Sqr/Plugins/Tomb/Tomb.nut

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/*
文件名:Tomb.nut
路径:Plugins/Tomb/Tomb.nut
创建日期:2023-10-28 17:40
文件用途:
*/
class TombC extends BasicsDrawTool {
WindowObj = null; //窗口对象
MainState = false; //主状态
X = 300;
Y = 160;
//层数
Index = 0;
//总层数
MaxIndex = 0;
//道具
ItemInfoObject = null;
//需要的道具名字
ItemName = null;
//需要的道具数量
ItemCount = null;
UseFlag = false;
EndFlag = false;
function GetInfoCallBack(Chunk) {
Sout("收到包 : \n %L", Chunk);
ItemInfoObject = null;
local Jso = Json.Decode(Chunk);
Index = Jso.index;
MaxIndex = Jso.endSize;
ItemName = Jso.useItemInfo.Name;
ItemCount = Jso.useNum;
EndFlag = !Jso.end;
ItemInfoObject = Jso.itemInfo;
if (ItemInfoObject.Name2.len() == 0)
ItemInfoObject.Name2 = "Rindro-Team";
}
function GetInfo() {
local T = {
op = 20062013
}
SendPack(T);
}
//失败
function OpenTombCallBack_L(Chunk) {
// Sout("收到包 : \n %L", Chunk);
}
//成功
function OpenTombCallBack_S(Chunk) {
// Sout("收到包 : \n %L", Chunk);
}
//拔剑
function OpenTomb() {
local T = {
op = 20062003,
index = Index
}
SendPack(T);
}
function GetMyStkFlagCallBack(Chunk) {
// Sout("收到包 : \n %L", Chunk);
local Jso = Json.Decode(Chunk);
UseFlag = Jso.useFlag;
}
//获取自身材料
function GetMyStkFlag() {
local T = {
op = 20062019
}
SendPack(T);
}
constructor() {
//获取基础配置回调包
Pack_Control.rawset(20062014, GetInfoCallBack.bindenv(this));
//拔剑结果包
Pack_Control.rawset(20062008, OpenTombCallBack_L.bindenv(this));
Pack_Control.rawset(20062006, OpenTombCallBack_S.bindenv(this));
//自身材料是否足够回调包
Pack_Control.rawset(20062020, GetMyStkFlagCallBack.bindenv(this));
//获取自身材料是否足够
GetInfo();
GetMyStkFlag();
}
QuestTips = false;
//绘制主界面
function DrawMain(obj) {
// if (!ItemInfoObject) return;
//Item信息框一般为211的宽度
L_sq_DrawWindow(X, Y, 210, 200, "interface/lenheartwindowcommon.img", 0, 11, 12, 11, 13);
//绘制背景
L_sq_DrawImg("interface2/event/chn_event_2015/chn_tomb_ui.img", 0, X + 10, Y + 16);
if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X + 150, Y + 196, 16, 16)) {
L_sq_DrawImg("interface/lenheartwindowcommon.img", 240, X + 150, Y + 196);
QuestTips = true;
} else {
L_sq_DrawImg("interface/lenheartwindowcommon.img", 239, X + 150, Y + 196);
QuestTips = false;
}
//关闭按钮
local CloseButton = LenheartBaseButton(X + 206, Y + 1, 11, 12, "interface/lenheartwindowcommon.img", 276);
CloseButton.Show();
if (CloseButton.isLBActive()) {
obj.sq_PlaySound("CLICK_BUTTON2");
L_sq_UseSkill(DIK_ESCAPE);
MainState = false;
}
if (!UseFlag || !EndFlag) {
local Str = "材料不足";
if (UseFlag && !EndFlag) Str = "活动结束";
local OpenButton = LenheartButtonText(X + 70, Y + 120 + 20 + 31 + 20, 22, Str);
OpenButton.SetFrame(null, 323);
OpenButton.SetTextOffset(-3, 1);
OpenButton.Show();
} else {
//拔剑按钮
local OpenButton = LenheartButtonText(X + 70, Y + 120 + 20 + 31 + 20, 22, "拔 剑");
OpenButton.SetFrame(null, 323);
OpenButton.SetTextOffset(6, 1);
OpenButton.Show();
