Sqr/Plugins/Ptst/Ptst.nut

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/*
文件名:Ptst.nut
路径:Plugins/Ptst/Ptst.nut
创建日期:2023-03-15 13:50
文件用途:护石系统
*/
//TabTextButtonPro按钮类
class PtstTabTextButtonPro extends BasicsDrawTool // obj -- 按钮名称 -- X坐标 -- Y坐标 -- Ani调用路径 -- 宽度 -- 高度
{
obj = null; //Obj对象
State = 0; //按钮状态
ClickEnble = false; //点击效果
ButtonDynamic = false; //动态按钮效果
SwitchState = false; //复选框是否选中
str = null;
strx = null;
stry = null;
CustomClickEnble = false; //自定义点击效果
CustomClickAnifile = null; //自定义点击效果Ani路径
CustomButtonName = null; //自定义点击效果名称
CustomClickFrame = null; //自定义点击效果Ani编号
CustomClickx = null; //自定义点击效果X坐标
CustomClicky = null; //自定义点击效果Y坐标
RectEnble = false; //悬停效果
RectButtonName = null; //悬停名称
RectBaseAnifile = null; //悬停Ani路径
RectFrame = null; //非动态按钮的悬停调用Ani编号
Rectx = null; //悬停X坐标
Recty = null; //悬停Y坐标
ButtonName = null; //按钮名称
x = null; //X坐标
y = null; //Y坐标
BaseAnifile = null; //调用Ani路径
BaseAnifileFrame = null; //调用的Ani帧数
width = null; //可点击宽度
length = null; //可点击高度
Mobj = null; //鼠标对象
//构造函数
constructor(gObj, gButtonName, gX, gY, gAnifile, gBaseAnifileFrame, gWidth, gLength, gstr, gstrx, gstry) {
obj = gObj;
ButtonName = gButtonName;
x = gX;
y = gY;
BaseAnifile = gAnifile;
BaseAnifileFrame = gBaseAnifileFrame;
width = gWidth;
length = gLength;
str = gstr;
strx = gstrx;
stry = gstry;
if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"];
}
//绘制按钮
function Show() {
if (ClickEnble) //是否开启点击效果
{
if (isLBDown() && State == 0) //按下左键并且按钮处于弹起状态
{
State = 1; //按键进入按下状态
//++y;
}
if (!isLBDown() && State == 1) //按下左键并且按钮处于弹起状态
{
State = 0; //按键进入弹起状态
//--y;
}
}
if (CustomClickEnble) //是否开启自定义点击效果
{
if (isLBDown() && SwitchState == false) //按下左键并且按钮处于弹起状态
{
if (!ButtonDynamic) T_DrawStayAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomClickFrame, CustomButtonName);
else T_DrawDynamicAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomButtonName);
L_sq_DrawCode(str, CustomClickx + strx, CustomClicky + stry, sq_RGBA(255, 255, 184, 250), 1, 1);
}
}
if (RectEnble && SwitchState == false) //开启悬停效果时
{
if ((isInRect()) || (isInRect() && !CustomClickEnble)) //如果鼠标悬停的时候 并且没有点击的时候
{
//IMouse.SetMouseTask(44);
if (!ButtonDynamic) T_DrawStayAni(obj, RectBaseAnifile, Rectx, Recty, RectFrame, RectButtonName);
else T_DrawDynamicAni(obj, RectBaseAnifile, Rectx, Recty, RectButtonName);
L_sq_DrawCode(str, CustomClickx + strx, CustomClicky + stry, sq_RGBA(255, 255, 184, 250), 1, 1);
}
}
if (!isInRect() && !SwitchState) //如果鼠标没有悬停的时候
{
//IMouse.SetMouseTask(0);
if (!ButtonDynamic) T_DrawStayAni(obj, BaseAnifile, x, y, BaseAnifileFrame, ButtonName);
else T_DrawDynamicAni(obj, BaseAnifile, x, y, ButtonName);
L_sq_DrawCode(str, CustomClickx + strx, CustomClicky + stry, sq_RGBA(221, 197, 147, 250), 1, 1);
}
if (SwitchState) {
if (!ButtonDynamic) T_DrawStayAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomClickFrame, CustomButtonName);
else T_DrawDynamicAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomButtonName);
L_sq_DrawCode(str, CustomClickx + strx, CustomClicky + stry, sq_RGBA(255, 255, 184, 250), 1, 1);
}
}
//设置自定义点击效果
function SetCustomClickEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
CustomClickEnble = bool; //自定义点击效果
CustomClickAnifile = gAnifile; //自定义点击效果Ani路径
CustomButtonName = gButtonName; //自定义点击效果名称
CustomClickFrame = gFrame; //自定义点击效果Ani编号
CustomClickx = gX; //自定义点击效果X坐标
CustomClicky = gY; //自定义点击效果Y坐标
}
//设置悬停效果
function SetRectEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
RectEnble = bool; //悬停效果
RectButtonName = gButtonName; //悬停名称
RectBaseAnifile = gAnifile; //悬停Ani路径
RectFrame = gFrame; //非动态按钮的悬停调用Ani编号
Rectx = gX; //悬停X坐标
Recty = gY; //悬停Y坐标
}
//设置动态按钮
function SetClickEnble(bool) {
ButtonDynamic = bool;
}
//设置点击效果
function SetClickEnble(bool) {
ClickEnble = bool;
}
//悬停状态
function isInRect() {
if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 5, 5, x, y, width, length)) return true;
else return false;
}
//左键按下状态
function isLBDown() {
if (isInRect() && Mobj.Lb == 1) return true;
else return false;
}
//左键弹起状态
function isLBUp() {
if (isInRect() && Mobj.Lb == 0) return true;
else return false;
}
//左键单击状态
function isLBActive() {
if (isInRect() && Mobj.LbEvent) return true;
else return false;
}
//左键双击状态
function IsLBDoubleClick() {
if (isInRect() && IMouse.GetLButton() == 64) return true;
