421 lines
15 KiB
Plaintext
421 lines
15 KiB
Plaintext
// 怃粽 蝶才桧?陛 ?蹂 桡棻.
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SUBSTATE_POWER_OF_DARKNESS_START <- 0;
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SUBSTATE_POWER_OF_DARKNESS_EXPLOSION <- 1;
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SUBSTATE_POWER_OF_DARKNESS_LIFT <- 2;
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SUBSTATE_POWER_OF_DARKNESS_LAST <- 3;
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SUBSTATE_POWER_OF_DARKNESS_END <- 4;
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POD_VAR_ARROW_COUNT <- 1; // 饵辨? ?髦 偎热
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POD_VAR_CIRCLE_INDEX <- 2; // 当撩胀 掘羹 樯策蝶
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POD_VAR_CIRCLE_OBJECT_GROUP <- 3; // 当撩胀 掘羹 斜瑜
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POD_VAR_CIRCLE_OBJECT_UID <- 4; // 当撩胀 掘羹 UID
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POD_VAR_CIRCLE_OBJECT <- 5; // 当撩胀 掘羹
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POD_VAR_SUPERARMOR <- 6; // 蓬?嬴该 横?蛤虽
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POD_VAR_FLASHSCREEN <- 7; // 当撩胀 掘羹
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POD_TIME_EVENT_ARROWGAP <- 1; // 颤歜 桧渐? : ?髦 嫦翕 卫除 除问
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POD_TIME_EVENT_LIFTTIME <- 2; // 颤歜 桧渐? : 跨蝶搅 嗥办朝 卫除
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POD_TIME_EVENT_LASTDELAY <- 3; // 颤歜 桧渐? : 虞颤梱虽 裁溯桧
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POD_TIME_EVENT_LAST <- 4; // 颤歜 桧渐? : 虞颤? 裁溯桧
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POD_SOUND_INDEX_LOOP <- 92716;
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function sendSubState_PowerOfDarkness(obj, subState)
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{
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if(!obj) return;
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if(obj.isMyControlObject()) {
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local sq_var = obj.getVar();
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local circleGroup = sq_var.getInt(POD_VAR_CIRCLE_OBJECT_GROUP);
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local circleUID = sq_var.getInt(POD_VAR_CIRCLE_OBJECT_UID);
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obj.sq_IntVectClear();
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obj.sq_IntVectPush(subState); // substate撮?
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obj.sq_IntVectPush(circleGroup);
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obj.sq_IntVectPush(circleUID); // 掘羹暧 UID 撮?
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obj.sq_addSetStatePacket(STATE_POWER_OF_DARKNESS, STATE_PRIORITY_IGNORE_FORCE, true);
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}
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}
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//------------------------------------------------------------------------------
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// 蝶鉴 撮睡嫦翕 亵勒击 虏菟横舆朝 ?热殓栖棻.. 嫦翕 亵勒 state朝 桧嘐 模蝶缣怃 掘?肾横 毡蝗栖棻. 桧够缣怃 useskill娄 setstate蒂 虽姜?舆贼 腌栖棻.
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function checkExecutableSkill_PowerOfDarkness(obj)
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{
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if(!obj) return false;
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local b_useskill = obj.sq_IsUseSkill(SKILL_POWER_OF_DARKNESS);
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if(b_useskill) {
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sendSubState_PowerOfDarkness(obj,SUBSTATE_POWER_OF_DARKNESS_START);
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return true;
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}
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return false;
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}
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//------------------------------------------------------------------------------
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function isGrabable_PowerOfDarkness(obj)
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{
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local sq_var = obj.getVar();
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local i=0;
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local objectsSize = sq_var.get_obj_vector_size();
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if(objectsSize == 0)
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return false;
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for(;i<objectsSize;++i)
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{
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local damager = sq_GetCNRDObjectToCollisionObject(sq_var.get_obj_vector(i));
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if(damager && !sq_IsGrabable(obj,damager)) {
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return false;
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}
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}
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return true;
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}
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function resetDungeonStart_PowerOfDarkness(obj, moduleType, resetReason, isDeadTower, isResetSkillUserCount)
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{
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obj.sq_setXScrollStop(0);
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}
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//isCheckHitCollision谛 checkHit朝 ?问 羹觼蒂 鼻渠寞桧 嬴棋 顶陛 ?捡 ?唳办缣 噙樯棻. pvp缣摹 鼻渠寞桧 ?问羹觼蒂 ?贼 拟港卫除桧 替溥 蝶鉴桧 警蜗肾朝 唳办陛 毡晦 阳侥.
