Sqr/Plugins/AvatarShape/AvatarShape.nut

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/*
文件名:AvatarShape.nut
路径:Plugins/AvatarShape/AvatarShape.nut
创建日期:2023-05-17 18:02
文件用途:
*/
//HudPro按钮类
class AvatarShapePro extends BasicsDrawTool // obj -- 按钮名称 -- X坐标 -- Y坐标 -- Ani调用路径 -- 宽度 -- 高度
{
obj = null; //Obj对象
State = 0; //按钮状态
ClickEnble = false; //点击效果
ButtonDynamic = false; //动态按钮效果
BaseFrame = null;
CustomClickEnble = false; //自定义点击效果
CustomClickAnifile = null; //自定义点击效果Ani路径
CustomButtonName = null; //自定义点击效果名称
CustomClickFrame = null; //自定义点击效果Ani编号
CustomClickx = null; //自定义点击效果X坐标
CustomClicky = null; //自定义点击效果Y坐标
RectEnble = false; //悬停效果
RectButtonName = null; //悬停名称
RectBaseAnifile = null; //悬停Ani路径
RectFrame = null; //非动态按钮的悬停调用Ani编号
Rectx = null; //悬停X坐标
Recty = null; //悬停Y坐标
ButtonName = null; //按钮名称
x = null; //X坐标
y = null; //Y坐标
BaseAnifile = null; //调用Ani路径
width = null; //可点击宽度
length = null; //可点击高度
Mobj = null; //鼠标对象
//构造函数
constructor(gObj, gButtonName, gX, gY, gAnifile, gWidth, gLength, gBaseFrame) {
obj = gObj;
ButtonName = gButtonName;
x = gX;
y = gY;
BaseAnifile = gAnifile;
width = gWidth;
length = gLength;
BaseFrame = gBaseFrame;
if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"];
}
//绘制按钮
function Show() {
if (ClickEnble) //是否开启点击效果
{
if (isLBDown() && State == 0) //按下左键并且按钮处于弹起状态
{
State = 1; //按键进入按下状态
++y;
}
if (!isLBDown() && State == 1) //按下左键并且按钮处于弹起状态
{
State = 0; //按键进入弹起状态
--y;
}
}
if (CustomClickEnble) //是否开启自定义点击效果
{
if (isLBDown()) //按下左键并且按钮处于弹起状态
{
if (!ButtonDynamic) T_DrawStayAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomClickFrame, CustomButtonName);
else T_DrawDynamicAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomButtonName);
}
}
if (RectEnble) //开启悬停效果时
{
if ((isInRect() && !isLBDown()) || (isInRect() && !CustomClickEnble)) //如果鼠标悬停的时候 并且没有点击的时候
{
//IMouse.SetMouseTask(44);
if (!ButtonDynamic) T_DrawStayAni(obj, RectBaseAnifile, Rectx, Recty, RectFrame, RectButtonName);
else T_DrawDynamicAni(obj, RectBaseAnifile, Rectx, Recty, RectButtonName);
}
}
if (!isInRect()) //如果鼠标没有悬停的时候
{
//IMouse.SetMouseTask(0);
if (!ButtonDynamic) T_DrawStayAni(obj, BaseAnifile, x, y, BaseFrame, ButtonName);
else T_DrawDynamicAni(obj, BaseAnifile, x, y, ButtonName);
}
}
//设置自定义点击效果
function SetCustomClickEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
CustomClickEnble = bool; //自定义点击效果
CustomClickAnifile = gAnifile; //自定义点击效果Ani路径
CustomButtonName = gButtonName; //自定义点击效果名称
CustomClickFrame = gFrame; //自定义点击效果Ani编号
CustomClickx = gX; //自定义点击效果X坐标
CustomClicky = gY; //自定义点击效果Y坐标
}
//设置悬停效果
function SetRectEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
RectEnble = bool; //悬停效果
RectButtonName = gButtonName; //悬停名称
RectBaseAnifile = gAnifile; //悬停Ani路径
RectFrame = gFrame; //非动态按钮的悬停调用Ani编号
Rectx = gX; //悬停X坐标
Recty = gY; //悬停Y坐标
}
//设置动态按钮
function SetClickEnble(bool) {
ButtonDynamic = bool;
}
//设置点击效果
function SetClickEnble(bool) {
ClickEnble = bool;
}
//悬停状态
function isInRect() {
if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 5, 5, x, y, width, length)) return true;
else return false;
}
//左键按下状态
