/* 文件名:TownMove.nut 路径:Plugins/TownMove/TownMove.nut 创建日期:2023-05-17 18:02 文件用途: */ //HudPro按钮类 class TownMovePro extends BasicsDrawTool // obj -- 按钮名称 -- X坐标 -- Y坐标 -- Ani调用路径 -- 宽度 -- 高度 { obj = null; //Obj对象 State = 0; //按钮状态 ClickEnble = false; //点击效果 ButtonDynamic = false; //动态按钮效果 BaseFrame = null; CustomClickEnble = false; //自定义点击效果 CustomClickAnifile = null; //自定义点击效果Ani路径 CustomButtonName = null; //自定义点击效果名称 CustomClickFrame = null; //自定义点击效果Ani编号 CustomClickx = null; //自定义点击效果X坐标 CustomClicky = null; //自定义点击效果Y坐标 RectEnble = false; //悬停效果 RectButtonName = null; //悬停名称 RectBaseAnifile = null; //悬停Ani路径 RectFrame = null; //非动态按钮的悬停调用Ani编号 Rectx = null; //悬停X坐标 Recty = null; //悬停Y坐标 ButtonName = null; //按钮名称 x = null; //X坐标 y = null; //Y坐标 BaseAnifile = null; //调用Ani路径 width = null; //可点击宽度 length = null; //可点击高度 Mobj = null; //鼠标对象 //构造函数 constructor(gButtonName, gX, gY, gAnifile, gWidth, gLength, gBaseFrame) { ButtonName = gButtonName; x = gX; y = gY; BaseAnifile = gAnifile; width = gWidth; length = gLength; BaseFrame = gBaseFrame; if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"]; } //绘制按钮 function Show() { if (ClickEnble) //是否开启点击效果 { if (isLBDown() && State == 0) //按下左键并且按钮处于弹起状态 { State = 1; //按键进入按下状态 ++y; } if (!isLBDown() && State == 1) //按下左键并且按钮处于弹起状态 { State = 0; //按键进入弹起状态 --y; } } if (CustomClickEnble) //是否开启自定义点击效果 { if (isLBDown()) //按下左键并且按钮处于弹起状态 { if (!ButtonDynamic) L_sq_DrawImg(CustomClickAnifile, CustomClickFrame, CustomClickx, CustomClicky); else T_DrawDynamicAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomButtonName); } } if (RectEnble) //开启悬停效果时 { if ((isInRect() && !isLBDown()) || (isInRect() && !CustomClickEnble)) //如果鼠标悬停的时候 并且没有点击的时候 { //IMouse.SetMouseTask(44); if (!ButtonDynamic) L_sq_DrawImg(RectBaseAnifile, RectFrame, Rectx, Recty); else T_DrawDynamicAni(obj, RectBaseAnifile, Rectx, Recty, RectButtonName); } } if (!isInRect()) //如果鼠标没有悬停的时候 { //IMouse.SetMouseTask(0); if (!ButtonDynamic) L_sq_DrawImg(BaseAnifile, BaseFrame, x, y); else T_DrawDynamicAni(obj, BaseAnifile, x, y, ButtonName); } } //设置自定义点击效果 function SetCustomClickEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) { CustomClickEnble = bool; //自定义点击效果 CustomClickAnifile = gAnifile; //自定义点击效果Ani路径 CustomButtonName = gButtonName; //自定义点击效果名称 CustomClickFrame = gFrame; //自定义点击效果Ani编号 CustomClickx = gX; //自定义点击效果X坐标 CustomClicky = gY; //自定义点击效果Y坐标 } //设置悬停效果 function SetRectEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) { RectEnble = bool; //悬停效果 RectButtonName = gButtonName; //悬停名称 RectBaseAnifile = gAnifile; //悬停Ani路径 RectFrame = gFrame; //非动态按钮的悬停调用Ani编号 Rectx = gX; //悬停X坐标 Recty = gY; //悬停Y坐标 } //设置动态按钮 function SetClickEnble(bool) { ButtonDynamic = bool; } //设置点击效果 function SetClickEnble(bool) { ClickEnble = bool; } //悬停状态 function isInRect() { if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 5, 5, x, y, width, length)) return true; else return false; } //左键按下状态 function isLBDown() { if (isInRect() && Mobj.Lb == 1) return true; else return false; } //左键弹起状态 function isLBUp() { if (isInRect() && Mobj.Lb == 0) return true; else return false; } //左键单击状态 function isLBActive() { if (isInRect() && Mobj.LbEvent) return true; else return false; } } class TownMoveWindow extends BasicsDrawTool { //宽度 Width = null; //高度 Height = null; //标题高度 TitleH = null; //X坐标 X = null; B_X = null; //Y坐标 Y = null; B_Y = null; YMouseSw = true; DeBugMode = false; Mobj = null; M_Xpos = null; M_Ypos = null; constructor(gX, gY, gWidth, gHeight, gTitleH) { //宽度 Width = gWidth; //高度 Height = gHeight; //标题高度 TitleH = gTitleH; //X坐标 X = gX; //Y坐标 Y = gY; if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"]; } //设定鼠标逻辑 function LockMouse() { if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, Width, Height)) { IMouse.LockMouseClick(); YMouseSw = false; } else { if (YMouseSw == false && sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, 0, 0, 800, 600)) { IMouse.ReleaseMouseClick(); YMouseSw = true; } } } //设定窗口拖动逻辑 function MoveWindow() { if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, Width, TitleH)) { if (Mobj.Lb == 1) { if (!M_Xpos) M_Xpos = IMouse.GetXPos(); //原始鼠标位置数据 if (!M_Ypos) M_Ypos = IMouse.GetYPos(); if (!B_X) B_X = X; //原始窗口位置 if (!B_Y) B_Y = Y; X = B_X - (M_Xpos - IMouse.GetXPos()); Y = B_Y - (M_Ypos - IMouse.GetYPos()); } else if (Mobj.Lb == 0) { M_Xpos = null; M_Ypos = null; B_X = null; B_Y = null; } } } function Show(obj) { if (DeBugMode) sq_DrawBox(X, Y, Width, Height, 0xffffffff); //设定鼠标逻辑 LockMouse(); //设定窗口拖动逻辑 MoveWindow(); } } class TownMoveC extends BasicsDrawTool { //基准时间 BaseTime = null; //闪光模式 FlashMode = false; //按钮信息 ButtonInfo = null; //移动信息 MoveInfo = null; //页数 Page = 0; //当前显示 PageInfo = null; WindowObj = null; //窗口对象 MainState = false; //主状态 X = 253; Y = 55; function GetTownMoveInfo() { local T = { op = 31013 } local str = Json.Encode(T); L_sq_SendPackType(130); L_sq_SendPackWChar(str); L_sq_SendPack(); local T = { op = 31011 } local str = Json.Encode(T); L_sq_SendPackType(130); L_sq_SendPackWChar(str); L_sq_SendPack(); } function GetTownMoveInfoCallBack(Chunk) { // Sout("收到包内容为 \n %L", Chunk); local Buffer = Json_STL("TownMoveJsonObj"); Buffer.Parse(Chunk, 0, false); ButtonInfo = {}; ButtonInfo.x <- Buffer.Get("ButtonXpos"); ButtonInfo.y <- Buffer.Get("ButtonYpos"); ButtonInfo.sx <- Buffer.Get("ButtonSizeX"); ButtonInfo.sy <- Buffer.Get("ButtonSizeY"); MoveInfo = []; for (local i = 0; i< 50; i++) { local TownIndex = Buffer.Get("MoveInfo->" + i + "->TownIndex"); if (TownIndex == false) break; local AreaIndex = Buffer.Get("MoveInfo->" + i + "->AreaIndex"); local Xpos = Buffer.Get("MoveInfo->" + i + "->Xpos"); local Ypos = Buffer.Get("MoveInfo->" + i + "->Ypos"); local ImgPath = Buffer.Get("MoveInfo->" + i + "->ImgPath"); local ImgFrame = Buffer.Get("MoveInfo->" + i + "->ImgFrame"); local Title = Buffer.Get("MoveInfo->" + i + "->Title"); local T = {}; T.TownIndex <- TownIndex; T.AreaIndex <- AreaIndex; T.Xpos <- Xpos; T.Ypos <- Ypos; T.ImgPath <- ImgPath; T.ImgFrame <- ImgFrame; T.Title <- Title; MoveInfo.append(T); } PageInfo = ScrollControl(MoveInfo, 7, 1); } constructor() { //注册装备信息回调 Pack_Control.rawset(31012, GetTownMoveInfoCallBack.bindenv(this)); GetTownMoveInfo(); BaseTime = Clock(); } //绘制按钮 function DrawButton(obj) { //如果有信息绘制按钮 if (ButtonInfo && !MainState) { //绘制镶嵌按钮 