Sqr/character/atmage/pieceofice/po_atpieceofice.nut

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POI_CUSTOM_ANI_SMALL_ICE <- 0;
POI_CUSTOM_ANI_SMOKE <- 1;
POI_CUSTOM_ANI_DODGE <- 2;
POI_CUSTOM_ANI_SMALL_DODGE <- 3;
PIECE_OF_ICE_EXPLOSION <- 2;
function setCustomData_po_ATPieceOfIce(obj, reciveData)
{
if(!obj) return;
local isSmall = reciveData.readWord() < 2;
local horizonAngle = reciveData.readFloat(); //谢办 彰嫔
local verticalAngle = reciveData.readFloat(); //鼻? 彰嫔
local lifeTime = reciveData.readWord();
local attackPower = 0;
local mage = obj.getTopCharacter();
mage = sq_ObjectToSQRCharacter(mage);
if (mage) {
attackPower = mage.sq_GetBonusRateWithPassive(SKILL_PIECE_OF_ICE , STATE_PIECE_OF_ICE, 0, 1.0);
}
obj.sq_SetMoveParticle("Particle/ATPieceOfice.ptl", horizonAngle.tofloat(), verticalAngle.tofloat());
local iceAni;
if(isSmall)
{
obj.setCurrentAnimation(obj.getCustomAnimation(POI_CUSTOM_ANI_SMALL_ICE));
iceAni = obj.getCurrentAnimation();
local dodge = sq_CreateAnimation("PassiveObject/Character/Mage/Animation/ATPieceOfIce/","06_piece_dodge_1.ani");
iceAni.addLayerAnimation(1,dodge,true);// 游虽
}
else
{
iceAni = obj.getCurrentAnimation();
local dodge = sq_CreateAnimation("PassiveObject/Character/Mage/Animation/ATPieceOfIce/","06_piece_dodge.ani");
iceAni.addLayerAnimation(1,dodge,true);// 游虽
}
sq_SetCustomRotate(obj,sq_ToRadian(-horizonAngle.tofloat()/3.0));
obj.setTimeEvent(0,lifeTime,1,false);
sq_SetCurrentAttackBonusRate(sq_GetCurrentAttackInfo(obj), attackPower);
}
function setState_po_ATPieceOfIce(obj, state, datas)
{
if(!obj) return;
if(state == PIECE_OF_ICE_EXPLOSION) {
obj.sq_RemoveMoveParticle();
local explosionAni = obj.getCustomAnimation(POI_CUSTOM_ANI_SMOKE);
obj.setCurrentAnimation(explosionAni);
}
}
function procAppend_po_ATPieceOfIce(obj)
{
if(!obj) return;
if(obj.isMyControlObject())
{
local mage = obj.getTopCharacter();
mage = sq_ObjectToSQRCharacter(mage);
if (mage) {
if(!mage.isMovablePos(obj.getXPos(), obj.getYPos()))
obj.sendStateOnlyPacket(PIECE_OF_ICE_EXPLOSION);
}
}
}
function onTimeEvent_po_ATPieceOfIce(obj, timeEventIndex, timeEventCount)
{
if(!obj)
return false;
if(timeEventIndex == 0)
{
obj.sendStateOnlyPacket(PIECE_OF_ICE_EXPLOSION);
return true; // true贼 属寥 酝钦
}
return false;
}
function onEndCurrentAni_po_ATPieceOfIce(obj)
{
if(!obj) return;
if(obj.isMyControlObject())
{
sq_SendDestroyPacketPassiveObject(obj); // 顶睡缣怃 ismycontrol 羹觼
}
}