsonObj.Get("ZhenChan_A_State"); //如果副本还没有死亡 if (gClearNumber != 0) { local gParty = []; local Size = JsonObj.Get("ZhenChan_A_Party->size"); for (local i = 0; i < Size; i++) { local PartyInfo = []; PartyInfo.append(JsonObj.Get("ZhenChan_A_Party->TeamInfoVos->" + i + "->PartyID")); PartyInfo.append(JsonObj.Get("ZhenChan_A_Party->TeamInfoVos->" + i + "->PlayerJob")); PartyInfo.append(JsonObj.Get("ZhenChan_A_Party->TeamInfoVos->" + i + "->PlayerJobEx")); PartyInfo.append(JsonObj.Get("ZhenChan_A_Party->TeamInfoVos->" + i + "->size")); gParty.append(PartyInfo); } //如果震颤A时间容器存在则先删除他 if (Cobj.ZhenChan_A_Timer) Cobj.ZhenChan_A_Timer.Delete(); Cobj.ZhenChan_A_Timer = null; Cobj.ZhenChan_A_Timer = TimeSTL("ZhenChan_A_Timer", JsonObj.Get("JiShiQi->ZhenChan_A_BaoZhaShiJian")); Cobj.ZhenChan_A_Timer.Start(); Cobj.ZhenChan_A_Object = { Name = "zhenchan_A", NameImg = 4, X = 234, Y = 330, BloodType = 1, ClearNumber = gClearNumber, Reload = 1, Party = gParty, DungeonUID = 1, Timer = Cobj.ZhenChan_A_Timer, TimeMax = JsonObj.Get("JiShiQi->ZhenChanBaoZha_Zong"), TimeOffset = JsonObj.Get("JiShiQi->ZhenChan_A_BaoZhaShiJian"), }; } else { //如果震颤A时间容器存在则先删除他 if (Cobj.ZhenChan_A_Timer) Cobj.ZhenChan_A_Timer.Delete(); Cobj.ZhenChan_A_Timer = null; Cobj.ZhenChan_A_Timer = TimeSTL("ZhenChan_A_Timer", JsonObj.Get("JiShiQi->ZhenChan_A_FuHuoShiJian")); Cobj.ZhenChan_A_Timer.Start(); Cobj.ZhenChan_A_Object = { Name = "zhenchan_a", X = 234, Y = 330, ClearNumber = 0, Reload = 1, Timer = Cobj.ZhenChan_A_Timer, TimeMax = JsonObj.Get("JiShiQi->ZhenChanFuHuo_Zong"), TimeOffset = JsonObj.Get("JiShiQi->ZhenChan_A_FuHuoShiJian"), }; } } } //震颤B收包 { Cobj.ZhenChan_B_Object = null; if (JsonObj.Get("ZhenChan_B_State") != false) { //得到副本剩余生命 local gClearNumber = 1 - JsonObj.Get("ZhenChan_B_State"); //如果副本还没有死亡 if (gClearNumber != 0) { local gParty = []; local Size = JsonObj.Get("ZhenChan_B_Party->size"); for (local i = 0; i < Size; i++) { local PartyInfo = []; PartyInfo.append(JsonObj.Get("ZhenChan_B_Party->TeamInfoVos->" + i + "->PartyID")); PartyInfo.append(JsonObj.Get("ZhenChan_B_Party->TeamInfoVos->" + i + "->PlayerJob")); PartyInfo.append(JsonObj.Get("ZhenChan_B_Party->TeamInfoVos->" + i + "->PlayerJobEx")); PartyInfo.append(JsonObj.Get("ZhenChan_B_Party->TeamInfoVos->" + i + "->size")); gParty.append(PartyInfo); } //如果震颤B时间容器存在则先删除他 if (Cobj.ZhenChan_B_Timer) Cobj.ZhenChan_B_Timer.Delete(); Cobj.ZhenChan_B_Timer = null; Cobj.ZhenChan_B_Timer = TimeSTL("ZhenChan_B_Timer", JsonObj.Get("JiShiQi->ZhenChan_B_BaoZhaShiJian")); Cobj.ZhenChan_B_Timer.Start(); Cobj.ZhenChan_B_Object = { Name = "zhenchan_B", NameImg = 5, X = 450, Y = 330, BloodType = 1, ClearNumber = gClearNumber, Reload = 1, Party = gParty, DungeonUID = 11, Timer = Cobj.ZhenChan_B_Timer, TimeMax = JsonObj.Get("JiShiQi->ZhenChanBaoZha_Zong"), TimeOffset = JsonObj.Get("JiShiQi->ZhenChan_B_BaoZhaShiJian"), }; } else { //如果震颤B时间容器存在则先删除他 if (Cobj.ZhenChan_B_Timer) Cobj.ZhenChan_B_Timer.Delete(); Cobj.ZhenChan_B_Timer = null; Cobj.ZhenChan_B_Timer = TimeSTL("ZhenChan_B_Timer", JsonObj.Get("JiShiQi->ZhenChan_B_FuHuoShiJian")); Cobj.ZhenChan_B_Timer.Start(); Cobj.ZhenChan_B_Object = { Name = "zhenchan_B", X = 450, Y = 330, ClearNumber = 0, Reload = 1, Timer = Cobj.ZhenChan_B_Timer, TimeMax = JsonObj.Get("JiShiQi->ZhenChanFuHuo_Zong"), TimeOffset = JsonObj.Get("JiShiQi->ZhenChan_B_FuHuoShiJian"), }; } } } //擎天A收包 { Cobj.QingTian_A_Object = null; if (JsonObj.Get("QingTian_A_State") != false) { //得到副本剩余生命 local gClearNumber = 2 - JsonObj.Get("QingTian_A_State"); //如果副本还没有死亡 if (gClearNumber != 0) { local gParty = []; local Size = JsonObj.Get("QingTian_A_Party->size"); for (local i = 0; i < Size; i++) { local PartyInfo = []; PartyInfo.append(JsonObj.Get("QingTian_A_Party->TeamInfoVos->" + i + "->PartyID")); PartyInfo.append(JsonObj.Get("QingTian_A_Party->TeamInfoVos->" + i + "->PlayerJob")); PartyInfo.append(JsonObj.Get("QingTian_A_Party->TeamInfoVos->" + i + "->PlayerJobEx")); PartyInfo.append(JsonObj.Get("QingTian_A_Party->TeamInfoVos->" + i + "->size")); gParty.append(PartyInfo); } Cobj.QingTian_A_Object = { Name = "qingtian_A", NameImg = 2, X = 224, Y = 430, BloodType = 2, ClearNumber = gClearNumber, Party = gParty, DungeonUID = 2, }; } else { Cobj.QingTian_A_Object = { Name = "qingtian_a", X = 224, Y = 430, ClearNumber = 0, }; } } } //擎天B收包 { Cobj.QingTian_B_Object = null; if (JsonObj.Get("QingTian_B_State") != false) { //得到副本剩余生命 local gClearNumber = 2 - JsonObj.Get("QingTian_B_State"); //如果副本还没有死亡 if (gClearNumber != 0) { local gParty = []; local Size = JsonObj.Get("QingTian_B_Party->size"); for (local i = 0; i < Size; i++) { local PartyInfo = []; PartyInfo.append(JsonObj.Get("QingTian_B_Party->TeamInfoVos->" + i + "->PartyID")); PartyInfo.append(JsonObj.Get("QingTian_B_Party->TeamInfoVos->" + i + "->PlayerJob")); PartyInfo.append(JsonObj.Get("QingTian_B_Party->TeamInfoVos->" + i + "->PlayerJobEx")); PartyInfo.append(JsonObj.Get("QingTian_B_Party->TeamInfoVos->" + i + "->size")); gParty.append(PartyInfo); } Cobj.QingTian_B_Object = { Name = "qingtian_B", NameImg = 3, X = 470, Y = 430, BloodType = 2, ClearNumber = gClearNumber, Party = gParty, DungeonUID = 21, }; } else { Cobj.QingTian_B_Object = { Name = "qingtian_b", X = 470, Y = 430, ClearNumber = 0, }; } } } */ } //二阶段收包机制 if (Cobj.State == 3) { { Cobj.DanShengObject = null; //诞生圣所对象 Cobj.DanShengBuffObject = null; //诞生圣所BUFF对象 Cobj.ManYanObject = null; //蔓延圣所对象 Cobj.ManYanBuffObject = null; //蔓延圣所BUFF对象 Cobj.YanMieObject = null; //湮灭圣所对象 Cobj.YanMieBuffObject = null; //湮灭圣所BUFF对象 Cobj.GuangJitanRuKouObject = null; //光祭坛入口对象 Cobj.AnJitanRuKouObject = null; //光祭坛入口对象 Cobj.GuangJitanObject = null; //光祭坛对象 Cobj.AnJitanObject = null; //暗祭坛对象 Cobj.LiLiangObject = null; //力量祭坛对象 Cobj.ZhiHuiObject = null; //智慧祭坛对象 Cobj.NengYuanKongZhiObject = null; //能源控制对象 Cobj.GuangShengDianObject = null; //光圣殿对象 Cobj.AnShengDianObject = null; //暗圣殿对象 Cobj.JiXieWangZuoGuangObject = null; //光卢克 Cobj.JiXieWangZuoAnObject = null; //暗卢克 Cobj.NengYuanChuCangObject = null; //能源储藏对象 } //光祭坛入口收包 { Cobj.GuangJitanRuKouObject = null; if (JsonObj.Get("GuangJitanRuKou_State") != false) { //得到副本剩余生命 local gClearNumber = 1 - JsonObj.Get("GuangJitanRuKou_State"); //如果副本还没有死亡 if (gClearNumber != 0) { local gParty = []; local Size = JsonObj.Get("GuangJitanRuKou_Party->size"); for (local i = 0; i < Size; i++) { local PartyInfo = []; PartyInfo.append(JsonObj.Get("GuangJitanRuKou_Party->TeamInfoVos->" + i + "->PartyID")); PartyInfo.append(JsonObj.Get("GuangJitanRuKou_Party->TeamInfoVos->" + i + "->PlayerJob")); PartyInfo.append(JsonObj.Get("GuangJitanRuKou_Party->TeamInfoVos->" + i + "->PlayerJobEx")); PartyInfo.append(JsonObj.Get("GuangJitanRuKou_Party->TeamInfoVos->" + i + "->size")); gParty.append(PartyInfo); } Cobj.GuangJitanRuKouObject = { Name = "GuangJitanRuKou", NameImg = 9, X = 170, Y = 160, BloodType = 1, ClearNumber = gClearNumber, Party = gParty, DungeonUID = 4, Xian = 101, XianX = 230, XianY = 180, }; } else { Cobj.GuangJitanRuKouObject = { Name = "GuangJitanRuKou", NameImg = 9, X = 170, Y = 160, ClearNumber = 0, }; } } } //暗祭坛入口收包 { Cobj.AnJitanRuKouObject = null; if (JsonObj.Get("AnJitanRuKou_State") != false) { //得到副本剩余生命 local gClearNumber = 1 - JsonObj.Get("AnJitanRuKou_State"); //如果副本还没有死亡 