Sqr/Plugins/RaidAuction/RaidAuction.nut

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/*
文件名:RaidAuction.nut
路径:Plugins/RaidAuction/RaidAuction.nut
创建日期:2023-04-24 15:43
文件用途:团本竞拍
*/
//HudPro按钮类
class RAIDAUCTIONButtonPro extends BasicsDrawTool // obj -- 按钮名称 -- X坐标 -- Y坐标 -- Ani调用路径 -- 宽度 -- 高度
{
obj = null; //Obj对象
State = 0; //按钮状态
ClickEnble = false; //点击效果
ButtonDynamic = false; //动态按钮效果
BaseFrame = null;
CustomClickEnble = false; //自定义点击效果
CustomClickAnifile = null; //自定义点击效果Ani路径
CustomButtonName = null; //自定义点击效果名称
CustomClickFrame = null; //自定义点击效果Ani编号
CustomClickx = null; //自定义点击效果X坐标
CustomClicky = null; //自定义点击效果Y坐标
RectEnble = false; //悬停效果
RectButtonName = null; //悬停名称
RectBaseAnifile = null; //悬停Ani路径
RectFrame = null; //非动态按钮的悬停调用Ani编号
Rectx = null; //悬停X坐标
Recty = null; //悬停Y坐标
ButtonName = null; //按钮名称
x = null; //X坐标
y = null; //Y坐标
BaseAnifile = null; //调用Ani路径
width = null; //可点击宽度
length = null; //可点击高度
Mobj = null; //鼠标对象
//构造函数
constructor(gObj, gButtonName, gX, gY, gAnifile, gWidth, gLength, gBaseFrame) {
obj = gObj;
ButtonName = gButtonName;
x = gX;
y = gY;
BaseAnifile = gAnifile;
width = gWidth;
length = gLength;
BaseFrame = gBaseFrame;
if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"];
}
//绘制按钮
function Show() {
if (ClickEnble) //是否开启点击效果
{
if (isLBDown() && State == 0) //按下左键并且按钮处于弹起状态
{
State = 1; //按键进入按下状态
++y;
}
if (!isLBDown() && State == 1) //按下左键并且按钮处于弹起状态
{
State = 0; //按键进入弹起状态
--y;
}
}
if (CustomClickEnble) //是否开启自定义点击效果
{
if (isLBDown()) //按下左键并且按钮处于弹起状态
{
if (!ButtonDynamic) T_DrawStayAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomClickFrame, CustomButtonName);
else T_DrawDynamicAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomButtonName);
}
}
if (RectEnble) //开启悬停效果时
{
if ((isInRect() && !isLBDown()) || (isInRect() && !CustomClickEnble)) //如果鼠标悬停的时候 并且没有点击的时候
{
//IMouse.SetMouseTask(44);
if (!ButtonDynamic) T_DrawStayAni(obj, RectBaseAnifile, Rectx, Recty, RectFrame, RectButtonName);
else T_DrawDynamicAni(obj, RectBaseAnifile, Rectx, Recty, RectButtonName);
}
}
if (!isInRect()) //如果鼠标没有悬停的时候
{
//IMouse.SetMouseTask(0);
if (!ButtonDynamic) T_DrawStayAni(obj, BaseAnifile, x, y, BaseFrame, ButtonName);
else T_DrawDynamicAni(obj, BaseAnifile, x, y, ButtonName);
}
}
//设置自定义点击效果
function SetCustomClickEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
CustomClickEnble = bool; //自定义点击效果
CustomClickAnifile = gAnifile; //自定义点击效果Ani路径
CustomButtonName = gButtonName; //自定义点击效果名称
CustomClickFrame = gFrame; //自定义点击效果Ani编号
CustomClickx = gX; //自定义点击效果X坐标
CustomClicky = gY; //自定义点击效果Y坐标
}
//设置悬停效果
function SetRectEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
RectEnble = bool; //悬停效果
RectButtonName = gButtonName; //悬停名称
RectBaseAnifile = gAnifile; //悬停Ani路径
RectFrame = gFrame; //非动态按钮的悬停调用Ani编号
Rectx = gX; //悬停X坐标
Recty = gY; //悬停Y坐标
}
//设置动态按钮
function SetClickEnble(bool) {
ButtonDynamic = bool;
}
//设置点击效果
function SetClickEnble(bool) {
ClickEnble = bool;
}
//悬停状态
function isInRect() {
if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 5, 5, x, y, width, length)) return true;
else return false;
}
//左键按下状态
function isLBDown() {
if (isInRect() && Mobj.Lb == 1) return true;
else return false;
}
//左键弹起状态
function isLBUp() {
if (isInRect() && Mobj.Lb == 0) return true;
