Sqr/character/atmage/atmage_header.nut

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// 桧够擎 湍?模蝶缣 桡朝 牖热 蝶觼董?煎虏 偃嫦?贼怃 ?蹂? 蝶鉴偃嫦缣 ?蹂? 鼻热,enum 跷陛高击 摹树?朝 睡碟殓栖棻.
// 湍?模蝶缣 毡朝 高击 桧够缣 厥戏卫贼 寰腌栖棻.
STATE_ATTACK <- 8
STATE_WIND_STRIKE <- 20 // 孺萄 蝶?塭桧觼
STATE_CRYSTALATTACK <- 21 // 觼葬蝶骁 横鸥
STATE_ELEMENTAL_CHANGE <- 22 // 楼撩嫦翕
STATE_DARK_CHANGE <- 23 // 檩瞪
STATE_FIRE_ROAD <- 24 // ?桧横煎萄
STATE_CHAINLIGHTNING <- 25 // 羹樯塭桧?棚
STATE_ICEROAD <- 26 // 橡挤望
STATE_ICE_SWORD <- 27 // 彩匐
STATE_HOLONG_LIGHT <- 28 // ?炀碳
STATE_PIECE_OF_ICE <- 29 // 橡挤??
STATE_FLAMECIRCLE <- 30 // ?溯歜怃赝
STATE_BLUEDRAGONWILL <- 31 // 热瑟暧 暧虽
STATE_FROZENLAND <- 32 // 橡横称擎 渠虽
STATE_ICE_AREA <- 33 // 嬴桧蝶 缣横葬横
STATE_ICE_CRASH <- 34 // 嬴桧蝶 觼楚莲
STATE_BROKENARROW <- 35 // 粽煎赎拥煎办
STATE_PUSH_OUT <- 36 // 尘横顶晦
STATE_MAGIC_CANNON <- 37 // 衙霜 议凯
STATE_MAGIC_SHIELD <- 38 // 尔?虞 ?撩
STATE_TELEPORT <- 39 // 萝溯??
STATE_FALLENBLOSSOMS <- 40 // 奢鳝:钒?翱玺
STATE_TURNWINDMILL <- 41 // ?离给葬晦
STATE_DARKNESSMANTLE <- 42 // 棻觼栖蝶裔?
STATE_WATER_CANNON <- 43 // 僭渠?
STATE_MANABURST <- 44 // 葆釭?舆
STATE_RESONANCE <- 45 // 奢赀
STATE_LIGHTNING_WALL <- 46 // 塭桧?棚 错
STATE_FIREPILLAR <- 47 // 碳晦菅
STATE_ICEMAN <- 48 // 嬴桧蝶裔
STATE_ELEMENTAL_RAIN <- 49 // 县溯诠骁 溯樯
STATE_MULTI_SHOT <- 50 // 翱楼掘 嫦饵
STATE_DIEHARD <- 51 // 碳饵
STATE_ATMAGE_DASH_ATTACK <- 52 // 热樯羹
STATE_ICECHAKRAM <- 53 // 彩盟? (彩念饵:陕撩挡?粽)
STATE_ELEMENTAL_BUSTER <- 54 // 县溯诠骁 帼蝶搅
STATE_ICE_ORB_EX <- 60 // ?撩 嬴桧蝶 螃粽
STATE_CONCENTRATE_EX <- 61 // 钟抚?溯桧?(尧蹴)
STATE_ELEMENTAL_STRIKE_EX <- 62 // 县溯诠骁 蝶?塭桧觼(ex)
STATE_ICE_FIELD_EX <- 63 // 嬴桧蝶 ?萄
// 陴彻饵 skill妇湿 睡碟殓栖棻.
//
SKILL_WIND_STRIKE <- 1 // 孺萄 蝶?塭桧觼
SKILL_ATCHAINLIGHTNING <- 2 // 羹樯塭桧?棚
SKILL_CRYSTALATTACK <- 3 // 觼葬蝶骁 横鸥
SKILL_DARK_CHANGE <- 4 // 檩瞪
SKILL_ELEMENTAL_CHANGE <- 5 // 楼撩嫦翕
SKILL_FIRE_ROAD <- 6 // ?桧横煎萄
SKILL_ICEROAD <- 7 // 橡挤望
SKILL_ICE_SWORD <- 8 // 彩匐
SKILL_HOLONG_LIGHT <- 9 // ?炀碳
SKILL_PIECE_OF_ICE <- 10 // 橡挤??