if (gClearNumber != 0) { local gParty = []; local Size = JsonObj.Get("AnJitanRuKou_Party->size"); for (local i = 0; i < Size; i++) { local PartyInfo = []; PartyInfo.append(JsonObj.Get("AnJitanRuKou_Party->TeamInfoVos->" + i + "->PartyID")); PartyInfo.append(JsonObj.Get("AnJitanRuKou_Party->TeamInfoVos->" + i + "->PlayerJob")); PartyInfo.append(JsonObj.Get("AnJitanRuKou_Party->TeamInfoVos->" + i + "->PlayerJobEx")); PartyInfo.append(JsonObj.Get("AnJitanRuKou_Party->TeamInfoVos->" + i + "->size")); gParty.append(PartyInfo); } Cobj.AnJitanRuKouObject = { Name = "AnJitanRuKou", NameImg = 10, X = 170, Y = 340, BloodType = 1, ClearNumber = gClearNumber, Party = gParty, DungeonUID = 9, Xian = 102, XianX = 230, XianY = 355, }; } else { Cobj.AnJitanRuKouObject = { Name = "AnJitanRuKou", NameImg = 10, X = 170, Y = 340, ClearNumber = 0, }; } } } //光祭坛收包 { Cobj.GuangJitanObject = null; if (JsonObj.Get("GuangJitan_State") != false) { //得到副本剩余生命 local gClearNumber = 1 - JsonObj.Get("GuangJitan_State"); //如果副本还没有死亡 if (gClearNumber != 0) { local gParty = []; local Size = JsonObj.Get("GuangJitan_Party->size"); for (local i = 0; i < Size; i++) { local PartyInfo = []; PartyInfo.append(JsonObj.Get("GuangJitan_Party->TeamInfoVos->" + i + "->PartyID")); PartyInfo.append(JsonObj.Get("GuangJitan_Party->TeamInfoVos->" + i + "->PlayerJob")); PartyInfo.append(JsonObj.Get("GuangJitan_Party->TeamInfoVos->" + i + "->PlayerJobEx")); PartyInfo.append(JsonObj.Get("GuangJitan_Party->TeamInfoVos->" + i + "->size")); gParty.append(PartyInfo); } Cobj.GuangJitanObject = { Name = "GuangJitan", NameImg = 3, X = 310, Y = 190, BloodType = 1, ClearNumber = gClearNumber, Party = gParty, DungeonUID = 5, Xian = 103, XianX = 370, XianY = 210, }; } else { Cobj.GuangJitanObject = { Name = "GuangJitan", NameImg = 3, X = 310, Y = 190, ClearNumber = 0, Xian = 103, XianX = 370, XianY = 210, }; } } } //暗祭坛收包 { Cobj.AnJitanObject = null; if (JsonObj.Get("AnJitan_State") != false) { //得到副本剩余生命 local gClearNumber = 1 - JsonObj.Get("AnJitan_State"); //如果副本还没有死亡 if (gClearNumber != 0) { local gParty = []; local Size = JsonObj.Get("AnJitan_Party->size"); for (local i = 0; i < Size; i++) { local PartyInfo = []; PartyInfo.append(JsonObj.Get("AnJitan_Party->TeamInfoVos->" + i + "->PartyID")); PartyInfo.append(JsonObj.Get("AnJitan_Party->TeamInfoVos->" + i + "->PlayerJob")); PartyInfo.append(JsonObj.Get("AnJitan_Party->TeamInfoVos->" + i + "->PlayerJobEx")); PartyInfo.append(JsonObj.Get("AnJitan_Party->TeamInfoVos->" + i + "->size")); gParty.append(PartyInfo); } Cobj.AnJitanObject = { Name = "AnJitan", NameImg = 4, X = 310, Y = 310, BloodType = 1, ClearNumber = gClearNumber, Party = gParty, DungeonUID = 10, Xian = 104, XianX = 370, XianY = 340, }; } else { Cobj.AnJitanObject = { Name = "AnJitan", NameImg = 4, X = 310, Y = 310, ClearNumber = 0, Xian = 104, XianX = 370, XianY = 340, }; } } } //力量祭坛收包 { Cobj.LiLiangObject = null; if (JsonObj.Get("LiLiang_State") != false) { //得到副本剩余生命 local gClearNumber = 1 - JsonObj.Get("LiLiang_State"); //如果副本还没有死亡 if (gClearNumber != 0) { local gParty = []; local Size = JsonObj.Get("LiLiang_Party->size"); for (local i = 0; i < Size; i++) { local PartyInfo = []; PartyInfo.append(JsonObj.Get("LiLiang_Party->TeamInfoVos->" + i + "->PartyID")); PartyInfo.append(JsonObj.Get("LiLiang_Party->TeamInfoVos->" + i + "->PlayerJob")); PartyInfo.append(JsonObj.Get("LiLiang_Party->TeamInfoVos->" + i + "->PlayerJobEx")); PartyInfo.append(JsonObj.Get("LiLiang_Party->TeamInfoVos->" + i + "->size")); gParty.append(PartyInfo); } Cobj.LiLiangObject = { Name = "LiLiang", NameImg = 5, X = 460, Y = 190, BloodType = 1, ClearNumber = gClearNumber, Party = gParty, DungeonUID = 6, }; } else { Cobj.LiLiangObject = { Name = "LiLiang", NameImg = 5, X = 460, Y = 190, ClearNumber = 0, }; } } } //智慧祭坛收包 { Cobj.ZhiHuiObject = null; if (JsonObj.Get("ZhiHui_State") != false) { //得到副本剩余生命 local gClearNumber = 1 - JsonObj.Get("ZhiHui_State"); //如果副本还没有死亡 if (gClearNumber != 0) { local gParty = []; local Size = JsonObj.Get("ZhiHui_Party->size"); for (local i = 0; i < Size; i++) { local PartyInfo = []; PartyInfo.append(JsonObj.Get("ZhiHui_Party->TeamInfoVos->" + i + "->PartyID")); PartyInfo.append(JsonObj.Get("ZhiHui_Party->TeamInfoVos->" + i + "->PlayerJob")); PartyInfo.append(JsonObj.Get("ZhiHui_Party->TeamInfoVos->" + i + "->PlayerJobEx")); PartyInfo.append(JsonObj.Get("ZhiHui_Party->TeamInfoVos->" + i + "->size")); gParty.append(PartyInfo); } Cobj.ZhiHuiObject = { Name = "ZhiHui", NameImg = 6, X = 460, Y = 310, BloodType = 1, ClearNumber = gClearNumber, Party = gParty, DungeonUID = 11, }; } else { Cobj.ZhiHuiObject = { Name = "ZhiHui", NameImg = 6, X = 460, Y = 310, ClearNumber = 0, }; } } } //能源控制室收包 { Cobj.NengYuanKongZhiObject = null; if (JsonObj.Get("NengYuanKongZhi_State") != false) { //得到副本剩余生命 local gClearNumber = 1 - JsonObj.Get("NengYuanKongZhi_State"); //如果副本还没有死亡 if (gClearNumber != 0) { local gParty = []; local Size = JsonObj.Get("NengYuanKongZhi_Party->size"); for (local i = 0; i < Size; i++) { local PartyInfo = []; PartyInfo.append(JsonObj.Get("NengYuanKongZhi_Party->TeamInfoVos->" + i + "->PartyID")); PartyInfo.append(JsonObj.Get("NengYuanKongZhi_Party->TeamInfoVos->" + i + "->PlayerJob")); PartyInfo.append(JsonObj.Get("NengYuanKongZhi_Party->TeamInfoVos->" + i + "->PlayerJobEx")); PartyInfo.append(JsonObj.Get("NengYuanKongZhi_Party->TeamInfoVos->" + i + "->size")); gParty.append(PartyInfo); } Cobj.NengYuanKongZhiObject = { Name = "NengYuanKongZhi", NameImg = 18, X = 385, Y = 250, BloodType = 1, ClearNumber = gClearNumber, Party = gParty, DungeonUID = 14, }; } else { if (Cobj.NengYuanKongZhiTimerObject) Cobj.NengYuanKongZhiTimerObject.Delete(); Cobj.NengYuanKongZhiTimerObject = null; Cobj.NengYuanKongZhiTimerObject = TimeSTL("NengYuanKongZhiTimerObject", JsonObj.Get("JiShiQi->NengYuanKongZhi_FuHuoShiJian")); Cobj.NengYuanKongZhiTimerObject.Start(); Cobj.NengYuanKongZhiObject = { Name = "NengYuanKongZhi", NameImg = 19, X = 385, Y = 250, ClearNumber = 0, Timer = Cobj.NengYuanKongZhiTimerObject, TimeMax = JsonObj.Get("JiShiQi->NengYuanKongZhi_Zong"), TimeOffset = JsonObj.Get("JiShiQi->NengYuanKongZhi_FuHuoShiJian"), }; } } } //光圣殿收包 { Cobj.GuangShengDianObject = null; if (JsonObj.Get("GuangShengDian_State") != false) { //得到副本剩余生命 local gClearNumber = 1 - JsonObj.Get("GuangShengDian_State"); //如果副本还没有死亡 if (gClearNumber != 0) { local gParty = []; local Size = JsonObj.Get("GuangShengDian_Party->size"); for (local i = 0; i < Size; i++) { local PartyInfo = []; PartyInfo.append(JsonObj.Get("GuangShengDian_Party->TeamInfoVos->" + i + "->PartyID")); PartyInfo.append(JsonObj.Get("GuangShengDian_Party->TeamInfoVos->" + i + "->PlayerJob")); PartyInfo.append(JsonObj.Get("GuangShengDian_Party->TeamInfoVos->" + i + "->PlayerJobEx")); PartyInfo.append(JsonObj.Get("GuangShengDian_Party->TeamInfoVos->" + i + "->size")); gParty.append(PartyInfo); } Cobj.GuangShengDianObject = { Name = "GuangShengDian", NameImg = 12, X = 510, Y = 100, BloodType = 1, ClearNumber = gClearNumber, Party = gParty, DungeonUID = 7, }; } else { Cobj.GuangShengDianObject = { Name = "GuangShengDian", NameImg = 12, X = 510, Y = 100, ClearNumber = 0, }; } } } //暗圣殿收包 { Cobj.AnShengDianObject = null; if (JsonObj.Get("AnShengDian_State") != false) { //得到副本剩余生命 local gClearNumber = 1 - JsonObj.Get("AnShengDian_State"); //如果副本还没有死亡 if (gClearNumber != 0) { local gParty = []; local Size = JsonObj.Get("AnShengDian_Party->size"); for (local i = 0; i < Size; i++) { local PartyInfo = []; PartyInfo.append(JsonObj.Get("AnShengDian_Party->TeamInfoVos->" + i + "->PartyID")); PartyInfo.append(JsonObj.Get("AnShengDian_Party->TeamInfoVos->" + i + "->PlayerJob")); PartyInfo.append(JsonObj.Get("AnShengDian_Party->TeamInfoVos->" + i + "->PlayerJobEx")); PartyInfo.append(JsonObj.Get("AnShengDian_Party->TeamInfoVos->" + i + "->size")); gParty.append(PartyInfo); } Cobj.AnShengDianObject = { Name = "AnShengDian", NameImg = 14, X = 510, Y = 395, BloodType = 1, ClearNumber = gClearNumber, Party = gParty, DungeonUID = 12, }; } else { Cobj.AnShengDianObject = { Name = "AnShengDian", NameImg = 14, X = 510, Y = 395, ClearNumber = 0, }; } } } //光卢克收包 { Cobj.JiXieWangZuoGuangObject = null; if (JsonObj.Get("JiXieWangZuoGuang_State") != false) { //得到副本剩余生命 local gClearNumber = 1 - JsonObj.Get("JiXieWangZuoGuang_State"); //如果副本还没有死亡 if (gClearNumber != 0) { local gParty = []; local Size = JsonObj.Get("JiXieWangZuoGuang_Party->size"); for (local i = 0; i < Size; i++) { local PartyInfo = []; PartyInfo.append(JsonObj.Get("JiXieWangZuoGuang_Party->TeamInfoVos->" + i + "->PartyID")); PartyInfo.append(JsonObj.Get("JiXieWangZuoGuang_Party->TeamInfoVos->" + i + "->PlayerJob")); PartyInfo.append(JsonObj.Get("JiXieWangZuoGuang_Party->TeamInfoVos->" + i + "->PlayerJobEx")); PartyInfo.append(JsonObj.Get("JiXieWangZuoGuang_Party->TeamInfoVos->" + i + "->size")); gParty.append(PartyInfo); } Cobj.JiXieWangZuoGuangObject = { Name = "JiXieWangZuoGuang", NameImg = 16, NameImg2 = 13, X = 530, Y = 210, BloodType = 1, ClearNumber = gClearNumber, Party = gParty, DungeonUID = 8, }; } else { Cobj.JiXieWangZuoGuangObject = { Name = "JiXieWangZuoGuang", NameImg = 16, NameImg2 = 13, X = 530, Y = 210, ClearNumber = 0, }; } } } //暗卢克收包 { Cobj.JiXieWangZuoAnObject = null; if (JsonObj.Get("JiXieWangZuoAn_State") != false) { //得到副本剩余生命 local gClearNumber = 1 - JsonObj.Get("JiXieWangZuoAn_State"); //如果副本还没有死亡 if (gClearNumber != 0) { local gParty = []; local Size = JsonObj.Get("JiXieWangZuoAn_Party->size"); for (local i = 0; i < Size; i++) { local PartyInfo = []; PartyInfo.append(JsonObj.Get("JiXieWangZuoAn_Party->TeamInfoVos->" + i + "->PartyID")); PartyInfo.append(JsonObj.Get("JiXieWangZuoAn_Party->TeamInfoVos->" + i + "->PlayerJob")); PartyInfo.append(JsonObj.Get("JiXieWangZuoAn_Party->TeamInfoVos->" + i + "->PlayerJobEx")); PartyInfo.append(JsonObj.Get("JiXieWangZuoAn_Party->TeamInfoVos->" + i + "->size")); gParty.append(PartyInfo); } Cobj.JiXieWangZuoAnObject = { Name = "JiXieWangZuoAn", NameImg = 16, NameImg2 = 15, X = 530, Y = 280, BloodType = 1, ClearNumber = gClearNumber, Party = gParty, DungeonUID = 13, }; } else { Cobj.JiXieWangZuoAnObject = { Name = "JiXieWangZuoAn", NameImg = 16, NameImg2 = 15, X = 530, Y = 280, ClearNumber = 0, }; } } } //能源储藏收包 { Cobj.NengYuanChuCangObject = null; if (JsonObj.Get("NengYuanChuCang_State") != false) { //得到副本剩余生命 local gClearNumber = 1 - JsonObj.Get("NengYuanChuCang_State"); //如果副本还没有死亡 if (gClearNumber != 0) { local gParty = []; local Size = JsonObj.Get("NengYuanChuCang_Party->size"); for (local i = 0; i < Size; i++) { local PartyInfo = []; PartyInfo.append(JsonObj.Get("NengYuanChuCang_Party->TeamInfoVos->" + i + "->PartyID")); PartyInfo.append(JsonObj.Get("NengYuanChuCang_Party->TeamInfoVos->" + i + "->PlayerJob")); PartyInfo.append(JsonObj.Get("NengYuanChuCang_Party->TeamInfoVos->" + i + "->PlayerJobEx")); PartyInfo.append(JsonObj.Get("NengYuanChuCang_Party->TeamInfoVos->" + i + "->size")); gParty.append(PartyInfo); } if (Cobj.NengYuanChuCangTimerObject) Cobj.NengYuanChuCangTimerObject.Delete(); Cobj.NengYuanChuCangTimerObject = null; Cobj.NengYuanChuCangTimerObject = TimeSTL("NengYuanChuCangTimerObject", JsonObj.Get("JiShiQi->NengYuanChuCang_BaoZhaShiJian")); Cobj.NengYuanChuCangTimerObject.Start(); Cobj.NengYuanChuCangObject = { Name = "NengYuanChuCang", NameImg = 17, X = 630, Y = 260, BloodType = 1, ClearNumber = gClearNumber, Party = gParty, DungeonUID = 15, Timer = Cobj.NengYuanChuCangTimerObject, TimeMax = JsonObj.Get("JiShiQi->NengYuanChuCang_BaoZhaZong"), TimeOffset = JsonObj.Get("JiShiQi->NengYuanChuCang_BaoZhaShiJian"), }; } else { if (Cobj.NengYuanChuCangTimerObject) Cobj.NengYuanChuCangTimerObject.Delete(); Cobj.NengYuanChuCangTimerObject = null; Cobj.NengYuanChuCangTimerObject = TimeSTL("NengYuanChuCangTimerObject", JsonObj.Get("JiShiQi->NengYuanChuCang_FuHuoShiJian")); Cobj.NengYuanChuCangTimerObject.Start(); Cobj.NengYuanChuCangObject = { Name = "NengYuanChuCang", NameImg = 19, X = 630, Y = 260, ClearNumber = 0, Timer = Cobj.NengYuanChuCangTimerObject, TimeMax = JsonObj.Get("JiShiQi->NengYuanChuCang_FuHuoZong"), TimeOffset = JsonObj.Get("JiShiQi->NengYuanChuCang_FuHuoShiJian"), }; } } } } } } //收取奖励包 function ReadReward(chunk) { //Sout("\n\n收到奖励包 :\n %L", chunk) local RootTab = getroottable(); BasicsDrawTool.InitClass("ReadRewardJson"); //自动判断清空 local JsonObj = Json_STL("ReadRewardJsonBuffer"); RootTab.rawset("ReadRewardJson", JsonObj); RootTab["ReadRewardJson"].Parse(chunk, 0, false); if (RootTab.rawin("LUKEDUNGEONINFOCONTROL")) { local Cobj = RootTab["LUKEDUNGEONINFOCONTROL"]; Cobj.Reward_Object = null; local ArrBuffer = []; for (local i = 0; i < 4; i++) { if (JsonObj.Get("Items->" + i + "->IsGolden") == false) continue; local TabBuffer = { SetFlagAniIndex = JsonObj.Get("Items->" + i + "->IsGolden"), PlayerJob = JsonObj.Get("Items->" + i + "->PlayerJob"), PlayerJobEx = JsonObj.Get("Items->" + i + "->PlayerJobEx"), Name = JsonObj.Get("Items->" + i + "->Name"), ItemGrade = JsonObj.Get("Items->" + i + "->Grade"), ItemId = JsonObj.Get("Items->" + i + "->Item"), ItemCount = JsonObj.Get("Items->" + i + "->Num"), ItemName = JsonObj.Get("Items->" + i + "->ItemName"), ItemColor = JsonObj.Get("Items->" + i + "->ItemColour"), } ArrBuffer.append(TabBuffer); } Cobj.Reward_Object = ArrBuffer; Cobj.State = JsonObj.Get("State"); local AllArrBuffer = []; for (local i = 0; i < 20; i++) { if (JsonObj.Get("Items2->" + i + "->IsGolden") == false) continue; local TabBuffer = { SetFlagAniIndex = JsonObj.Get("Items2->" + i + "->IsGolden"), PlayerJob = JsonObj.Get("Items2->" + i + "->PlayerJob"), PlayerJobEx = JsonObj.Get("Items2->" + i + "->PlayerJobEx"), Name = JsonObj.Get("Items2->" + i + "->Name"), ItemGrade = JsonObj.Get("Items2->" + i + "->Grade"), ItemId = JsonObj.Get("Items2->" + i + "->Item"), ItemCount = JsonObj.Get("Items2->" + i + "->Num"), ItemName = JsonObj.Get("Items2->" + i + "->ItemName"), ItemColor = JsonObj.Get("Items2->" + i + "->ItemColour"), } AllArrBuffer.append(TabBuffer); } Cobj.AllReward_Object = AllArrBuffer; Cobj.Reward_Timer_Object = TimeSTL("Luke_Reward_Timer_Object", 10000); Cobj.Reward_Timer_Object.Delete(); Cobj.Reward_Timer_Object = null; Cobj.Reward_Timer_Object = TimeSTL("Luke_Reward_Timer_Object", 10000); Cobj.Reward_Timer_Object.Start(); Cobj.Reward_Info = [ JsonObj.Get("SuccessTime"), JsonObj.Get("DeathNum"), ]; } } //攻坚开始传送玩家进区域 1阶段开始 function StartMovePlayer(chunk) { //Sout("\n\n收到攻坚开始传送玩家进区域包 :\n %L", chunk) local RootTab = getroottable(); BasicsDrawTool.InitClass("MovePlayerJson"); //自动判断清空 local JsonObj = Json_STL("MovePlayerJsonBuffer"); RootTab.rawset("MovePlayerJson", JsonObj); RootTab["MovePlayerJson"].Parse(chunk, 0, false); local TownIndex = RootTab["MovePlayerJson"].Get("TownIndex"); local ReIndex = RootTab["MovePlayerJson"].Get("ReIndex"); L_sq_MoveTown(TownIndex, ReIndex, 200, 200); //告诉副本类开始攻坚一阶段了 if (RootTab.rawin("LUKEDUNGEONINFOCONTROL")) { RootTab["LUKEDUNGEONINFOCONTROL"].State = 0; RootTab["LUKEDUNGEONINFOCONTROL"].DrawStartAniMark = true; } } //攻坚二阶段开始事件 function StartTwoR(chunk) { //Sout("\n\n收到攻坚2阶段开始包 :\n %L", chunk) local RootTab = getroottable(); if (RootTab.rawin("LUKEDUNGEONINFOCONTROL")) { RootTab["LUKEDUNGEONINFOCONTROL"].DrawStartAniMark = true; } } //退出攻坚队传送玩家进区域 function ExitMovePlayer(chunk) { //Sout("\n\n收到退出攻坚队传送玩家进区域包 :\n %L", chunk) local RootTab = getroottable(); BasicsDrawTool.InitClass("MovePlayerJson"); //自动判断清空 local JsonObj = Json_STL("MovePlayerJsonBuffer"); RootTab.rawset("MovePlayerJson", JsonObj); RootTab["MovePlayerJson"].Parse(chunk, 0, false); local TownIndex = RootTab["MovePlayerJson"].Get("TownIndex"); local ReIndex = RootTab["MovePlayerJson"].Get("ReIndex"); L_sq_MoveTown(TownIndex, ReIndex, 1036, 335); } //队长进入副本事件 function PartyMSelectDungeon(chunk) { //Sout("\n\n收到队长进入副本事件包 :\n %L", chunk) local RootTab = getroottable(); BasicsDrawTool.InitClass("PartyMSelectDungeonJson"); //自动判断清空 local JsonObj = Json_STL("PartyMSelectDungeonJsonBuffer"); RootTab.rawset("PartyMSelectDungeonJson", JsonObj); RootTab["PartyMSelectDungeonJson"].Parse(chunk, 0, false); local DungeonTID = RootTab["PartyMSelectDungeonJson"].Get("DungeonTID"); L_sq_GoDungeon(DungeonTID); } //队长返回城镇事件 function PartyMReturnTown(chunk) { //Sout("\n\n收到队长返回城镇事件包 :\n %L", chunk) local RootTab = getroottable(); BasicsDrawTool.InitClass("PartyMReturnTownJson"); //自动判断清空 local JsonObj = Json_STL("PartyMReturnTownJsonBuffer"); RootTab.rawset("PartyMReturnTownJson", JsonObj); RootTab["PartyMReturnTownJson"].Parse(chunk, 0, false); if (RootTab.rawin("LUKEDUNGEONINFOCONTROL")) { local Cobj = RootTab["LUKEDUNGEONINFOCONTROL"]; if (sq_GetCurrentModuleType() == 3) { local LukeBackTown = Json_STL("LukeBackTown"); LukeBackTown.Put("op", 25600159); local str = LukeBackTown.GetString(); L_sq_SendPackType(130); L_sq_SendPackWChar(str); L_sq_SendPack(); LukeBackTown.Delete(); } else { Cobj.ReturnTwonFlag = 1; } } } //火山怪物投放包 function HuoShanMonsterEvent(chunk) { //Sout("\n\n收到火山投放怪物事件包 :\n %L", chunk) local RootTab = getroottable(); BasicsDrawTool.InitClass("PartyMReturnTownJson"); //自动判断清空 local JsonObj = Json_STL("PartyMReturnTownJsonBuffer"); RootTab.rawset("PartyMReturnTownJson", JsonObj); RootTab["PartyMReturnTownJson"].Parse(chunk, 0, false); local Cobj = RootTab["LUKEDUNGEONINFOCONTROL"]; if (sq_GetCurrentModuleType() == 3) { local obj = sq_GetMyMasterCharacter(); obj = sq_ObjectToSQRCharacter(obj); //print(Cobj.HuoShanMonserTable[JsonObj.Get("FuHuaId")]); obj.sq_SendCreatePassiveObjectPacket(Cobj.HuoShanMonserTable[JsonObj.Get("FuHuaId")], 0, 120, 1, 0); } } //查询是否回城包 function CheckPlayerGoTwonEvent(chunk) { if (sq_GetCurrentModuleType() == 1) { local LukePlayerGoTwonPack = Json_STL("LukePlayerGoTwonPack"); LukePlayerGoTwonPack.Put("op", 25600185); local str = LukePlayerGoTwonPack.GetString(); L_sq_SendPackType(130); L_sq_SendPackWChar(str); L_sq_SendPack(); LukePlayerGoTwonPack.Delete(); } } //设置死亡包 function SetPlayerDeadPack(chunk) { local obj = sq_GetMyMasterCharacter(); obj = sq_ObjectToSQRCharacter(obj); obj.setHp(0, null, true); } function LukeRaid_getMonsterObject(obj, idNeed) { if (!obj) return null; local objectManager = obj.getObjectManager(); if (objectManager == null) return null; for (local i = 0; i < objectManager.getCollisionObjectNumber(); i += 1) { local object = objectManager.getCollisionObject(i); if (object && object.isObjectType(OBJECTTYPE_MONSTER)) { local object2 = sq_GetCNRDObjectToCollisionObject(object); local id = object2.getCollisionObjectIndex(object2); if (id == idNeed) { return object2; } } } return null; } function getLukeRaid_QuattuorManusMK2ChangeLayer(obj) { local mob = LukeRaid_getMonsterObject(obj, 560650); if (mob) sq_ChangeDrawLayer(mob, ENUM_DRAWLAYER_MIDDLEBACK); // } constructor() { //读取卢克攻坚信息包 Pack_Control.rawset(25600152, ReadLukeDungeonInfoPack); //攻坚开始传送玩家事件 Pack_Control.rawset(25600144, StartMovePlayer); //攻坚二阶段开始事件 Pack_Control.rawset(25600146, StartTwoR); //退出攻坚队传送玩家事件 Pack_Control.rawset(25600138, ExitMovePlayer); //队长进入副本事件 Pack_Control.rawset(25600154, PartyMSelectDungeon); //队长返回城镇事件 Pack_Control.rawset(25600156, PartyMReturnTown); //收取奖励包 Pack_Control.rawset(25600172, ReadReward); //收取火山怪物投放包 Pack_Control.rawset(25600182, HuoShanMonsterEvent); //查询是否回城包 Pack_Control.rawset(25600184, CheckPlayerGoTwonEvent); //设置玩家死亡包 Pack_Control.rawset(25600164, SetPlayerDeadPack); //初始化判断孵化进入操作表 MapIndexTable = {}; MapIndexTable.rawset(33100, 1); MapIndexTable.rawset(33103, 2); MapIndexTable.rawset(33119, 3); MapIndexTable.rawset(33116, 4); //火山怪物投放表 HuoShanMonserTable = {}; HuoShanMonserTable.rawset(1, 202210052); HuoShanMonserTable.rawset(2, 202210053); HuoShanMonserTable.rawset(3, 202210054); HuoShanMonserTable.rawset(4, 202210055); } //绘制攻坚剩余时间 function DrawTime(obj) { //如果还没收到配置包的时候直接返回 if (!FightMaxTime) return; T_DrawStayAni(obj, "common/anton/new/newopendungeoninfo.ani", X + 528, Y + 23, 1, "卢克剩余攻坚时间主界面"); T_DrawStayAni(obj, "common/anton/new/newopendungeoninfo.ani", X + 566, Y + 25, 2, "卢克剩余攻坚时间文字"); //计算剩余时间并绘制 local Time = (FightMaxTime - FightTimer.Get()); local Hours = (Time / 3600000).tostring(); if (Hours.len() < 2) Hours = "0" + Hours; if (Hours.len() > 2) Hours = Hours.slice(Hours.len() - 2, Hours.len()); local minutes = (Time / 60000).tostring(); if (minutes.len() < 2) minutes = "0" + minutes; if (minutes.len() > 2) minutes = minutes.slice(minutes.len() - 2, minutes.len()); local seconds = (Time / 1000 % 60).tostring(); if (seconds.len() < 2) seconds = "0" + seconds; if (seconds.len() > 2) seconds = seconds.slice(seconds.len() - 2, seconds.len()); for (local i = 0; i < 2; i++) { T_DrawStayAni(obj, "common/anton/new/newopendungeonnum.ani", X + 538 + (i * 18), Y + 51, Hours.slice(0 + i, 1 + i).tointeger(), "卢克剩余攻坚时间时" + i); T_DrawStayAni(obj, "common/anton/new/newopendungeonnum.ani", X + 584 + (i * 18), Y + 51, minutes.slice(0 + i, 1 + i).tointeger(), "卢克剩余攻坚时间分" + i); T_DrawStayAni(obj, "common/anton/new/newopendungeonnum.ani", X + 628 + (i * 18), Y + 51, seconds.slice(0 + i, 1 + i).tointeger(), "卢克剩余攻坚时间分" + i); } //Sout("时: %L 分: %L 秒: %L",Hours,minutes,seconds); } //绘制展开攻坚信息按钮 function DrawMainButton(obj) { //如果展开按钮不存在 if (!OpenMainButtonObject) { OpenMainButtonObject = LukeButtonPro(obj, "LukeDungeonOpenMainButtonObject", 690, 35, "common/anton/new/newopendungeoninfobutton.ani", 103, 22, 0); OpenMainButtonObject.SetRectEnble(true, "LukeDungeonOpenMainButtonObjectr", 690, 35, "common/anton/new/newopendungeoninfobutton.ani", 1); OpenMainButtonObject.SetCustomClickEnble(true, "LukeDungeonOpenMainButtonObjectc", 690, 35, "common/anton/new/newopendungeoninfobutton.ani", 2); } //未点击 窗口也未打开 if (!sq_GetPopupWindowMainCotrol(267)) { OpenMainButtonObject.Show(); if (OpenMainButtonObject.isLBActive()) { PageState = 1; L_NewWindows("Lenheart", 267, 0x65535); //local RootTab = getroottable(); //RootTab["LUKETOWNMAINCONTROLLIST"].NowSelectTeamFunc = null; //把功能选择页关掉 //RootTab["LUKETOWNMAINCONTROLLIST"].NowSelectTeam = null; //把功能选择页关掉 //RootTab["LUKETEAMMAINBUTTON"].State = 0; //RootTab["LUKETEAMMAINBUTTON"].WindowSwitch = false; } } if (PageState == 1 && !sq_GetPopupWindowMainCotrol(267)) { PageState = 0; } } //绘制副本对象 function DrawDungeonObjInfo(obj, DgnObj) { //如果副本已经死亡 if (DgnObj.ClearNumber == 0) { //2阶段副本绘制线 if (DgnObj.rawin("Xian")) { T_DrawStayAni(obj, "common/luke/raid/luke/luke_game_navigation/luke_game_navigation.ani", DgnObj.XianX, DgnObj.XianY, DgnObj.Xian, "卢克攻坚战况副本血槽线a" + DgnObj.Name + DgnObj.Xian); } //绘制副本血槽背景 local Bkani = 6; if (DgnObj.rawin("Reload")) Bkani = 15; if (DgnObj.rawin("Ani")) Bkani = DgnObj.Ani; /* if (DgnObj.rawin("GanRan")) { Bkani = 18; T_DrawStayAni(obj, "common/anton/new/newopendungeoninfo.ani", DgnObj.X + 1, DgnObj.Y + 1, 19, "卢克攻坚战况副本血槽背景感染外框"); } */ T_DrawStayAni(obj, "common/anton/new/newopendungeoninfo.ani", DgnObj.X, DgnObj.Y, Bkani, "D卢克攻坚战况副本血槽背景" + DgnObj.Name); //绘制复活副本血槽名称背景 //T_DrawStayAni(obj, "common/anton/new/newopendungeoninfo.ani", DgnObj.X + 42, DgnObj.Y - 16, 5, "D卢克攻坚战况副本血槽名称背景" + DgnObj.Name); //绘制副本血槽名称 T_DrawStayAni(obj, "common/luke/raid/luke/luke_game_navigation/dungeon_name/luke_dungeon_name.ani", DgnObj.X - 17, DgnObj.Y + 72, DgnObj.NameImg, "卢克攻坚战况副本血槽名称a" + DgnObj.Name); if (DgnObj.rawin("NameImg2")) { T_DrawStayAni(obj, "common/luke/raid/luke/luke_game_navigation/dungeon_name/luke_dungeon_name.ani", DgnObj.X - 17, DgnObj.Y + 95, DgnObj.NameImg2, "卢克攻坚战况副本血槽名称c" + DgnObj.NameImg2); } //绘制复活副本血槽名称 //T_DrawStayAni(obj, "common/anton/new/newopendungeoninfo.ani", DgnObj.X + 42, DgnObj.Y - 16, 7, "D卢克攻坚战况副本血槽名称" + DgnObj.Name); //判断是否需要绘制复活时间 if (DgnObj.rawin("Timer")) { local TimeMax = (DgnObj.TimeMax / 1000); local Time = ((DgnObj.Timer.Get() + (DgnObj.TimeMax - DgnObj.TimeOffset)) / 1000); local TimeStr = (TimeMax - Time).tostring(); L_Code_STL(TimeStr, DgnObj.X + 34 - (TimeStr.len() * 2), DgnObj.Y + 28, 0xffffffff, 1); //绘制复活时间进度条 local TimeHun = ((Time.tofloat() / TimeMax.tofloat()) * 100.0).tointeger(); T_DrawStayAni(obj, "common/anton/new/newantonloading2.ani", DgnObj.X, DgnObj.Y, TimeHun, "卢克攻坚战况副本复活时间进度条" + TimeHun); } } //如果还没死亡 else { //2阶段副本绘制线 if (DgnObj.rawin("Xian")) { T_DrawStayAni(obj, "common/luke/raid/luke/luke_game_navigation/luke_game_navigation.ani", DgnObj.XianX, DgnObj.XianY, DgnObj.Xian, "卢克攻坚战况副本血槽线a" + DgnObj.Name + DgnObj.Xian); } //绘制副本血槽背景 local Bkani = 4; if (DgnObj.rawin("Reload")) Bkani = 15; if (DgnObj.rawin("Ani")) Bkani = DgnObj.Ani; //绘制感染 if (DgnObj.rawin("GanRan")) { Bkani = 18; T_DrawStayAni(obj, "common/anton/new/newopendungeoninfo.ani", DgnObj.X + 1, DgnObj.Y + 1, 19, "卢克攻坚战况副本血槽背景感染外框"); } T_DrawStayAni(obj, "common/anton/new/newopendungeoninfo.ani", DgnObj.X, DgnObj.Y, Bkani, "卢克攻坚战况副本血槽背景" + DgnObj.Name); //绘制副本血槽名称背景 //T_DrawStayAni(obj, "common/anton/new/newopendungeoninfo.ani", DgnObj.X + 42, DgnObj.Y - 16, 5, "卢克攻坚战况副本血槽名称背景" + DgnObj.Name); //绘制副本血槽名称 T_DrawStayAni(obj, "common/luke/raid/luke/luke_game_navigation/dungeon_name/luke_dungeon_name.ani", DgnObj.X - 17, DgnObj.Y + 72, DgnObj.NameImg, "卢克攻坚战况副本血槽名称a" + DgnObj.Name); if (DgnObj.rawin("NameImg2")) { T_DrawStayAni(obj, "common/luke/raid/luke/luke_game_navigation/dungeon_name/luke_dungeon_name.ani", DgnObj.X - 17, DgnObj.Y + 95, DgnObj.NameImg2, "卢克攻坚战况副本血槽名称c" + DgnObj.NameImg2); } //绘制副本血量 //火山单独绘制 if (DgnObj.BloodType == 99) { local NengLiangstr = DgnObj.NengLiang.tostring(); if (NengLiangstr.len() == 1) NengLiangstr = "00" + NengLiangstr; if (NengLiangstr.len() == 2) NengLiangstr = "0" + NengLiangstr; for (local i = 0; i < 3; i++) { local index = NengLiangstr.slice(0 + i, 1 + i).tointeger(); T_DrawStayAni(obj, "common/anton/new/newnum.ani", DgnObj.X + 23 + (i * 8), DgnObj.Y + 40, index "卢克剩余火山能量" + i + index); } local NengLiang = abs(DgnObj.NengLiang - 100) T_DrawStayAni(obj, "common/anton/new/newantonloading3.ani", DgnObj.X, DgnObj.Y, NengLiang, "卢克攻坚战况副本火山血" + NengLiang); } //别的副本绘制 马勒戈壁写烦起来了 瞎比乱写了 架构去他妈 else { T_DrawStayAni(obj, "common/anton/new/newopendungeonblood/" + DgnObj.BloodType + "_" + DgnObj.ClearNumber + ".ani", DgnObj.X, DgnObj.Y, 0, "卢克攻坚战况副本血" + DgnObj.BloodType + "_" + DgnObj.ClearNumber); } //判断是否需要绘制爆炸时间 if (DgnObj.rawin("Timer")) { local TimeMax = (DgnObj.TimeMax / 1000); local Time = ((DgnObj.Timer.Get() + (DgnObj.TimeMax - DgnObj.TimeOffset)) / 1000); local TimeStr = (TimeMax - Time).tostring(); L_Code_STL(TimeStr, DgnObj.X + 34 - (TimeStr.len() * 2), DgnObj.Y + 28, 0xffffffff, 1); //绘制爆炸时间进度条 local TimeHun = ((Time.tofloat() / TimeMax.tofloat()) * 100.0).tointeger(); T_DrawStayAni(obj, "common/anton/new/newantonloading2.ani", DgnObj.X, DgnObj.Y, TimeHun, "卢克攻坚战况副本爆炸时间进度条c" + TimeHun); } //绘制队伍 for (local i = 0; i < DgnObj.Party.len(); i++) { //绘制底框 T_DrawStayAni(obj, "common/anton/new/newopendungeoninfo.ani", DgnObj.X - 66, DgnObj.Y - 20 + (i * 22), 8 + i, "卢克攻坚战况队伍底框" + i); //绘制队伍编号 注意:因为这个傻逼图TM的不对称 要单独 判断位置 local Offset = 0; if (i == 1 || i == 2) Offset = 1; if (i == 3) Offset = 6; if (i == 4) Offset = 7; T_DrawStayAni(obj, "common/anton/new/newopendungeonpartymark.ani", DgnObj.X - 63, DgnObj.Y - 17 + (i * 22) + Offset, DgnObj.Party[i][0], "卢克攻坚战况队伍编号" + DgnObj.Party[0]); //绘制队伍人数 for (local z = 0; z < DgnObj.Party[i][3] - 1; z++) { T_DrawStayAni(obj, "common/anton/new/newopendungeoninfo.ani", DgnObj.X - 27 + (z * 7), DgnObj.Y - 14 + (i * 22) + Offset, 13, "卢克攻坚战况队伍人数"); } //绘制队长头像TM的这个傻逼东西又偏了 在+1 if (Offset == 6 || Offset == 7) ++Offset; T_DrawStayAniRate(obj, "common/anton/face/" + DgnObj.Party[i][1] + "/" + (DgnObj.Party[i][2] % 16) + ".ani", DgnObj.X - 44, DgnObj.Y - 16 + (i * 22) + Offset, 0, "缩小卢克头像编号" + DgnObj.Party[i][1] + DgnObj.Party[i][2], 0.50); } } if (MouseTask == 1 && sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 5, 5, DgnObj.X, DgnObj.Y, 71, 71) && IMouse.isButtonUpEvent()) { if (!DgnObj.rawin("DungeonUID")) return; obj.sq_PlaySound("CLICK_BUTTON1"); local LukeSelectDungeon = Json_STL("LukeSelectDungeon"); LukeSelectDungeon.Put("op", 25600151); LukeSelectDungeon.Put("DungeonUID", DgnObj.DungeonUID); local str = LukeSelectDungeon.GetString(); L_sq_SendPackType(130); L_sq_SendPackWChar(str); L_sq_SendPack(); LukeSelectDungeon.Delete(); MouseTask = 2; } } //绘制小队移动类 function DrawPartyMoveClss(obj) { local ThisX = X + 540; local ThisY = Y + 508; T_DrawStayAni(obj, "common/anton/new/newopendungeoninfo.ani", ThisX, ThisY, 14, "卢克攻坚战况主界面小队移动背景"); //如果 小队移动选择地下城按钮 未初始化时 初始化 if (PartyMove_SelectDungeon_Button == null) { PartyMove_SelectDungeon_Button = LukeButtonPro(obj, "LukePartyMove_SelectDungeon_Button", ThisX + 7, ThisY + 30, "common/anton/new/newopendungeoninfobutton.ani", 95, 29, 6); PartyMove_SelectDungeon_Button.SetRectEnble(true, "LukePartyMove_SelectDungeon_Buttonr", ThisX + 7, ThisY + 30, "common/anton/new/newopendungeoninfobutton.ani", 7); PartyMove_SelectDungeon_Button.SetCustomClickEnble(true, "LukePartyMove_SelectDungeon_Buttonc", ThisX + 7, ThisY + 30, "common/anton/new/newopendungeoninfobutton.ani", 