else return false;
}
}
//HudPro按钮类
class PtstButtonPro extends BasicsDrawTool // obj -- 按钮名称 -- X坐标 -- Y坐标 -- Ani调用路径 -- 宽度 -- 高度
{
obj = null; //Obj对象
State = 0; //按钮状态
ClickEnble = false; //点击效果
ButtonDynamic = false; //动态按钮效果
BaseFrame = null;
CustomClickEnble = false; //自定义点击效果
CustomClickAnifile = null; //自定义点击效果Ani路径
CustomButtonName = null; //自定义点击效果名称
CustomClickFrame = null; //自定义点击效果Ani编号
CustomClickx = null; //自定义点击效果X坐标
CustomClicky = null; //自定义点击效果Y坐标
RectEnble = false; //悬停效果
RectButtonName = null; //悬停名称
RectBaseAnifile = null; //悬停Ani路径
RectFrame = null; //非动态按钮的悬停调用Ani编号
Rectx = null; //悬停X坐标
Recty = null; //悬停Y坐标
ButtonName = null; //按钮名称
x = null; //X坐标
y = null; //Y坐标
BaseAnifile = null; //调用Ani路径
width = null; //可点击宽度
length = null; //可点击高度
Mobj = null; //鼠标对象
//构造函数
constructor(gObj, gButtonName, gX, gY, gAnifile, gWidth, gLength, gBaseFrame) {
obj = gObj;
ButtonName = gButtonName;
x = gX;
y = gY;
BaseAnifile = gAnifile;
width = gWidth;
length = gLength;
BaseFrame = gBaseFrame;
if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"];
}
//绘制按钮
function Show() {
if (ClickEnble) //是否开启点击效果
{
if (isLBDown() && State == 0) //按下左键并且按钮处于弹起状态
{
State = 1; //按键进入按下状态
++y;
}
if (!isLBDown() && State == 1) //按下左键并且按钮处于弹起状态
{
State = 0; //按键进入弹起状态
--y;
}
}
if (CustomClickEnble) //是否开启自定义点击效果
{
if (isLBDown()) //按下左键并且按钮处于弹起状态
{
if (!ButtonDynamic) T_DrawStayAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomClickFrame, CustomButtonName);
else T_DrawDynamicAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomButtonName);
}
}
if (RectEnble) //开启悬停效果时
{
if ((isInRect() && !isLBDown()) || (isInRect() && !CustomClickEnble)) //如果鼠标悬停的时候 并且没有点击的时候
{
//IMouse.SetMouseTask(44);
if (!ButtonDynamic) T_DrawStayAni(obj, RectBaseAnifile, Rectx, Recty, RectFrame, RectButtonName);
else T_DrawDynamicAni(obj, RectBaseAnifile, Rectx, Recty, RectButtonName);
}
}
if (!isInRect()) //如果鼠标没有悬停的时候
{
//IMouse.SetMouseTask(0);
if (!ButtonDynamic) T_DrawStayAni(obj, BaseAnifile, x, y, BaseFrame, ButtonName);
else T_DrawDynamicAni(obj, BaseAnifile, x, y, ButtonName);
}
}
//设置自定义点击效果
function SetCustomClickEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
CustomClickEnble = bool; //自定义点击效果
CustomClickAnifile = gAnifile; //自定义点击效果Ani路径
CustomButtonName = gButtonName; //自定义点击效果名称
CustomClickFrame = gFrame; //自定义点击效果Ani编号
CustomClickx = gX; //自定义点击效果X坐标
CustomClicky = gY; //自定义点击效果Y坐标
}
//设置悬停效果
function SetRectEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
RectEnble = bool; //悬停效果
RectButtonName = gButtonName; //悬停名称
RectBaseAnifile = gAnifile; //悬停Ani路径
RectFrame = gFrame; //非动态按钮的悬停调用Ani编号
Rectx = gX; //悬停X坐标
Recty = gY; //悬停Y坐标
}
//设置动态按钮
function SetClickEnble(bool) {
ButtonDynamic = bool;
}
//设置点击效果
function SetClickEnble(bool) {
ClickEnble = bool;
}
//悬停状态
function isInRect() {
if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 5, 5, x, y, width, length)) return true;
else return false;
}
//左键按下状态
function isLBDown() {
if (isInRect() && Mobj.Lb == 1) return true;
else return false;
}
//左键弹起状态
function isLBUp() {
if (isInRect() && Mobj.Lb == 0) return true;
else return false;
}
//左键单击状态
function isLBActive() {
if (isInRect() && Mobj.LbEvent) return true;
else return false;
}
//左键双击状态
function IsLBDoubleClick() {
if (isInRect() && IMouse.GetLButton() == 64) return true;
else return false;
}
}
class PtstItem extends BasicsDrawTool {
X = null;
Y = null;
ItemId = null;
Attribute = null;
MCount = 0;
Rarity = null;
Explain = null;
TabName = ["名称: ",
"强化等级: ",
"力量 +",
"体力 +",
"智力 +",
"精神 +",
"独立攻击力 +",
"物理攻击力 +",
"魔法攻击力 +",
"物理防御 +",
"魔法防御 +",
"移动速度 +",
"攻击速度 +",
"释放速度 +",
"物理暴击 +",
"魔法暴击 +",
"命中率 +",
"光属性强化 +",
"暗属性强化 +",
"水属性强化 +",
"火属性强化 +",
"全属性强化 +"
]
constructor(Id, attribute, rarity, explain) {
ItemId = Id;
Attribute = attribute;
Rarity = rarity;
Explain = explain.tostring();
}
//获取字符串行数
function GetStrLine(str) {
local line = 0;
local Bpos = 0;
while (true) {
local Npos = str.find("\n", Bpos);
if (!Npos) {
++line;
break;
}
++line;
Bpos = Npos + 1;
}
return line;
}
//高级绘制文字(带换行)
function L_sq_DrawCode_Ex(str, x, y, rgba, mb, jc, hl) {
local strarr = [];
if (str.find("\n") == null) L_sq_DrawCode(str, x, y, rgba, mb, jc);
else {
local Bpos = 0;
while (true) {
local Npos = str.find("\n", Bpos);
if (!Npos) {
local strbuff = str.slice(Bpos, str.len());