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function onIsCheckHitCollision_PowerOfDarkness(obj,damager)
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{
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local subState = obj.getSkillSubState();
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if(subState == SUBSTATE_POWER_OF_DARKNESS_START) //横菸暧 掏栋 pvp缣怃 罗颤 褒? 虞晦 嫔?.
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return obj.isMyControlObject();
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//晦狱瞳戏烦 釭暧 螃粽薛?陛 嬴栖贼 false棻. 罹晦怃 false蒂 ?啪 肾贼 釭暧 螃粽薛? 樯虽 念娄陛 葬欐胀棻.
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return (damager && damager.isMyControlObject());
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}
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function isForceHitCheck_PowerOfDarkness(obj)
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{
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if(obj.isMyControlObject()) {
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local subState = obj.getSkillSubState();
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if(subState == SUBSTATE_POWER_OF_DARKNESS_START) { //横菸暧 掏栋 pvp缣怃 罗颤 褒? 虞晦 嫔?.
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return true;
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}
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}
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return false;
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}
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// state蒂 撮??坚 籀挤戏煎 菟横螃啪 腌栖棻. 陕谦 葬模蝶蒂 撮??栖棻.
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function onSetState_PowerOfDarkness(obj, state, datas, isResetTimer)
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{
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if(!obj) return;
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local sq_var = obj.getVar();
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local subState = obj.sq_getVectorData(datas, 0);
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obj.setSkillSubState(subState);
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if(subState == SUBSTATE_POWER_OF_DARKNESS_START)
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{
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sq_var.clear_obj_vector();
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obj.sq_stopMove();
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obj.sq_setCurrentAnimation(CUSTOM_ANI_POWER_OF_DARKNESS_START);
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obj.sq_setCurrentAttackInfo(CUSTOM_ATTACKINFO_POWER_OF_DARKNESS);
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obj.sq_setAttackPowerWithPassive(SKILL_POWER_OF_DARKNESS, STATE_POWER_OF_DARKNESS, -1, 0, 1.0);
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if(!sq_isPVPMode()) // 念潍缣怃朝 蓬嬴 寰匐
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obj.sq_setSuperArmor(POD_VAR_SUPERARMOR);
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local sk = sq_GetSkill(obj,SKILL_POWER_OF_DARKNESS);
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local pw = sq_GetAttackBonusRate(sk,0,1.0);
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sq_var.setInt(POD_VAR_CIRCLE_INDEX,-1);
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obj.sq_PlaySound("PR_DARKPOWER_READY");
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obj.sq_setXScrollStart(150,300);
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}
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else if(subState == SUBSTATE_POWER_OF_DARKNESS_LIFT)
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{
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local i=0;
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local objectsSize = sq_var.get_obj_vector_size();
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local liftTime = obj.sq_getIntData(3);
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local x = obj.sq_getIntData(1);
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local z = obj.sq_getIntData(2);
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for(;i<objectsSize;++i)
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{
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local damager = sq_var.get_obj_vector(i);
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local aoDamager = sq_GetCNRDObjectToActiveObject(damager);
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if(aoDamager) {
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local masterAppendage = aoDamager.GetSquirrelAppendage("Appendage/Character/ap_PowerOfDarkness.nut");
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sq_AccelMoveToAppendageForce(aoDamager, obj, obj, x, 0, z - aoDamager.getObjectHeight()/2, liftTime, true, masterAppendage,true);
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}
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}
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local circleGroup = obj.sq_getVectorData(datas, 1);
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local circleUID = obj.sq_getVectorData(datas, 2);
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local darkCircle = sq_GetObject(obj,circleGroup,circleUID);
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if(darkCircle) {
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local damager = sq_var.get_obj_vector(0);
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darkCircle.setCurrentPos(darkCircle.getXPos(),damager.getYPos()+1,darkCircle.getZPos()); // y蹴 谢? 蜃跷晦
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sq_moveWithParent(damager,darkCircle);
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}
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sq_SetMyShake(obj,5,160);
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obj.setTimeEvent(POD_TIME_EVENT_LIFTTIME,liftTime,1,false);
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obj.sq_setCurrentAnimation(CUSTOM_ANI_POWER_OF_DARKNESS_STAY);
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sq_AddDrawOnlyAniFromParent(obj,"Character/Priest/Effect/Animation/PowerOfDarkness/guard_attack_none.ani",172,0,0);
