387 lines
13 KiB
Plaintext
387 lines
13 KiB
Plaintext
/*
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文件名:luke.nut
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路径:Plugins/Luke/luke.nut
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创建日期:2023-03-30 13:40
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文件用途:卢克主文件
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*/
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//HudPro按钮类
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class LukeButtonPro extends BasicsDrawTool // obj -- 按钮名称 -- X坐标 -- Y坐标 -- Ani调用路径 -- 宽度 -- 高度
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{
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obj = null; //Obj对象
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State = 0; //按钮状态
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ClickEnble = false; //点击效果
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ButtonDynamic = false; //动态按钮效果
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Index = 0;
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CustomClickEnble = false; //自定义点击效果
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CustomClickAnifile = null; //自定义点击效果Ani路径
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CustomButtonName = null; //自定义点击效果名称
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CustomClickFrame = null; //自定义点击效果Ani编号
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CustomClickx = null; //自定义点击效果X坐标
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CustomClicky = null; //自定义点击效果Y坐标
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RectEnble = false; //悬停效果
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RectButtonName = null; //悬停名称
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RectBaseAnifile = null; //悬停Ani路径
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RectFrame = null; //非动态按钮的悬停调用Ani编号
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Rectx = null; //悬停X坐标
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Recty = null; //悬停Y坐标
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ButtonName = null; //按钮名称
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x = null; //X坐标
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y = null; //Y坐标
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BaseAnifile = null; //调用Ani路径
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width = null; //可点击宽度
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length = null; //可点击高度
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//构造函数
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constructor(gObj, gButtonName, gX, gY, gAnifile, gWidth, gLength, gIndex) {
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obj = gObj;
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ButtonName = gButtonName;
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x = gX;
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y = gY;
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BaseAnifile = gAnifile;
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width = gWidth;
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length = gLength;
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Index = gIndex;
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}
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//绘制按钮
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function Show() {
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isLBDown();
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isRBDown();
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if (ClickEnble) //是否开启点击效果
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{
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if (isLBDown() && State == 0) //按下左键并且按钮处于弹起状态
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{
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State = 1; //按键进入按下状态
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++y;
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}
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if (!isLBDown() && State == 1) //按下左键并且按钮处于弹起状态
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{
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State = 0; //按键进入弹起状态
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--y;
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}
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}
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if (CustomClickEnble) //是否开启自定义点击效果
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{
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if (isLBDown()) //按下左键并且按钮处于弹起状态
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{
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if (!ButtonDynamic) T_DrawStayAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomClickFrame, CustomButtonName);
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else T_DrawDynamicAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomButtonName);
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}
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}
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if (RectEnble) //开启悬停效果时
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{
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if ((isInRect() && !isLBDown()) || (isInRect() && !CustomClickEnble)) //如果鼠标悬停的时候 并且没有点击的时候
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{
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//IMouse.SetMouseTask(44);
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if (!ButtonDynamic) T_DrawStayAni(obj, RectBaseAnifile, Rectx, Recty, RectFrame, RectButtonName);
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else T_DrawDynamicAni(obj, RectBaseAnifile, Rectx, Recty, RectButtonName);
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}
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}
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if (!isInRect()) //如果鼠标没有悬停的时候
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{
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//IMouse.SetMouseTask(0);
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if (!ButtonDynamic) T_DrawStayAni(obj, BaseAnifile, x, y, Index, ButtonName);
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else T_DrawDynamicAni(obj, BaseAnifile, x, y, ButtonName);
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}
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}
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//设置自定义点击效果
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function SetCustomClickEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
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CustomClickEnble = bool; //自定义点击效果
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CustomClickAnifile = gAnifile; //自定义点击效果Ani路径
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CustomButtonName = gButtonName; //自定义点击效果名称
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CustomClickFrame = gFrame; //自定义点击效果Ani编号
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CustomClickx = gX; //自定义点击效果X坐标
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CustomClicky = gY; //自定义点击效果Y坐标
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}
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//设置悬停效果
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function SetRectEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
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RectEnble = bool; //悬停效果
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RectButtonName = gButtonName; //悬停名称
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RectBaseAnifile = gAnifile; //悬停Ani路径
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RectFrame = gFrame; //非动态按钮的悬停调用Ani编号
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Rectx = gX; //悬停X坐标
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Recty = gY; //悬停Y坐标
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}
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//设置动态按钮
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function SetClickEnble(bool) {
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ButtonDynamic = bool;
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}
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//设置点击效果
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function SetClickEnble(bool) {
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ClickEnble = bool;
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}
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//悬停状态
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function isInRect() {
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if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 5, 5, x, y, width, length)) return true;
