103 lines
4.0 KiB
Plaintext
103 lines
4.0 KiB
Plaintext
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// state蒂 撮??坚 籀挤戏煎 菟横螃啪 腌栖棻. 陕谦 葬模蝶蒂 撮??栖棻.
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function onSetState_JumpAttack(obj, state, datas, isResetTimer)
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{
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if (!obj) return;
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}
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function onAfterSetState_JumpAttack(obj, state, datas, isResetTimer)
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{
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if (!obj) return;
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local iceElementalAttackSkillLevel = obj.sq_GetSkillLevel(SKILL_ICE_ELEMENTAL_ATTACK);
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if (state == STATE_JUMP_ATTACK && iceElementalAttackSkillLevel <= 0)
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{
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// ?颤 桧??蒂 称樯棻.
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// 勘溥毡朝 帼? 蝶鉴 樯策蝶 塽 怃粽 蝶才桧?缣 评塭怃 尔罹虽朝 桧??陛 棻荤 (楼撩缣评塭怃 称朝 桧??陛 棻荤)
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local element = obj.getThrowElement();
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local attackIndex = obj.getAttackIndex();
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local appendage = obj.GetSquirrelAppendage("Character/ATMage/ElementalChange/ap_ATMage_Elemental_Change.nut");
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if (!appendage || !appendage.isValid())
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element = ENUM_ELEMENT_NONE;
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if (element == ENUM_ELEMENT_FIRE)
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{
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obj.sq_AddStateLayerAnimation(1, obj.sq_CreateCNRDAnimation("Effect/Animation/ATJumpAttack/fire/attack1_fire_normal.ani"), 0, 0);
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obj.sq_AddStateLayerAnimation(2, obj.sq_CreateCNRDAnimation("Effect/Animation/ATJumpAttack/fire/attack1_fire_dodge.ani"), 0, 0);
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}
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else if (element == ENUM_ELEMENT_WATER)
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{
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obj.sq_AddStateLayerAnimation(1, obj.sq_CreateCNRDAnimation("Effect/Animation/ATJumpAttack/water/attack1_water_normal.ani"), 0, 0);
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obj.sq_AddStateLayerAnimation(2, obj.sq_CreateCNRDAnimation("Effect/Animation/ATJumpAttack/water/attack1_water_dodge.ani"), 0, 0);
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}
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else if (element == ENUM_ELEMENT_DARK)
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{
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obj.sq_AddStateLayerAnimation(1, obj.sq_CreateCNRDAnimation("Effect/Animation/ATJumpAttack/dark/attack1_dark_normal.ani"), 0, 0);
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obj.sq_AddStateLayerAnimation(2, obj.sq_CreateCNRDAnimation("Effect/Animation/ATJumpAttack/dark/attack1_dark_dodge.ani"), 0, 0);
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}
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else if (element == ENUM_ELEMENT_LIGHT)
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{
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obj.sq_AddStateLayerAnimation(1, obj.sq_CreateCNRDAnimation("Effect/Animation/ATJumpAttack/light/attack1_light_normal.ani"), 0, 0);
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obj.sq_AddStateLayerAnimation(2, obj.sq_CreateCNRDAnimation("Effect/Animation/ATJumpAttack/light/attack1_light_dodge.ani"), 0, 0);
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}
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else if (element == ENUM_ELEMENT_NONE)
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{
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obj.sq_AddStateLayerAnimation(1, obj.sq_CreateCNRDAnimation("Effect/Animation/ATJumpAttack/attack1_none_normal.ani"), 0, 0);
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obj.sq_AddStateLayerAnimation(2, obj.sq_CreateCNRDAnimation("Effect/Animation/ATJumpAttack/attack1_none_dodge.ani"), 0, 0);
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}
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}
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}
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// 奢问卫 葆彻 掘羹蒂 当撩?棻.
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function onKeyFrameFlag_JumpAttack(obj, flagIndex)
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{
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if(!obj)
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return false;
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if (obj.sq_IsMyControlObject() && (flagIndex == 1 || flagIndex == 2))
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{
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local xPos = 29, zPos = 54;
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if (flagIndex == 2)
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{
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xPos = 32, zPos = 76;
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}
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// 葆彻掘羹蒂 当撩?棻.
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createMiniMagicCircle(obj, xPos, zPos, 1, 0); // direction 0:姜贼 1:渠陕摹 2:?钦
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if (obj.getDirection() == ENUM_DIRECTION_LEFT)
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xPos = -xPos;
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local element = obj.getThrowElement();
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local effectFile = "Character/Mage/Effect/Animation/ATJumpAttack/attack1_none_dodge_obj.ani";
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if (element == ENUM_ELEMENT_FIRE)
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effectFile = "Character/Mage/Effect/Animation/ATJumpAttack/fire/attack1_fire_dodge_obj.ani";
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else if (element == ENUM_ELEMENT_WATER)
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effectFile = "Character/Mage/Effect/Animation/ATJumpAttack/water/attack1_water_dodge_obj.ani";
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else if (element == ENUM_ELEMENT_DARK)
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effectFile = "Character/Mage/Effect/Animation/ATJumpAttack/dark/attack1_dark_dodge_obj.ani";
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else if (element == ENUM_ELEMENT_LIGHT)
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effectFile = "Character/Mage/Effect/Animation/ATJumpAttack/light/attack1_light_dodge_obj.ani";
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createAnimationPooledObject(obj, effectFile, true, obj.getXPos() + xPos, obj.getYPos() + 1, obj.getZPos() + zPos);
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local attackIndex = 0;
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playSoundForAtmageAttack(obj, element, attackIndex);
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}
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else if (flagIndex == 10)
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{
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// 热樯羹蒂 寡锡击阳, 奢酝缣怃 阳葬贼 瞳桧 2渠蒂 蜃啪脾
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obj.resetHitObjectList();
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}
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return true;
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}
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