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sq_AddDrawOnlyAniFromParent(obj,"Character/Priest/Effect/Animation/PowerOfDarkness/guard_attack_none_r.ani",172,0,0);
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}
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else if(subState == SUBSTATE_POWER_OF_DARKNESS_LAST)
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{
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local gap = obj.sq_getIntData(5);
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obj.setTimeEvent(POD_TIME_EVENT_LASTDELAY,gap,1,false);
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obj.sq_setCurrentAnimation(CUSTOM_ANI_POWER_OF_DARKNESS_STAY);
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obj.stopSound(POD_SOUND_INDEX_LOOP);
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}
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else if(subState == SUBSTATE_POWER_OF_DARKNESS_EXPLOSION)
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{
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local gap = obj.sq_getIntData(4);
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obj.setTimeEvent(POD_TIME_EVENT_ARROWGAP,gap,0,true);
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obj.sq_setCurrentAnimation(CUSTOM_ANI_POWER_OF_DARKNESS_STAY);
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}
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else if(subState == SUBSTATE_POWER_OF_DARKNESS_END)
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{
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obj.sq_setCurrentAnimation(CUSTOM_ANI_POWER_OF_DARKNESS_END);
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obj.sq_setXScrollStop(300);
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}
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}
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function onEndState_PowerOfDarkness(obj,newState)
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{
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if(!obj) return;
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if(newState != STATE_POWER_OF_DARKNESS) {
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obj.sq_removeSuperArmor(POD_VAR_SUPERARMOR);
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local sq_var = obj.getVar();
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local darkCircleObject = sq_var.getObject(POD_VAR_CIRCLE_OBJECT);
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local darkCircle = sq_GetCNRDObjectToCollisionObject(darkCircleObject);
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local flashScreenObj = sq_var.getObject(POD_VAR_FLASHSCREEN);
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if(flashScreenObj) { // ?楚莲 蝶觼萼 蒙翕酝桧贼 莠
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local pflashScreen = sq_GetCNRDObjectToFlashScreen(flashScreenObj);
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if(pflashScreen)
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pflashScreen.fadeOut();
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}
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sq_moveWithParent(null,darkCircle);
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obj.sq_setXScrollStop(300);
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if(darkCircle && darkCircle.isMyControlObject()) {
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sendPowerOfDarknessCircleSubState(darkCircle,POWER_OF_DARKNESS_CIRCLE_DESTROY);
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}
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removeAllPoweOfDarknessAppendage(obj);
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}
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}
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// ?姜胀 楠浑击 嫔? ?热
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function getArrowCreateAngle(areaIndex)
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{
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areaIndex = areaIndex%6;
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local minAngle = 0;
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local maxAngle = 0;
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if(areaIndex == 0) // 250~310 紫
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minAngle = 250, maxAngle = 310;
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else if(areaIndex == 1) // 10~70 紫
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minAngle = 10, maxAngle = 70;
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else if(areaIndex == 2) // 70~130 紫
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minAngle = 70, maxAngle = 130;
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else if(areaIndex == 3) // 190~250紫
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minAngle = 190, maxAngle = 250;
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else if(areaIndex == 4) // 310~370紫
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minAngle = 310, maxAngle = 370;
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else if(areaIndex == 5) // 130~190紫
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minAngle = 130, maxAngle = 190;
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local angle = sq_getRandom(minAngle,maxAngle);
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return angle.tofloat() * 0.0174532;
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}
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function createPowerOfDarknessArrow(obj, angle)
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{
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local sq_var = obj.getVar();
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local circleGroup = sq_var.getInt(POD_VAR_CIRCLE_OBJECT_GROUP);
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local circleUID = sq_var.getInt(POD_VAR_CIRCLE_OBJECT_UID);
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local darkCircle = sq_GetObject(obj,circleGroup,circleUID);