8); } PartyMove_SelectDungeon_Button.Show(); if (PartyMove_SelectDungeon_Button.isLBActive()) { obj.sq_PlaySound("CLICK_BUTTON1"); MouseTask = 1; } //如果 小队移动返回城镇按钮 未初始化时 初始化 if (PartyMove_ReturnTown_Button == null) { PartyMove_ReturnTown_Button = LukeButtonPro(obj, "LukePartyMove_ReturnTown_Button", ThisX + 108, ThisY + 30, "common/anton/new/newopendungeoninfobutton.ani", 95, 29, 9); PartyMove_ReturnTown_Button.SetRectEnble(true, "LukePartyPartyMove_ReturnTown_Buttonr", ThisX + 108, ThisY + 30, "common/anton/new/newopendungeoninfobutton.ani", 10); PartyMove_ReturnTown_Button.SetCustomClickEnble(true, "LukePartyPartyMove_ReturnTown_Buttonc", ThisX + 108, ThisY + 30, "common/anton/new/newopendungeoninfobutton.ani", 11); } PartyMove_ReturnTown_Button.Show(); if (PartyMove_ReturnTown_Button.isLBActive()) { obj.sq_PlaySound("CLICK_BUTTON1"); //不在城镇里点击返回城镇按钮才会发包 if (sq_GetCurrentModuleType() != 1) { local TryLukeBackTown = Json_STL("TryLukeBackTown"); TryLukeBackTown.Put("op", 25600153); local str = TryLukeBackTown.GetString(); L_sq_SendPackType(130); L_sq_SendPackWChar(str); L_sq_SendPack(); TryLukeBackTown.Delete(); } } } //绘制开始攻坚动画 function DrawStartAni(obj, Type) { if (Type == 0) Type = 1; else if (Type == 3) Type = 2; if (DrawStartAniMark == true) { local anieff = BasicsDrawTool.T_DrawDynamicAni(obj, "common/luke/new/starteff.ani", 250, 210, "l开始攻坚标题背景eff"); local ani1 = BasicsDrawTool.T_DrawDynamicAni(obj, "common/luke/new/start" + Type + ".ani", 250, 210 + 26, "l开始攻坚标题背景1"); if (sq_GetAnimationFrameIndex(ani1) >= 28) { sq_Rewind(anieff); sq_Rewind(ani1); DrawStartAniMark = false; } } } //绘制卢克信息卡牌 function DrawLukeInfoCard(obj) { //绘制卡牌信息背景 T_DrawStayAni(obj, "common/luke/raid/luke/luke_card_system/luke_cardsystem.ani", X, Y, 0, "卢克攻坚战况主界面卡牌信息背景"); T_DrawStayAni(obj, "common/luke/raid/luke/luke_card_system/luke_cardsystem.ani", X, Y, 1, "卢克攻坚战况主界面卡牌信息背景a"); T_DrawStayAni(obj, "common/luke/raid/luke/luke_card_system/luke_cardsystem.ani", X, Y, 2, "卢克攻坚战况主界面卡牌信息背景b"); T_DrawStayAni(obj, "common/luke/raid/luke/luke_card_system/luke_cardsystem.ani", X + 80, Y + 150, 3, "卢克攻坚战况主界面卡牌信息背景c"); for (local i = 0; i < 2; i++) { T_DrawStayAni(obj, "common/luke/raid/luke/luke_card_system/card_buff_icon.ani", X + 90 + (i * 25), Y + 186, DanShengBuffObject[i], "卢克攻坚战况主界面卡牌信息背景cb" + i); } T_DrawStayAniRate(obj, "common/luke/raid/luke/luke_card_system/tarotcard.ani", X + 86, Y + 240, 2, "卢克攻坚战况主界面卡牌信息背景c1", 0.5); T_DrawStayAniRate(obj, "common/luke/raid/luke/luke_card_system/tarotcard.ani", X + 110, Y + 240, 3, "卢克攻坚战况主界面卡牌信息背景c2", 0.5); T_DrawStayAniRate(obj, "common/luke/raid/luke/luke_card_system/tarotcard.ani", X + 134, Y + 240, 10, "卢克攻坚战况主界面卡牌信息背景c3", 0.5); T_DrawStayAniRate(obj, "common/luke/raid/luke/luke_card_system/tarotcard.ani", X + 158, Y + 240, 16, "卢克攻坚战况主界面卡牌信息背景c4", 0.5); T_DrawStayAniRate(obj, "common/luke/raid/luke/luke_card_system/tarotcard.ani", X + 182, Y + 240, 21, "卢克攻坚战况主界面卡牌信息背景c5", 0.5); T_DrawStayAni(obj, "common/luke/raid/luke/luke_card_system/luke_cardsystem.ani", X + 370, Y + 80, 4, "卢克攻坚战况主界面卡牌信息背景d"); for (local e = 0; e < 2; e++) { T_DrawStayAni(obj, "common/luke/raid/luke/luke_card_system/card_buff_icon.ani", X + 380 + (e * 25), Y + 116, YanMieBuffObject[e], "卢克攻坚战况主界面卡牌信息背景db" + e); } T_DrawStayAniRate(obj, "common/luke/raid/luke/luke_card_system/tarotcard.ani", X + 480, Y + 80 + 40, 4, "卢克攻坚战况主界面卡牌信息背景d1", 0.5); T_DrawStayAniRate(obj, "common/luke/raid/luke/luke_card_system/tarotcard.ani", X + 504, Y + 80 + 40, 7, "卢克攻坚战况主界面卡牌信息背景d2", 0.5); T_DrawStayAniRate(obj, "common/luke/raid/luke/luke_card_system/tarotcard.ani", X + 528, Y + 80 + 40, 8, "卢克攻坚战况主界面卡牌信息背景d3", 0.5); T_DrawStayAniRate(obj, "common/luke/raid/luke/luke_card_system/tarotcard.ani", X + 552, Y + 80 + 40, 14, "卢克攻坚战况主界面卡牌信息背景d4", 0.5); T_DrawStayAniRate(obj, "common/luke/raid/luke/luke_card_system/tarotcard.ani", X + 576, Y + 80 + 40, 17, "卢克攻坚战况主界面卡牌信息背景d5", 0.5); T_DrawStayAniRate(obj, "common/luke/raid/luke/luke_card_system/tarotcard.ani", X + 600, Y + 80 + 40, 21, "卢克攻坚战况主界面卡牌信息背景d6", 0.5); T_DrawStayAni(obj, "common/luke/raid/luke/luke_card_system/luke_cardsystem.ani", X + 370, Y + 340, 5, "卢克攻坚战况主界面卡牌信息背景e"); for (local r = 0; r < 2; r++) { T_DrawStayAni(obj, "common/luke/raid/luke/luke_card_system/card_buff_icon.ani", X + 380 + (r * 25), Y + 120 + 260, ManYanBuffObject[r], "卢克攻坚战况主界面卡牌信息背景db" + r); } T_DrawStayAniRate(obj, "common/luke/raid/luke/luke_card_system/tarotcard.ani", X + 480, Y + 340 + 40, 0, "卢克攻坚战况主界面卡牌信息背景e1", 0.5); T_DrawStayAniRate(obj, "common/luke/raid/luke/luke_card_system/tarotcard.ani", X + 504, Y + 340 + 40, 4, "卢克攻坚战况主界面卡牌信息背景e2", 0.5); T_DrawStayAniRate(obj, "common/luke/raid/luke/luke_card_system/tarotcard.ani", X + 528, Y + 340 + 40, 12, "卢克攻坚战况主界面卡牌信息背景e3", 0.5); T_DrawStayAniRate(obj, "common/luke/raid/luke/luke_card_system/tarotcard.ani", X + 552, Y + 340 + 40, 17, "卢克攻坚战况主界面卡牌信息背景e4", 0.5); } //绘制攻坚队攻坚信息 function DrawLukePartyInfo(obj) { local backgroundType = 0; if (State >= 3) backgroundType = 1; //绘制主界面背景 T_DrawStayAni(obj, "common/luke/raid/luke/luke_game_navigation/luke_game_navigation.ani", X, Y, 2, "卢克攻坚战况主界面背景a"); //绘制主界面背景乌龟 T_DrawStayAni(obj, "common/luke/raid/luke/luke_game_navigation/luke_state_full/luke_state_full.ani", X, Y, backgroundType, "卢克攻坚战况主界面背景乌龟e" + State); //绘制主界面小队移动类 DrawPartyMoveClss(obj); //1阶段 if (State == 0) { //诞生圣所对象绘制 if (DanShengObject) DrawDungeonObjInfo(obj, DanShengObject); //蔓延圣所对象绘制 if (ManYanObject) DrawDungeonObjInfo(obj, ManYanObject); //湮灭圣所对象绘制 if (YanMieObject) DrawDungeonObjInfo(obj, YanMieObject); //震颤A对象绘制 if (ZhenChan_A_Object) DrawDungeonObjInfo(obj, ZhenChan_A_Object); //震颤B对象绘制 if (ZhenChan_B_Object) DrawDungeonObjInfo(obj, ZhenChan_B_Object); //擎天A对象绘制 if (QingTian_A_Object) DrawDungeonObjInfo(obj, QingTian_A_Object); //擎天B对象绘制 if (QingTian_B_Object) DrawDungeonObjInfo(obj, QingTian_B_Object); //舰炮防御战对象绘制 if (JianPaoObject) DrawDungeonObjInfo(obj, JianPaoObject); } //2阶段 if (State == 3) { if (GuangJitanRuKouObject) DrawDungeonObjInfo(obj, GuangJitanRuKouObject); //光祭坛入口对象 if (AnJitanRuKouObject) DrawDungeonObjInfo(obj, AnJitanRuKouObject); //光祭坛入口对象 if (GuangJitanObject) DrawDungeonObjInfo(obj, GuangJitanObject); //光祭坛对象 if (AnJitanObject) DrawDungeonObjInfo(obj, AnJitanObject); //暗祭坛对象 if (LiLiangObject) DrawDungeonObjInfo(obj, LiLiangObject); //力量祭坛对象 if (ZhiHuiObject) DrawDungeonObjInfo(obj, ZhiHuiObject); //智慧祭坛对象 if (NengYuanKongZhiObject) DrawDungeonObjInfo(obj, NengYuanKongZhiObject); //能源控制对象 if (GuangShengDianObject) DrawDungeonObjInfo(obj, GuangShengDianObject); //光圣殿对象 if (AnShengDianObject) DrawDungeonObjInfo(obj, AnShengDianObject); //暗圣殿对象 if (JiXieWangZuoGuangObject) DrawDungeonObjInfo(obj, JiXieWangZuoGuangObject); //光卢克 if (JiXieWangZuoAnObject) DrawDungeonObjInfo(obj, JiXieWangZuoAnObject); //暗卢克 if (NengYuanChuCangObject) DrawDungeonObjInfo(obj, NengYuanChuCangObject); //能源储藏对象 } //绘制主界面复活币剩余 T_DrawStayAni(obj, "common/luke/raid/luke/luke_game_navigation/luke_game_navigation.ani", X + 45, Y + 510, 93, "卢克攻坚战况主界面复活币剩余"); //绘制主界面复活币剩余 local CoinCount = (FHMAX - FHNOW).tostring(); for (local i = 0; i < 2; i++) { if (CoinCount.len() >= (i + 1)) T_DrawStayAni(obj, "common/anton/new/newtime.ani", X + 45 + 75 + (i * 18), Y + 537, CoinCount.slice(0 + i, 1 + i).tointeger(), "卢克剩余复活币" + i); } } //设置鼠标事件类型 function SetMouseTesk() { //有活动设置 if (MouseTask == 1) IMouse.SetMouseTask(47); //点击就还原 if (IMouse.GetRButton() == 2 && MouseTask == 1) MouseTask = 2; //还原以后在解锁 if (MouseTask == 2) { IMouse.SetMouseTask(0); MouseTask = 0; } } //判断是否可重合 function PosEvent(Pos, MPos) { local Offset = abs(Pos - MPos); if (Offset < 10) return true; else return false; } //判断自身地图相关事件 function MapEventTest(obj) { if (sq_GetCurrentModuleType() != 3) return; local stage = sq_GetGlobaludpModuleStage(); local MapIndex = sq_GetMapIndex(stage); if (MapIndexTable.rawin(MapIndex)) { local X = obj.getXPos(); local Y = obj.getYPos(); local Mark = false; if (MapIndex == 33103 && PosEvent(X, 737) && PosEvent(Y, 354)) Mark = true; if (MapIndex == 33100 && PosEvent(X, 369) && PosEvent(Y, 387)) Mark = true; if (MapIndex == 33116 && PosEvent(X, 365) && PosEvent(Y, 374)) Mark = true; if (MapIndex == 33119 && PosEvent(X, 838) && PosEvent(Y, 424)) Mark = true; if (Mark == true && MapMoveMark == false) { local LukeFHMoveDungeon = Json_STL("LukeFHMoveDungeon"); LukeFHMoveDungeon.Put("op", 25600157); LukeFHMoveDungeon.Put("DungeonUID", MapIndexTable[MapIndex]); local str = LukeFHMoveDungeon.GetString(); L_sq_SendPackType(130); L_sq_SendPackWChar(str); L_sq_SendPack(); LukeFHMoveDungeon.Delete(); MapMoveMark = true; } else if (Mark == false) MapMoveMark = false; } else { MapMoveMark = false; } } //绘制透明度静态图片 function Luke_DrawStayAniAlpha(obj, aniFileName, x, y, index, aniname, Alpha) { local SelectAni = obj.getVar().GetAnimationMap(aniname, aniFileName); sq_DrawSpecificFrameEffect_SIMPLE(SelectAni, x, y, index, sq_RGB(255, 255, 255), sq_ALPHA(Alpha), false); return SelectAni; } //绘制透明度静态图片 function Luke_DrawStayAniAlphaRate(obj, aniFileName, x, y, index, aniname, Alpha, rate) { local SelectAni = obj.getVar().GetAnimationMap(aniname, aniFileName); SelectAni.setImageRateFromOriginal(rate, rate); sq_DrawSpecificFrameEffect_SIMPLE(SelectAni, x, y, index, sq_RGB(255, 255, 255), sq_ALPHA(Alpha), false); return SelectAni; } //绘制翻牌奖励 function DrawReward(obj, Time, Reward_Object, AllReward_Object, Reward_Info) { local PassTime = Reward_Info[0]; local Coin = Reward_Info[1]; //绘制背景图 Luke_DrawStayAniAlpha(obj, "common/luke/raid/luke/reward/luke_reward_new.ani", X, Y, 10, "卢克翻牌主界面背景", 230); //绘制阶段状态 local Reani = 1; if (State == 4) Reani = 7; Luke_DrawStayAniAlpha(obj, "common/luke/raid/luke/reward/luke_reward_new.ani", X + 300, Y + 40, 0, "a卢克翻牌阶段状态", 250); //绘制成功标志 local Rate = sq_GetAccel(400, 100, Time, 500, false); T_DrawStayAniRate(obj, "common/luke/raid/luke/reward/luke_reward_new.ani", X + 300, Y + 40, Reani, "a卢克翻牌成功标志1", Rate.tofloat() / 100.0); //绘制通关信息条划出 if (Time >= 500) { local Xpos; if (Time < 3000) Xpos = sq_GetAccel(675, 0, Time - 500, 300, false); if (Time >= 3000) Xpos = sq_GetAccel(0, -675, Time - 3000, 300, false); Luke_DrawStayAniAlpha(obj, "common/luke/raid/luke/reward/luke_reward_new.ani", X + 115 + Xpos, Y + 200, 11, "a卢克翻牌阶段状态", 250); Luke_DrawStayAniAlpha(obj, "common/luke/raid/luke/reward/luke_reward_new.ani", X + 115 + Xpos, Y + 200, 12, "a卢克翻牌阶段状态1", 250); } //绘制时间 if (Time >= 800) { local Xpos; if (Time < 3000) Xpos = sq_GetAccel(675, 0, Time - 800, 300, false); if (Time >= 3000) Xpos = sq_GetAccel(0, -675, Time - 3000, 300, false); //计算剩余时间并绘制 local Hours = (PassTime / 3600000).tostring(); if (Hours.len() < 2) Hours = "0" + Hours; if (Hours.len() > 2) Hours = Hours.slice(Hours.len() - 2, Hours.len()); local minutes = (PassTime / 60000).tostring(); if (minutes.len() < 2) minutes = "0" + minutes; if (minutes.len() > 2) minutes = minutes.slice(minutes.len() - 2, minutes.len()); local seconds = (PassTime / 1000 % 60).tostring(); if (seconds.len() < 2) seconds = "0" + seconds; if (seconds.len() > 2) seconds = seconds.slice(seconds.len() - 2, seconds.len()); for (local i = 0; i < 2; i++) { T_DrawStayAni(obj, "common/luke/new/newtime.ani", X + Xpos + 538 - 300 + (i * 15), Y + 59 + 164, Hours.slice(0 + i, 1 + i).tointeger(), "卢克奖励部分时间时" + i); T_DrawStayAni(obj, "common/luke/new/newtime.ani", X + Xpos + 588 - 300 + (i * 15), Y + 59 + 164, minutes.slice(0 + i, 1 + i).tointeger(), "卢克奖励部分时间分" + i); T_DrawStayAni(obj, "common/luke/new/newtime.ani", X + Xpos + 638 - 300 + (i * 15), Y + 59 + 164, seconds.slice(0 + i, 1 + i).tointeger(), "卢克奖励部分时间分" + i); } T_DrawStayAni(obj, "common/luke/new/newtime.ani", X + Xpos + 270, Y + 57 + 164, 10, "卢克奖励部分时间时分"); T_DrawStayAni(obj, "common/luke/new/newtime.ani", X + Xpos + 320, Y + 57 + 164, 11, "卢克奖励部分时间时秒"); for (local z = 0; z < Coin.tostring().len(); z++) { T_DrawStayAni(obj, "common/luke/new/newtime.ani", X + Xpos + 520 + (z * 15), Y + 59 + 164, Coin.tostring().slice(0 + z, 1 + z).tointeger(), "卢克奖励部分时间复活币" + z); } //T_DrawStayAni(obj, "common/anton/new/newtime.ani", X + 348 , Y + 51 + 164, 10, "卢克奖励部分时间时点"); } local CradTab = Reward_Object; //绘制卡牌 if (Time >= 1300) { local Alpha; if (Time < 3000) Alpha = sq_GetAccel(0, 250, Time - 1300, 700, false); if (Time >= 3000) Alpha = sq_GetAccel(250, 0, Time - 3000, 700, false); for (local i = 0; i < 4; i++) { local BackGroundAniIndex = 20; if (i >= CradTab.len()) { //绘制卡牌背景图 Luke_DrawStayAniAlpha(obj, "common/luke/raid/luke/reward/luke_reward_new.ani", X + 94 + (153 * i), Y + 300, BackGroundAniIndex, "a卢克翻牌卡片界面背景", Alpha); //Luke_DrawStayAniAlpha(obj, "common/luke/raid/luke/reward/luke_reward_new.ani", X + 160 + (153 * i), Y + 416, 19, "卢克翻牌无卡片背景", Alpha); //Luke_DrawStayAniAlpha(obj, "common/luke/raid/luke/reward/luke_reward_new.ani", X + 160 + (153 * i), Y + 416, 20, "卢克翻牌无卡片背景Eff", Alpha); continue; } if (CradTab[i].SetFlagAniIndex == 1) BackGroundAniIndex = 22; //绘制卡牌背景图 Luke_DrawStayAniAlpha(obj, "common/luke/raid/luke/reward/luke_reward_new.ani", X + 94 + (153 * i), Y + 300, BackGroundAniIndex, "a卢克翻牌卡片界面背景1", Alpha); //绘制自己的卡牌选择光效 Luke_DrawStayAniAlpha(obj, "common/luke/raid/luke/reward/luke_reward_new.ani", X + 94 + (153 * i) - 19, Y + 300 - 18, 21, "a卢克翻牌卡片界面背景", Alpha); //绘制角色标记 local SetFlagAniIndex = 9; SetFlagAniIndex += CradTab[i].SetFlagAniIndex; //Luke_DrawStayAniAlpha(obj, "common/luke/raid/luke/reward/luke_reward_new.ani", X + 97 + (153 * i), Y + 330, SetFlagAniIndex, "a卢克翻牌卡片界面人物框" + SetFlagAniIndex, Alpha); if (Time >= 2000) { local mat = 3000; //绘制角色头像 Luke_DrawStayAniAlphaRate(obj, "common/anton/face/" + CradTab[i].PlayerJob + "/" + (CradTab[i].PlayerJobEx % 16) + ".ani", X + 102 + (153 * i) + 22, Y + 334 - 14, 0, "翻牌卢克头像编号" + CradTab[i].PlayerJob + CradTab[i].PlayerJobEx, Alpha, 0.70); //绘制角色名字 if (Time < mat) L_Code_STL(CradTab[i].Name, X + 145 + (153 * i) + 8, Y + 324, 0xFFffffff, 1); local sssq = 8; local sssw = 50; //绘制道具边框 if (Time < mat) T_DrawStayAni(obj, "common/anton/new/newreward.ani", X + 153 + (153 * i) + sssq, Y + 412 - sssw, CradTab[i].ItemGrade + 12, "卢克翻牌卡片道具边框" + CradTab[i].ItemGrade); //绘制道具 if (Time < mat) L_Sq_DrawItem(X + 156 + (153 * i) + sssq, Y + 415 - sssw, CradTab[i].ItemId, CradTab[i].ItemCount, 0, 0, 0); //绘制道具名字 if (Time < mat) L_Code_STL(CradTab[i].ItemName, X + 167 + (153 * i) - BasicsDrawTool.GetOffserFromLen(CradTab[i].ItemName, 1.5) + sssq, Y + 450 - sssw, 0xffffffff, 1); } } } //直接跳过一阶段的全体翻牌 if (State == 1 && Time >= 3100) State = 2; if (State == 