else return false;
}
//左键单击状态
function isLBActive() {
if (isInRect() && Mobj.LbEvent) return true;
else return false;
}
}
class RAIDAUCTIONWindow extends BasicsDrawTool {
//宽度
Width = null;
//高度
Height = null;
//标题高度
TitleH = null;
//X坐标
X = null;
//Y坐标
Y = null;
YMouseSw = true;
Mobj = null; //鼠标对象
constructor(gX, gY, gWidth, gHeight, gTitleH) {
//宽度
Width = gWidth;
//高度
Height = gHeight;
//标题高度
TitleH = gTitleH;
//X坐标
X = gX;
//Y坐标
Y = gY;
if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"];
}
//设定鼠标逻辑
function LockMouse() {
if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, Width, Height)) {
IMouse.LockMouseClick();
YMouseSw = false;
} else {
if (YMouseSw == false && sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, 0, 0, 800, 600)) {
IMouse.ReleaseMouseClick();
YMouseSw = true;
}
}
}
function Show(obj) {
//sq_DrawBox(X, Y, Width, Height, 0xffffffff);
//设定鼠标逻辑
LockMouse();
}
}
class RAIDAUCTIONC extends BasicsDrawTool {
Window = null;
WindowName = null;
X = 235;
Y = 109;
State = 0;
AuctionPack = null;
Cost = null;
NowPrice = null;
TimeObj = null;
function Raid_Auction_Item_Pack_CallBack(Chunk) {
//Sout("收到包内容为 \n %L", Chunk);
local Buffer = Json_STL("Raid_Auction_Item_Pack_CallBack");
Buffer.Parse(Chunk, 0, false);
local RootTab = getroottable();
if (RootTab.rawin("RAIDAUCTIONObj")) {
RootTab["RAIDAUCTIONObj"].State = 1;
RootTab["RAIDAUCTIONObj"].Cost = Buffer.Get("cost");
RootTab["RAIDAUCTIONObj"].WindowName = Buffer.Get("PDungeon_Name");
RootTab["RAIDAUCTIONObj"].AuctionTimeReset();
RootTab["RAIDAUCTIONObj"].AuctionPack = null;
RootTab["RAIDAUCTIONObj"].AuctionPack = [];
for (local i = 0; i < 5; i++) {
local Gid = Buffer.Get("auctionpack->" + i + "->id");
if (Gid == false) break;
local Gcount = Buffer.Get("auctionpack->" + i + "->count");
local Gname = Buffer.Get("auctionpack->" + i + "->name");
local Grarity = Buffer.Get("auctionpack->" + i + "->rarity");
local Gprice = Buffer.Get("auctionpack->" + i + "->price");
// local Gnow = i == 0 ? true : false;
local Gnow = Buffer.Get("auctionpack->" + i + "->now");
local Gover = Buffer.Get("auctionpack->" + i + "->over");
local Gplayer = Buffer.Get("auctionpack->" + i + "->playername");
local T = {
id = Gid,
count = Gcount,
name = Gname,
rarity = Grarity,
price = Gprice,
now = Gnow,
over = Gover,
player = Gplayer,
}
RootTab["RAIDAUCTIONObj"].AuctionPack.append(T);
}
}
}
function Raid_Auction_Close_Window_CallBack(Chunk) {
////Sout("收到包内容为 \n %L", Chunk);
//local Buffer = Json_STL("Raid_Auction_Item_Pack_CallBack");
//Buffer.Parse(Chunk, 0, false);
local RootTab = getroottable();
if (RootTab.rawin("RAIDAUCTIONObj")) {
RootTab["RAIDAUCTIONObj"].State = 0;
RootTab["RAIDAUCTIONObj"].Cost = null;
RootTab["RAIDAUCTIONObj"].WindowName = null;
RootTab["RAIDAUCTIONObj"].AuctionPack = null;
}
}
constructor() {
AuctionPack = [];
//注册装备信息回调
Pack_Control.rawset(25700002, Raid_Auction_Item_Pack_CallBack);
//关闭窗口回调
Pack_Control.rawset(25700008, Raid_Auction_Close_Window_CallBack);
}
function AuctionTimeReset() {
if (TimeObj) TimeObj.Delete();
TimeObj = null;
TimeObj = TimeSTL("AuctionTimeObj", 15000);
TimeObj.Start();
}
function Proc(obj) {
//窗口打开生成窗口
if (!this.Window && State == 1) {
this.Window = RAIDAUCTIONWindow(235, 109, 329, 382, 24);
