Sqr/character/atmage/magicshield/magicshield.nut

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// 横?蛤虽虏击 称桧坚 鼻撮晦栋擎 横?蛤虽缣怃 棻 ?棻.
function checkExecutableSkill_MagicShield(obj)
{
if(!obj) return false;
local b_useskill = obj.sq_IsUseSkill(SKILL_MAGIC_SHIELD);
if(b_useskill) {
obj.sq_AddSetStatePacket(STATE_MAGIC_SHIELD , STATE_PRIORITY_USER, false);
return true;
}
return false;
}
function checkCommandEnable_MagicShield(obj)
{
if(!obj)
return false;
local state = obj.sq_GetState();
if(state == STATE_ATTACK) {
// 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20]
return obj.sq_IsCommandEnable(SKILL_MAGIC_SHIELD);
}
return true;
}
function onEndState_MagicShield(obj, newState)
{
}
function onSetState_MagicShield(obj, state, datas, isResetTimer)
{
if(!obj) return;
obj.sq_StopMove();
obj.sq_SetCurrentAnimation(CUSTOM_ANI_AT_MAGIC_SHIELD);
obj.sq_PlaySound("MW_ESHIELD");
//obj.sq_SetStaticSpeedInfo(SPEED_TYPE_CAST_SPEED, SPEED_TYPE_CAST_SPEED,
// SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, 1.0, 1.0);
}
function onEndCurrentAni_MagicShield(obj)
{
if(!obj) return;
obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
}
function onKeyFrameFlag_MagicShield(obj, flagIndex)
{
if(!obj) return true;
local appendage = null;
if (CNSquirrelAppendage.sq_IsAppendAppendage(obj, "Character/ATMage/MagicShield/ap_MagicShield.nut"))
CNSquirrelAppendage.sq_RemoveAppendage(obj, "Character/ATMage/MagicShield/ap_MagicShield.nut");
appendage = CNSquirrelAppendage.sq_AppendAppendage(obj, obj, SKILL_MAGIC_SHIELD, true, "Character/ATMage/MagicShield/ap_MagicShield.nut", false);
if (appendage) {
local level = sq_GetSkillLevel(obj, SKILL_MAGIC_SHIELD);
appendage.setAppendCauseSkill(BUFF_CAUSE_SKILL, sq_getJob(obj),SKILL_MAGIC_SHIELD,level); // 嬴桧夔
CNSquirrelAppendage.sq_AppendAppendageID(appendage, obj, obj, APID_MAGIC_SHIELD, true);
}
return true;
}