Sqr/character/atmage/watercannon/po_atwatercannonexp.nut

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function setCustomData_po_ATWaterCannonExp(obj, receiveData)
{
if(!obj) return;
local attackBonusRate = receiveData.readDword();
local group = receiveData.readDword();
local id = receiveData.readDword();
local sizeRate = receiveData.readDword();
print( " attackrate:" + attackBonusRate + " sizeRate:" + sizeRate + " id:" + id);
// ?鞑戏煎 嫡擎 奢问溘 掸?
local x = sq_GetXPos(obj);
local y = sq_GetYPos(obj);
local z = sq_GetZPos(obj);
print( " x:" + x + " y:" + y + " z:" + z);
local attackInfo = sq_GetCurrentAttackInfo(obj);
if (attackInfo)
sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate);
// 僭渠?暧 觼晦蒂 亵瞰?.
local currentAni = sq_GetCurrentAnimation(obj);
print(" currentAni:" + currentAni);
sizeRate = sizeRate.tofloat() / 100.0;
currentAni.Proc();
currentAni.setImageRateFromOriginal(sizeRate, sizeRate);
sq_SetAttackBoundingBoxSizeRate(currentAni, sizeRate, sizeRate, sizeRate);
local parentObj = obj.getParent();
if(parentObj)
{
local damager = sq_GetObject(parentObj, group, id);
local colObj = sq_GetCNRDObjectToCollisionObject(damager);
if(colObj && parentObj)
sq_AddHitObject(obj, colObj);
}
}
function setState_po_ATWaterCannonExp(obj, state, datas)
{
if(!obj) return;
}
function procAppend_po_ATWaterCannonExp(obj)
{
if(!obj) return;
}
function onChangeSkillEffect_po_ATWaterCannonExp(obj, skillIndex, reciveData)
{
if(!obj) return;
}
function onDestroyObject_po_ATWaterCannonExp(obj, object)
{
if(!obj) return;
}
function onKeyFrameFlag_po_ATWaterCannonExp(obj, flagIndex)
{
}
function onEndCurrentAni_po_ATWaterCannonExp(obj)
{
if(!obj) return;
if(obj.isMyControlObject())
{
sq_SendDestroyPacketPassiveObject(obj);
}
}