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if(darkCircle) {
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local x = darkCircle.getXPos() > obj.getXPos() ? darkCircle.getXPos() - obj.getXPos() : obj.getXPos() - darkCircle.getXPos();
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local z = darkCircle.getZPos() > obj.getZPos() ? darkCircle.getZPos() - obj.getZPos() : obj.getZPos() - darkCircle.getZPos();
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local rate = obj.sq_getBonusRateWithPassive(SKILL_POWER_OF_DARKNESS, STATE_POWER_OF_DARKNESS,2,1.0);
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obj.sq_binaryData_startWrite();
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obj.sq_binaryData_writeFloat(angle.tofloat());
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obj.sq_binaryData_writeDword(rate);
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sq_SendCreatePassiveObjectPacket(obj,24108, 0, x, sq_getRandom(-1,2), z, obj.getDirection());
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}
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}
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//POD_TIME_EVENT_ARROWGAP <- 1; // 颤歜 桧渐? : ?髦 嫦翕 卫除 除问
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//POD_TIME_EVENT_LIFTTIME <- 2; // 颤歜 桧渐? : 跨蝶搅 嗥办朝 卫除
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function onTimeEvent_PowerOfDarkness(obj, timeEventIndex, timeEventCount)
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{
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local subState = obj.getSkillSubState();
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if(timeEventIndex == POD_TIME_EVENT_LIFTTIME) {
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sendSubState_PowerOfDarkness(obj,SUBSTATE_POWER_OF_DARKNESS_EXPLOSION);
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}
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else if(timeEventIndex == POD_TIME_EVENT_ARROWGAP) {
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local sq_var = obj.getVar();
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local current = sq_var.getInt(1);
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sq_var.setInt(1,current+1);
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local maxArraw = obj.sq_getLevelData(1);
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if(current >= maxArraw) // 卫除 裁溯桧蒂 觊涡 舆晦 嫔?
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{
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sendSubState_PowerOfDarkness(obj,SUBSTATE_POWER_OF_DARKNESS_LAST);
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return true;
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}
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else if(current < maxArraw)
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{
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createPowerOfDarknessArrow(obj,getArrowCreateAngle(current));
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}
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return false;
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}
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else if(timeEventIndex == POD_TIME_EVENT_LASTDELAY)
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{
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local lastMaxArrow = obj.sq_getIntData(6);
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local i = 0;
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for(i=0;i<lastMaxArrow;++i){
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local angle = 360/lastMaxArrow * i;
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angle = angle * 0.0174532;
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createPowerOfDarknessArrow(obj,angle.tofloat());
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}
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obj.sq_PlaySound("PR_DARKPOWER");
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obj.setTimeEvent(POD_TIME_EVENT_LAST,900,1,false);
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return true;
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}
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else if(timeEventIndex == POD_TIME_EVENT_LAST)
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{
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sq_flashScreen(obj,160,0,0,150, sq_RGB(255,255,255), GRAPHICEFFECT_NONE, ENUM_DRAWLAYER_BOTTOM);
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sendSubState_PowerOfDarkness(obj,SUBSTATE_POWER_OF_DARKNESS_END);
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return true;
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}
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else
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sendSubState_PowerOfDarkness(obj,SUBSTATE_POWER_OF_DARKNESS_END);
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return true; // true贼 属寥 酝钦
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}
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function onEndCurrentAni_PowerOfDarkness(obj)
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{
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local subState = obj.getSkillSubState();
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if(subState == SUBSTATE_POWER_OF_DARKNESS_START)
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{
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local sq_var = obj.getVar();
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local objectsSize = sq_var.get_obj_vector_size();
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if (objectsSize > 0)
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{
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if(isGrabable_PowerOfDarkness(obj))
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sendSubState_PowerOfDarkness(obj,SUBSTATE_POWER_OF_DARKNESS_LIFT);
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else
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sendSubState_PowerOfDarkness(obj,SUBSTATE_POWER_OF_DARKNESS_EXPLOSION);