SKILL_FLAMECIRCLE <- 11 // ?溯歜怃赝
SKILL_BLUEDRAGONWILL <- 12 // 热瑟暧 暧虽
SKILL_FROZENLAND <- 13 // 橡横称擎 渠虽
SKILL_ICE_AREA <- 14 // 嬴桧蝶缣横葬横
SKILL_ICE_CRASH <- 15 // 嬴桧蝶觼楚莲
SKILL_BROKENARROW <- 16 // 橡横称擎 渠虽
SKILL_PUSH_OUT <- 17 // 尘横顶晦
SKILL_MAGIC_CANNON <- 18 // 衙霜 议凯
SKILL_MAGIC_SHIELD <- 19 // 尔?虞 ?撩
SKILL_TELEPORT <- 20 // 萝溯??
SKILL_FALLENBLOSSOMS <- 21 // 奢鳝:钒?翱玺
SKILL_EXPRESSION <- 22 // 嫦? (?卫粽)
SKILL_TURNWINDMILL <- 23 // ?离给葬晦
SKILL_DARKNESSMANTLE <- 24 // 棻觼栖蝶 裔?
SKILL_MULTI_SHOT <- 25 // 翱楼 葆彻掘 嫦饵
SKILL_WATER_CANNON <- 26 // 僭渠?
SKILL_FIREPILLAR <- 27 // 碳晦菅
SKILL_MANABURST <- 28 // 葆釭?舆
SKILL_LIGHTNING_WALL <- 29 // 塭桧?棚错
SKILL_ELEMENTAL_RAIN <- 30 // 县溯诡陈 溯樯
SKILL_RESONANCE <- 31 // 奢赀
SKILL_ICEMAN <- 32 // 嬴桧蝶裔
SKILL_DIEHARD <- 33 // 碳饵
SKILL_ELEMENTAL_SHIELD <- 34 // 楼撩尔?
SKILL_ICE_ELEMENTAL_ATTACK <- 35 // 热樯羹
SKILL_CANCEL_WIND_STRIKE <- 38 // 孺萄 蝶?塭桧觼
SKILL_CANCEL_PUSH_OUT <- 39 // 尘横顶晦
SKILL_CANCEL_FALLENBLOSSOMS <- 40 // 奢鳝:钒?翱玺
SKILL_CANCEL_TURNWINDMILL <- 41 // ?离给葬晦
SKILL_CANCEL_BROKENARROW <- 42 // 橡横称擎 渠虽
SKILL_CANCEL_ICE_CRASH <- 43 // 嬴桧蝶觼楚莲
SKILL_CANCEL_FROZENLAND <- 44 // 橡横称擎 渠虽
SKILL_CANCEL_ICE_SWORD <- 45 // 彩匐
SKILL_CANCEL_MULTI_SHOT <- 46 // 警蜗 翱楼 葆彻掘 陈葬晦
SKILL_CANCEL_FLAMECIRCLE <- 47 // ?溯歜怃赝
SKILL_ICECHAKRAM <- 48 // 彩盟? (彩念饵:陕撩挡?粽)
SKILL_ELEMENTAL_BUSTER <- 49 // 县溯诠骁 帼蝶搅(陕撩晦)
SKILL_TUNDRASOUL <- 50 // 矗萄塭暧 陛? (彩念饵:陕撩?卫粽)
SKILL_ELEMENTAL_CHAIN <- 51 // 县溯诠骁 羹樯 (县溯诠骁夥该:陕撩?卫粽)
SKILL_ICE_ORB_EX <- 60 // ?撩 嬴桧蝶 螃粽
SKILL_CONCENTRATE_EX <- 61 // 钟抚?溯?(尧蹴)
SKILL_ELEMENTAL_STRIKE_EX <- 62 // 县溯诠骁 蝶?塭桧觼 (?撩蝶鉴)
SKILL_ICE_FIELD_EX <- 63 // 嬴桧蝶 ?萄
//211 `ATMage/WindStrikeEx.skl` // 孺萄蝶?塭桧觼 鬼?
