Sqr/character/atmage/iceroad/ap_atmage_iceroad.nut

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function sq_AddFunctionName(appendage)
{
appendage.sq_AddFunctionName("proc", "proc_appendage_atmage_iceroad")
appendage.sq_AddFunctionName("prepareDraw", "prepareDraw_appendage_atmage_iceroad")
appendage.sq_AddFunctionName("onStart", "onStart_appendage_atmage_iceroad")
appendage.sq_AddFunctionName("onEnd", "onEnd_appendage_atmage_iceroad")
appendage.sq_AddFunctionName("isEnd", "isEnd_appendage_atmage_iceroad")
}
function sq_AddEffect(appendage)
{
if(!appendage)
return;
appendage.sq_AddEffectFront("Character/Mage/Effect/Animation/ATIceRoad/loop/00_icebottom_dodge.ani")
}
function proc_appendage_atmage_iceroad(appendage)
{
if(!appendage) {
return;
}
local obj = appendage.getParent();
local currentT = appendage.getTimer().Get();
local t = appendage.sq_var.get_timer_vector(0);
//
//if (t.isOnEvent(currentT) == true) {
//if(obj.isMyControlObject()) {
//if(obj.getZPos() == 0) {
//local skill = sq_GetSkill(obj, SKILL_ICEROAD); //->getSpendMp(this);
//
//if(skill) {
//local spendMp = skill.getSpendMp(obj, -1);
//if (spendMp > obj.getMp())
//{
//appendage.setValid(false);
//skill.setSealActiveFunction(true);
//}
//else
//{
//// MP陛 醱碟?棻贼 橡挤暧 望 ?亵陕击 虏苌棻..
//sq_SendCreatePassiveObjectPacket(obj, 24243, 0, 0, 0, 0, obj.getDirection());
//obj.sendSetMpPacket(obj.getMp() - spendMp);
//}
//
//}
//}
//}
//}
//
local state = sq_GetState(obj);
local term = -1;
if(state == STATE_DASH) {
term = 400;
}
else if(state == STATE_STAND) {
if(!obj.isStay()) {
term = 800;
}
}
if(t.getEventTerm() != term) {
t.setParameter(term, -1);
t.resetInstant(0);
}
}
function onStart_appendage_atmage_iceroad(appendage)
{
if(!appendage) {
return;
}
local obj = appendage.getParent();
appendage.sq_var.clear_timer_vector();
appendage.sq_var.push_timer_vector();
appendage.sq_var.push_timer_vector();
local t = appendage.sq_var.get_timer_vector(0);
t.setParameter(400, -1);
t.resetInstant(0);
local t2 = appendage.sq_var.get_timer_vector(1);
t2.setParameter(500, -1);
t2.resetInstant(0);
//appendage.sq_var.clear_vector();
//appendage.sq_var.push_vector(20000); // I_AVENGER_AWAKENING_TIME
//appendage.sq_var.push_vector(4000); // 谏瞪 渗褐羹 HP
local obj = appendage.getParent();
if(obj)
obj.sq_PlaySound("ICEROAD_LOOP", 7578);
}
function onEnd_appendage_atmage_iceroad(appendage)
{
if(!appendage) {
return;
}
local obj = appendage.getParent();
if(obj)
obj.stopSound(7578);
}
function prepareDraw_appendage_atmage_iceroad(appendage)
{
if(!appendage) {
return;
}
local obj = appendage.getParent();
}
// 横渐螳 陕撩 渗褐暧 部睡碟
function isEnd_appendage_atmage_iceroad(appendage)
{
if(!appendage)
return false;
local T = appendage.getTimer().Get();
return false;
}