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obj.playSound("DARKPOWER_CATCH_LOOP",POD_SOUND_INDEX_LOOP,0,0,0);
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}
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else
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sendSubState_PowerOfDarkness(obj,SUBSTATE_POWER_OF_DARKNESS_END);
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}
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else if(subState == SUBSTATE_POWER_OF_DARKNESS_END)
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obj.sq_addSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
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}
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// onAttack 属寥?热 殓栖棻
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function onAttack_PowerOfDarkness(obj, damager, boundingBox)
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{
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local sq_var = obj.getVar();
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local subState = obj.getSkillSubState();
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if(subState == SUBSTATE_POWER_OF_DARKNESS_START)
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{
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local masterAppendage = CNSquirrelAppendage.sq_AppendAppendage(damager, obj, SKILL_EXECUTION, false, "Appendage/Character/ap_PowerOfDarkness.nut", true);
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if(masterAppendage) {
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if(sq_IsHoldable(obj,damager)) {
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sq_HoldAndDelayDie(damager, obj, true, true, true, 300, 300, ENUM_DIRECTION_NEUTRAL , masterAppendage);
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damager.setCurrentDirection(sq_GetOppositeDirection(obj.getDirection()));
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}
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local collectingTime = obj.sq_getIntData(0);
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if(sq_IsGrabable(obj,damager) && sq_IsHoldable(obj,damager) && !sq_IsFixture(damager)) //濩击热 毡朝 鼻鹧
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sq_MoveToAppendageForce(damager, obj, obj, 160, 0, 90 - damager.getObjectHeight()/2, collectingTime, true, masterAppendage);
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else if(sq_IsHoldable(obj,damager) && !sq_IsFixture(obj))
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sq_MoveToAppendageForce(damager, obj, obj, 160, 0, damager.getZPos(), collectingTime, true, masterAppendage);
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obj.sq_PlaySound("DARKPOWER_CATCH");
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sq_var.push_obj_vector(damager);
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}
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}
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}
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function removeAllPoweOfDarknessAppendage(obj)
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{
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local sq_var = obj.getVar();
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local i=0;
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local objectsSize = sq_var.get_obj_vector_size();
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for(;i<objectsSize;++i)
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{
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local damager = sq_var.get_obj_vector(i);
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if(damager)
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CNSquirrelAppendage.sq_RemoveAppendage(damager, "Appendage/Character/ap_PowerOfDarkness.nut");
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sq_SimpleMoveToNearMovablePos(damager,200);
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}
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}
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function onKeyFrameFlag_PowerOfDarkness(obj,flagIndex)
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{
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local sq_var = obj.getVar();
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if(flagIndex == 0 && obj.isMyControlObject())
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{
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obj.sq_binaryData_startWrite(); //蟾晦?蒂 嫔? 涡嘐 啭萄
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obj.sq_binaryData_writeDword(0);
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local circleIndex = sq_SendCreatePassiveObjectPacket(obj,24107, 0, 172, 2, 97,obj.getDirection());
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sq_var.setInt(POD_VAR_CIRCLE_INDEX,circleIndex);
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}
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else if(flagIndex == 1 && obj.isMyControlObject())
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{
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local flashScreenObj = sq_flashScreen(obj,80,99990,240,150, sq_RGB(0,0,0), GRAPHICEFFECT_NONE, ENUM_DRAWLAYER_BOTTOM);
|
||
sq_var.setObject(POD_VAR_FLASHSCREEN,flashScreenObj);
|
||
}
|
||
else if(flagIndex == 2 && obj.isMyControlObject()) // 赅击 偌羹酝缣 寰 濩?朝 拥陛 毡棻贼 夥煎 ?嫦 赅萄煎
|
||
{
|
||
local objectsSize = sq_var.get_obj_vector_size();
|
||
if(!isGrabable_PowerOfDarkness(obj) && objectsSize > 0)
|
||
sendSubState_PowerOfDarkness(obj,SUBSTATE_POWER_OF_DARKNESS_EXPLOSION);
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
function onCreateObject_PowerOfDarkness(obj, createObject)
|
||
{
|
||
local sq_var = obj.getVar();
|
||
local cuid = sq_GetUniqueId(createObject);
|
||
local circleIndex = sq_var.getInt(POD_VAR_CIRCLE_INDEX);
|
||
|
||
if(cuid == circleIndex) {
|
||
local group = sq_GetGroup(createObject);
|
||
local uid = sq_GetUniqueId(createObject);
|
||
sq_var.setObject(POD_VAR_CIRCLE_OBJECT, createObject);
|
||
|
||
sq_var.setInt(POD_VAR_CIRCLE_OBJECT_GROUP, group);
|
||
sq_var.setInt(POD_VAR_CIRCLE_OBJECT_UID, uid);
|
||
}
|
||
}
|
||
|