Sqr/character/creatormage/creatormage_header.nut

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// 桧够擎 湍?模蝶缣 桡朝 牖热 蝶觼董?煎虏 偃嫦?贼怃 ?蹂? 蝶鉴偃嫦缣 ?蹂? 鼻热,enum 跷陛高击 摹树?朝 睡碟殓栖棻.
// 湍?模蝶缣 毡朝 高击 桧够缣 厥戏卫贼 寰腌栖棻.
//******************************************************************************************
// STATE 樯策蝶 蛔烟
//******************************************************************************************
//******************************************************************************************
// SKILL 樯策蝶 蛔烟
//******************************************************************************************
//******************************************************************************************
// CUSTOM ANI 樯策蝶 蛔烟
//******************************************************************************************
//******************************************************************************************
// ATTACK 樯策蝶 蛔烟
//******************************************************************************************
//******************************************************************************************
VECTOR_FLAG_0 <- 0
VECTOR_FLAG_1 <- 1
VECTOR_FLAG_2 <- 2
VECTOR_FLAG_3 <- 3
VECTOR_FLAG_4 <- 4
VECTOR_FLAG_5 <- 5
SKL_STATIC_INT_IDX_0 <- 0
SKL_STATIC_INT_IDX_1 <- 1
SKL_STATIC_INT_IDX_2 <- 2
SKL_STATIC_INT_IDX_3 <- 3
SKL_STATIC_INT_IDX_4 <- 4
SKL_STATIC_INT_IDX_5 <- 5
SKL_STATIC_INT_IDX_6 <- 6
SKL_STATIC_INT_IDX_7 <- 7
SKL_STATIC_INT_IDX_8 <- 8
SKL_LVL_COLUMN_IDX_0 <- 0
SKL_LVL_COLUMN_IDX_1 <- 1
SKL_LVL_COLUMN_IDX_2 <- 2
SKL_LVL_COLUMN_IDX_3 <- 3
SKL_LVL_COLUMN_IDX_4 <- 4
SKL_LVL_COLUMN_IDX_5 <- 5
SKL_LVL_COLUMN_IDX_6 <- 6
PASSIVEOBJ_SUB_STATE_0 <- 10
PASSIVEOBJ_SUB_STATE_1 <- 11
PASSIVEOBJ_SUB_STATE_2 <- 12
PASSIVEOBJ_SUB_STATE_3 <- 13
PASSIVEOBJ_SUB_STATE_4 <- 14
PASSIVEOBJ_SUB_STATE_5 <- 15
PASSIVEOBJ_SUB_STATE_6 <- 16
PASSIVEOBJ_SUB_STATE_7 <- 17
CREATOR_TYPE_NONE <- 0
CREATOR_TYPE_FLAME <- 1
CREATOR_TYPE_ICE <- 2
CREATOR_TYPE_DISTURB <- 3
CREATOR_TYPE_GUARDIAN <- 4
CREATOR_TYPE_WIND <- 5
CREATOR_TYPE_MAX <- 6
SKL_LV_0 <- 0
SKL_LV_1 <- 1
SKL_LV_2 <- 2
SKL_LV_3 <- 3
SKL_LV_4 <- 4
CUSTOM_ANI_FIRE_WALL <- 69 /// 觼葬缣桧搅 : ?桧横错
CUSTOM_ANI_FIRE_HURRICANE <- 70 // 觼葬缣桧搅 : ?桧横 ?葬馨樯
CUSTOM_ANI_ICE_ROCK <- 72 // 觼葬缣桧搅 : 嬴桧蝶块
CUSTOM_ANI_ICE_SHIELD <- 73 // 觼葬缣桧搅 : 嬴桧蝶蔓萄
CUSTOM_ANI_ICE_PLATE <- 74 // 觼葬缣桧搅 : 嬴桧蝶 ?溯桧?
CUSTOM_ANI_WINDPRESS_CAST <- 75 // 觼葬缣桧搅 : 孺萄?溯蝶 议蝶?
CUSTOM_ANI_WINDPRESS_START <- 76 // 觼葬缣桧搅 : 孺萄?溯蝶 嫦饵
CUSTOM_ANI_WINDPRESS <- 77 // 觼葬缣桧搅 : 孺萄?溯蝶 瑞?
CUSTOM_ANI_WINDPRESS_END <- 78 // 觼葬缣桧搅 : 孺萄?溯蝶 葆鼠葬
CUSTOM_ANI_CAST_GUARD <- 79 // 觼葬缣桧搅 : 寞横楼撩 议蝶? 翕蒙
CUSTOM_ANI_CAST_WIND <- 80 // 觼葬缣桧搅 : 夥茔楼撩 议蝶? 翕蒙
CUSTOM_ANI_CAST_DISTURB <- 81 // 觼葬缣桧搅 : 寞?楼撩 议蝶? 翕蒙
CUSTOM_ATTACKINFO_FIRE_HURRICANE <- 38 /// 觼葬缣桧搅 : ?腻 ?葬馨樯
STATE_MGRAB <- 61
SKILL_MGRAB <- 137
STATE_FIREWALL <- 54
SKILL_FIREWALL <- 131
STATE_WOODFENCE <- 60
SKILL_WOODFENCE <- 138
STATE_ICEROCK <- 57
SKILL_ICEROCK <- 134
STATE_FIREMETEO <- 56
SKILL_FIREMETEO <- 133
STATE_FIREHURRICANE <- 55
SKILL_FIREHURRICANE <- 132
STATE_ICESHIELD <- 58
SKILL_ICESHIELD <- 135
STATE_ICEPLATE <- 59
SKILL_ICEPLATE <- 136
STATE_CREATORFLAME <- 62
SKILL_CREATORFLAME <- 250
STATE_CREATORICE <- 63
SKILL_CREATORICE <- 251
STATE_CREATORDISTURB <- 64
SKILL_CREATORDISTURB <- 252
STATE_CREATORGUARDIAN <- 65
SKILL_CREATORGUARDIAN <- 253
STATE_CREATORWIND <- 66
SKILL_CREATORWIND <- 254
STATE_WINDPRESS <- 67
SKILL_WINDPRESS <- 248
SKILL_WINDSTORM <- 249
TILE_FLOOR_START_Y <- 120 /// 颤橾缣怃 夥款桧 卫蒙肾朝 y谢?
// 楼撩涤 蝶鉴 横?蛤虽 饵辨 樯策蝶 殓栖棻.
I_REMAIN_COUNT <- 0 // 陴嬴毡朝 蝶鉴偎热
l_CHARGE_ON <- 1 // 醱瞪 酝 樯虽 羹觼
I_BEFORE_X <- 2 // 卫除
I_BEFORE_Y <- 3 // 卫除
I_MAX_COUNT <- 4 // 譆渠醱瞪榆
I_BEFORE_COUNT <- 5 // 虽陪 啪桧虽
I_CHARGE_TIME <- 6 // 醱瞪卫除
I_CHARGE_INIT_COUNT <- 7 // 醱瞪蟾晦 卫蒙 偎热
I_CURRENT_CHARGE_TIME <- 8 // 醱瞪 ?楝除 卫除
I_SIZE <- 9 //