//212 `ATMage/ChainLightningEx.skl` // 羹樯塭桧?棚 鬼?
SKILL_CRYSTALATTACK_EX <- 213 //觼葬蝶骁 横鸥 鬼?
//214 `ATMage/DarkChangeEx.skl` // 檩瞪 鬼?//
SKILL_FIRE_ROAD_EX <- 216 // ?桧横煎萄 鬼?
SKILL_ICEROAD_EX <- 217 // 橡挤望 鬼?
SKILL_ICE_SWORD_EX <- 218 // 彩寥匐 鬼?
//219 `ATMage/HolongLightEx.skl` // ?炀碳(敝扑?) 鬼?
//220 `ATMage/PieceOfIceEx.skl` // ?横蝶 螃粽 嬴桧蝶 鬼?
//221 `ATMage/FlameCircleEx.skl` // ?溯歜怃赝 鬼?
//222 `ATMage/BlueDragonWillEx.skl` // 热瑟暧 暧虽(嬴桧蝶 紧?该) 鬼?
//223 `ATMage/FrozenLandEx.skl` // 橡横称擎 渠虽(斛?暧 僭晦菅) 鬼?
SKILL_ICE_AREA_EX <- 224 // 嬴桧蝶缣横葬横(嬴桧蝶觼葬蝶骁凛表) 鬼?
//225 `ATMage/IceCrashEx.skl` // 嬴桧蝶觼楚莲 鬼?
//226 `ATMage/BrokenArrowEx.skl` // 粽煎赎缣煎办 鬼?
SKILL_PUSH_OUT_EX <- 227 // 尘横顶晦(旎釭潍) 鬼?
//228 `ATMage/MagicCannonEx.skl` // 衙霜议凯 鬼?
//229 `ATMage/MagicShieldEx.skl` // 尔?虞?撩 鬼?
//
//231 `ATMage/FallenBlossomsEx.skl` // 钒?翱玺(扑?翱玺) 鬼?
//
//233 `ATMage/TurnWindmillEx.skl` // ?离给葬晦(?瞪瘫玺) 鬼?
//234 `ATMage/DarknessMantleEx.skl` // 棻觼栖蝶 裔? 鬼?
//235 `ATMage/MultiShotEx.skl` // 翱楼嫦饵 鬼?
//236 `ATMage/WaterCannonEx.skl` // 僭渠? 鬼?
//237 `ATMage/FirePillarEx.skl` // 碳晦菅 鬼?
//
SKILL_LIGHTNING_WALL_EX <- 239 // 塭桧?棚 错 鬼?
//
//240 `ATMage/ElementalRainEx.skl` // 县溯诠骁 溯樯 鬼?
//241 `ATMage/ResonanceEx.skl` // 奢赀 鬼?
//242 `ATMage/IceManEx.skl` // 嬴桧蝶裔 鬼?
SKILL_BASIC_ATTACK_UP <- 174 // 晦狱晦 鬼?
// 陴彻饵 animation 妇湿 睡碟殓栖棻.
//
CUSTOM_ANI_WIND_STRIKE <- 0 // 孺萄 蝶?塭桧觼
CUSTOM_ANI_CRYSTALATTACK <- 1 // 觼葬蝶骁 横鸥
CUSTOM_ANI_DARK_CHANGE_READY <- 2 // 檩瞪 : 议蝶?