} else if (this.Window && State == 1) {
this.Window.Show(obj);
} else if (State == 0) {
if (this.Window && this.Window.YMouseSw == false) {
IMouse.ReleaseMouseClick();
this.Window.YMouseSw = true;
}
}
if (KeyPressNB.isKeyPress(48, "RaidAuction")) {
State = 0;
}
}
//绘制主界面
function DrawMain(obj) {
//主界面背景
T_DrawStayAni(obj, "common/raid_auction/yosin/tbjp.ani", X, Y, 4, "Raid_AuctionSystemMain");
//绘制窗口名字
L_sq_DrawCode("副本: 【" + WindowName + "】 的竞拍", X + 112, Y + 7, sq_RGBA(255, 255, 184, 250), 0, 1);
}
//绘制竞拍项目
function DrawItem(obj) {
foreach(Pos, Item in AuctionPack) {
if (Item.now == true) {
T_DrawStayAni(obj, "common/raid_auction/yosin/tbjp.ani", X + 38 + (Pos * 50), Y + 40, 3, "Raid_AuctionSystemSlotLight");
T_DrawStayAni(obj, "common/raid_auction/yosin/tbjp.ani", X + 38 + (Pos * 50), Y + 40, 7, "Raid_AuctionSystemSlotLight + 1");
//绘制竞拍物品名字
L_sq_DrawCode("【" + Item.name + "】", X + 52, Y + 230 - 35, sq_RGBA(255, 255, 184, 250), 0, 1);
//绘制竞拍者名字
L_sq_DrawCode("【" + Item.player + "】", X + 52, Y + 230, sq_RGBA(255, 255, 184, 250), 0, 1);
//绘制当前价格
L_sq_DrawCode(Item.price.tostring(), X + 52 + 172, Y + 230, sq_RGBA(255, 255, 184, 250), 0, 1);
NowPrice = Item.price;
}
L_Sq_DrawItem(X + 51 + (Pos * 50), Y + 53, Item.id, Item.count, 0, 0, 0);
if (Item.over == true) {
T_DrawStayAni(obj, "common/raid_auction/yosin/tbjp.ani", X + 48 + (Pos * 50), Y + 50, 5, "Raid_AuctionSystemSlotOver");
}
}
}
//绘制进度条
function DrawTimeP(obj) {
if (TimeObj == null) return;
local Time = TimeObj.Get();
local NTime = ((15000 - Time).tofloat() / 1000.0).tostring();
local HRate = Time.tofloat() / 15000.0;
//进度条
setClip(X + 29, Y + 119, X + 29 + 272 - (272.0 * HRate).tointeger(), Y + 119 + 12); //开始裁切
T_DrawStayAni(obj, "common/raid_auction/yosin/tbjp.ani", X + 29, Y + 119, 6, "Raid_AuctionSystemTimeP");
releaseClip(); //裁切结束
//剩余时间
L_sq_DrawCode("剩余时间: " + NTime + "s", X + 128, Y + 119, sq_RGBA(21, 187, 255, 250), 0, 1);
}
function GetNum(count) {
local a = 1;
if (count == 0) return a;
local b = 10;
for (local i = 0; i < count - 1; i++) {
b *= b;
}
return a * b;
}
//绘制按钮
function DrawAuctionButton(obj) {
for (local i = 0; i < 3; i++) {
local Button = RAIDAUCTIONButtonPro(obj, "Raid_AuctionButton" + i, X + 28 + (i * 98), Y + 266, "common/raid_auction/yosin/tbjp.ani", 77, 24, 0);
Button.SetRectEnble(true, "Raid_AuctionButtonr" + i, X + 28 + (i * 98), Y + 266, "common/raid_auction/yosin/tbjp.ani", 1);
Button.SetCustomClickEnble(true, "Raid_AuctionButtonc" + i, X + 28 + (i * 98), Y + 266, "common/raid_auction/yosin/tbjp.ani", 2);
Button.Show();
L_sq_DrawCode("+" + GetNum(i), X + 60 + (i * 98), Y + 272, sq_RGBA(21, 187, 255, 250), 0, 1);
if (Button.isLBActive()) {
//print(i);
local T = {
op = 25700003,
price = NowPrice + GetNum(i),
cost = this.Cost,
addcost = GetNum(i),
}
local str = Json.Encode(T);
L_sq_SendPackType(130);
L_sq_SendPackWChar(str);
L_sq_SendPack();
}
}
}
function Draw(obj) {
if (State == 1) {
DrawMain(obj); //绘制主界面
DrawItem(obj); //绘制竞拍项目
DrawTimeP(obj); //绘制进度条
DrawAuctionButton(obj); //绘制按钮
}
}
}
function Raid_Auction(obj) {
local RootTab = getroottable();
if (!RootTab.rawin("RAIDAUCTIONObj")) {
local Cobj = RAIDAUCTIONC();
RootTab.rawset("RAIDAUCTIONObj", Cobj);
} else {
RootTab["RAIDAUCTIONObj"].Proc(obj);
RootTab["RAIDAUCTIONObj"].Draw(obj);
}
// print(11);
}