strarr.append(strbuff);
break;
}
local strbuff = str.slice(Bpos, Npos);
strarr.append(strbuff);
Bpos = Npos + 1;
}
for (local z = 0; z < strarr.len(); z++) {
L_sq_DrawCode(strarr[z], x, y + (z * 14), rgba, mb, jc);
}
}
}
//绘制悬停
function DrawHover(obj) {
local dx;
local dy;
local line = Attribute.len() - 3; //减去名字 强化之类的偏移
//悬停界面总高度计算
{
local X1 = 0; //防御力线偏移
local X2 = 0; //四维和三攻线偏移
local X3 = 0; //三速线偏移
local X4 = 0; //属强线偏移
local X5 = 0; //全属强线偏移
MCount = 0;
for (local y = 0; y < Attribute.len(); y++) {
local gType = Attribute[y][0];
//防御力
if (gType == 9 || gType == 10) X1 = 1;
//四维和三攻
if (gType >= 2 && gType <= 8) X2 = 1;
//三速
if (gType >= 11 && gType <= 16) X3 = 1;
//属强
if (gType >= 17 && gType <= 20) X4 = 1;
//全属强
if (gType == 21) X5 = 1;
//守护珠数量
if (gType >= 22 && gType <= 25) MCount++;
}
local ExplainLine = GetStrLine(Explain);
line = line + X1 + X2 + X3 + X4 + X5 + 1 - MCount + ExplainLine; //总共需要的长度
}
//界面是否靠近边界偏移计算
{
if ((800 - X) >= 216) dx = X;
else dx = X - (216 - (800 - X));
local needY = 19 + (line * 14) + 19;
if ((600 - Y) >= needY) dy = Y;
else dy = Y - (needY - (600 - Y));
dx += 45;
dy -= 25;
}
//主界面绘制
{
//绘制顶
T_DrawStayAni(obj, "common/ptst/main.ani", dx, dy, 25, "PtstItemInfoMainTopa");
//绘制线
T_DrawStayAni(obj, "common/ptst/main.ani", dx, dy + 19, 26, "PtstItemInfoMainXiana");
//绘制中
for (local i = 0; i < line; i++) {
T_DrawStayAni(obj, "common/ptst/main.ani", dx, dy + 19 + 14 + (i * 14), 27, "PtstItemInfoMainZhong");
}
//绘制底
T_DrawStayAni(obj, "common/ptst/main.ani", dx, dy + 19 + 14 + (line * 14), 28, "PtstItemInfoMainDi");
if (MCount > 0) L_sq_DrawCode("[ 已镶嵌守护珠: " + MCount + " ]", dx + 6, dy + 19 + 16 + (line * 14), sq_RGBA(255, 177, 0, 250), 1, 1);
}
//获取颜色
local Colorobj = getroottable()["PtstObj"].ColorArr[Rarity];
local RGBADATA = sq_RGBA(Colorobj[0], Colorobj[1], Colorobj[2], Colorobj[3]);
//绘制名字
L_sq_DrawCode(Attribute[0][1], dx + 6, dy + 6, RGBADATA, 1, 1);
//绘制描述
L_sq_DrawCode_Ex("" + Explain, dx + 6, dy + 6 + 30, sq_RGBA(255, 255, 255, 250), 1, 1, 20);
//绘制强化等级
if (Attribute[1][1] != 0) L_sq_DrawCode("强化等级: " + Attribute[1][1], dx + 140, dy + 6, sq_RGBA(255, 177, 0, 250), 1, 1);
//线的数量
local XianCount = 0;
local FYS = false; //防御属性是否绘制判断
local SWS = false; //四维属性是否绘制判断
local SGS = false; //三攻属性是否绘制判断
local SSS = false; //三速属性是否绘制判断
local SQS = false; //属强属性是否绘制判断
local cx = dx + 6; //起始点偏移(要从名字下面的线开始绘制)
local cy = dy + 20; //起始点偏移(要从名字下面的线开始绘制)
local o = 2; //属性剔除前2无用属性
local RGBA; //根据不同的属性绘制不同颜色字体
//防御属性
for (; o < Attribute.len(); o++) {
local gType = Attribute[o][0];
//如果不属于防御属性就终止
if (gType != 9 && gType != 10) break;
RGBA = sq_RGBA(119, 110, 95, 250);
local gTabName = TabName[gType];
local gValue = Attribute[o][1];
L_sq_DrawCode(gTabName + gValue.tostring(), cx, cy + ((o - 1) * 15), RGBA, 1, 1);
FYS = true;
if (o == (Attribute.len() - 1 - MCount)) return;
}
//绘制线
if (FYS) {
T_DrawStayAni(obj, "common/ptst/main.ani", dx, cy + ((o - 1) * 15) + (XianCount * 14), 29, "PtstItemInfoMainXianT");
XianCount++;
}
//四维属性
for (; o < Attribute.len(); o++) {
local gType = Attribute[o][0];
//如果不属于四维属性就终止
if (gType < 2 || gType > 5) break;
RGBA = sq_RGBA(141, 140, 109, 250);
local gTabName = TabName[gType];
local gValue = Attribute[o][1];
L_sq_DrawCode(gTabName + gValue.tostring(), cx, cy + (XianCount * 14) + ((o - 1) * 15), RGBA, 1, 1);
SWS = true;
if (o == (Attribute.len() - 1 - MCount)) return;
}
//三攻属性
for (; o < Attribute.len(); o++) {
local gType = Attribute[o][0];
//如果不属于三攻属性就终止
if (gType < 6 || gType > 8) break;
RGBA = sq_RGBA(255, 255, 216, 200);
local gTabName = TabName[gType];
local gValue = Attribute[o][1];
L_sq_DrawCode(gTabName + gValue.tostring(), cx, cy + (XianCount * 14) + ((o - 1) * 15), RGBA, 1, 1);
SGS = true;
if (o == (Attribute.len() - 1 - MCount)) return;
}
if ((SGS || SWS) && (o < Attribute.len())) {
//绘制线
T_DrawStayAni(obj, "common/ptst/main.ani", dx, cy + (XianCount * 14) + ((o - 1) * 15), 29, "PtstItemInfoMainXianT");
XianCount++;
}
//三速属性
for (; o < Attribute.len(); o++) {
local gType = Attribute[o][0];
//如果不属于三速属性就终止
if (gType < 11 || gType > 16) break;
RGBA = sq_RGBA(166, 215, 136, 250);
local gTabName = TabName[gType];
local gValue = Attribute[o][1].tofloat() / 10.0;
L_sq_DrawCode(gTabName + gValue.tostring() + "%", cx, cy + (XianCount * 14) + ((o - 1) * 15), RGBA, 1, 1);