CUSTOM_ANI_DARK_CHANGE_START <- 3 // 檩瞪 : 嫦翕
CUSTOM_ANI_ELEMENTAL_CHANGE <- 4 // 楼撩嫦翕
CUSTOM_ANI_FIRE_ROAD_CAST1 <- 5 // ?桧横煎萄 - 议蝶?1
CUSTOM_ANI_FIRE_ROAD_CAST2 <- 6 // ?桧横煎萄 - 议蝶?2
CUSTOM_ANI_CHAINLIGHTNING_CAST <- 7 // 7.羹樯塭桧?棚
CUSTOM_ANI_CHAINLIGHTNING <- 8 // 8.羹樯塭桧?棚
CUSTOM_ANI_CHAINLIGHTNING_END <- 9 // 9.羹樯塭桧?棚
CUSTOM_ANI_ICE_SWORD <- 10 // 彩匐
CUSTOM_ANI_HOLONG_LIGHT <- 11 // ?炀碳
CUSTOM_ANI_PIECE_OF_ICE <- 12 // 橡挤??
CUSTOM_ANI_ICEROAD <- 13 // 橡挤望
CUSTOM_ANI_FLAMECIRCLE1 <- 14 // ?溯歜怃赝1 - 卫翕
CUSTOM_ANI_FLAMECIRCLE2 <- 15 // ?溯歜怃赝2 - 遽绿
CUSTOM_ANI_FLAMECIRCLE3 <- 16 // ?溯歜怃赝3 - 嫦饵
CUSTOM_ANI_BLUEDRAGONWILL1 <- 17 // 热瑟暧 暧虽1
CUSTOM_ANI_BLUEDRAGONWILL2 <- 18 // 热瑟暧 暧虽2
CUSTOM_ANI_BLUEDRAGONWILL3 <- 19 // 热瑟暧 暧虽3
CUSTOM_ANI_FROZENLAND1 <- 20 // 橡横称擎 渠虽1
CUSTOM_ANI_FROZENLAND2 <- 21 // 橡横称擎 渠虽2
CUSTOM_ANI_ICE_AREA <- 22 // 嬴桧蝶 缣横葬横
CUSTOM_ANI_ICE_CRASH_START <- 23 // 嬴桧蝶 觼楚莲 卫蒙
CUSTOM_ANI_ICE_CRASH_LOOP <- 24 // 嬴桧蝶 觼楚莲 奁犒
CUSTOM_ANI_ICE_CRASH_LOOP_ATTACK <- 25 // 嬴桧蝶 觼楚莲 奁犒 奢问卫
CUSTOM_ANI_ICE_CRASH_END <- 26 // 嬴桧蝶 觼楚莲 虞颤
CUSTOM_ANI_FROZENLAND3 <- 27 // 橡横称擎 渠虽3
CUSTOM_ANI_BROKENARROW1 <- 28 // 粽煎赎缣煎办 1
CUSTOM_ANI_BROKENARROW_LOOP1 <- 29 // 粽煎赎缣煎办 1 loop
CUSTOM_ANI_PUSH_OUT_GRAB <- 30 // 尘横顶晦 : 尘晦瞪 濩晦
CUSTOM_ANI_PUSH_OUT <- 31 // 尘横顶晦
CUSTOM_ANI_BROKENARROW_DASH1 <- 32 // 粽煎赎缣煎办 2
CUSTOM_ANI_BROKENARROW_DASH2 <- 33 // 粽煎赎缣煎办 3
CUSTOM_ANI_AT_MAGIC_CANNON_1 <- 34 // 衙霜 议凯 热?
CUSTOM_ANI_AT_MAGIC_SHIELD <- 35 // 尔?虞 ?撩
CUSTOM_ANI_TELEPORT1 <- 36 // 萝溯??1
CUSTOM_ANI_TELEPORT2 <- 37 // 萝溯??2
CUSTOM_ANI_FALLENBLOSSOMS1 <- 38 // 钒?翱玺1
CUSTOM_ANI_FALLENBLOSSOMS2 <- 39 // 钒?翱玺2
CUSTOM_ANI_FALLENBLOSSOMS3 <- 40 // 钒?翱玺3
CUSTOM_ANI_AT_MAGIC_CANNON_2 <- 41 // 衙霜 议凯 渠陕摹
CUSTOM_ANI_AT_MAGIC_CANNON_3 <- 42 // 衙霜 议凯 热霜
CUSTOM_ANI_TURNWINDMILL1 <- 43 // ?离 给葬晦1
CUSTOM_ANI_TURNWINDMILL2 <- 44 // ?离 给葬晦2
CUSTOM_ANI_DARKNESSMANTLE <- 45 // 棻觼栖蝶裔?
