Sqr/character/atmage/multishot/po_magic_ball.nut

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function setCustomData_po_ATMagicBallLightDownMultiShot(obj, receiveData)
{
setCustomData_po_ATMagicBallLightDown(obj, receiveData);
}
function setCustomData_po_ATMagicBallDarkDownMultiShot(obj, receiveData)
{
setCustomData_po_ATMagicBallDarkDown(obj, receiveData);
}
function setCustomData_po_ATMagicBallWaterDownMultiShot(obj, receiveData)
{
setCustomData_po_ATMagicBallWaterDown(obj, receiveData);
}
function setCustomData_po_ATMagicBallFireDownMultiShot(obj, receiveData)
{
setCustomData_po_ATMagicBallFireDown(obj, receiveData);
}
function setCustomData_po_ATMagicBallNoneDownMultiShot(obj, receiveData)
{
setCustomData_po_ATMagicBallNoneDown(obj, receiveData);
}
// 葆彻掘羹 - 赀楼撩
function setCustomData_po_ATMagicBallLightDown(obj, receiveData)
{
if(!obj)
return;
local horizonAngle = receiveData.readFloat();
local verticalAngle = receiveData.readFloat();
if (sq_BinaryGetReadSize() < receiveData.getSize())
{
// 县溯诠骁 溯樯 桧塭贼, 奢问溘击 荡潍?堡棻陛 ?嫦?阳 饵辨?紫烟 ?棻.
// 奢问溘 掸?
local attackBonusRate = receiveData.readDword();
local attackInfo = sq_GetCurrentAttackInfo(obj);
sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate);
sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj));
}
// ??赝暧 桧翕 陕紫蒂 亵瞰?
obj.sq_SetMoveParticle("Particle/ATMagicBallLightMoveDown.ptl", horizonAngle, verticalAngle);
local particleCreater = obj.sq_var.GetparticleCreaterMap("ATMagicBallLight", "PassiveObject/Character/Mage/Particle/ATMagicBallLightTail1.ptl", obj);
particleCreater.Restart(0);
obj.sq_AddObjectParticleCreater("Particle/ATMagicBallLightTailDown1.ptl");
obj.sq_AddObjectParticleCreater("Particle/ATMagicBallLightTailDown2.ptl");
}
// 葆彻掘羹 - 檩楼撩
function setCustomData_po_ATMagicBallDarkDown(obj, receiveData)
{
if(!obj)
return;
local horizonAngle = receiveData.readFloat();
local verticalAngle = receiveData.readFloat();
if (sq_BinaryGetReadSize() < receiveData.getSize())
{
// 奢问溘 掸?
local attackBonusRate = receiveData.readDword();
local attackInfo = sq_GetCurrentAttackInfo(obj);
sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate);
sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj));
}
// ??赝暧 桧翕 陕紫蒂 亵瞰?
obj.sq_SetMoveParticle("Particle/ATMagicBallDarkMoveDown.ptl", horizonAngle, verticalAngle);
local particleCreater = obj.sq_var.GetparticleCreaterMap("ATMagicBallDark", "PassiveObject/Character/Mage/Particle/ATMagicBallDarkTail1.ptl", obj);
particleCreater.Restart(0);
obj.sq_AddObjectParticleCreater("Particle/ATMagicBallDarkTailDown1.ptl");
obj.sq_AddObjectParticleCreater("Particle/ATMagicBallDarkTailDown2.ptl");
//obj.sq_AddObjectParticleCreater("Particle/ATMagicBallDarkTailDown3.ptl");
}
// 葆彻掘羹 - 热楼撩
function setCustomData_po_ATMagicBallWaterDown(obj, receiveData)
{
local horizonAngle = receiveData.readFloat();
local verticalAngle = receiveData.readFloat();
if (sq_BinaryGetReadSize() < receiveData.getSize())
{
// 奢问溘 掸?
local attackBonusRate = receiveData.readDword();
local attackInfo = sq_GetCurrentAttackInfo(obj);
sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate);
sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj));
}
// ??赝暧 桧翕 陕紫蒂 亵瞰?
obj.sq_SetMoveParticle("Particle/ATMagicBallWaterMoveDown.ptl", horizonAngle, verticalAngle);
local particleCreater = obj.sq_var.GetparticleCreaterMap("ATMagicBallWaterTailDown", "PassiveObject/Character/Mage/Particle/ATMagicBallWaterTail1.ptl", obj);
particleCreater.Restart(0);
obj.sq_AddObjectParticleCreater("Particle/ATMagicBallWaterTailDown1.ptl");
obj.sq_AddObjectParticleCreater("Particle/ATMagicBallWaterTailDown2.ptl");
}
// 葆彻掘羹 - ?楼撩
function setCustomData_po_ATMagicBallFireDown(obj, receiveData)
{
if(!obj)
return;
local horizonAngle = receiveData.readFloat();
local verticalAngle = receiveData.readFloat();
if (sq_BinaryGetReadSize() < receiveData.getSize())
{
// 奢问溘 掸?
