Sqr/appendage/character/ap_avenger_effect.nut

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function sq_AddFunctionName(appendage)
{
appendage.sq_AddFunctionName("proc", "proc_appendage_avenger_effect")
appendage.sq_AddFunctionName("prepareDraw", "prepareDraw_appendage_avenger_effect")
appendage.sq_AddFunctionName("onStart", "onStart_appendage_avenger_effect")
appendage.sq_AddFunctionName("onEnd", "onEnd_appendage_avenger_effect")
appendage.sq_AddFunctionName("drawAppend", "drawAppend_appendage_avenger_effect")
appendage.sq_AddFunctionName("isEnd", "isEnd_appendage_avenger_effect")
}
function sq_AddEffect(appendage)
{
//appendage.sq_AddEffectFront("Character/Priest/Effect/Animation/ScytheMastery/1_aura_normal.ani")
}
function proc_appendage_avenger_effect(appendage)
{
if(!appendage) {
return;
}
}
function onStart_appendage_avenger_effect(appendage)
{
if(!appendage) {
return;
}
local obj = appendage.getParent();
}
function prepareDraw_appendage_avenger_effect(appendage)
{
if(!appendage) {
return;
}
local obj = appendage.getParent();
}
function onEnd_appendage_avenger_effect(appendage)
{
if(!appendage) {
return;
}
local obj = appendage.getParent();
}
function drawAppend_appendage_avenger_effect(appendage, isOver, x, y, isFlip)
{
if(!appendage) {
return;
}
local obj = appendage.getParent();
if(!obj) {
appendage.setValid(false);
return;
}
local pAni = sq_GetCurrentAnimation(obj);
if(!pAni) {
appendage.setValid(false);
return;
}
local currentT = sq_GetCurrentTime(pAni);
local targetV = 50;
local al = sq_GetUniformVelocity(200, targetV, appendage.getTimer().Get(), 500);
local rgb = sq_RGB(0, 0, 0);
local alpha = sq_ALPHA(al);
pAni.setEffectLayer(true, GRAPHICEFFECT_NONE, true, rgb, alpha, true, false);
local size = sq_AniLayerListSize(pAni);
if(size > 0) {
//local aniList =[];
//aniList.resize(size);
for(local i=0;i<size;i+=1) {
local aniL = sq_getAniLayerListObject(pAni, i);
if(aniL) {
local effect = aniL.GetCurrentFrame().GetGraphicEffect();
if(effect != GRAPHICEFFECT_LINEARDODGE) {
aniL.setEffectLayer(true, GRAPHICEFFECT_NONE, true, rgb, alpha, true, false);
}
}
}
}
//CNRDAnimation::AniLayerList *layerList = animation->getAnimationLayers();
//for (CNRDAnimation::AniLayerList::iterator it = layerList->begin(); it != layerList->end(); it++)
//{
//if ((*it).second->GetFrameNumber() != 0 && (*it).second->GetCurrentFrame() && (*it).second->GetCurrentFrame()->GetGraphicEffect() != GRAPHICEFFECT_LINEARDODGE)
//(*it).second->setEffectLayer(true, GRAPHICEFFECT_NONE, true, RGB(255, 0, 0), ALPHA(alpha), true);
//}
if(al == targetV) {
appendage.setValid(false);
}
}
// 横渐螳 陕撩 渗褐暧 部睡碟
function isEnd_appendage_avenger_effect(appendage)
{
if(!appendage) return false;
local T = appendage.getTimer().Get();
return false;
}