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else return false;
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}
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//左键按下状态
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function isLBDown() {
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if (isInRect() && IMouse.GetLButton() == 1) {
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obj.getVar(ButtonName).setBool(0, true);
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return true;
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} else return false;
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}
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//右键按下状态
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function isRBDown() {
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if (isInRect() && IMouse.GetRButton() == 2) {
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obj.getVar(ButtonName).setBool(1, true);
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return true;
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} else return false;
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}
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//左键弹起状态
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function isLBUp() {
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if (isInRect() && IMouse.GetLButton() == 0) return true;
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else return false;
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}
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//左键双击状态
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function IsLBDoubleClick() {
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if (isInRect() && IMouse.GetLButton() == 64) return true;
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else return false;
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}
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//左键单击状态
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function isLBActive() {
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if (isInRect() && IMouse.isButtonUpEvent() && obj.getVar(ButtonName).getBool(0) == true) {
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obj.getVar(ButtonName).setBool(0, false);
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return true;
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} else return false;
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}
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//右键单击状态
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function isRBActive() {
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if (isInRect() && IMouse.isButtonUpEvent() && obj.getVar(ButtonName).getBool(1) == true) {
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obj.getVar(ButtonName).setBool(1, false);
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return true;
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} else return false;
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}
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//别处点击
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function isNotLBActive() {
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if (!isInRect() && IMouse.isButtonUpEvent()) return true;
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else return false;
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}
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//别处右键点击
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function isNotRBActive() {
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if (!isInRect() && IMouse.GetRButton() == 2) return true;
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else return false;
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}
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}
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//Switch按钮类
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class LukeSwitchButtonPro extends SwitchButtonPro {
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obj = null; //Obj对象
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State = 0; //按钮状态
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ClickEnble = false; //点击效果
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ButtonDynamic = false; //动态按钮效果
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SwitchState = false; //复选框是否选中
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CustomClickEnble = false; //自定义点击效果
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CustomClickAnifile = null; //自定义点击效果Ani路径
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CustomButtonName = null; //自定义点击效果名称
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CustomClickFrame = null; //自定义点击效果Ani编号
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CustomClickx = null; //自定义点击效果X坐标
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CustomClicky = null; //自定义点击效果Y坐标
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RectEnble = false; //悬停效果
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RectButtonName = null; //悬停名称
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RectBaseAnifile = null; //悬停Ani路径
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RectFrame = null; //非动态按钮的悬停调用Ani编号
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Rectx = null; //悬停X坐标
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Recty = null; //悬停Y坐标
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ButtonName = null; //按钮名称
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x = null; //X坐标
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y = null; //Y坐标
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BaseAnifile = null; //调用Ani路径
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BaseAnifileFrame = null; //调用的Ani帧数
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width = null; //可点击宽度
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length = null; //可点击高度
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//构造函数
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constructor(gObj, gButtonName, gX, gY, gAnifile, gBaseAnifileFrame, gWidth, gLength) {
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obj = gObj;
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ButtonName = gButtonName;
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x = gX;
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y = gY;
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BaseAnifile = gAnifile;
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BaseAnifileFrame = gBaseAnifileFrame;
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width = gWidth;
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length = gLength;
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}
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//绘制按钮
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function Show() {
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if (ClickEnble) //是否开启点击效果
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{
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if (isLBDown() && State == 0) //按下左键并且按钮处于弹起状态
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{
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State = 1; //按键进入按下状态
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++y;
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}
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if (!isLBDown() && State == 1) //按下左键并且按钮处于弹起状态
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{
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State = 0; //按键进入弹起状态
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--y;
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}
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}
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if (CustomClickEnble) //是否开启自定义点击效果
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{
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if (isLBDown()) //按下左键并且按钮处于弹起状态
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{
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if (!ButtonDynamic) T_DrawStayAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomClickFrame, CustomButtonName);
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else T_DrawDynamicAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomButtonName);
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}
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}
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if (RectEnble) //开启悬停效果时
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{
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if ((isInRect() && !isLBDown()) || (isInRect() && !CustomClickEnble)) //如果鼠标悬停的时候 并且没有点击的时候
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{
