318 lines
6.3 KiB
Plaintext
318 lines
6.3 KiB
Plaintext
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SUB_STATE_FIREHURRICANE_0 <- 0
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SUB_STATE_FIREHURRICANE_1 <- 1
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function checkExecutableSkill_FireHurricane(obj)
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{
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if (!obj) return false;
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local b_useskill = obj.sq_IsUseSkill(SKILL_FIREHURRICANE);
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if (b_useskill)
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{
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print(" checkExecutableSkill_FireHurricane");
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obj.sq_IntVectClear();
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obj.sq_IntVectPush(SUB_STATE_FIREHURRICANE_0); // substate撮?
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obj.sq_AddSetStatePacket(STATE_FIREHURRICANE, STATE_PRIORITY_USER, true);
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return true;
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}
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return false;
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}
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function checkCommandEnable_FireHurricane(obj)
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{
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if(!obj) return false;
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local state = obj.sq_GetState();
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local skill_level = obj.sq_GetSkillLevel(SKILL_FIREHURRICANE);
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if(state == STATE_ATTACK)
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{
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return obj.sq_IsCommandEnable(SKILL_FIREHURRICANE); // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] obj.sq_IsCommandEnable(SKILL_BROKENARROW);
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}
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return true;
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}
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function onSetState_FireHurricane(obj,state,datas,isResetTimer)
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{
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if(!obj) return;
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local substate = obj.sq_GetVectorData(datas, 0);
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obj.setSkillSubState(substate);
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obj.sq_StopMove();
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local posX = obj.getXPos();
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local posY = obj.getYPos();
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local posZ = obj.getZPos();
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obj.getVar().clear_vector();
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obj.getVar().push_vector(0);
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obj.getVar().push_vector(0);
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print(" onSetState_FireHurricane:" + substate);
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if (substate == SUB_STATE_FIREHURRICANE_0)
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{
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//setCreatorSkillStateSkillIndex(obj, -1);
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local skill_level = obj.sq_GetSkillLevel(SKILL_FIREHURRICANE);
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obj.sq_SetCurrentAnimation(CUSTOM_ANI_FIRE_HURRICANE);
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obj.sq_SetCurrentAttackInfo(CUSTOM_ATTACKINFO_FIRE_HURRICANE);
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//local speedRate = 1.0;
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//
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//obj.sq_SetStaticSpeedInfo(SPEED_TYPE_CAST_SPEED, SPEED_TYPE_CAST_SPEED,
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//SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, speedRate, speedRate);
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//
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obj.getVar("state").clear_ct_vector();
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obj.getVar("state").push_ct_vector();
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local t = obj.getVar("state").get_ct_vector(0);
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t.Reset();
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t.Start(100000,0);
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local multiHitTerm = obj.sq_GetIntData(SKILL_FIREHURRICANE, 0); // 0.棻钦?? 除问
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obj.sq_timer_.setParameter(multiHitTerm, -1);
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obj.sq_timer_.resetInstant(0);
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local skill_level = obj.sq_GetSkillLevel(SKILL_FIREHURRICANE);
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// 1.虽楼卫除
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local attackTime = obj.sq_GetLevelData(SKILL_FIREHURRICANE, SKL_LV_1, skill_level);
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local power = obj.sq_GetPowerWithPassive(SKILL_FIREHURRICANE, STATE_FIREHURRICANE, SKL_LV_0, -1,1.0);
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obj.sq_SetCurrentAttackPower(power);
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local ani = sq_GetCurrentAnimation(obj);
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if (ani)
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{
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// 2.?葬馨樯 饵桧锷 (%) (100桧 晦狱)
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local imageRate = sq_GetLevelData(obj, SKILL_FIREHURRICANE, SKL_LV_2, skill_level);
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print(" imageRate:" + imageRate);
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ani.setImageRateFromOriginalOnlyChild(imageRate.tofloat() / 100.0, imageRate.tofloat() / 100.0);
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sq_SetAttackBoundingBoxSizeRate(ani, imageRate.tofloat() / 100.0, imageRate.tofloat() / 100.0, 1.0);
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}
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obj.sq_PlaySound("R_CR_HURRICANE");
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}
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else if (substate == SUB_STATE_FIREHURRICANE_1)
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{
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local ani = sq_GetCurrentAnimation(obj);
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}
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}
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function prepareDraw_FireHurricane(obj)
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{
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if(!obj) return;
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}
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function onEnterFrame_FireHurricane(obj, frameIndex)
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{
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if (!obj)
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return;
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local t = obj.getVar("state").get_ct_vector(0);
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local time = 0;
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if(t)
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time = t.Get();
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local ani = sq_GetCurrentAnimation(obj);
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if(!ani)
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return;
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if (frameIndex == 2)
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{
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obj.sq_PlaySound("FIREHURRICANE_BURST");
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}
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local loopStartFrameIndex = 15;
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local loopEndFrameIndex = loopStartFrameIndex + 3;
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local endFrameIndex = 24;