4) { local AllCradTab = AllReward_Object; //绘制所有人卡牌 if (Time >= 3700) { local Xoffset = -80; local Yoffset = -200; local Alpha; Alpha = sq_GetAccel(0, 250, Time - 3700, 700, false); for (local i = 0; i < 8; i++) { local BackGroundAniIndex = 20; if (i >= AllCradTab.len()) { //绘制卡牌背景图 Luke_DrawStayAniAlpha(obj, "common/luke/raid/luke/reward/luke_reward_new.ani", X + Xoffset + 118 + (180 * (i % 4)), Y + Yoffset - 30 + 392 + (190 * (i / 4)), 15, "卢克翻牌卡片界面背景acaww", Alpha); Luke_DrawStayAniAlpha(obj, "common/luke/raid/luke/reward/luke_reward_new.ani", X + Xoffset + 130 + (180 * (i % 4)), Y + Yoffset - 30 + 420 + (190 * (i / 4)), BackGroundAniIndex, "卢克翻牌卡片界面背景aca", Alpha); continue; } if (AllCradTab[i].SetFlagAniIndex == 1) BackGroundAniIndex = 22; //绘制卡牌背景图 Luke_DrawStayAniAlpha(obj, "common/luke/raid/luke/reward/luke_reward_new.ani", X + Xoffset + 118 + (180 * (i % 4)), Y + Yoffset - 30 + 392 + (190 * (i / 4)), 15, "卢克翻牌卡片界面背景acaww" + 15, Alpha); Luke_DrawStayAniAlpha(obj, "common/luke/raid/luke/reward/luke_reward_new.ani", X + Xoffset + 130 + (180 * (i % 4)), Y + Yoffset - 30 + 420 + (190 * (i / 4)), BackGroundAniIndex, "卢克翻牌卡片界面背景aca" + BackGroundAniIndex, Alpha); //绘制角色头像 Luke_DrawStayAniAlphaRate(obj, "common/anton/face/" + AllCradTab[i].PlayerJob + "/" + (AllCradTab[i].PlayerJobEx % 16) + ".ani", X + Xoffset + 102 + (180 * (i % 4)) + 22 + 37, Y + Yoffset - 30 + 388 + (190 * (i / 4)) - 14 + 67, 0, "翻牌卢克头像编号" + AllCradTab[i].PlayerJob + AllCradTab[i].PlayerJobEx, Alpha, 0.70); if (Time >= 4400) { //绘制角色名字 L_Code_STL(AllCradTab[i].Name, X + Xoffset + 137 + (180 * (i % 4)) + 50, Y + Yoffset - 30 + 394 + (190 * (i / 4)) + 50, 0xFF9bc8e6, 1); //绘制道具边框 T_DrawStayAni(obj, "common/anton/new/newreward.ani", X + Xoffset + 153 + (180 * (i % 4)) + 43, Y + Yoffset - 30 + 417 + (190 * (i / 4)) + 68, AllCradTab[i].ItemGrade + 12, "卢克翻牌卡片道具边框" + AllCradTab[i].ItemGrade); //绘制道具 L_Sq_DrawItem(X + Xoffset + 156 + (180 * (i % 4)) + 43, Y + Yoffset - 30 + 420 + (190 * (i / 4)) + 68, AllCradTab[i].ItemId, AllCradTab[i].ItemCount, 0, 0, 0); //绘制道具名字 L_Code_STL(AllCradTab[i].ItemName, X + Xoffset + 167 + (180 * (i % 4)) - BasicsDrawTool.GetOffserFromLen(AllCradTab[i].ItemName, 1.5) + 43, Y + Yoffset - 30 + 455 + (190 * (i / 4)) + 68, 0xffffffff, 1); } } } } } //获取BUFF对应的OBJ编号 function GETBUFFOBJINDEX(num) { switch (num) { case 0: return 537170; case 1: return 537190; case 2: return 537210; case 4: return 537270; case 6: return 537300; case 8: return 537240; case 10: return 537330; case 11: return 537360; case 12: return 537370; } } //卢克BUFF obj 机制 function MachineLukeBuffPassObject(obj) { obj = sq_GetCNRDObjectToSQRCharacter(obj); local stage = sq_GetGlobaludpModuleStage(); local dungeon = sq_GetDungeonByStage(stage); local dungeonIndex = sq_GetDuegonIndex(dungeon); local MapIndex = sq_GetMapIndex(stage); if (MapIndex != -1) { if (!MapVar || MapVar != MapIndex) { //同步地图暂存器 MapVar = MapIndex; //诞生之圣所 if (dungeonIndex == 15154 || dungeonIndex == 15155 || dungeonIndex == 15156) { local objindex = GETBUFFOBJINDEX(DanShengBuffObject[0]); obj.sq_SendCreatePassiveObjectPacket(objindex, 0, 120, 1, 0); } //湮灭之圣所 if (dungeonIndex == 15157 || dungeonIndex == 15158 || dungeonIndex == 15159) { local objindex = GETBUFFOBJINDEX(YanMieBuffObject[0]); obj.sq_SendCreatePassiveObjectPacket(objindex, 0, 120, 1, 0); } //蔓延之圣所 if (dungeonIndex == 15160 || dungeonIndex == 15161 || dungeonIndex == 15162) { local objindex = GETBUFFOBJINDEX(ManYanBuffObject[0]); obj.sq_SendCreatePassiveObjectPacket(objindex, 0, 120, 1, 0); } } } //如果时间容器不存在就启动时间容器 if (MapTimer == null) { MapTimer = TimeSTL("LukeMapTimer", 500); MapTimer.Reset(); MapTimer.Start(); } else { local T = MapTimer.Get(); if (T >= 500) { MapTimer.Reset(); MapTimer.Start(); //如果在四个祭坛中 if (dungeonIndex == 15057 || dungeonIndex == 15058 || dungeonIndex == 15059 || dungeonIndex == 15060) { if (NengYuanKongZhiObject && NengYuanKongZhiObject.rawin("ClearNumber") && NengYuanKongZhiObject.ClearNumber != 0) { obj.sq_SendCreatePassiveObjectPacket(202303008, 0, 120, 1, 0); } } //如果是在光暗卢克中 if (dungeonIndex == 15057 || dungeonIndex == 15058) { if (NengYuanChuCangObject && NengYuanChuCangObject.rawin("ClearNumber") && NengYuanChuCangObject.ClearNumber != 0) { obj.sq_SendCreatePassiveObjectPacket(202303008, 0, 120, 1, 0); } } getLukeRaid_QuattuorManusMK2ChangeLayer(obj); //遍历对象管理器并执行操作 local objectManager = obj.getObjectManager(); if (!objectManager) return; local CollisionObjectNumber = objectManager.getCollisionObjectNumber(); for (local i = 0; i < CollisionObjectNumber; i += 1) { local object = objectManager.getCollisionObject(i); local ObjectIndex = object.getCollisionObjectIndex(); if (ObjectIndex == 202303004) { local LukeBrokePwoerPack = Json_STL("LukeBrokePwoerPack"); LukeBrokePwoerPack.Put("op", 25600181); local str = LukeBrokePwoerPack.GetString(); L_sq_SendPackType(130); L_sq_SendPackWChar(str); L_sq_SendPack(); LukeBrokePwoerPack.Delete(); } } } } } function Run(obj) { if (State < 0) return; //卢克BUFFObj 机制 MachineLukeBuffPassObject(obj); DrawStartAni(obj, State); //如果被人已经通关了那么寻找时间返回城镇 if (ReturnTwonFlag == 1 && sq_GetCurrentModuleType() == 3 && obj.getState() != 0) { local LukeFlagBackTown = Json_STL("LukeFlagBackTownJson"); LukeFlagBackTown.Put("op", 25600167); local str = LukeFlagBackTown.GetString(); L_sq_SendPackType(130); L_sq_SendPackWChar(str); L_sq_SendPack(); LukeFlagBackTown.Delete(); ReturnTwonFlag = 0; } //设置鼠标类型事件 SetMouseTesk(); //判断自身地图相关事件 MapEventTest(obj); //绘制展开攻坚信息按钮 DrawMainButton(obj); //绘制攻坚剩余时间 if (PageState == 0 && (State == 0 || State == 3)) { DrawStartAni(obj, State); DrawTime(obj); } //如果是翻牌奖励阶段 没有打开主窗口 if (State == 1 || State == 4) { if (!sq_GetPopupWindowMainCotrol(267)) { L_NewWindows("Lenheart", 267, 0x65535); PageState = 1; } } if (State == 0) { local CheckLukeCardPower_Button = LukeButtonPro(obj, "aLukeCheckLukeCardPower_Button", 690, 60, "common/luke/raid/luke/luke_game_navigation/luke_game_navigation.ani", 103, 22, 86); CheckLukeCardPower_Button.SetRectEnble(true, "aLukeCheckLukeCardPower_Buttonr", 690, 60, "common/luke/raid/luke/luke_game_navigation/luke_game_navigation.ani", 87); CheckLukeCardPower_Button.SetCustomClickEnble(true, "aLukeCheckLukeCardPower_Buttonc", 690, 60, "common/luke/raid/luke/luke_game_navigation/luke_game_navigation.ani", 88); CheckLukeCardPower_Button.Show(); if (CheckLukeCardPower_Button.isLBActive()) { obj.sq_PlaySound("CLICK_BUTTON1"); L_NewWindows("Lenheart", 267, 0x65535); PageCardState = true; } if (!sq_GetPopupWindowMainCotrol(267)) PageCardState = false; } } function Draw(obj) { //如果页面被打开 绘制攻坚队攻坚信息 if (PageState == 1 && (State == 0 || State == 3)) DrawLukePartyInfo(obj); //绘制攻坚剩余时间 if (State == 0 || State == 3) DrawTime(obj); if (State == 1 || State == 4) DrawReward(obj, Reward_Timer_Object.Get(), Reward_Object, AllReward_Object, Reward_Info); DrawStartAni(obj, State); //查看卡牌 if (PageCardState) { DrawLukeInfoCard(obj); return; } } } function LukeDungeonInfoControlFunc(obj) { local RootTab = getroottable(); if (RootTab.rawin("LUKEDUNGEONINFOCONTROL") == false) { local LUKEDUNGEONINFOCONTROLOBJ = LukeDungeonInfoControl_C(); RootTab.rawset("LUKEDUNGEONINFOCONTROL", LUKEDUNGEONINFOCONTROLOBJ); } RootTab["LUKEDUNGEONINFOCONTROL"].Run(obj); }