266 lines
6.9 KiB
Plaintext
266 lines
6.9 KiB
Plaintext
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////////////////////////////////////////////////////////////////////
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function enableAuraEffect_AuraTundraSoul(appendage, target)
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{
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//print(" auratundra");
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local isAppend = CNSquirrelAppendage.sq_IsAppendAppendage(target, "Character/ATMage/TundraSoul/ap_ATMage_TundraSoulCS.nut");
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print( "isAppend:" + isAppend);
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local parentObject = appendage.getParent();
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local parentObj = sq_ObjectToSQRCharacter(parentObject);
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if(!parentObj)
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return;
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if(isAppend)
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{
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if(sq_IsValidActiveStatus(target, ACTIVESTATUS_FREEZE) || !parentObj.isInBattle())
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{
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CNSquirrelAppendage.sq_RemoveAppendage(target, "Character/ATMage/TundraSoul/ap_ATMage_TundraSoulCS.nut");
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}
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return;
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}
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local appendage = CNSquirrelAppendage.sq_AppendAppendage(target, parentObj, SKILL_TUNDRASOUL, false,
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"Character/ATMage/TundraSoul/ap_ATMage_TundraSoulCS.nut", true);
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local skillLevel = parentObj.sq_GetSkillLevel(SKILL_TUNDRASOUL);
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// 0.橡晦梱虽 勘葬朝 卫除 1.彩念溯涟 2.彩念?徽 3.彩念卫除 4.橡横毡朝 瞳 跷陛 等嘐虽
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local frozenWaitTime = parentObj.sq_GetLevelData(SKILL_TUNDRASOUL, 0, skillLevel); // 0.橡晦梱虽 勘葬朝 卫除
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local frozenLevel = parentObj.sq_GetLevelData(SKILL_TUNDRASOUL, 1, skillLevel); // 1.彩念溯涟
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local frozenRate = parentObj.sq_GetLevelData(SKILL_TUNDRASOUL, 2, skillLevel); // 2.彩念?徽
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local frozenTime = parentObj.sq_GetLevelData(SKILL_TUNDRASOUL, 3, skillLevel); // 3.彩念卫除
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local frozenAddDamageRate = parentObj.sq_GetLevelData(SKILL_TUNDRASOUL, 4, skillLevel); // 4.橡横毡朝 瞳 跷陛 等嘐虽
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appendage.getVar("skl").clear_vector();
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appendage.getVar("skl").push_vector(frozenWaitTime);
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appendage.getVar("skl").push_vector(frozenLevel);
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appendage.getVar("skl").push_vector(frozenRate);
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appendage.getVar("skl").push_vector(frozenTime);
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appendage.getVar("skl").push_vector(frozenAddDamageRate);
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}
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function disableAuraEffect_AuraTundraSoul(appendage, target)
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{
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if(!sq_IsValidActiveStatus(target, ACTIVESTATUS_FREEZE))
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{
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CNSquirrelAppendage.sq_RemoveAppendage(target, "Character/ATMage/TundraSoul/ap_ATMage_TundraSoulCS.nut");
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}
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//print(" disable");
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}
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function isInAuraRange_AuraTundraSoul(appendage, target)
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{
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//print(" \n aa:" + target);
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if(sq_IsValidActiveStatus(target, ACTIVESTATUS_FREEZE))
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{
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local isAppend = CNSquirrelAppendage.sq_IsAppendAppendage(target, "Character/ATMage/TundraSoul/ap_ATMage_TundraSoulCS.nut");
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if(isAppend)
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{
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//CNSquirrelAppendage.sq_RemoveAppendage(target, "Character/ATMage/TundraSoul/ap_ATMage_TundraSoulCS.nut");
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}
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return false;
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}
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if(!sq_IsInBattle())
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return false;
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return true;
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}
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////////////////////////////////////////////////////////////////////
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function sq_AddFunctionName(appendage)
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{
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appendage.sq_AddFunctionName("proc", "proc_appendage_atmage_tundrasoul")
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appendage.sq_AddFunctionName("prepareDraw", "prepareDraw_appendage_atmage_tundrasoul")
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appendage.sq_AddFunctionName("onStart", "onStart_appendage_atmage_tundrasoul")
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appendage.sq_AddFunctionName("onEnd", "onEnd_appendage_atmage_tundrasoul")
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appendage.sq_AddFunctionName("isEnd", "isEnd_appendage_atmage_tundrasoul")
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appendage.sq_AddFunctionName("onSetHp", "onSetHp_appendage_atmage_tundrasoul")
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}
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function sq_AddEffect(appendage)
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{
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}
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function proc_appendage_atmage_tundrasoul(appendage)
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{
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if(!appendage) {
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return;
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}
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local parentObj = appendage.getParent();
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local currentT = appendage.getTimer().Get();
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local rebirthTime_ = appendage.sq_var.get_vector(VECTOR_I_REBIRTH_TIME);
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if(!parentObj)
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{
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appendage.setValid(false);
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return;
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}
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local parentChr = sq_GetCNRDObjectToSQRCharacter(parentObj);
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if(!parentChr)
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{
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appendage.setValid(false);
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return;
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}
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local skill = sq_GetSkill(parentChr, SKILL_TUNDRASOUL);
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if(skill)
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{
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local auraAppendage = 0;
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local appendage = CNSquirrelAppendage.sq_GetAppendage(parentChr, "Character/ATMage/TundraSoul/ap_ATMage_TundraSoul.nut");
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if(appendage)
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{
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auraAppendage = appendage.sq_getSquirrelAuraMaster("AuraTundraSoul");
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}
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if(!parentChr.isInBattle())
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{ // 瞪潍酝桧 嬴栖塭贼.. on桧苌 off苌 鼠亵勒 aura ?娄蒂 疏捡?栖棻.