SSS = true;
if (o == (Attribute.len() - 1 - MCount)) return;
}
if (SSS) {
//绘制线
T_DrawStayAni(obj, "common/ptst/main.ani", dx, cy + (XianCount * 14) + ((o - 1) * 15), 29, "PtstItemInfoMainXianT");
XianCount++;
}
//属强属性
for (; o < Attribute.len(); o++) {
local gType = Attribute[o][0];
//如果不属于属强属性就终止
if (gType < 17 || gType > 20) break;
RGBA = sq_RGBA(240, 230, 135, 250);
local gTabName = TabName[gType];
local gValue = Attribute[o][1];
L_sq_DrawCode(gTabName + gValue.tostring(), cx, cy + (XianCount * 14) + ((o - 1) * 15), RGBA, 1, 1);
SQS = true;
if (o == (Attribute.len() - 1 - MCount)) return;
}
if (SQS) XianCount++;
//全属强属性
for (; o < Attribute.len(); o++) {
local gType = Attribute[o][0];
//如果不属于全属强属性就终止
if (gType != 21) break;
RGBA = sq_RGBA(255, 177, 0, 250);
local gTabName = TabName[gType];
local gValue = Attribute[o][1];
L_sq_DrawCode(gTabName + gValue.tostring(), cx, cy + (XianCount * 14) + ((o - 1) * 15), RGBA, 1, 1);
if (o == (Attribute.len() - 1 - MCount)) return;
}
}
function Run(x, y) {
X = x;
Y = y;
L_Sq_DrawItem(x, y, ItemId, 1, 0, 0, 0);
}
}
class PtstSlot extends BasicsDrawTool {
Type = null;
X = null;
Y = null;
Item = null;
ItemM = null;
Select = false;
SlotName = null;
Tobj = null;
Mobj = null;
constructor(type) {
Type = type;
local RootTab = getroottable();
Tobj = RootTab["PtstObj"];
if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"];
}
function IsHover() {
if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, 28, 28)) {
//因为拖拽的时候会有两个重叠 所以要判断不是当前拿着的物品
if (Tobj.MoveModel != SlotName) Tobj.HoverModel = SlotName;
return true;
} else return false;
}
//左键按下状态
function isLBDown(obj) {
if (IsHover() && Mobj.Lb == 1) {
obj.getVar(SlotName + "L").setBool(1, true);
return true;
} else return false;
}
//左键弹起状态
function isLBUp(obj) {
if (Mobj.Lb == 0) {
obj.getVar(SlotName + "L").setBool(1, false);
return true;
} else return false;
}
//右键按下状态
function isRBDown(obj) {
if (IsHover() && Mobj.Rb == 1) {
obj.getVar(SlotName + "R").setBool(1, true);
return true;
} else return false;
}
//右键单击状态
function isRBActive(obj) {
if (IsHover() && Mobj.RbEvent && obj.getVar(SlotName + "R").getBool(1) == true) {
obj.getVar(SlotName + "R").setBool(1, false);
return true;
} else return false;
}
function DrawHover(obj) {
if (SlotName >= 30 && SlotName <= 38) {
//绘制悬停槽蓝光
if (Item) {
T_DrawStayAni(obj, "common/ptst/main.ani", X + 7, Y + 7, Type, "PtstSlotHover" + Type);
}
} else {
//绘制悬停槽蓝光
T_DrawStayAni(obj, "common/ptst/main.ani", X, Y, Type, "PtstSlotHover" + Type);
}
}
//第一图层
function Show(obj, x, y, slot) {
SlotName = slot;
if (Tobj.MoveModel != SlotName) {
X = x;
Y = y;
} else {
X = IMouse.GetXPos() - 14;
Y = IMouse.GetYPos() - 14;
}
if (slot >= 30 && slot <= 38) {
if (Item) {
T_DrawStayAni(obj, "common/ptst/main.ani", x, y, 6, "PtstSystemMainSlot2");
T_DrawDynamicAni(obj, "common/ptst/ani/" + slot + ".ani", 114 + (X * 0.05).tointeger(), 69 + (Y * 0.05).tointeger(), "PtstSystemgx" + slot);
} else {
//T_DrawStayAni(obj, "common/ptst/main.ani", x, y, 6, "PtstSystemMainSlot2");
}
//T_DrawDynamicAni(obj, "common/ptst/ani/" + slot + ".ani", X - 46, Y - 24, "PtstSystemgx" + slot);
if (Item && Tobj.MoveModel != SlotName) Item.Run(X + 7, Y + 6);
} else {
//如果有勋章对象则执行
if (Item && Tobj.MoveModel != SlotName) Item.Run(X, Y);
}
//如果悬停
if (IsHover()) {
//绘制背景蓝光 移动时绘制蓝光要在图标底下
if (Tobj.MoveModel != SlotName) DrawHover(obj);
isRBDown(obj);
//如果右键穿戴
if (Item && isRBActive(obj)) {
local UsePtstPack = Json_STL("UsePtstPack");
UsePtstPack.Put("op", 29991003);
UsePtstPack.Put("sel_type", Tobj.State);
UsePtstPack.Put("old_slot", slot);
if (slot <= 24) UsePtstPack.Put("new_slot", 88);
//if (slot > 88) UsePtstPack.Put("new_slot", 999999);
if (slot > 24) UsePtstPack.Put("new_slot", 999999);
UsePtstPack.Put("page", Tobj.NowPage);
UsePtstPack.Put("type", Tobj.State);
local str = UsePtstPack.GetString();
L_sq_SendPackType(130);
L_sq_SendPackWChar(str);
L_sq_SendPack();
UsePtstPack.Delete();
}
}
//如果左键按下 写入可移动状态
if (Item && isLBDown(obj) && Tobj.MoveModel == null && slot < 88) {
Tobj.MoveModel = SlotName;
}
//如果左键弹起 写入静止状态
if (isLBUp(obj) && Tobj.MoveModel != null) {
local MovePtstPack = Json_STL("MovePtstPack");
MovePtstPack.Put("op", 29991003);
MovePtstPack.Put("sel_type", Tobj.State);
MovePtstPack.Put("old_slot", Tobj.MoveModel.tointeger());
MovePtstPack.Put("new_slot", Tobj.HoverModel.tointeger());