local attackBonusRate = receiveData.readDword();
local attackInfo = sq_GetCurrentAttackInfo(obj);
sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate);
sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj));
}
// ??赝暧 桧翕 陕紫蒂 亵瞰?
obj.sq_SetMoveParticle("Particle/ATMagicBallFireMoveDown.ptl", horizonAngle, verticalAngle);
local particleCreater = obj.sq_var.GetparticleCreaterMap("ATMagicBallNoneTail", "PassiveObject/Character/Mage/Particle/ATMagicBallFireTail1.ptl", obj);
particleCreater.Restart(0);
obj.sq_AddObjectParticleCreater("Particle/ATMagicBallFireTailDown1.ptl");
obj.sq_AddObjectParticleCreater("Particle/ATMagicBallFireTailDown2.ptl");
}
// 葆彻掘羹 - 鼠楼撩
function setCustomData_po_ATMagicBallNoneDown(obj, receiveData)
{
if(!obj)
return;
local horizonAngle = receiveData.readFloat();
local verticalAngle = receiveData.readFloat();
if (sq_BinaryGetReadSize() < receiveData.getSize())
{
// 奢问溘 掸?
local attackBonusRate = receiveData.readDword();
local attackInfo = sq_GetCurrentAttackInfo(obj);
sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate);
}
// ??赝暧 桧翕 陕紫蒂 亵瞰?
obj.sq_SetMoveParticle("Particle/ATMagicBallNoneMoveDown.ptl", horizonAngle, verticalAngle);
local particleCreater = obj.sq_var.GetparticleCreaterMap("ATMagicBallNoneTail", "PassiveObject/Character/Mage/Particle/ATMagicBallNoneTail.ptl", obj);
particleCreater.Restart(0);
obj.sq_AddObjectParticleCreater("Particle/ATMagicBallNoneTailDown.ptl");
local mage = obj.getTopCharacter();
if (!mage)
return;
// 晦狱晦 熨湿 瞳辨
mage.applyBasicAttackUp(sq_GetCurrentAttackInfo(obj),mage.getState());
sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj));
}
// 瞳桧 翱楼 葆彻掘(?楼撩)缣 蜃挤.
// ?嫦 当撩
function onAttack_po_ATMagicBallFireDownMultiShot(obj, damager, boundingBox, isStuck)
{
if(!obj)
return 0;
createFireExplosion(obj, damager, boundingBox, isStuck, 24281);
return 0;
}
// 瞳桧 ?颤 葆彻掘(?楼撩)缣 蜃挤.
// ?嫦 当撩
function onAttack_po_ATMagicBallFireDown(obj, damager, boundingBox, isStuck)
{
if(!obj)
return 0;
createFireExplosion(obj, damager, boundingBox, isStuck, 24214);
return 0;
}
// 瞳桧 翱楼 葆彻掘(热楼撩)缣 蜃挤.
// ?嫦 当撩
function onAttack_po_ATMagicBallWaterDownMultiShot(obj, damager, boundingBox, isStuck)
{
if(!obj)
return 0;
// ?颤 热楼撩
createWaterExplosion(obj, damager, boundingBox, isStuck, 24282);
return 0;
}
// 瞳桧 ?颤 葆彻掘(热楼撩)缣 蜃挤.
// ?嫦 当撩
function onAttack_po_ATMagicBallWaterDown(obj, damager, boundingBox, isStuck)
{
if(!obj)
return 0;
// ?颤 热楼撩
createWaterExplosion(obj, damager, boundingBox, isStuck, 24215);
return 0;
}
// 瞳桧 翱楼 葆彻掘(赀楼撩)缣 蜃挤.
// ?嫦 当撩
function onAttack_po_ATMagicBallLightDownMultiShot(obj, damager, boundingBox, isStuck)
{
if(!obj)
return 0;
// ?颤 赀楼撩
createLightExplosion(obj, damager, boundingBox, isStuck, 24283);
return 0;
}
// 瞳桧 ?颤 葆彻掘(赀楼撩)缣 蜃挤.
// ?嫦 当撩
function onAttack_po_ATMagicBallLightDown(obj, damager, boundingBox, isStuck)
{
if(!obj)
return 0;
// ?颤 赀楼撩
createLightExplosion(obj, damager, boundingBox, isStuck, 24216);
return 0;
}