Sqr/character/atmage/icecrash/icecrash.nut

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ENUM_ICE_CRASH_SUBSTATE_START <-0 ; //嫦翕
ENUM_ICE_CRASH_SUBSTATE_LOOP <-1 ; //?瞪
ENUM_ICE_CRASH_SUBSTATE_LOOP_ATTACKING <-2 ; //?瞪?贼怃 奢问酝
ENUM_ICE_CRASH_SUBSTATE_END <-3 ; //虞颤
ENUM_ICE_CRASH_TIMER_SPIN <- 0;
ENUM_ICE_CRASH_MULTI_HIT <- 1;
VAR_ICE_CRASH <-0
function checkExecutableSkill_IceCrash(obj)
{
if(!obj) return false;
local b_useskill = obj.sq_IsUseSkill(SKILL_ICE_CRASH);
if(b_useskill) {
obj.sq_IntVectClear();
obj.sq_IntVectPush(ENUM_ICE_CRASH_SUBSTATE_START); // substate撮?
obj.sq_AddSetStatePacket(STATE_ICE_CRASH , STATE_PRIORITY_USER, true);
return true;
}
return false;
}
function checkCommandEnable_IceCrash(obj)
{
if(!obj)
return false;
local state = obj.sq_GetState();
if(state == STATE_ATTACK) {
// 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20]
return obj.sq_IsCommandEnable(SKILL_ICE_CRASH); // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] obj.sq_IsCommandEnable(SKILL_ICE_CRASH);
}
return true;
}
function onEndState_IceCrash(obj, newState)
{
if(!obj)
return;
if(newState != STATE_ICE_CRASH)
{
removeAllIceCrashAppendage(obj);
sq_RemoveParticle("Character/Mage/Particle/IceCrashIceDust.ptl",obj);
}
}
function onSetState_IceCrash(obj, state, datas, isResetTimer)
{
if(!obj) return;
local level = sq_GetSkillLevel(obj, SKILL_ICE_CRASH);
local spinDistance = sq_GetIntData(obj, SKILL_ICE_CRASH, 0, level); // ?瞪?貊 陈嬴陛朝 剪葬
local spinSpeed = sq_GetIntData(obj, SKILL_ICE_CRASH, 1, level); // ?瞪?貊 陈嬴陛朝 卫除
local spinTime = (spinDistance.tofloat()/spinSpeed.tofloat()) * 1000.0;
local multiHitGap = sq_GetLevelData(obj, SKILL_ICE_CRASH, 0, level);
local subState = sq_GetVectorData(datas, 0);
obj.setSkillSubState(subState);
if(subState == ENUM_ICE_CRASH_SUBSTATE_START) {
local attackPower = obj.sq_GetBonusRateWithPassive(SKILL_ICE_CRASH , STATE_ICE_CRASH, 1, 1.0);
local var = obj.getVar();
var.setBool(VAR_ICE_CRASH,true);
obj.sq_StopMove();
obj.sq_SetCurrentAnimation(CUSTOM_ANI_ICE_CRASH_START);
obj.sq_SetCurrentAttackInfo(CUSTOM_ATTACK_INFO_ICE_CRASH);
local currentAttackInfo = sq_GetCurrentAttackInfo(obj);
sq_SetCurrentAttackBonusRate(currentAttackInfo, attackPower);
sq_SetCurrentAttackeHitStunTime(currentAttackInfo, 0);
obj.sq_PlaySound("MW_ICECRASH");
}
else if(subState == ENUM_ICE_CRASH_SUBSTATE_LOOP) {
obj.sq_SetCurrentAnimation(CUSTOM_ANI_ICE_CRASH_LOOP);
obj.setTimeEvent(ENUM_ICE_CRASH_TIMER_SPIN,spinTime.tointeger(),1,false);
obj.setTimeEvent(ENUM_ICE_CRASH_MULTI_HIT,multiHitGap,9999,false);
}
else if(subState == ENUM_ICE_CRASH_SUBSTATE_LOOP_ATTACKING) {
//颤桧该陛 嬴霜 寰给嬴 陛坚 毡击阳 : ENUM_ICE_CRASH_SUBSTATE_LOOP蒂 剪纂虽 强击阳
if(!obj.isExistTimeEvent(ENUM_ICE_CRASH_TIMER_SPIN)) {
obj.setTimeEvent(ENUM_ICE_CRASH_TIMER_SPIN,spinTime.tointeger(),1,false);
obj.setTimeEvent(ENUM_ICE_CRASH_MULTI_HIT,multiHitGap,9999,false);
}
obj.sq_SetCurrentAnimation(CUSTOM_ANI_ICE_CRASH_LOOP_ATTACK);
}
else if(subState == ENUM_ICE_CRASH_SUBSTATE_END) {
obj.sq_StopMove();
obj.sq_SetCurrentAnimation(CUSTOM_ANI_ICE_CRASH_END);
obj.sq_SetCurrentAttackInfo(CUSTOM_ATTACK_INFO_ICE_CRASH_LAST);
sq_RemoveParticle("Character/Mage/Particle/IceCrashIceDust.ptl",obj);
local attackPower = obj.sq_GetBonusRateWithPassive(SKILL_ICE_CRASH , STATE_ICE_CRASH, 2, 1.0);
sq_SetCurrentAttackBonusRate(sq_GetCurrentAttackInfo(obj), attackPower);
sq_SetMyShake(obj,2,120);
}
}
function onTimeEvent_IceCrash(obj, timeEventIndex, timeEventCount)
{
if(!obj)
return false;
if(!obj.isMyControlObject())
return false;
if(timeEventIndex == ENUM_ICE_CRASH_TIMER_SPIN)
{
obj.sq_IntVectClear();
obj.sq_IntVectPush(ENUM_ICE_CRASH_SUBSTATE_END); // substate撮?