MovePtstPack.Put("page", Tobj.NowPage);
local str = MovePtstPack.GetString();
L_sq_SendPackType(130);
L_sq_SendPackWChar(str);
L_sq_SendPack();
MovePtstPack.Delete();
Tobj.MoveModel = null;
}
}
//第二图层
function ItemShow(obj) {
if (IsHover() && Tobj.MoveModel == null) {
if (Item) Item.DrawHover(obj);
}
}
//第三图层 拖动物品时的最高图层绘制
function ItemMoveShow(obj) {
if (Item && Tobj.MoveModel == SlotName) Item.Run(X, Y);
}
}
class PtstWindow extends BasicsDrawTool {
//宽度
Width = null;
//高度
Height = null;
//标题高度
TitleH = null;
//X坐标
X = null;
B_X = null;
//Y坐标
Y = null;
B_Y = null;
YMouseSw = true;
DeBugMode = false;
Mobj = null;
M_Xpos = null;
M_Ypos = null;
constructor(gX, gY, gWidth, gHeight, gTitleH) {
//宽度
Width = gWidth;
//高度
Height = gHeight;
//标题高度
TitleH = gTitleH;
//X坐标
X = gX;
//Y坐标
Y = gY;
if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"];
}
//设定鼠标逻辑
function LockMouse() {
if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, Width, Height)) {
IMouse.LockMouseClick();
YMouseSw = false;
} else {
if (YMouseSw == false && sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, 0, 0, 800, 600)) {
IMouse.ReleaseMouseClick();
YMouseSw = true;
}
}
}
//设定窗口拖动逻辑
function MoveWindow() {
if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, Width, TitleH)) {
if (Mobj.Lb == 1) {
if (!M_Xpos) M_Xpos = IMouse.GetXPos(); //原始鼠标位置数据
if (!M_Ypos) M_Ypos = IMouse.GetYPos();
if (!B_X) B_X = X; //原始窗口位置
if (!B_Y) B_Y = Y;
X = B_X - (M_Xpos - IMouse.GetXPos());
Y = B_Y - (M_Ypos - IMouse.GetYPos());
} else if (Mobj.Lb == 0) {
M_Xpos = null;
M_Ypos = null;
B_X = null;
B_Y = null;
}
}
}
function Show(obj) {
if (DeBugMode) sq_DrawBox(X, Y, Width, Height, 0xffffffff);
//设定鼠标逻辑
LockMouse();
//设定窗口拖动逻辑
MoveWindow();
}
}
class PtstC extends BasicsDrawTool {
WindowObj = null; //窗口对象
MainState = false; //主状态
X = 120;
Y = 50;
Sw = true;
State = 24;
CheckGetMyPtstInfo = false;
PtstButton = null;
PtstButtonSwitch = true;
BeadButton = null;
BeadButtonSwitch = false;
BuffSet = false;
//背包格子
SlotB = null;
//移动对象
MoveModel = null;
//悬停对象
HoverModel = null;
//最大页数 Json获取
MaxPage = 5;
//当前页数 Json获取
NowPage = 1;
//颜色
ColorArr = null;
C_Slot0 = null;
C_Slot1 = null;
C_Slot2 = null;
C_Slot3 = null;
C_Slot4 = null;
C_Slot5 = null;
C_Slot6 = null;
C_Slot7 = null;
C_Slot8 = null;
A_Slot0 = null;
A_Slot1 = null;
A_Slot2 = null;
constructor() {
//注册配置类信息回调
Pack_Control.rawset(29991998, SetBaseInfoCallBack);
//请求配置信息
GetBaseInfo();
SlotB = [];
SlotB.resize(24);
//注册获取背包信息回调
Pack_Control.rawset(29991002, GetMyPtstInfoCallBack);
//注册穿戴回调
Pack_Control.rawset(29991012, GetMyWearPtstCallBack);
//初始请求背包信息
F_GetMyPtstInfo(24, 1);
}
//穿戴信息回调
function GetMyWearPtstCallBack(Chunk) {
//收到打开包
local Buffer = Json_STL("GetMyPtstInfoBuffer");
Buffer.Parse(Chunk, 0, false);
local RootTab = getroottable();
if (RootTab.rawin("PtstObj")) {
local Tobj = RootTab["PtstObj"];
//清空勋章对象
Tobj.A_Slot0.Item = null;
Tobj.A_Slot1.Item = null;
Tobj.A_Slot2.Item = null;
Tobj.C_Slot0.Item = null;
Tobj.C_Slot1.Item = null;
Tobj.C_Slot2.Item = null;
Tobj.C_Slot3.Item = null;
Tobj.C_Slot4.Item = null;
Tobj.C_Slot5.Item = null;
Tobj.C_Slot6.Item = null;
Tobj.C_Slot7.Item = null;
Tobj.C_Slot8.Item = null;
/*
//清空守护珠对象组
for (local w = 0; w < 4; w++) {
Tobj.WearSlotB[w].Item = null;
}
*/
for (local w = 0; w < 3; w++) {
local dataarrsize = Buffer.Get("data->" + w + "->dataarrsize");
if (dataarrsize) {
local dataarr = [];
for (local z = 0; z < dataarrsize; z++) {
local arrbuufer = [];
local a = Buffer.Get("data->" + w + "->stk_ab->" + z + "->0");
local b = Buffer.Get("data->" + w + "->stk_ab->" + z + "->1");
arrbuufer.append(a);
arrbuufer.append(b);
dataarr.append(arrbuufer);
}
local rarity = Buffer.Get("data->" + w + "->rarity");
local explain = Buffer.Get("data->" + w + "->explain");
local slot = Buffer.Get("data->" + w + "->slot");
if (slot == 0) Tobj.A_Slot0.Item = PtstItem(Buffer.Get("data->" + w + "->stk_id"), dataarr, rarity, explain);
if (slot == 1) Tobj.A_Slot1.Item = PtstItem(Buffer.Get("data->" + w + "->stk_id"), dataarr, rarity, explain);
if (slot == 2) Tobj.A_Slot2.Item = PtstItem(Buffer.Get("data->" + w + "->stk_id"), dataarr, rarity, explain);
}
}
for (local u = 0; u < 9; u++) {
local dataarrsize = Buffer.Get("fdata->" + u + "->dataarrsize");
if (dataarrsize) {
local dataarr = [];