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local frmIndex = ani.GetCurrentFrameIndex();
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if (frmIndex > loopEndFrameIndex && frmIndex < endFrameIndex)
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{
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local skill_level = obj.sq_GetSkillLevel(SKILL_FIREHURRICANE);
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local attackTotalTime = obj.sq_GetLevelData(SKILL_FIREHURRICANE, SKL_LV_1, skill_level); // 1.虽楼卫除
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if (time > attackTotalTime)
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{
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print(" frmIndex:" + frmIndex + " endFrameIndex:" + endFrameIndex + " Time:" + attackTotalTime);
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if (obj.isMyControlObject())
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{
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sq_SendChangeSkillEffectPacket(obj, SKILL_FIREHURRICANE);
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//ani.setEnd(false);
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//ani.setCurrentFrameWithChildLayer(endFrameIndex + 1);
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}
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}
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else
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{
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print(" loopStartFrameIndex:" + loopStartFrameIndex);
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ani.setEnd(false);
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ani.setCurrentFrameWithChildLayer(loopStartFrameIndex);
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sq_AnimationProc(ani);
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}
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}
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}
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function onProc_FireHurricane(obj)
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{
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if (!obj) return;
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local t = obj.getVar("state").get_ct_vector(0);
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local time = 0;
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if(t)
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time = t.Get();
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if (obj.sq_timer_.isOnEvent(time) == true)
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{
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obj.resetHitObjectList();
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}
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//obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
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}
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function onProcCon_FireHurricane(obj)
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{
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if(!obj) return;
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local substate = obj.getSkillSubState();
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if (substate == SUB_STATE_FIREHURRICANE_0)
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{
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if (sq_IsDownKey(obj, 1, true))
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{
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print(" Enter jump Command");
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sq_SendChangeSkillEffectPacket(obj, SKILL_FIREHURRICANE);
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}
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}
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}
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function onEndCurrentAni_FireHurricane(obj)
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{
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if (!obj.isMyControlObject())
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{
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return;
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}
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local substate = obj.getSkillSubState();
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print(" endani");
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obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
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}
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function onChangeSkillEffect_FireHurricane(obj, skillIndex, reciveData)
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{
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if (!obj)
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return;
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local substate = obj.getSkillSubState();
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if (substate == SUB_STATE_FIREHURRICANE_0)
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{
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local endFrameIndex = 24;
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local ani = sq_GetCurrentAnimation(obj);
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if(!ani)
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return;
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obj.setSkillSubState(SUB_STATE_FIREHURRICANE_1);
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ani.setEnd(false);
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ani.setCurrentFrameWithChildLayer(endFrameIndex + 1);
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}
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}
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function onKeyFrameFlag_FireHurricane(obj,flagIndex)
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{
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if(!obj) return false;
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return true;
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}
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function onEndState_FireHurricane(obj,new_state)
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{
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if(!obj) return;
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}
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function onAfterSetState_FireHurricane(obj,state,datas,isResetTimer)
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{
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if(!obj) return;
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}
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function onBeforeAttack_FireHurricane(obj,damager,boundingBox,isStuck)
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{
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if(!obj) return;
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}
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function onAttack_FireHurricane(obj,damager,boundingBox,isStuck)
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{
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if(!obj) return;
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}
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function onAfterAttack_FireHurricane(obj,damager,boundingBox,isStuck)
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{
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if(!obj) return 0;
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return 1;
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}
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function onBeforeDamage_FireHurricane(obj,attacker,boundingBox,isStuck)
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{
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if(!obj) return;
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}
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function onDamage_FireHurricane(obj,attacker,boundingBox)
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{
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if(!obj) return;
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}
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function onAfterDamage_FireHurricane(obj,attacker,boundingBox)
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{
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if(!obj) return;
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}
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