495 lines
9.9 KiB
Plaintext
495 lines
9.9 KiB
Plaintext
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S_PO_ATCL_0 <- 10
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S_PO_ATCL_1 <- 11
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S_PO_ATCL_2 <- 12
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VI_SKL_0 <- 0 // 0. 籀挤 颤啃?卫 Y蹴 彰嫔 (鼻? ??)
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VI_SKL_1 <- 1 // 1.籀挤 颤啃?卫 X蹴 卫蒙 剪葬
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VI_SKL_2 <- 2 // 2.籀挤 颤啃?卫 X蹴 部 剪葬
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VI_SKL_3 <- 3 // 3.羹樯卫 棻挤 颤啃梱虽暧 譆渠 剪葬
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VI_SKL_4 <- 4 // 4.颤问? 瞳暧 譆渠 堪桧
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VI_SKL_5 <- 5 // 5.葭觼 譆渠 偎热
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VI_SKL_6 <- 6 // 6.虽楼卫除
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VI_SKL_7 <- 7 // 7.奢问溘(%)
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VI_SKL_8 <- 8 // 8.棻钦?? ?热
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VI_SKL_9 <- 9 // 9.棻钦?? 除问
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function sendChangeRotateObject(obj)
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{
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if (!obj)
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return;
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if (!obj.isMyControlObject())
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return;
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local chr = obj.getTopCharacter();
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if (!chr)
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return;
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local objectManager = obj.getObjectManager();
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if (!objectManager)
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return;
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local stage = sq_GetObjectManagerStage(obj);
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local control = stage.getMainControl();
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local zPos = obj.getZPos();
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local xPos = objectManager.getFieldXPos(IMouse.GetXPos(), ENUM_DRAWLAYER_NORMAL);
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local yPos = objectManager.getFieldYPos(IMouse.GetYPos(), zPos, ENUM_DRAWLAYER_NORMAL);
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// 夥塭尔朝 嫔纂缣 评塭怃 擅戏煎虏 ??紫烟 ?栖棻.
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local offset = xPos - obj.getXPos();
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local len = sq_Abs(offset);
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local direction = sq_GetDirection(chr);
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if (direction == ENUM_DIRECTION_LEFT)
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{
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xPos = obj.getXPos() - len;
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}
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else
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{
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xPos = obj.getXPos() + len;
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}
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sq_BinaryStartWrite();
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sq_BinaryWriteDword(xPos);
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sq_BinaryWriteDword(yPos);
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sq_BinaryWriteDword(zPos);
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sq_SendChangeSkillEffectPacket(obj, SKILL_WINDPRESS);
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}
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function setCustomData_po_CreatorWindPress(obj, reciveData)
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{
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if (!obj) return;
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// 棻钦?? 除问
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local multiHitTerm = reciveData.readDword();
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// 颤问剪葬
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local hitLen = reciveData.readDword();
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// 模赅榆
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local consume = reciveData.readDword();
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// 颤问陕紫
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local rangeDir = reciveData.readDword();
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// 奢问溘
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local power = reciveData.readDword();
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obj.getVar("rangeDir").clear_vector();
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obj.getVar("rangeDir").push_vector(rangeDir);
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obj.getVar("targetLen").clear_vector();
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obj.getVar("targetLen").push_vector(hitLen);
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obj.getVar("consume").clear_vector();
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obj.getVar("consume").push_vector(consume);
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obj.getVar("state").clear_vector();
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obj.getVar("state").push_vector(0);
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local atk = sq_GetCurrentAttackInfo(obj);
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if (atk)
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{
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sq_SetCurrentAttackPower(atk, power);
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}
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if (obj.isMyControlObject())
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{
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local x = obj.getXPos();
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local y = obj.getYPos();
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local z = obj.getZPos();
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local pIntVec = sq_GetGlobalIntVector();
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sq_IntVectorClear(pIntVec);
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sq_IntVectorPush(pIntVec, x);
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sq_IntVectorPush(pIntVec, y);
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sq_IntVectorPush(pIntVec, z);
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obj.addSetStatePacket(S_PO_ATCL_0, pIntVec, STATE_PRIORITY_AUTO, false, "");
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}
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obj.getVar().clear_ct_vector();
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obj.getVar().push_ct_vector();
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local t = obj.getVar().get_ct_vector(0);
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t.Reset();
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t.Start(10000,0);
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local term = multiHitTerm;
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initGetVarTimer(obj, 2, term, -1);
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sendChangeRotateObject(obj);
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}
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function procRotateObjAnimation(obj, posX, posY, posZ)
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{
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if (!obj) return;
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//if (!pTargetChr) return;
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local X = obj.getXPos();
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local Y = obj.getYPos();
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local Z = obj.getZPos();
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local pAni = obj.getCurrentAnimation();
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if (!pAni)
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return;
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if (posX == -1)
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return;
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local offset = posX - X;
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if (offset < 0)
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{
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obj.setCurrentDirection(ENUM_DIRECTION_LEFT);
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}
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else
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{
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obj.setCurrentDirection(ENUM_DIRECTION_RIGHT);
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}
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local distance = sq_GetDistance( X, Y - Z, posX, posY - posZ, true);
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local w = posX - X;
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local h = (posY - posZ) - (Y - Z);
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// 褒薯陕紫蒂 掘?狱棻.