CUSTOM_ANI_AT_MAGIC_CANNON_READY <- 46 // 衙霜 议凯 遽绿
CUSTOM_ANI_WATER_CANNON <- 47 // 僭渠?
CUSTOM_ANI_ICE_ELEMENTAL_ATTACK1 <- 48 // 热樯羹 奢问1
CUSTOM_ANI_ICE_ELEMENTAL_ATTACK2 <- 49 // 热樯羹 奢问2
CUSTOM_ANI_ICE_ELEMENTAL_ATTACK3 <- 50 // 热樯羹 奢问3
CUSTOM_ANI_ICE_ELEMENTAL_DASH_ATTACK <- 51 // 热樯羹 渠莲 奢问
CUSTOM_ANI_ICE_ELEMENTAL_JUMP_ATTACK <- 52 // 热樯羹 薄? 奢问
CUSTOM_ANI_LIGHTNING_WALL <- 53 // 塭桧?棚 错
CUSTOM_ANI_RESONANCE <- 54 // 奢赀
CUSTOM_ANI_FIREPILLAR1 <- 55 // 碳晦菅1
CUSTOM_ANI_FIREPILLAR2 <- 56 // 碳晦菅2
CUSTOM_ANI_FIREPILLAR3 <- 57 // 碳晦菅3
CUSTOM_ANI_ICEMAN1 <- 58 // 58. 嬴桧蝶裔1 (颤啃?)
CUSTOM_ANI_ICEMAN2 <- 59 // 59. 嬴桧蝶裔2 (议蝶?)
CUSTOM_ANI_ICEMAN3 <- 60 // 60. 嬴桧蝶裔3 (桧翕)
CUSTOM_ANI_ICEMAN4 <- 61 // 61. 嬴桧蝶裔4 (陪颤)
CUSTOM_ANI_ICEMAN5 <- 62 // 62. 嬴桧蝶裔5 (鬼颤)
CUSTOM_ANI_ELEMENTAL_RAIN_CAST <- 63 // 63. 县溯诠骁 溯樯 议蝶? 卫蒙
CUSTOM_ANI_ELEMENTAL_RAIN_JUMP <- 64 // 64. 县溯诠骁 溯樯 薄?
CUSTOM_ANI_ELEMENTAL_RAIN_JUMP_STAY <- 65 // 65. 县溯诠骁 溯樯 薄? 渠晦
CUSTOM_ANI_ELEMENTAL_RAIN_SHOOT <- 66 // 66. 县溯诠骁 溯樯 楼撩 嫦饵.
CUSTOM_ANI_ELEMENTAL_RAIN_CHARGE_SHOOT <- 67 // 67. 县溯诠骁 溯樯 离虽螂 嫦饵.
CUSTOM_ANI_MULTI_SHOT <- 68 // 68. 翱楼 葆彻掘 嫦饵.
CUSTOM_ANI_ICEMAN6 <- 69 // 69. 嬴桧蝶裔6 (铮桧?)
CUSTOM_ANI_DIEHARD1 <- 70 // 70. 碳饵1
CUSTOM_ANI_DIEHARD2 <- 71 // 71. 碳饵2
CUSTOM_ANI_DIEHARD3 <- 72 // 72. 碳饵3
CUSTOM_ANI_FROZENLAND_CASTING <- 73 // 73. 橡横称擎 渠虽 议蝶?
CUSTOM_ANI_FLAMECIRCLE_CASTING <- 74 // 74. ?溯歜怃赝 议蝶?
CUSTOM_ANI_DARKNESSMANTLE_CASTING <- 75 // 75. 棻觼栖蝶裔? 议蝶?
CUSTOM_ANI_ICEROAD_CASTING <- 76 // 76. 橡挤望 议蝶?
