115 lines
3.2 KiB
Plaintext
115 lines
3.2 KiB
Plaintext
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function checkExecutableSkill_IceArea(obj)
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{
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if(!obj) return false;
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local b_useskill = obj.sq_IsUseSkill(SKILL_ICE_AREA);
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if(b_useskill) {
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obj.sq_AddSetStatePacket(STATE_ICE_AREA , STATE_PRIORITY_USER, false);
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return true;
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}
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return false;
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}
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function checkCommandEnable_IceArea(obj)
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{
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if(!obj)
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return false;
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local state = obj.sq_GetState();
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if(state == STATE_ATTACK) {
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// 警蜗 蝶鉴 偃? 蒙机濠: 姜霞热 [2012.04.20]
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return obj.sq_IsCommandEnable(SKILL_ICE_AREA);
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}
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return true;
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}
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function startSkillCoolTime_IceArea(obj, skillIndex, skillLevel, currentCoolTime)
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{
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local newCoolTime = currentCoolTime;
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if(SKILL_ICE_AREA == skillIndex)
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{
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local level = sq_GetSkillLevel(obj, SKILL_ICE_AREA);
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local addCoolTime = sq_GetIntData(obj, SKILL_ICE_AREA, 1, level);
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newCoolTime = currentCoolTime + addCoolTime;
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}
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return newCoolTime;
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}
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function onSetState_IceArea(obj, state, datas, isResetTimer)
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{
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if(!obj) return;
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obj.sq_StopMove();
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obj.sq_SetCurrentAnimation(CUSTOM_ANI_ICE_AREA);
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// 议蝶? 楼紫蒂 评塭陛紫烟 扑姜
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// 议蝶? 楼紫陛 渗唳肾贼, 缣栖诡桧暮 楼紫紫 渗唳 腌栖棻.
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// 议蝶? 啪桧虽紫 ?卫蒂 ?鄹栖棻.
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local skillLevel = sq_GetSkillLevel(obj, SKILL_ICE_AREA);
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local castTime = sq_GetCastTime(obj, SKILL_ICE_AREA, skillLevel);
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local animation = sq_GetCurrentAnimation(obj);
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local castAniTime = sq_GetFrameStartTime(animation, 2);
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local speedRate = castAniTime.tofloat() / castTime.tofloat();
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obj.sq_SetStaticSpeedInfo(SPEED_TYPE_CAST_SPEED, SPEED_TYPE_CAST_SPEED,
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SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, speedRate, speedRate);
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sq_StartDrawCastGauge(obj, castAniTime, true);
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addElementalChain_ATMage(obj, ENUM_ELEMENT_WATER);
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}
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function prepareDraw_IceArea(obj)
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{
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if(!obj) return;
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local substate = obj.getSkillSubState();
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}
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function onEndCurrentAni_IceArea(obj)
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{
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if(!obj) return;
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obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
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}
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function onKeyFrameFlag_IceArea(obj, flagIndex)
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{
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if(!obj) return true;
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if(flagIndex == 1) {
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if(obj.isMyControlObject())
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{
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local level = sq_GetSkillLevel(obj, SKILL_ICE_AREA);
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local iceAreaRate = sq_GetIntData(obj, SKILL_ICE_AREA, 0, level);
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iceAreaRate = iceAreaRate * 0.01; //100碟嫔煎 渗唳
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local lifeTime = sq_GetLevelData(obj, SKILL_ICE_AREA, 0, level);
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local iceRainCount= sq_GetLevelData(obj, SKILL_ICE_AREA, 2, level);
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local iceRate = sq_GetLevelData(obj, SKILL_ICE_AREA, 3, level);
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local iceLevel = sq_GetLevelData(obj, SKILL_ICE_AREA, 4, level);
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local iceTime = sq_GetLevelData(obj, SKILL_ICE_AREA, 5, level);
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sq_BinaryStartWrite();
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sq_BinaryWriteFloat(iceAreaRate); // static : 葆彻霞 觼晦
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sq_BinaryWriteDword(lifeTime); // 0.虽楼卫除
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sq_BinaryWriteDword(iceRainCount); // 2.嬴桧蝶嘐饵橾 当撩 偎热
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sq_BinaryWriteDword(iceRate); // 3.彩念 ?睦
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sq_BinaryWriteDword(iceLevel); // 4.彩念 溯涟
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sq_BinaryWriteDword(iceTime); // 5.彩念 卫除
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obj.sq_SendCreatePassiveObjectPacket(24225, 0, 260, 1, 0);
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}
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sq_EndDrawCastGauge(obj);
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}
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return true;
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}
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