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//local tan = sq_Atan2( h.tofloat(), w.tofloat());
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if (w < 0) w = -w;
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// ?贼鼻暧 陕紫蒂 掘?怃 桧??蒂 赁紫釭 给溥捡 肾朝虽 掘?棻.
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local width = sq_Abs(posX - X);
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local angle = sq_Atan2( h.tofloat(), width.tofloat());
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local angleDir = sq_ToDegree(angle);
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//print( " angleDir:" + angleDir);
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// 彰嫔 扑姜
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local rangeDir = obj.getVar("rangeDir").get_vector(0);
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local r = rangeDir / 2;
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local d = sq_Abs(angleDir.tointeger());
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if (angleDir < 0)
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{
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// ?啗陕紫蒂 剩横除棻贼..
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if (d > r)
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angleDir = -r;
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}
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else
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{
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if (d > r)
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angleDir = r;
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}
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//print( " rangeDir:" + angleDir);
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angle = sq_ToRadian(angleDir.tofloat());
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//
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local orgAngle = angle;
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angle = -angle;
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local nRevision = distance;
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// 奢问滓? 蛔烟 襞襞?啪 蛔烟?棻..
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sq_ClearAttackBox(pAni);
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//
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local dis = 580;
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//local realSize = 600;
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local targetLen = obj.getVar("targetLen").get_vector(0);
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local realSize = targetLen; //
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local partNum = 10;
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local partLen = realSize.tofloat() / partNum.tofloat();
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local revision = 30;
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for (local i = 0; i < partNum; i++)
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{
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local attackL = 100;
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local zAttackL = 60;
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local attackPosX = revision.tofloat() * sq_Cos(orgAngle);
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local attackPosY = revision.tofloat() * sq_Sin(orgAngle);
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sq_AddAttackBox(pAni,
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attackPosX.tointeger() - (attackL / 2),
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attackPosY.tointeger(),
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-zAttackL,
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attackL, attackL, (zAttackL * 2) );
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revision = revision + partLen.tointeger();
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}
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//
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sq_SetfRotateAngle(pAni, angle);
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local cos_x = dis.tofloat() * sq_Cos(angle);
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local sin_y = dis.tofloat() * sq_Sin(angle);
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//print("angle:" + angle);
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local nW = sq_Abs( cos_x.tointeger() );
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local nH = sq_Abs( sin_y.tointeger() );
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local wRate = 1.0;
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local hRate = 1.0;
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if (nW != 0.0 && realSize != 0.0)
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{
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wRate = realSize.tofloat() / nW.tofloat();
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}
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//if (nW != 0.0 && width != 0.0)
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//{
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// wRate = width.tofloat() / nW.tofloat();
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//}
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//if (h != 0.0 && nH != 0.0)
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//{
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//hRate = h.tofloat() / nH.tofloat();
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//}
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//print(" wRate:" + wRate + " hRate:" + hRate + " nH:" + nH + " h:" + h + " angle:" + angle);
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pAni.setImageRateFromOriginal(wRate.tofloat(), hRate.tofloat());
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}
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function procAppend_po_CreatorWindPress(obj)
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{
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if (!obj)
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return;
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local pChr = obj.getTopCharacter();
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local state = obj.getVar("state").get_vector(0);
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if (!pChr)
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{
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if (state == S_PO_ATCL_0)
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{
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if (obj.isMyControlObject())
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{
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local pIntVec = sq_GetGlobalIntVector();
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sq_IntVectorClear(pIntVec);
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sq_IntVectorPush(pIntVec, 0);
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obj.addSetStatePacket(S_PO_ATCL_1, pIntVec, STATE_PRIORITY_AUTO, false, "");
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}
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return;
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}
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else
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{
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if (obj.isMyControlObject())
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sq_SendDestroyPacketPassiveObject(obj);
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return;
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}
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}
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if (pChr.getState() != STATE_WINDPRESS)
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{
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if (state == S_PO_ATCL_0)
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{
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if (obj.isMyControlObject())
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{
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local pIntVec = sq_GetGlobalIntVector();
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sq_IntVectorClear(pIntVec);
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sq_IntVectorPush(pIntVec, 0);
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obj.addSetStatePacket(S_PO_ATCL_1, pIntVec, STATE_PRIORITY_AUTO, false, "");
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}
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return;
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}
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else if (state == S_PO_ATCL_1)