CUSTOM_ANI_PUSH_OUT_ATTACK <- 77 // 77. 尘横顶晦 尘晦
CUSTOM_ANI_AT_MAGIC_CANNON_4 <- 78 // 78. 衙霜议凯 虽鼻颤
CUSTOM_ANI_ICECHAKRAM_1 <- 79 // 79. 彩盟?1
CUSTOM_ANI_ICECHAKRAM_2 <- 80 // 80. 彩盟?2
CUSTOM_ANI_ICECHAKRAM_3 <- 81 // 81. 彩盟?3
CUSTOM_ANI_ICECHAKRAM_4 <- 82 // 82. 彩盟?4
CUSTOM_ANI_ICECHAKRAM_5 <- 83 // 83. 彩盟?5
CUSTOM_ANI_ICECHAKRAM_6 <- 84 // 84. 彩盟?6
CUSTOM_ANI_ELEMENTAL_BUSTER_FIRE_CAST <- 85 // 85. 县溯诠骁 帼蝶搅 (?楼撩 嫦翕)
CUSTOM_ANI_ELEMENTAL_BUSTER_FIRE <- 86 // 86. 县溯诠骁 帼蝶搅
CUSTOM_ANI_ELEMENTAL_BUSTER_WATER_CAST <- 87 // 87. 县溯诠骁 帼蝶搅 (热楼撩 嫦翕)
CUSTOM_ANI_ELEMENTAL_BUSTER_WATER <- 88 // 88. 县溯诠骁 帼蝶搅
CUSTOM_ANI_ELEMENTAL_BUSTER_LIGHT_CAST <- 89 // 89. 县溯诠骁 帼蝶搅 (赀楼撩 嫦翕)
CUSTOM_ANI_ELEMENTAL_BUSTER_LIGHT <- 90 // 90. 县溯诠骁 帼蝶搅
CUSTOM_ANI_ELEMENTAL_BUSTER_DARK_CAST <- 91 // 91. 县溯诠骁 帼蝶搅 (檩楼撩 嫦翕)
CUSTOM_ANI_ELEMENTAL_BUSTER_DARK <- 92 // 92. 县溯诠骁 帼蝶搅
CUSTOM_ANI_ICE_ORB_EX <- 93 // 93. 嬴桧蝶 螃粽 拥栖(?撩) 樯策蝶
CUSTOM_ANI_CONCENTRATE_EX <- 94 // 94. 钟抚?溯桧?(?撩)
CUSTOM_ANI_ELEMENTAL_STRIKE_EX <- 95 // 95. 县溯诠骁 蝶?塭桧觼(?撩)
CUSTOM_ANI_ICE_FIELD_EX <- 96 // 96. 嬴桧蝶 ?萄(?撩)
// 陴彻饵 atk?橾 妇湿 睡碟殓栖棻.
//
CUSTOM_ATTACK_INFO_DARK_CHANGE <- 0 // 檩瞪 : 奢问姜尔
CUSTOM_ATTACK_INFO_ICE_SWORD <- 1 // 彩匐 : 奢问姜尔
CUSTOM_ATTACK_INFO_ICE_SWORD_LAST <- 2 // 彩匐虞颤 : 奢问姜尔
CUSTOM_ATTACK_INFO_PIECE_OF_ICE <- 3 // 橡挤?? : 奢问姜尔
CUSTOM_ATTACK_INFO_FLAMECIRCLE <- 4 // ?溯歜怃赝 : 奢问姜尔
CUSTOM_ATTACK_INFO_ICE_CRASH <- 5 // 嬴桧蝶觼楚莲
CUSTOM_ATTACK_INFO_ICE_CRASH_LAST <- 6 // 嬴桧蝶觼楚莲
CUSTOM_ATTACK_INFO_PUSH_OUT_GRAB<- 7 // 尘横顶晦 濩晦
CUSTOM_ATTACK_INFO_PUSH_OUT <- 8 // 尘横顶晦
CUSTOM_ATTACK_INFO_AT_MAGE_BROKENARROW <- 9 // 粽煎赎拥煎办 虞颤 `ATAttackInfo/BrokenArrow.atk`
CUSTOM_ATTACK_INFO_FALLENBLOSSOMS <- 10 // 钒?翱玺 `ATAttackInfo/FallenBlossoms.atk`
CUSTOM_ATTACK_INFO_AT_MAGE_MAGIC_SHIELD_FIRE <- 11 // 尔?虞 ?撩 ?楼撩
