Sqr/character/avenger_load_state.nut

51 lines
4.0 KiB
Plaintext
Raw Permalink Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

CNAvenger.pushScriptFiles("Character/Priest/avenger_header.nut"); // 横渐螳 蝶觼董? 偃嫦击 嫔? 厥横菩 鼻热,enum高 赅挤
CNAvenger.pushScriptFiles("Character/Priest/avenger_common.nut"); // 桧够擎 state煎 掘碟骋朝匙桧 嬴棋 横渐螳 奢鳝 ?热 殓栖棻..
CNAvenger.pushScriptFiles("Character/Priest/passive_skill_priest.nut");
CNAvenger.pushState("Character/Priest/Spincutter.nut", "spincutter", STATE_SPINCUTTER, SKILL_SPINCUTTER);
CNAvenger.pushState("Character/Priest/hedgehog.nut", "Hedgehog", STATE_HEDGEHOG, SKILL_HEDGEHOG);
CNAvenger.pushState("Character/Priest/Ripper.nut", "Ripper", STATE_RIPPER, SKILL_RIPPER);
CNAvenger.pushState("Character/Priest/fastmove.nut", "fastmove", STATE_FASTMOVE, SKILL_FASTMOVE); // 坚楼桧翕
CNAvenger.pushState("Character/Priest/EarthQuake.nut", "EarthQuake", STATE_EARTHQUAKE, SKILL_EARTH_QUAKE );
CNAvenger.pushState("Character/Priest/Awakening.nut", "Awakening", STATE_AVENGER_AWAKENING, SKILL_AVENGER_AWAKENING); // 陕撩 横渐螳
CNAvenger.pushState("Character/Priest/DashAttack.nut", "DashAttack", STATE_DASH_ATTACK, -1);
CNAvenger.pushState("Character/Priest/AwakenningTurnOff.nut", "AwakenningTurnOff", STATE_AWAKENING_TURN_OFF, -1);
CNAvenger.pushState("Character/Priest/AvengerAttack.nut", "AvengerAttack", STATE_ATTACK, -1); // 横渐螳 - 陕撩 (奢问)
CNAvenger.pushState("Character/Priest/PowerOfDarkness.nut", "PowerOfDarkness", STATE_POWER_OF_DARKNESS, SKILL_POWER_OF_DARKNESS); // 横渐螳 - 陕撩 (奢问)
CNAvenger.pushState("Character/Priest/FallingSoul.nut", "FallingSoul", STATE_FALLING_SOUL, SKILL_FALLING_SOUL); // 横渐螳 - 陕撩 (奢问)
CNAvenger.pushState("Character/Priest/DisasterEx.nut", "DisasterEx", STATE_EX_DISASTER, SKILL_EX_DISASTER); // 横渐螳 -EX蝶鉴 - 营懈
CNAvenger.pushState("Character/Priest/PandemoniumEx.nut", "PandemoniumEx", STATE_PANDEMONIUM_EX, SKILL_PANDEMONIUM_EX); // 横渐螳 - ?撩 : 犒葆瞪
CNAvenger.pushPassiveObj("PassiveObject/Character/Priest/po_ripperexplosion.nut", 24102); // 葬? ?卫粽
CNAvenger.pushPassiveObj("PassiveObject/Character/Priest/po_earthquakerock.nut", 24103); // 横蝶蠡桧觼 ?卫粽
CNAvenger.pushPassiveObj("PassiveObject/Character/Priest/po_spincutter.nut", 24100); // 24100 `Character/Priest/Spincutter.obj` 蝶?醴搅 ?卫粽 螃粽薛?
CNAvenger.pushPassiveObj("PassiveObject/Character/Priest/po_spincutterthrow.nut", 24101); // 24101 24101 `Character/Priest/SpincutterThrow.obj`
CNAvenger.pushPassiveObj("PassiveObject/Character/Priest/po_devilstrike_attack1.nut", 24104); // 24104 `Character/Priest/DevilStrike1.obj` // 横渐荡 - 等网蝶?塭桧醴 奢问1
CNAvenger.pushPassiveObj("PassiveObject/Character/Priest/po_devilstrike_attack2.nut", 24105); // 24105 `Character/Priest/DevilStrike2.obj` // 横渐荡 - 等网蝶?塭桧醴 奢问2
CNAvenger.pushPassiveObj("PassiveObject/Character/Priest/po_devilstrike_attack3.nut", 24106); // 24106 `Character/Priest/DevilStrike3.obj` // 横渐荡 - 等网蝶?塭桧醴 奢问3
CNAvenger.pushPassiveObj("PassiveObject/Character/Priest/po_PowerOfDarknessCircle.nut", 24107); // 24107 `Character/Priest/PowerOfDarknessCircle.obj` // 横渐荡 - 横菸暧 掏栋
CNAvenger.pushPassiveObj("PassiveObject/Character/Priest/po_PowerOfDarknessArrow.nut", 24108); // 24108 `Character/Priest/PowerOfDarknessCircle.obj` // 横渐荡 - 横菸暧 掏栋 ?髦
CNAvenger.pushPassiveObj("PassiveObject/Character/Priest/po_disasterExp.nut", 24109); // 24109 `Character/Priest/DisasterExp.obj` // 横渐荡 - ex蝶鉴 - 营懈?嫦
CNAvenger.pushPassiveObj("PassiveObject/Character/Priest/po_PendemoniumExDevil.nut", 24110); // 24110 `Character/Priest/PowerOfDarknessCircle.obj` // 横渐荡 - 横菸暧 掏栋 ?髦
CNAvenger.pushState("Character/Priest/Execution.nut", "Execution", STATE_EXECUTION, SKILL_EXECUTION); // 籀?
CNAvenger.pushState("Character/Priest/HighSpeedSlash.nut", "HighSpeedSlash", STATE_HIGH_SPEED_SPLASH, SKILL_HIGH_SPEED_SLASH); // 籀?