if (OpenButton.isLBActive()) {
obj.sq_PlaySound("CLICK_BUTTON2");
AniState = 1;
}
}
DrawAni(obj);
if (AniState == 0) T_DrawDynamicAni(obj, "common/tomb/stay.ani", X + 113, Y + 179, "TombEffectStay");
//特殊奖励
if (ItemInfoObject) DrawItemEx(X + 96, Y + 120, ItemInfoObject.Id, 1);
}
AniState = 0;
function DrawAni(obj) {
if (AniState == 1) {
local Ani = T_DrawDynamicAni(obj, "common/tomb/pick.ani", X + 113, Y + 179, "TombEffect");
if (sq_IsEnd(Ani)) {
sq_Rewind(Ani);
AniState = 0;
OpenTomb();
}
}
}
//开启界面回调
function OpenClassCallBack() {
L_NewWindows("Lenheart", 170, 0x65535);
local W = sq_GetPopupWindowMainCotrol(170);
W.SetVisible(false);
W.SetEnable(false);
GetInfo();
GetMyStkFlag();
}
//绘制道具相信信息
ItemObject = null;
ItemInfoDrawS = null;
function DrawItemInfo(obj) {
if (ItemInfoDrawS && ItemInfoObject) {
if (!ItemObject) {
local ItemId = ItemInfoDrawS.ItemId;
// if (ItemInfoObject.rawin(ItemId)) {
ItemObject = ItemInfoClass(ItemInfoObject);
// }
}
ItemObject.Show(ItemInfoDrawS.X, ItemInfoDrawS.Y - ItemObject.PageLength);
} else {
ItemObject = null;
}
}
//绘制入口
function Draw(obj) {
ItemInfoDrawS = null;
if (MainState) {
if (WindowObj) {
DrawMain(obj);
DrawSuspensionLayer(obj);
WindowObj.Show(obj);
X = WindowObj.X;
Y = WindowObj.Y;
DrawItemInfo(obj);
} else {
WindowObj = LenheartWindow(X, Y, 224, 228, 28); //坐标 大小 标题栏高度
// WindowObj.DeBugMode = true;
}
} else {
if (WindowObj && WindowObj.YMouseSw == false) {
IMouse.ReleaseMouseClick();
WindowObj.YMouseSw = true;
WindowObj = null;
}
}
}
//逻辑入口
function Proc(obj) {
if (KeyPressNB.isKeyPress(48, "TombCloseKey")) {
MainState = false;
}
}
ItemInfoDrawS = null;
//绘制道具带道具信息
function DrawItemEx(X, Y, Id, Count) {
L_Sq_DrawItem(X, Y, Id, Count, 0, 0, 0);
if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, 24, 24)) {
ItemInfoDrawS = {};
ItemInfoDrawS.X <- X;
ItemInfoDrawS.Y <- Y;
ItemInfoDrawS.ItemId <- Id;
}
}
//悬浮层
function DrawSuspensionLayer(obj) {
//任务提示
if (QuestTips) {
L_sq_DrawWindow(X + 40, Y + 150, 224, 40, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
local QuestTipsStr = "背包在存在道具 [ " + ItemName + " ] x" + ItemCount + "个时,可参与拔剑活动。\n当前拔剑层数为 [ " + (Index + 1) + " ]层,总层数为 [ " + (MaxIndex + 1) + " ]层。";
local QuestTipsArray = L_sq_GetStringDrawArray(QuestTipsStr, 251);
foreach(Pos, va in QuestTipsArray) {
// Sout("文本内容嗯: %L", va);
L_sq_DrawCode(va, X + 40 + 7, Y + 7 + 150 + (Pos * 16), 0xFFFFFFFF, 1, 1);
}
}
}
}
function Tomb(obj) {
local RootTab = getroottable();
if (!RootTab.rawin("TombCObj")) {
local Cobj = TombC();
RootTab.rawset("TombCObj", Cobj);
EventIcon("拔剑挑战", 271, 271, Cobj);
} else {
RootTab["TombCObj"].Proc(obj);
RootTab["TombCObj"].Draw(obj);
}
}
if (getroottable().rawin("LenheartFuncTab")) {
getroottable()["LenheartFuncTab"].rawset("Tomb_LenheartFunc", Tomb);
} else {
local T = {};
T.rawset("Tomb_LenheartFunc", Tomb);
getroottable().rawset("LenheartFuncTab", T);
}