CUSTOM_ATTACK_INFO_AT_MAGE_MAGIC_SHIELD_LIGHT <- 12 // 尔?虞 ?撩 赀楼撩
CUSTOM_ATTACK_INFO_TURN_WINDMILL <- 13 // 1ATAttackInfo/TurnWindmill.atk`
CUSTOM_ATTACK_INFO_ICE_ELEMENTAL_ATTACK1 <- 14 // 热樯羹 奢问1
CUSTOM_ATTACK_INFO_ICE_ELEMENTAL_ATTACK2 <- 15 // 热樯羹 奢问1
CUSTOM_ATTACK_INFO_ICE_ELEMENTAL_ATTACK3 <- 16 // 热樯羹 奢问1
CUSTOM_ATTACK_INFO_ICE_ELEMENTAL_DASH_ATTACK <- 17 // 热樯羹 渠莲 奢问
CUSTOM_ATTACK_INFO_ICE_ELEMENTAL_JUMP_ATTACK <- 18 // 热樯羹 薄? 奢问
CUSTOM_ATTACK_INFO_RESONANCE <- 19 // 奢赀
CUSTOM_ATTACK_INFO_ICEMAN <- 20 // 嬴桧蝶裔
CUSTOM_ATTACK_INFO_ICE_CHAKRAM <- 21 // 嬴桧蝶裔
ENUM_ELEMENT_FIRE <- 0 /// ?
ENUM_ELEMENT_WATER <- 1 /// 热
ENUM_ELEMENT_DARK <- 2 /// 檩
ENUM_ELEMENT_LIGHT <- 3 /// 赀
ENUM_ELEMENT_NONE <- 4 /// 鼠
ENUM_ELEMENT_MAX <- 4 /// 楼撩 譆渠 高
VECTOR_FLAG_0 <- 0
VECTOR_FLAG_1 <- 1
VECTOR_FLAG_2 <- 2
VECTOR_FLAG_3 <- 3
VECTOR_FLAG_4 <- 4
VECTOR_FLAG_5 <- 5
SKL_STATIC_INT_IDX_0 <- 0
SKL_STATIC_INT_IDX_1 <- 1
SKL_STATIC_INT_IDX_2 <- 2
SKL_STATIC_INT_IDX_3 <- 3
SKL_STATIC_INT_IDX_4 <- 4
SKL_STATIC_INT_IDX_5 <- 5
SKL_STATIC_INT_IDX_6 <- 6
SKL_STATIC_INT_IDX_7 <- 7
SKL_STATIC_INT_IDX_8 <- 8
SKL_LVL_COLUMN_IDX_0 <- 0
SKL_LVL_COLUMN_IDX_1 <- 1
SKL_LVL_COLUMN_IDX_2 <- 2
SKL_LVL_COLUMN_IDX_3 <- 3
SKL_LVL_COLUMN_IDX_4 <- 4
SKL_LVL_COLUMN_IDX_5 <- 5
SKL_LVL_COLUMN_IDX_6 <- 6
PASSIVEOBJ_SUB_STATE_0 <- 10
PASSIVEOBJ_SUB_STATE_1 <- 11
PASSIVEOBJ_SUB_STATE_2 <- 12
PASSIVEOBJ_SUB_STATE_3 <- 13
PASSIVEOBJ_SUB_STATE_4 <- 14
PASSIVEOBJ_SUB_STATE_5 <- 15
PASSIVEOBJ_SUB_STATE_6 <- 16
PASSIVEOBJ_SUB_STATE_7 <- 17
BROKENARROW_UNIQUE_ID <- 9001
VECTOR_I_STATE <- 0
VECTOR_I_FLAG <- 1
VECTOR_I_REBIRTH_STATE <- 2
VECTOR_I_REBIRTH_TIME <- 3
GHOST_TIME <- 2000
ANGEL_DOWN_TIME <- 1000
DOWN_PAUSE_TIME <- 100