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{
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if (obj.isMyControlObject())
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{
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sq_SendDestroyPacketPassiveObject(obj);
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return;
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}
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}
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}
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sendChangeRotateObject(obj);
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if (state == S_PO_ATCL_0)
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{
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// 蝶颤? 拥栖诡桧暮
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if (obj.isMyControlObject())
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{
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local ani = obj.getCurrentAnimation();
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local isEnd = sq_IsEnd(ani);
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if (isEnd)
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{
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local pIntVec = sq_GetGlobalIntVector();
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sq_IntVectorClear(pIntVec);
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sq_IntVectorPush(pIntVec, 0);
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obj.addSetStatePacket(S_PO_ATCL_1, pIntVec, STATE_PRIORITY_AUTO, false, "");
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}
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}
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}
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else if (state == S_PO_ATCL_1)
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{
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// 瑞? 拥栖诡桧暮
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local t = obj.getVar().get_ct_vector(0);
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local currentT = 0;
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currentT = t.Get();
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local hitT = obj.getVar().get_timer_vector(0);
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if(hitT)
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{
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if(hitT.isOnEvent(currentT) == true)
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{
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local consumeValue = obj.getVar("consume").get_vector(0);
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useCreatorSkill(pChr, SKILL_WINDPRESS, 0, 0, consumeValue);
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obj.resetHitObjectList();
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}
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}
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// 陕紫 濩晦
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if (obj.isMyControlObject())
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{
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local objectManager = obj.getObjectManager();
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if (!objectManager)
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return;
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local stage = sq_GetObjectManagerStage(obj);
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local control = stage.getMainControl();
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local remainRate = getCreatorTypeGaugeRate(pChr);
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if (!control.IsLBDown() || remainRate == 0.0)
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{
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local pIntVec = sq_GetGlobalIntVector();
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sq_IntVectorClear(pIntVec);
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sq_IntVectorPush(pIntVec, 0);
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obj.addSetStatePacket(S_PO_ATCL_2, pIntVec, STATE_PRIORITY_AUTO, false, "");
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//sq_SendDestroyPacketPassiveObject(obj);
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}
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}
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}
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else if (state == S_PO_ATCL_2)
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{
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if (obj.isMyControlObject())
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{
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local ani = obj.getCurrentAnimation();
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local isEnd = sq_IsEnd(ani);
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if (isEnd)
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{
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sq_SendDestroyPacketPassiveObject(obj);
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}
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}
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}
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}
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function destroy_po_CreatorWindPress(obj)
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{
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}
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function setState_po_CreatorWindPress(obj, state, datas)
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{
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if (!obj) return;
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local passiveState = state;
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obj.getVar("state").set_vector(0, passiveState);
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sendChangeRotateObject(obj);
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if (passiveState == S_PO_ATCL_0)
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{
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}
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else if (passiveState == S_PO_ATCL_1)
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{
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local ani = obj.getCustomAnimation(0);
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obj.setCurrentAnimation(ani);
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}
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else if (passiveState == S_PO_ATCL_2)
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{
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local ani = obj.getCustomAnimation(1);
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obj.setCurrentAnimation(ani);
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}
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}
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function onChangeSkillEffect_po_CreatorWindPress(obj, skillIndex, reciveData)
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{
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if (!obj) return;
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if (skillIndex != SKILL_WINDPRESS)
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return;
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local dstX = reciveData.readDword();
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local dstY = reciveData.readDword();
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local dstZ = reciveData.readDword();
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procRotateObjAnimation(obj, dstX, dstY, dstZ);
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}
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function onDestroyObject_po_CreatorWindPress(obj, object)
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{
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if (!obj) return;
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if (!obj.isValid())
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return;
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}
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function onKeyFrameFlag_po_CreatorWindPress(obj, flagIndex)
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{
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}
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function onEndCurrentAni_po_CreatorWindPress(obj)
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{
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if (!obj) return;
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}
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