function isLBDown() {
if (isInRect() && Mobj.Lb == 1) return true;
else return false;
}
//左键弹起状态
function isLBUp() {
if (isInRect() && Mobj.Lb == 0) return true;
else return false;
}
//左键单击状态
function isLBActive() {
if (isInRect() && Mobj.LbEvent) return true;
else return false;
}
}
class AvatarShapeWindow extends BasicsDrawTool {
//宽度
Width = null;
//高度
Height = null;
//标题高度
TitleH = null;
//X坐标
X = null;
B_X = null;
//Y坐标
Y = null;
B_Y = null;
YMouseSw = true;
DeBugMode = false;
Mobj = null;
M_Xpos = null;
M_Ypos = null;
constructor(gX, gY, gWidth, gHeight, gTitleH) {
//宽度
Width = gWidth;
//高度
Height = gHeight;
//标题高度
TitleH = gTitleH;
//X坐标
X = gX;
//Y坐标
Y = gY;
if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"];
}
//设定鼠标逻辑
function LockMouse() {
if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, Width, Height)) {
IMouse.LockMouseClick();
YMouseSw = false;
} else {
if (YMouseSw == false && sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, 0, 0, 800, 600)) {
IMouse.ReleaseMouseClick();
YMouseSw = true;
}
}
}
//设定窗口拖动逻辑
function MoveWindow() {
if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, Width, TitleH)) {
if (Mobj.Lb == 1) {
if (!M_Xpos) M_Xpos = IMouse.GetXPos(); //原始鼠标位置数据
if (!M_Ypos) M_Ypos = IMouse.GetYPos();
if (!B_X) B_X = X; //原始窗口位置
if (!B_Y) B_Y = Y;
X = B_X - (M_Xpos - IMouse.GetXPos());
Y = B_Y - (M_Ypos - IMouse.GetYPos());
} else if (Mobj.Lb == 0) {
M_Xpos = null;
M_Ypos = null;
B_X = null;
B_Y = null;
}
}
}
function Show(obj) {
if (DeBugMode) sq_DrawBox(X, Y, Width, Height, 0xffffffff);
//设定鼠标逻辑
LockMouse();
//设定窗口拖动逻辑
MoveWindow();
}
}
class AvatarShapeC extends BasicsDrawTool {
WindowObj = null; //窗口对象
MainState = false; //主状态
X = 0;
Y = 0;
ShapeMonsterId = null;
ShapeMonsterState = false;
MTimer = null;
SeverEquInfo = null;
function GetAvatarShapeInfo() {
local T = {
op = 31001
}
local str = Json.Encode(T);
L_sq_SendPackType(130);
L_sq_SendPackWChar(str);
L_sq_SendPack();
}
function GetAvatarShapeInfoCallBack(Chunk) {
// Sout("收到包内容为 \n %L", Chunk);
local Buffer = Json_STL("AvatarShapeJsonObj");
Buffer.Parse(Chunk, 0, false);
local RootTab = getroottable();
if (RootTab.rawin("AvatarShapeCObj")) {
RootTab["AvatarShapeCObj"].SeverEquInfo = null;
RootTab["AvatarShapeCObj"].SeverEquInfo = [];
RootTab["AvatarShapeCObj"].X = Buffer.Get("Xpos");
RootTab["AvatarShapeCObj"].Y = Buffer.Get("Ypos");
for (local i = 0; i < 1000; i++) {
local gToubu = Buffer.Get("info->" + i + "->Toubu");
if (gToubu == false) break;
local gMaozi = Buffer.Get("info->" + i + "->Maozi");
local gLianbu = Buffer.Get("info->" + i + "->Lianbu");
local gGuanghuan = Buffer.Get("info->" + i + "->Guanghuan");
local gXiongbu = Buffer.Get("info->" + i + "->Xiongbu");
local gShangyi = Buffer.Get("info->" + i + "->Shangyi");
local gPifu = Buffer.Get("info->" + i + "->Pifu");
local gYaobu = Buffer.Get("info->" + i + "->Yaobu");
local gXiazhuang = Buffer.Get("info->" + i + "->Xiazhuang");
local gXie = Buffer.Get("info->" + i + "->Xie");
local gMonsterId = Buffer.Get("info->" + i + "->MonsterId");
local Equ = {
Toubu = gToubu,
Maozi = gMaozi,
Lianbu = gLianbu,