local Button = TownMovePro("传送功能打开按钮", ButtonInfo.x, ButtonInfo.y, "interface2/hud/hud.img", ButtonInfo.sx, ButtonInfo.sy, 221); Button.SetRectEnble(true, "传送功能打开按钮", ButtonInfo.x, ButtonInfo.y, "interface2/hud/hud.img", 222); Button.SetCustomClickEnble(true, "传送功能打开按钮", ButtonInfo.x, ButtonInfo.y, "interface2/hud/hud.img", 223); Button.Show(); if (Button.isLBActive()) { MainState = !MainState; OpenClassCallBack(); } } } //绘制主界面 function DrawMain(obj) { //绘制主界面 L_sq_DrawImg("interface2/ui/warpportal/warpportal_cn.img", 0, X, Y); if (PageInfo) { if (IMouse.IsWheelUp()) { PageInfo.M(); } if (IMouse.IsWheelDown()) { PageInfo.A(); } foreach(Pos, Value in PageInfo.FocusList[0]) { //绘制传送按钮 local Button = TownMovePro("传送功能传送按钮" + Pos, X + 25, Y + 78 + (Pos * 52), "interface2/ui/warpportal/warpportal.img", 244, 45, Value.ImgFrame); Button.SetRectEnble(true, "传送功能传送按钮" + Pos, X + 25, Y + 78 + (Pos * 52), "interface2/ui/warpportal/warpportal.img", Value.ImgFrame + 1); Button.SetCustomClickEnble(true, "传送功能传送按钮" + Pos, X + 25, Y + 78 + (Pos * 52), "interface2/ui/warpportal/warpportal.img", Value.ImgFrame + 2); Button.Show(); if (Button.isInRect()) { local NowTime = Clock() - BaseTime; if (NowTime >= 1000) { FlashMode = !FlashMode; BaseTime = Clock(); } local A; if (!FlashMode) { A = sq_GetUniformVelocity(10, 250, NowTime, 1000); } else { A = sq_GetUniformVelocity(250, 10, NowTime, 1000); } //绘制特殊光效 L_sq_DrawImg("interface2/ui/warpportal/warpportal.img", 1, X + 25, Y + 78 + (Pos * 52), 0, sq_RGBA(255, 255, 255, A), 1.0, 1.0); } L_sq_DrawCode(Value.Title, X + 25 + 10, Y + 78 + (Pos * 52) + 14, sq_RGBA(243, 223, 197, 250), 2, 1); if (Button.isLBActive()) { L_sq_MoveTown(Value.TownIndex, Value.AreaIndex, Value.Xpos, Value.Ypos); MainState = !MainState; } } } if (PageInfo) { L_sq_DrawCode((PageInfo.Controller.Value + 1).tostring(), X + 124, Y + 438, sq_RGBA(150, 255, 30, 250), 0, 1); L_sq_DrawCode(" / " + (PageInfo.Controller.MaxValue + 1).tostring(), X + 124, Y + 438, sq_RGBA(150, 255, 30, 250), 0, 1); } } //开启界面回调 function OpenClassCallBack() { L_NewWindows("Lenheart", 170, 0x65535); local W = sq_GetPopupWindowMainCotrol(170); W.SetVisible(false); W.SetEnable(false); } //绘制入口 function Draw(obj) { DrawButton(obj); if (MainState) { if (WindowObj) { DrawMain(obj); WindowObj.Show(obj); X = WindowObj.X; Y = WindowObj.Y; } else { WindowObj = LenheartWindow(X, Y, 294, 459, 24); //坐标 大小 标题栏高度 // WindowObj.DeBugMode = true; } } else { if (WindowObj && WindowObj.YMouseSw == false) { IMouse.ReleaseMouseClick(); WindowObj.YMouseSw = true; WindowObj = null; } } } //逻辑入口 function Proc(obj) { if (KeyPressNB.isKeyPress(48, "TownMoveCloseKey")) { MainState = false; } } } function TownMove(obj) { local RootTab = getroottable(); if (!RootTab.rawin("TownMoveCObj")) { local Cobj = TownMoveC(); RootTab.rawset("TownMoveCObj", Cobj); } else { RootTab["TownMoveCObj"].Proc(obj); RootTab["TownMoveCObj"].Draw(obj); } } // if (getroottable().rawin("LenheartFuncTab")) { // getroottable()["LenheartFuncTab"].rawset("TownMoveFunc", TownMove); // } else { // local T = {}; // T.rawset("TownMoveFunc", TownMove); // getroottable().rawset("LenheartFuncTab", T); // }