obj.sq_AddSetStatePacket(STATE_ICE_CRASH , STATE_PRIORITY_USER, true);
return true; // true贼 属寥 酝钦
}
else if( timeEventIndex == ENUM_ICE_CRASH_MULTI_HIT )
{
if(obj.getSkillSubState() == ENUM_ICE_CRASH_SUBSTATE_END)
return true; // true贼 属寥 酝钦
// 葬蝶?鼻暧 赅苌 螃粽薛? ?才 棻钦?? 尔卤
local sq_var = obj.getVar();
local i=0;
local objectsSize = sq_var.get_obj_vector_size();
obj.sq_SetCurrentAttackInfo(CUSTOM_ATTACK_INFO_ICE_CRASH);
local attackPower = obj.sq_GetBonusRateWithPassive(SKILL_ICE_CRASH , STATE_ICE_CRASH, 1, 1.0);
sq_SetCurrentAttackBonusRate(sq_GetCurrentAttackInfo(obj), attackPower);
for(;i<objectsSize;++i)
{
local damager = sq_var.get_obj_vector(i);
if(damager)
sq_SendHitObjectPacket(obj,damager,0,0,0);
}
//printc("hit!!");
}
return false;
}
function removeAllIceCrashAppendage(obj)
{
if(!obj)
return;
local sq_var = obj.getVar();
local objectsSize = sq_var.get_obj_vector_size();
for(local i=0;i<objectsSize;++i)
{
local damager = sq_var.get_obj_vector(i);
if(damager)
CNSquirrelAppendage.sq_RemoveAppendage(damager, "Character/ATMage/IceCrash/ap_IceCrash.nut");
}
sq_var.clear_obj_vector();
}
function prepareDraw_IceCrash(obj)
{
if(!obj) return;
local substate = obj.getSkillSubState();
}
function onEndCurrentAni_IceCrash(obj)
{
if(!obj) return;
local subState = obj.getSkillSubState();
if(subState == ENUM_ICE_CRASH_SUBSTATE_START) {
obj.sq_IntVectClear();
obj.sq_IntVectPush(ENUM_ICE_CRASH_SUBSTATE_LOOP);
obj.sq_AddSetStatePacket(STATE_ICE_CRASH, STATE_PRIORITY_USER, true);
}
else if(subState == ENUM_ICE_CRASH_SUBSTATE_END) {
obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
}
}
// onAttack 属寥?热 殓栖棻
function onAttack_IceCrash(obj, damager, boundingBox, isStuck)
{
if(!obj)
return 0;
local subState = obj.getSkillSubState();
local var = obj.getVar();
if(subState < ENUM_ICE_CRASH_SUBSTATE_END && !var.is_obj_vector(damager)) {
if(sq_IsHoldable(obj,damager) && sq_IsGrabable(obj,damager) && !sq_IsFixture(damager)) {
local masterAppendage = CNSquirrelAppendage.sq_AppendAppendage(damager, obj, SKILL_ICE_CRASH, false, "Character/ATMage/IceCrash/ap_IceCrash.nut", true);
if(masterAppendage) {
sq_HoldAndDelayDie(damager, obj, true, true, true, 200, 200, ENUM_DIRECTION_NEUTRAL , masterAppendage);
damager.setCurrentDirection(sq_GetOppositeDirection(obj.getDirection()));
var.push_obj_vector(damager);
}
}
}
if(subState < ENUM_ICE_CRASH_SUBSTATE_LOOP_ATTACKING && var.get_obj_vector_size() > 0) {
obj.sq_IntVectClear();
obj.sq_IntVectPush(ENUM_ICE_CRASH_SUBSTATE_LOOP_ATTACKING); // substate撮?
obj.sq_AddSetStatePacket(STATE_ICE_CRASH , STATE_PRIORITY_USER, true);
}
}
function onKeyFrameFlag_IceCrash(obj, flagIndex)
{
if(!obj) return true;
if(flagIndex == 1) {
obj.sq_SetStaticMoveInfo(0, 200, 100, false);
obj.sq_SetMoveDirection(obj.getDirection(), ENUM_DIRECTION_NEUTRAL);
}
else if(flagIndex == 2) {
local level = sq_GetSkillLevel(obj, SKILL_ICE_CRASH);
local speed = sq_GetIntData(obj, SKILL_ICE_CRASH, 1, level);
obj.sq_SetStaticMoveInfo(0, speed, speed, false);
obj.sq_SetMoveDirection(obj.getDirection(), ENUM_DIRECTION_NEUTRAL);
sq_CreateParticle("Character/Mage/Particle/IceCrashIceDust.ptl",obj,0,0,50,true,100,500,100);
}
else if(flagIndex == 3) {
removeAllIceCrashAppendage(obj);
}
return true;
}