Sqr/character/creatormage/icerock/icerock.nut

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SUB_STATE_ICEROCK_0 <- 0
function onMouseButtonDown_IceRock(obj)
{
if (!obj) return;
local objectManager = obj.getObjectManager();
local xPos = objectManager.getFieldXPos(IMouse.GetXPos(), ENUM_DRAWLAYER_NORMAL);
local yPos = objectManager.getFieldYPos(IMouse.GetYPos(), 0, ENUM_DRAWLAYER_NORMAL) + 20;
local zPos = 61;
if (yPos < TILE_FLOOR_START_Y)
{ // 夥款桧 卫蒙?朝 y谢?塭贼..
return;
}
// 0.奢问溘
// 奢问溘 跷陛热纂 蒙机
local level = sq_GetSkillLevel(obj, SKILL_CREATORICE);
// 1.奢问溘 跷陛 热纂 (%)
local addValue = sq_GetLevelData(obj, SKILL_CREATORICE, SKL_LV_1, level);
local addRate = addValue.tofloat() / 100.0;
local power = obj.sq_GetPowerWithPassive(SKILL_ICEROCK, STATE_ICEROCK, 0,-1,addRate.tofloat());
// 1. 棻钦?? 除问
local multiHitTerm = sq_GetIntData(obj, SKILL_ICEROCK, 1);
sq_BinaryStartWrite();
sq_BinaryWriteDword(power); // ?
sq_BinaryWriteDword(multiHitTerm); // 棻钦??
sq_SendCreatePassiveObjectPacketPos(obj, 23503, 0, xPos, yPos, zPos);
obj.sq_PlaySound("ICESTONE_READY");
}