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if(auraAppendage)
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{
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if(parentChr.isMyControlObject())
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{
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sq_BinaryStartWrite();
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sq_BinaryWriteDword(1); //
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sq_SendChangeSkillEffectPacket(parentChr, SKILL_TUNDRASOUL);
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}
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}
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}
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else
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{ // 瞪潍酝桧塭贼..
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if(skill.isSealFunction())
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{ // off樯等 嬴办塭陛 毡戏贼 疏捡?栖棻.
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if(auraAppendage)
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{
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//print(" parentChr.isInBattle():" + parentChr.isInBattle() + " auraAppendage:" + auraAppendage);
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if(parentChr.isMyControlObject())
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{
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sq_BinaryStartWrite();
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sq_BinaryWriteDword(1); //
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sq_SendChangeSkillEffectPacket(parentChr, SKILL_TUNDRASOUL);
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}
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}
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}
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else
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{ // on樯等 嬴办塭陛 桡戏贼 面捡?栖棻.
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if(parentObj.getState() == STATE_DIE) // 避擎鼻鹧塭贼 嬴办塭蒂 橾钦 疏捡?栖棻.
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{
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if(auraAppendage)
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{
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if(parentChr.isMyControlObject())
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{
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sq_BinaryStartWrite();
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sq_BinaryWriteDword(1); //
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sq_SendChangeSkillEffectPacket(parentChr, SKILL_TUNDRASOUL);
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}
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}
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}
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else
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{
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if(!auraAppendage)
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{
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if(parentChr.isMyControlObject())
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{
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//print(" parentChr.isInBattle():" + parentChr.isInBattle() + " auraAppendage:" + auraAppendage);
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sq_BinaryStartWrite();
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sq_BinaryWriteDword(0); //
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sq_SendChangeSkillEffectPacket(parentChr, SKILL_TUNDRASOUL);
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}
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}
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else
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{ // 嬴办塭陛 毡棻朝 鼻鹧桧虽虏 valid陛 false橾 热 毡蝗栖棻.
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if(!auraAppendage.isValid())
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{ // 嬴办塭陛 isvalid陛 false塭贼.. 橾钦 虽表捡?栖棻.
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print( " \n\n valid:" + auraAppendage.isValid());
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sq_BinaryStartWrite();
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sq_BinaryWriteDword(1); //
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sq_SendChangeSkillEffectPacket(parentChr, SKILL_TUNDRASOUL);
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}
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}
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}
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}
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}
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}
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}
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function onStart_appendage_atmage_tundrasoul(appendage)
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{
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if(!appendage) {
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return;
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}
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local obj = appendage.getParent();
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appendage.sq_var.clear_timer_vector();
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appendage.sq_var.push_timer_vector();
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appendage.sq_var.push_timer_vector();
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appendage.sq_var.clear_vector();
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appendage.sq_var.push_vector(0); // state
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local t = appendage.sq_var.get_timer_vector(0);
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t.setParameter(400, -1);
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t.resetInstant(0);
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local sqrObj = sq_GetCNRDObjectToSQRCharacter(obj);
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if(sqrObj)
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{
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}
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}
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function prepareDraw_appendage_atmage_tundrasoul(appendage)
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{
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if(!appendage) {
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return;
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}
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local obj = appendage.getParent();
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}
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function onEnd_appendage_atmage_tundrasoul(appendage)
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{
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if(!appendage) {
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return;
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}
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local obj = appendage.getParent();
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local sqrObj = sq_GetCNRDObjectToSQRCharacter(obj);
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if(sqrObj)
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{
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}
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}
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// 横渐螳 陕撩 渗褐暧 部睡碟
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function isEnd_appendage_atmage_tundrasoul(appendage)
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{
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if(!appendage)
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return false;
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local T = appendage.getTimer().Get();
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return false;
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} |