Guanghuan = gGuanghuan,
Xiongbu = gXiongbu,
Shangyi = gShangyi,
Pifu = gPifu,
Yaobu = gYaobu,
Xiazhuang = gXiazhuang,
Xie = gXie,
MonsterId = gMonsterId
}
RootTab["AvatarShapeCObj"].SeverEquInfo.append(Equ);
}
}
}
constructor() {
//注册装备信息回调
Pack_Control.rawset(31002, GetAvatarShapeInfoCallBack);
GetAvatarShapeInfo();
MTimer = TimeSTL("AvatarShapeTimer", 5000);
MTimer.Delete();
MTimer = TimeSTL("AvatarShapeTimer", 5000);
MTimer.Start();
}
//绘制主界面
function DrawMain(obj) {
}
//开启界面回调
function OpenClassCallBack() {
}
//绘制入口
function Draw(obj) {
//print(ShapeMonsterId);
//有变身ID
if (ShapeMonsterId) {
//没有变身的情况下
if (!ShapeMonsterState) {
local Button = AvatarShapePro(obj, "AvatarShapeAni", X, Y, "common/bianshen/bianshen.ani", 28, 28, 16);
Button.SetRectEnble(true, "AvatarShaperAnir", X, Y, "common/bianshen/bianshen.ani", 17);
Button.SetCustomClickEnble(true, "AvatarShapeAnic", X, Y, "common/bianshen/bianshen.ani", 18);
Button.Show();
if (Button.isLBActive()) {
L_sq_SendPackType(214);
L_sq_SendPackByte(2);
L_sq_SendPackWord(ShapeMonsterId);
L_sq_SendPack();
ShapeMonsterState = true;
}
} else {
local Button = AvatarShapePro(obj, "NAvatarShapeAni", X, Y, "common/bianshen/bianshen.ani", 28, 28, 20);
Button.SetRectEnble(true, "NAvatarShaperAnir", X, Y, "common/bianshen/bianshen.ani", 21);
Button.SetCustomClickEnble(true, "NAvatarShapeAnic", X, Y, "common/bianshen/bianshen.ani", 22);
Button.Show();
if (Button.isLBActive()) {
L_sq_SendPackType(215);
L_sq_SendPack();
ShapeMonsterState = false;
}
}
}
}
//比对角色与服务器信息是否匹配
function CheckPlayerInfoToSeverShapeInfo() {
local Toubu = L_sq_GetCharacterAttribute(0x1C, 14);
local Maozi = L_sq_GetCharacterAttribute(0x1C, 13);
local Lianbu = L_sq_GetCharacterAttribute(0x1C, 15);
local Guanghuan = L_sq_GetCharacterAttribute(0x1C, 22);
local Xiongbu = L_sq_GetCharacterAttribute(0x1C, 19);
local Shangyi = L_sq_GetCharacterAttribute(0x1C, 16);
local Pifu = L_sq_GetCharacterAttribute(0x1C, 21);
local Yaobu = L_sq_GetCharacterAttribute(0x1C, 20);
local Xiazhuang = L_sq_GetCharacterAttribute(0x1C, 17);
local Xie = L_sq_GetCharacterAttribute(0x1C, 18);
foreach(v in SeverEquInfo) {
if (v.Toubu != Toubu && v.Toubu != 0) continue;
if (v.Maozi != Maozi && v.Maozi != 0) continue;
if (v.Lianbu != Lianbu && v.Lianbu != 0) continue;
if (v.Guanghuan != Guanghuan && v.Guanghuan != 0) continue;
if (v.Xiongbu != Xiongbu && v.Xiongbu != 0) continue;
if (v.Shangyi != Shangyi && v.Shangyi != 0) continue;
if (v.Pifu != Pifu && v.Pifu != 0) continue;
if (v.Yaobu != Yaobu && v.Yaobu != 0) continue;
if (v.Xiazhuang != Xiazhuang && v.Xiazhuang != 0) continue;
if (v.Xie != Xie && v.Xie != 0) continue;
ShapeMonsterId = v.MonsterId;
return;
}
ShapeMonsterId = null;
}
//逻辑入口
function Proc(obj) {
//每五秒获取一次本地数据信息
if (MTimer) {
if (MTimer.Get() >= 1000) {
MTimer.Reset();
MTimer.Start();
CheckPlayerInfoToSeverShapeInfo();
}
}
}
}
function AvatarShape(obj) {
local RootTab = getroottable();
if (!RootTab.rawin("AvatarShapeCObj")) {
local Cobj = AvatarShapeC();
RootTab.rawset("AvatarShapeCObj", Cobj);
} else {
RootTab["AvatarShapeCObj"].Proc(obj);
RootTab["AvatarShapeCObj"].Draw(obj);
}
}