for (local z = 0; z < dataarrsize; z++) {
local arrbuufer = [];
local a = Buffer.Get("fdata->" + u + "->stk_ab->" + z + "->0");
local b = Buffer.Get("fdata->" + u + "->stk_ab->" + z + "->1");
arrbuufer.append(a);
arrbuufer.append(b);
dataarr.append(arrbuufer);
}
local rarity = Buffer.Get("fdata->" + u + "->rarity");
local explain = Buffer.Get("fdata->" + u + "->explain");
local slot = Buffer.Get("fdata->" + u + "->slot");
if (slot == 0) Tobj.C_Slot0.Item = PtstItem(Buffer.Get("fdata->" + u + "->stk_id"), dataarr, rarity, explain);
if (slot == 1) Tobj.C_Slot1.Item = PtstItem(Buffer.Get("fdata->" + u + "->stk_id"), dataarr, rarity, explain);
if (slot == 2) Tobj.C_Slot2.Item = PtstItem(Buffer.Get("fdata->" + u + "->stk_id"), dataarr, rarity, explain);
if (slot == 3) Tobj.C_Slot3.Item = PtstItem(Buffer.Get("fdata->" + u + "->stk_id"), dataarr, rarity, explain);
if (slot == 4) Tobj.C_Slot4.Item = PtstItem(Buffer.Get("fdata->" + u + "->stk_id"), dataarr, rarity, explain);
if (slot == 5) Tobj.C_Slot5.Item = PtstItem(Buffer.Get("fdata->" + u + "->stk_id"), dataarr, rarity, explain);
if (slot == 6) Tobj.C_Slot6.Item = PtstItem(Buffer.Get("fdata->" + u + "->stk_id"), dataarr, rarity, explain);
if (slot == 7) Tobj.C_Slot7.Item = PtstItem(Buffer.Get("fdata->" + u + "->stk_id"), dataarr, rarity, explain);
if (slot == 8) Tobj.C_Slot8.Item = PtstItem(Buffer.Get("fdata->" + u + "->stk_id"), dataarr, rarity, explain);
}
}
local obj = sq_GetMyMasterCharacter();
if (obj)
Tobj.SetSkillData(obj);
}
}
//请求配置信息
function GetBaseInfo() {
local GetBaseInfoPack = Json_STL("GetBaseInfoPack");
GetBaseInfoPack.Put("op", 29991997);
local str = GetBaseInfoPack.GetString();
L_sq_SendPackType(130);
L_sq_SendPackWChar(str);
L_sq_SendPack();
GetBaseInfoPack.Delete();
}
//配置类信息回调
function SetBaseInfoCallBack(Chunk) {
local Buffer = Json_STL("GetMyPtstInfoBuffer");
Buffer.Parse(Chunk, 0, false);
local RootTab = getroottable();
if (RootTab.rawin("PtstObj")) {
local Tobj = RootTab["PtstObj"];
Tobj.MaxPage = Buffer.Get("slotpage");
Tobj.ColorArr = [];
for (local i = 0; i < 8; i++) {
local arrbuffer = []
arrbuffer.append(Buffer.Get("color" + i + "->0"));
arrbuffer.append(Buffer.Get("color" + i + "->1"));
arrbuffer.append(Buffer.Get("color" + i + "->2"));
arrbuffer.append(250);
Tobj.ColorArr.append(arrbuffer);
}
}
}
//首次获取背包信息
function F_GetMyPtstInfo(Type, Page) {
local GetMyMedalInfoPack = Json_STL("GetMyMedalInfoPack");
GetMyMedalInfoPack.Put("op", 29991001);
GetMyMedalInfoPack.Put("sel_type", Type);
GetMyMedalInfoPack.Put("page", Page);
GetMyMedalInfoPack.Put("wear", true);
local str = GetMyMedalInfoPack.GetString();
L_sq_SendPackType(130);
L_sq_SendPackWChar(str);
L_sq_SendPack();
GetMyMedalInfoPack.Delete();
}
//获取背包信息回调
function GetMyPtstInfoCallBack(Chunk) {
//收到打开包
local Buffer = Json_STL("GetMyPtstInfoBuffer");
Buffer.Parse(Chunk, 0, false);
local RootTab = getroottable();
if (RootTab.rawin("PtstObj")) {
local Tobj = RootTab["PtstObj"];
{ //同步页面(勋章或守护珠)
local SelType = Buffer.Get("sel_type");
Tobj.State = SelType;
if (SelType == 24) {
Tobj.PtstButtonSwitch = true;
Tobj.BeadButtonSwitch = false;
} else if (SelType == 23) {
Tobj.PtstButtonSwitch = false;
Tobj.BeadButtonSwitch = true;
}
}
//Tobj.SlotArr = [];
local Count = Buffer.Get("count");
for (local z = 0; z < 24; z++) {
Tobj.SlotB[z].Item = null;
}
for (local i = 0; i < Count; i++) {
local SlotPos = Buffer.Get("data->" + i + "->slot");
local dataarrsize = Buffer.Get("data->" + i + "->dataarrsize");
local dataarr = [];
for (local z = 0; z < dataarrsize; z++) {
local arrbuufer = [];
local a = Buffer.Get("data->" + i + "->stk_ab->" + z + "->0");
local b = Buffer.Get("data->" + i + "->stk_ab->" + z + "->1");
arrbuufer.append(a);
arrbuufer.append(b);
dataarr.append(arrbuufer);
}
local rarity = Buffer.Get("data->" + i + "->rarity");
local explain = Buffer.Get("data->" + i + "->explain");
//Tobj.SlotB[SlotPos].Item = PtstItem(Buffer.Get("data->" + i + "->stk_id"), dataarr, rarity,explain,explainlen);
Tobj.SlotB[SlotPos].Item = PtstItem(Buffer.Get("data->" + i + "->stk_id"), dataarr, rarity, explain);
}
}
}
//获取背包信息
function GetMyPtstInfo(Type, Page) {
local GetMyPtstInfoPack = Json_STL("GetMyPtstInfoPack");
GetMyPtstInfoPack.Put("op", 29991001);
GetMyPtstInfoPack.Put("sel_type", Type);
GetMyPtstInfoPack.Put("page", Page);
