88 lines
2.0 KiB
Plaintext
88 lines
2.0 KiB
Plaintext
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// state蒂 撮??坚 籀挤戏煎 菟横螃啪 腌栖棻. 陕谦 葬模蝶蒂 撮??栖棻.
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function onSetState_AvengerJump(obj, state, datas, isResetTimer)
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{
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if(!obj) return;
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if(isAvengerAwakenning(obj) == false) {
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return;
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}
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obj.sq_stopMove();
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obj.setAttackXVelocity(0);
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obj.setAttackXAccel(0);
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obj.setAttackXVelocityFast(0);
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obj.setAttackXAccelFast(0);
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}
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// prepareDraw ?热 殓栖棻..
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function prepareDraw_AvengerJump(obj)
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{
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if(!obj) return;
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}
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// loop 睡碟殓栖棻 ismycontrol煎 马谆虽 强擎 翱念胀 赅苌 object菟桧 桧够击 剪纂啪腌栖棻.
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function onProc_AvengerJump(obj)
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{
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if(!obj) return;
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if(isAvengerAwakenning(obj) == false) {
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return;
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}
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}
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// loop 睡碟殓栖棻 ismycontrol ?蝶?陛 狱樯桧 object陛 桧够击 菟横骨栖棻. setstate 撮?桧釭 ?卫粽螃粽薛? 当撩 , 蛔蛔 籀葬?栖棻.
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function onProcCon_AvengerJump(obj)
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{
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if(!obj) return;
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if(isAvengerAwakenning(obj) == false) {
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return;
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}
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if(obj.getAttackIndex() != 3) {
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obj.sq_IntVectClear();
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obj.sq_IntVectPush(3); // substate撮?
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obj.sq_addSetStatePacket(STATE_ATTACK, STATE_PRIORITY_USER, true);
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}
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local pAni = obj.sq_getCurrentAni();
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local bEnd = obj.sq_ani_IsEnd(pAni);
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local frmIndex = obj.sq_ani_GetCurrentFrameIndex(pAni);
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local substate = obj.getSkillSubState();
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if(bEnd) {
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}
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}
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// state谦猿谛 翕卫缣 ?廓 ?轿肾朝 ?热殓栖棻. oldstate陛 谦猿肾朝 state殓栖棻. 鼠树陛 嫦饵胀匙桧 毡剪釭 谦猿籀葬腆匙桧 毡棻贼 桧够缣怃 籀葬?栖棻.
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function onEndState_AvengerJump(obj, new_state)
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{
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if(!obj) return;
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if(isAvengerAwakenning(obj) == false) {
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return;
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}
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//obj.sq_IntVectClear();
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//obj.sq_IntVectPush(2); // substate撮?
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//obj.sq_addSetStatePacket(STATE_ATTACK, STATE_PRIORITY_USER, true);
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//
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}
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function onAfterSetState_AvengerJump(obj, state, datas, isResetTimer)
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{
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if(!obj) return;
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obj.sq_stopMove();
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obj.setAttackXVelocity(0);
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obj.setAttackXAccel(0);
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obj.setAttackXVelocityFast(0);
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obj.setAttackXAccelFast(0);
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}
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