274 lines
8.0 KiB
Plaintext
274 lines
8.0 KiB
Plaintext
ENUM_AMP_SUBSTATE_GRAB <-0 ; // 濩晦
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ENUM_AMP_SUBSTATE_PUSH <-1 ; // 尘晦
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ENUM_AMP_SUBSTATE_RELEASE <-2; // ?薯
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VAR_AMP_IS_GRAB <-0 //濩擎 跪桧 毡朝虽 羹觼
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VAR_AMP_HOLD_REALSE <-1 //濩擎剪 ?薯
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VAR_AMP_HOLD_REALSE_COMPLETE <-2 //?薯 谏猿
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function checkExecutableSkill_PushOut(obj)
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{
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if(!obj) return false;
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local b_useskill = obj.sq_IsUseSkill(SKILL_PUSH_OUT);
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if(b_useskill) {
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obj.sq_IntVectClear();
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obj.sq_IntVectPush(ENUM_AMP_SUBSTATE_GRAB); // substate撮?
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obj.sq_AddSetStatePacket(STATE_PUSH_OUT , STATE_PRIORITY_USER, true);
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return true;
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}
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return false;
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}
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function checkCommandEnable_PushOut(obj)
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{
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if(!obj)
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return false;
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local state = obj.sq_GetState();
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if(state == STATE_ATTACK) {
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// 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20]
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return obj.sq_IsCommandEnable(SKILL_PUSH_OUT); // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] obj.sq_IsCommandEnable(SKILL_PUSH_OUT);
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}
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return true;
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}
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function onEndState_PushOut(obj, newState)
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{
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if(newState != STATE_PUSH_OUT)
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{
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removeAllPushOutAppendage(obj,true);
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}
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return 0;
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}
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function onProc_PushOut(obj)
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{
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if(!obj)
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return;
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local var = obj.getVar();
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local objectsSize = var.get_obj_vector_size();
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for(local i=0;i<objectsSize;++i)
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{
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local damager = var.get_obj_vector(i);
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if(damager)
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{
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local currentAni = obj.getCurrentAnimation();
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local currentAniIndex = currentAni.GetCurrentFrameIndex();
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local z = obj.getZPos() + 50 - damager.getObjectHeight()/2;
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if(z < 0)
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z = 0;
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if(obj.isCurrentCutomAniIndex(CUSTOM_ANI_PUSH_OUT_GRAB)) { // 濩晦 拥栖 鼻鹧橾隆 赅擎棻.
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if(currentAniIndex > 0) {
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local x = sq_GetDistancePos(obj.getXPos(), obj.getDirection(), 86);
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damager.setCurrentPos(x, obj.getYPos()-1, z);
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}
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}
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else if(obj.isCurrentCutomAniIndex(CUSTOM_ANI_PUSH_OUT)) {
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local x = 46;
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if(currentAniIndex == 0) {
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x = -10;
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}
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if(currentAniIndex == 1) {
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x = -20;
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}
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x = sq_GetDistancePos(obj.getXPos(), obj.getDirection(), x);
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damager.setCurrentPos(x, obj.getYPos()-1, z);
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}
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}
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}
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}
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function onSetState_PushOut(obj, state, datas, isResetTimer)
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{
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if(!obj) return;
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local subState = sq_GetVectorData(datas, 0);
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local var = obj.getVar();
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obj.setSkillSubState(subState);
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if(subState == ENUM_AMP_SUBSTATE_GRAB) {
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//渗热 蟾晦?
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var.setBool(VAR_AMP_IS_GRAB,false);
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var.setBool(VAR_AMP_HOLD_REALSE,false);
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var.setBool(VAR_AMP_HOLD_REALSE_COMPLETE,false);
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obj.sq_StopMove();
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obj.sq_SetCurrentAnimation(CUSTOM_ANI_PUSH_OUT_GRAB);
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obj.sq_SetCurrentAttackInfo(CUSTOM_ATTACK_INFO_PUSH_OUT_GRAB);
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// 钟帼瞪 蝶鉴击 瞳辨?棻.
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obj.sq_SetApplyConversionSkill();
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}
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else if(subState == ENUM_AMP_SUBSTATE_PUSH) {
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local group = sq_GetVectorData(datas, 1);
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local uniqueId = sq_GetVectorData(datas, 2);
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local damager = sq_GetObject(obj, group, uniqueId);
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if (damager)
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{
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if(CNSquirrelAppendage.sq_IsAppendAppendage(damager,"Character/ATMage/PushOut/ap_PushOut.nut")) {
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sq_RemoveAppendage(damager,"Character/ATMage/PushOut/ap_PushOut.nut");
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}
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local masterAppendage = CNSquirrelAppendage.sq_AppendAppendage(damager, obj, SKILL_PUSH_OUT, true, "Character/ATMage/PushOut/ap_PushOut.nut", true);
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if(masterAppendage) {
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var.push_obj_vector(damager);
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}
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}
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obj.sq_SetCurrentAnimation(CUSTOM_ANI_PUSH_OUT);
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obj.sq_SetCurrentAttackInfo(CUSTOM_ATTACK_INFO_PUSH_OUT);
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// 钟帼瞪 蝶鉴击 瞳辨?棻.
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obj.sq_SetApplyConversionSkill();
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local level = sq_GetSkillLevel(obj, SKILL_PUSH_OUT);
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local pushingAttackPower = obj.sq_GetBonusRateWithPassive(SKILL_PUSH_OUT , STATE_PUSH_OUT, 0, 1.0);// 尘横顶朝 奢问溘
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local attackInfo = sq_GetCurrentAttackInfo(obj);
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local pushingPower = sq_GetLevelData(obj, SKILL_PUSH_OUT, 1, level); // 尘横顶朝 ?.