GetMyPtstInfoPack.Put("wear", false);
local str = GetMyPtstInfoPack.GetString();
L_sq_SendPackType(130);
L_sq_SendPackWChar(str);
L_sq_SendPack();
GetMyPtstInfoPack.Delete();
}
//绘制主界面
function DrawMain(obj) {
{ //底图层绘制
//窗口
T_DrawStayAni(obj, "common/ptst/main.ani", X - 120 + 120, Y - 50 + 50, 0, "PtstSystemMain");
//T_DrawStayAni(obj, "common/ptst/main.ani", X - 120 + 380, Y - 50 + 50, 1, "PtstSystemMain2");
T_DrawDynamicAni(obj, "common/ptst/mainjg.ani", X - 120 + 126, Y - 50 + 77, "PtstSystemMain4")
}
{ //勋章和守护珠切换按钮
PtstButton = PtstTabTextButtonPro(obj, "小护石Tab", X - 120 + 5 + 129, Y - 50 + 253 + 69, "common/Ptst/main.ani", 2, 48, 21, " 护石", 8, 5);
PtstButton.SwitchState = PtstButtonSwitch;
PtstButton.SetRectEnble(true, "a护石Tab", X - 120 + 5 + 1 + 129, Y - 50 + 253 + 69, "common/Ptst/main.ani", 3);
PtstButton.SetCustomClickEnble(true, "a护石Tab", X - 120 + 5 + 129, Y - 50 + 253 + 69, "common/Ptst/main.ani", 4);
//勋章
PtstButton.Show();
if (PtstButton.isLBActive()) {
//PtstButton.SwitchState = true;
PtstButtonSwitch = true;
//BeadButton.SwitchState = false;
BeadButtonSwitch = false;
State = 24;
//清空槽对象
SlotB = [];
SlotB = null;
//还原页码
NowPage = 1;
GetMyPtstInfo(State, NowPage);
}
BeadButton = PtstTabTextButtonPro(obj, "小符文Tab", X - 120 + 5 + 50 + 129, Y - 50 + 253 + 69, "common/Ptst/main.ani", 2, 48, 21, " 符文", 8, 5);
BeadButton.SwitchState = BeadButtonSwitch;
BeadButton.SetRectEnble(true, "a符文Tab", X - 120 + 5 + 51 + 129, Y - 50 + 253 + 69, "common/Ptst/main.ani", 3);
BeadButton.SetCustomClickEnble(true, "a符文Tab", X - 120 + 5 + 50 + 129, Y - 50 + 253 + 69, "common/Ptst/main.ani", 4);
//守护珠
BeadButton.Show();
if (BeadButton.isLBActive()) {
PtstButton.SwitchState = false;
PtstButtonSwitch = false;
BeadButton.SwitchState = true;
BeadButtonSwitch = true;
State = 23;
//清空槽对象
SlotB = [];
SlotB = null;
//还原页码
NowPage = 1;
GetMyPtstInfo(State, NowPage);
}
}
{ //翻页
local LeftButton = PtstButtonPro(obj, "PtstLeftButton", X - 120 + 150 + 39 + 110, Y - 50 + 260 + 68, "common/Ptst/main.ani", 13, 9, 11);
LeftButton.SetRectEnble(true, "PtstLeftButtonr", X - 120 + 150 + 39 + 110, Y - 50 + 260 + 68, "common/Ptst/main.ani", 13);
LeftButton.SetCustomClickEnble(true, "PtstLeftButtonc", X - 120 + 150 + 39 + 110, Y - 50 + 260 + 68, "common/Ptst/main.ani", 12);
LeftButton.Show();
if (LeftButton.isLBActive()) {
//页码减少
if (NowPage > 1) NowPage--;
//清空槽对象
SlotB = [];
SlotB = null;
GetMyPtstInfo(State, NowPage);
}
local RightButton = PtstButtonPro(obj, "PtstRightButton", X - 120 + 200 + 39 + 110, Y - 50 + 260 + 68, "common/Ptst/main.ani", 13, 9, 7);
RightButton.SetRectEnble(true, "PtstRightButtonr", X - 120 + 200 + 39 + 110, Y - 50 + 260 + 68, "common/Ptst/main.ani", 9);
RightButton.SetCustomClickEnble(true, "PtstRightButtonc", X - 120 + 200 + 39 + 110, Y - 50 + 260 + 68, "common/Ptst/main.ani", 8);
RightButton.Show();
if (RightButton.isLBActive()) {
//页码增加
if (NowPage < MaxPage) NowPage++;
//清空槽对象
SlotB = [];
SlotB = null;
GetMyPtstInfo(State, NowPage);
}
L_sq_DrawCode(NowPage + "/" + MaxPage, X - 120 + 175 + 39 + 110, Y - 50 + 258 + 68, sq_RGBA(230, 200, 155, 250), 1, 1);
}
{ //背包格子
//绘制
{
if (!SlotB || SlotB.len() <= 0) return;
//第一图层
for (local q = 0; q < 24; q++) {
SlotB[q].Show(obj, X - 120 + 137 + ((q % 8) * 28), Y - 50 + 346 + ((q / 8) * 31), q);
}
C_Slot0.Show(obj, X - 120 + 118 + 56, Y - 50 + 48 + 55, 30);
C_Slot1.Show(obj, X - 120 + 118 + 110, Y - 50 + 48 + 37, 31);
C_Slot2.Show(obj, X - 120 + 118 + 164, Y - 50 + 48 + 55, 32);
C_Slot3.Show(obj, X - 120 + 118 + 205, Y - 50 + 48 + 127, 33);
C_Slot4.Show(obj, X - 120 + 118 + 194, Y - 50 + 48 + 182, 34);
C_Slot5.Show(obj, X - 120 + 118 + 152, Y - 50 + 48 + 220, 35);
C_Slot6.Show(obj, X - 120 + 118 + 68, Y - 50 + 48 + 220, 36);
C_Slot7.Show(obj, X - 120 + 118 + 26, Y - 50 + 48 + 182, 37);
C_Slot8.Show(obj, X - 120 + 118 + 15, Y - 50 + 48 + 127, 38);
A_Slot0.Show(obj, X - 120 + 120 + 115, Y - 50 + 50 + 110, 90);
A_Slot1.Show(obj, X - 120 + 120 + 90, Y - 50 + 50 + 153, 91);
A_Slot2.Show(obj, X - 120 + 120 + 140, Y - 50 + 50 + 153, 92);
//第二图层
for (local u = 0; u < 24; u++) {
SlotB[u].ItemShow(obj);
}
C_Slot0.ItemShow(obj);
C_Slot1.ItemShow(obj);
C_Slot2.ItemShow(obj);
C_Slot3.ItemShow(obj);
C_Slot4.ItemShow(obj);
C_Slot5.ItemShow(obj);
C_Slot6.ItemShow(obj);
C_Slot7.ItemShow(obj);
C_Slot8.ItemShow(obj);
A_Slot0.ItemShow(obj);