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//IMouse.SetMouseTask(44);
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if (!ButtonDynamic) T_DrawStayAni(obj, RectBaseAnifile, Rectx, Recty, RectFrame, RectButtonName);
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else T_DrawDynamicAni(obj, RectBaseAnifile, Rectx, Recty, RectButtonName);
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}
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}
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if (!isInRect() && !SwitchState) //如果鼠标没有悬停的时候
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{
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//IMouse.SetMouseTask(0);
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if (!ButtonDynamic) T_DrawStayAni(obj, BaseAnifile, x, y, BaseAnifileFrame, ButtonName);
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else T_DrawDynamicAni(obj, BaseAnifile, x, y, ButtonName);
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}
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if (!isInRect() && SwitchState) {
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if (!ButtonDynamic) T_DrawStayAni(obj, RectBaseAnifile, Rectx, Recty, RectFrame, RectButtonName);
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else T_DrawDynamicAni(obj, RectBaseAnifile, Rectx, Recty, RectButtonName);
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}
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}
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//设置自定义点击效果
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function SetCustomClickEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
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CustomClickEnble = bool; //自定义点击效果
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CustomClickAnifile = gAnifile; //自定义点击效果Ani路径
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CustomButtonName = gButtonName; //自定义点击效果名称
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CustomClickFrame = gFrame; //自定义点击效果Ani编号
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CustomClickx = gX; //自定义点击效果X坐标
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CustomClicky = gY; //自定义点击效果Y坐标
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}
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//设置悬停效果
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function SetRectEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
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RectEnble = bool; //悬停效果
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RectButtonName = gButtonName; //悬停名称
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RectBaseAnifile = gAnifile; //悬停Ani路径
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RectFrame = gFrame; //非动态按钮的悬停调用Ani编号
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Rectx = gX; //悬停X坐标
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Recty = gY; //悬停Y坐标
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}
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//设置动态按钮
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function SetClickEnble(bool) {
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ButtonDynamic = bool;
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}
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//设置点击效果
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function SetClickEnble(bool) {
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ClickEnble = bool;
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}
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//悬停状态
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function isInRect() {
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if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 5, 5, x, y, width, length)) return true;
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else return false;
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}
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//左键按下状态
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function isLBDown() {
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if (isInRect() && IMouse.GetLButton() == 1) return true;
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else return false;
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}
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//左键弹起状态
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function isLBUp() {
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if (isInRect() && IMouse.GetLButton() == 0) return true;
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else return false;
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}
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//左键双击状态
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function IsLBDoubleClick() {
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if (isInRect() && IMouse.GetLButton() == 64) return true;
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else return false;
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}
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//左键单击状态
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function isLBActive() {
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if (isInRect() && IMouse.isButtonUpEvent()) return true;
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else return false;
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}
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}
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function Luke(obj) {
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//如果不在安图恩区域则不执行
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if (L_sq_GetTownIndex() != 19 || L_sq_GetRegionIndex() < 2) return;
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//检查自己是否断线重连
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if (!getroottable().rawin("LukeDConnect")) {
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local LukeDConnect = Json_STL("LukeDConnect");
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LukeDConnect.Put("op", 25600175);
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local str = LukeDConnect.GetString();
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L_sq_SendPackType(130);
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L_sq_SendPackWChar(str);
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L_sq_SendPack();
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LukeDConnect.Delete();
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getroottable().rawset("LukeDConnect", true);
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}
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//卢克攻坚队逻辑
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LukeParty(obj);
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//卢克城镇攻坚队界面 攻坚队队伍信息部分
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LukeTownMainControl_PartyInfo(obj);
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//卢克攻坚副本信息
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LukeDungeonInfoControlFunc(obj);
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//安图恩城镇攻坚队界面 攻坚队队伍申请部分
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LukeTownMainControl_PartyReq(obj);
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}
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function DrawLukeParty(obj) {
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local RootTab = getroottable();
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if (RootTab.rawin("LukePartyObj") && RootTab.rawin("LUKEDUNGEONINFOCONTROL") && RootTab["LUKEDUNGEONINFOCONTROL"].PageState != 1) {
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RootTab["LukePartyObj"].Draw(obj);
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}
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if (RootTab.rawin("LukeTOWNCONTROLINFO") && RootTab["LukePartyObj"].NowSelectTeam != null && RootTab["LukePartyObj"].State == 1) {
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RootTab["LukeTOWNCONTROLINFO"].Run(obj);
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}
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if (RootTab.rawin("LUKEDUNGEONINFOCONTROL") == false) {} else {
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RootTab["LUKEDUNGEONINFOCONTROL"].Draw(obj);
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}
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if (RootTab.rawin("LUKETOWNMAINCONTROLREQ") == false) {} else {
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RootTab["LUKETOWNMAINCONTROLREQ"].Run(obj);
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}
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//如果安图恩主界面开启就绘制申请队伍人信息
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} |