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sq_SetCurrentAttacknBackForce(attackInfo,pushingPower);
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sq_SetCurrentAttackBonusRate(attackInfo,pushingAttackPower);
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}
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else if(subState == ENUM_AMP_SUBSTATE_RELEASE) {
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obj.sq_SetCurrentAnimation(CUSTOM_ANI_PUSH_OUT_ATTACK);
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}
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if(subState != ENUM_AMP_SUBSTATE_GRAB)
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obj.sq_SetStaticSpeedInfo(SPEED_TYPE_ATTACK_SPEED, SPEED_TYPE_ATTACK_SPEED, SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, 1.0, 1.0);
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}
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function onTimeEvent_PushOut(obj, timeEventIndex, timeEventCount)
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{
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return false;
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}
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function removeAllPushOutAppendage(obj,isListClear)
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{
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if(!obj)
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return;
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local var = obj.getVar();
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local objectsSize = var.get_obj_vector_size();
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for(local i=0;i<objectsSize;++i)
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{
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local damager = var.get_obj_vector(i);
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if(damager)
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CNSquirrelAppendage.sq_RemoveAppendage(damager, "Character/ATMage/PushOut/ap_PushOut.nut");
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}
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if(isListClear) {
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var.clear_obj_vector();
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var.setBool(VAR_AMP_HOLD_REALSE_COMPLETE,true);
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}
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}
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function onEndCurrentAni_PushOut(obj)
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{
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if(!obj || !obj.isMyControlObject()) return;
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local subState = obj.getSkillSubState();
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if(subState == ENUM_AMP_SUBSTATE_GRAB) {
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local var = obj.getVar();
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local objectsSize = var.get_obj_vector_size();
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if(objectsSize <= 0) {
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obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
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}
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else {
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obj.sq_IntVectClear();
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obj.sq_IntVectPush(ENUM_AMP_SUBSTATE_PUSH); // substate撮?
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obj.sq_AddSetStatePacket(STATE_PUSH_OUT , STATE_PRIORITY_USER, true);
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}
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}
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else if(subState == ENUM_AMP_SUBSTATE_PUSH)
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{
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local var = obj.getVar();
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var.setBool(VAR_AMP_HOLD_REALSE,true);
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obj.sq_IntVectClear();
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obj.sq_IntVectPush(ENUM_AMP_SUBSTATE_RELEASE); // substate撮?
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obj.sq_AddSetStatePacket(STATE_PUSH_OUT , STATE_PRIORITY_USER, true);
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}
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else if(subState == ENUM_AMP_SUBSTATE_RELEASE)
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{
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obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
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}
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}
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// onAttack 属寥?热 殓栖棻
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function onAttack_PushOut(obj, damager, boundingBox, isStuck)
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{
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if(!obj)
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return 0;
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local var = obj.getVar();
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if(var.getBool(VAR_AMP_IS_GRAB))
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return 0;
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local subState = obj.getSkillSubState();
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if(subState == ENUM_AMP_SUBSTATE_GRAB) {
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if(damager.getState() != STATE_HOLD
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&& sq_IsGrabable(obj,damager)
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&& sq_IsHoldable(obj,damager)
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&& !sq_IsFixture(damager)) {
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var.setBool(VAR_AMP_IS_GRAB,true);
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obj.sq_IntVectClear();
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obj.sq_IntVectPush(ENUM_AMP_SUBSTATE_PUSH); // substate撮?
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obj.sq_IntVectPush(sq_GetGroup(damager));
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obj.sq_IntVectPush(sq_GetUniqueId(damager));
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obj.sq_AddSetStatePacket(STATE_PUSH_OUT , STATE_PRIORITY_USER, true);
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}
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}
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}
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function onKeyFrameFlag_PushOut(obj, flagIndex)
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{
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if(!obj) return true;
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if(flagIndex == 1) {
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local var = obj.getVar();
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// 濩坚 毡朝 拥菟 ?薯
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removeAllPushOutAppendage(obj,false);
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// 等嘐虽 籀葬
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local objectsSize = var.get_obj_vector_size();
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for(local i=0;i<objectsSize;++i)
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{
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local damager = var.get_obj_vector(i);
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local x = sq_GetDistancePos(obj.getXPos(), obj.getDirection(), 44);
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local z = obj.getZPos() + 50 - damager.getObjectHeight()/2;
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if(z < 0)
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z = 0;
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local y = obj.getYPos();
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x = damager.sq_findNearLinearMovableXPos(x, y, obj.getXPos(), y, 10);
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damager.setCurrentPos(x, y, z);
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if(damager && damager.isMyControlObject())
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sq_SendHitObjectPacketWithNoStuck(obj,damager,0,0,0);
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if(!CNSquirrelAppendage.sq_IsAppendAppendage(damager,"Character/ATMage/PushOut/ap_PushOutExplosion.nut")) {
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local masterAppendage = CNSquirrelAppendage.sq_AppendAppendage(damager, obj, SKILL_PUSH_OUT, true, "Character/ATMage/PushOut/ap_PushOutExplosion.nut", true);
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if(masterAppendage)
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{
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sq_HoldAndDelayDie(damager, obj, false, true, false, 0, 0, ENUM_DIRECTION_NEUTRAL , masterAppendage);
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}
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}
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}
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removeAllPushOutAppendage(obj,true);
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}
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return true;
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}
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