A_Slot1.ItemShow(obj);
A_Slot2.ItemShow(obj);
for (local z = 0; z < 24; z++) {
SlotB[z].ItemMoveShow(obj);
}
C_Slot0.ItemMoveShow(obj);
C_Slot1.ItemMoveShow(obj);
C_Slot2.ItemMoveShow(obj);
C_Slot3.ItemMoveShow(obj);
C_Slot4.ItemMoveShow(obj);
C_Slot5.ItemMoveShow(obj);
C_Slot6.ItemMoveShow(obj);
C_Slot7.ItemMoveShow(obj);
C_Slot8.ItemMoveShow(obj);
A_Slot0.ItemMoveShow(obj);
A_Slot1.ItemMoveShow(obj);
A_Slot2.ItemMoveShow(obj);
}
}
}
//设置技能数据
function SetSkillData(obj) {
obj = sq_ObjectToSQRCharacter(obj);
ClearTalismanData();
if (A_Slot0.Item && getroottable().rawin("LenheartTalisman_" + A_Slot0.Item.ItemId)) {
local Func = getroottable()["LenheartTalisman_" + A_Slot0.Item.ItemId];
Func(obj);
}
if (A_Slot1.Item && getroottable().rawin("LenheartTalisman_" + A_Slot1.Item.ItemId)) {
local Func = getroottable()["LenheartTalisman_" + A_Slot1.Item.ItemId];
Func(obj);
}
if (A_Slot2.Item && getroottable().rawin("LenheartTalisman_" + A_Slot2.Item.ItemId)) {
local Func = getroottable()["LenheartTalisman_" + A_Slot2.Item.ItemId];
Func(obj);
}
if (C_Slot0.Item && getroottable().rawin("LenheartTalisman_" + C_Slot0.Item.ItemId)) {
local Func = getroottable()["LenheartTalisman_" + C_Slot0.Item.ItemId];
Func(obj);
}
if (C_Slot1.Item && getroottable().rawin("LenheartTalisman_" + C_Slot1.Item.ItemId)) {
local Func = getroottable()["LenheartTalisman_" + C_Slot1.Item.ItemId];
Func(obj);
}
if (C_Slot2.Item && getroottable().rawin("LenheartTalisman_" + C_Slot2.Item.ItemId)) {
local Func = getroottable()["LenheartTalisman_" + C_Slot2.Item.ItemId];
Func(obj);
}
if (C_Slot3.Item && getroottable().rawin("LenheartTalisman_" + C_Slot3.Item.ItemId)) {
local Func = getroottable()["LenheartTalisman_" + C_Slot3.Item.ItemId];
Func(obj);
}
if (C_Slot4.Item && getroottable().rawin("LenheartTalisman_" + C_Slot4.Item.ItemId)) {
local Func = getroottable()["LenheartTalisman_" + C_Slot4.Item.ItemId];
Func(obj);
}
if (C_Slot5.Item && getroottable().rawin("LenheartTalisman_" + C_Slot5.Item.ItemId)) {
local Func = getroottable()["LenheartTalisman_" + C_Slot5.Item.ItemId];
Func(obj);
}
if (C_Slot6.Item && getroottable().rawin("LenheartTalisman_" + C_Slot6.Item.ItemId)) {
local Func = getroottable()["LenheartTalisman_" + C_Slot6.Item.ItemId];
Func(obj);
}
if (C_Slot7.Item && getroottable().rawin("LenheartTalisman_" + C_Slot7.Item.ItemId)) {
local Func = getroottable()["LenheartTalisman_" + C_Slot7.Item.ItemId];
Func(obj);
}
if (C_Slot8.Item && getroottable().rawin("LenheartTalisman_" + C_Slot8.Item.ItemId)) {
local Func = getroottable()["LenheartTalisman_" + C_Slot8.Item.ItemId];
Func(obj);
}
}
//开启界面回调
function OpenClassCallBack() {
L_NewWindows("Lenheart", 170, 0x65535);
local W = sq_GetPopupWindowMainCotrol(170);
W.SetVisible(false);
W.SetEnable(false);
//初始请求背包信息
F_GetMyPtstInfo(24, 1);
}
//绘制入口
function Draw(obj) {
if (MainState) {
if (WindowObj) {
DrawMain(obj);
WindowObj.Show(obj);
X = WindowObj.X;
Y = WindowObj.Y;
} else {
WindowObj = PtstWindow(X, Y, 258, 408, 28); //坐标 大小 标题栏高度
//WindowObj.DeBugMode = true;
}
} else {
if (WindowObj && WindowObj.YMouseSw == false) {
IMouse.ReleaseMouseClick();
WindowObj.YMouseSw = true;
WindowObj = null;
}
}
}
//逻辑入口
function Proc(obj) {
if (KeyPressNB.isKeyPress(48, "PtstCloseKey")) {
MainState = false;
}
//初始化槽和道具对象
if (SlotB == null) {
SlotB = [];
SlotB.resize(24);
}
for (local i = 0; i < 24; i++) {
if (SlotB[i] == null) SlotB[i] = PtstSlot(5);
}
{
if (C_Slot0 == null) C_Slot0 = PtstSlot(5);
if (C_Slot1 == null) C_Slot1 = PtstSlot(5);
if (C_Slot2 == null) C_Slot2 = PtstSlot(5);
if (C_Slot3 == null) C_Slot3 = PtstSlot(5);
if (C_Slot4 == null) C_Slot4 = PtstSlot(5);
if (C_Slot5 == null) C_Slot5 = PtstSlot(5);
if (C_Slot6 == null) C_Slot6 = PtstSlot(5);
if (C_Slot7 == null) C_Slot7 = PtstSlot(5);
if (C_Slot8 == null) C_Slot8 = PtstSlot(5);
if (A_Slot0 == null) A_Slot0 = PtstSlot(5);
if (A_Slot1 == null) A_Slot1 = PtstSlot(5);
if (A_Slot2 == null) A_Slot2 = PtstSlot(5);
}
if (sq_GetCurrentModuleType() == 3) {
if (!BuffSet) {
SetSkillData(obj);
BuffSet = true;
}
} else {
if (BuffSet) BuffSet = false;
}
}
}
function Ptst(obj) {
local RootTab = getroottable();
if (!RootTab.rawin("PtstObj")) {
local Cobj = PtstC();
RootTab.rawset("PtstObj", Cobj);
EventIcon("护石系统", 120, 120, Cobj);
} else {
RootTab["PtstObj"].Proc(obj);
RootTab["PtstObj"].Draw(obj);
}
}