388 lines
11 KiB
Plaintext
388 lines
11 KiB
Plaintext
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SUB_STATE_FIREPILLAR_0 <- 0
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SUB_STATE_FIREPILLAR_1 <- 1
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SUB_STATE_FIREPILLAR_2 <- 2
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SUB_STATE_FIREPILLAR_3 <- 3
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SUB_STATE_FIREPILLAR_4 <- 4
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function checkExecutableSkill_FirePillar(obj)
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{
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if(!obj) return false;
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local b_useskill = obj.sq_IsUseSkill(SKILL_FIREPILLAR);
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if(b_useskill)
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{
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obj.sq_IsEnterSkillLastKeyUnits(SKILL_FIREPILLAR);
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obj.sq_IntVectClear();
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obj.sq_IntVectPush(SUB_STATE_FIREPILLAR_0); // substate撮?
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obj.sq_AddSetStatePacket(STATE_FIREPILLAR, STATE_PRIORITY_IGNORE_FORCE, true);
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return true;
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}
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return false;
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}
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function checkCommandEnable_FirePillar(obj)
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{
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if(!obj) return false;
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local state = obj.sq_GetState();
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if(state == STATE_ATTACK)
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{
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return obj.sq_IsCommandEnable(SKILL_FIREPILLAR); // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] obj.sq_IsCommandEnable(SKILL_BROKENARROW);
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}
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return true;
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}
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function onSetState_FirePillar(obj, state, datas, isResetTimer)
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{
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if(!obj) return;
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local substate = obj.sq_GetVectorData(datas, 0);
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obj.setSkillSubState(substate);
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obj.getVar("firepillar").clear_vector();
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obj.getVar("firepillar").push_vector(0);
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obj.getVar("firepillar").push_vector(0);
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obj.getVar("firepillar").push_vector(0);
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obj.sq_StopMove();
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local posX = obj.getXPos();
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local posY = obj.getYPos();
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local posZ = obj.getZPos();
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obj.getVar().clear_vector();
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obj.getVar().push_vector(0);
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obj.getVar().push_vector(0);
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obj.getVar().push_vector(0);
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if(substate == SUB_STATE_FIREPILLAR_0)
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{
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obj.sq_PlaySound("MW_FPILLAR_READY");
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obj.sq_SetCurrentAnimation(CUSTOM_ANI_FIREPILLAR1);
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addElementalChain_ATMage(obj, ENUM_ELEMENT_FIRE);
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}
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else if(substate == SUB_STATE_FIREPILLAR_1)
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{
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obj.sq_SetCurrentAnimation(CUSTOM_ANI_FIREPILLAR2);
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}
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else if(substate == SUB_STATE_FIREPILLAR_2)
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{
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obj.sq_PlaySound("MW_FPILLAR");
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if(obj.isMyControlObject())
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{
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local skillLevel = obj.sq_GetSkillLevel(SKILL_FIREPILLAR);
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local arriveTime = obj.sq_GetIntData(SKILL_FIREPILLAR, 0); // 0. 模辨给桧 釭陛朝 楼紫 (剪葬梱虽 紫殖?朝 卫除) (1/1000蟾)
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local attackRate = obj.sq_GetBonusRateWithPassive(SKILL_FIREPILLAR, STATE_FIREPILLAR, 2, 1.0); // 2. 颤问 奢问溘(%)
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local distance = obj.sq_GetLevelData(SKILL_FIREPILLAR, 1, skillLevel); // 1.釭陛朝 剪葬
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local term = obj.sq_GetIntData(SKILL_FIREPILLAR, 2); // 2. 棻钦?? 除问
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sq_BinaryStartWrite();
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sq_BinaryWriteDword(attackRate); // 横鸥奢问溘
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sq_BinaryWriteDword(distance); // 釭陛朝 剪葬
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sq_BinaryWriteDword(arriveTime); // 模辨给桧 釭陛朝 楼紫 (剪葬梱虽 紫殖?朝 卫除) (1/1000蟾)
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sq_BinaryWriteDword(term); // 棻钦?? 除问
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obj.sq_SendCreatePassiveObjectPacket(24254, 0, 0, 1, 0); //
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}
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obj.sq_SetCurrentAnimation(CUSTOM_ANI_FIREPILLAR3);
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}
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else if(substate == SUB_STATE_FIREPILLAR_3)
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{
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}
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else if(substate == SUB_STATE_FIREPILLAR_4)
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{
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}
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//obj.sq_SetStaticSpeedInfo(SPEED_TYPE_CAST_SPEED, SPEED_TYPE_CAST_SPEED,
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// SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, 1.0, 1.0);
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}
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function prepareDraw_FirePillar(obj)
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{
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if(!obj) return;
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local substate = obj.getSkillSubState();
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if(substate == SUB_STATE_FIREPILLAR_0) {
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// SUB_STATE_FIREPILLAR_0 怃粽蝶才桧? 蒙机
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}
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else if(substate == SUB_STATE_FIREPILLAR_1) {
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// SUB_STATE_FIREPILLAR_1 怃粽蝶才桧? 蒙机
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}
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else if(substate == SUB_STATE_FIREPILLAR_2) {
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// SUB_STATE_FIREPILLAR_2 怃粽蝶才桧? 蒙机
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}
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else if(substate == SUB_STATE_FIREPILLAR_3) {
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// SUB_STATE_FIREPILLAR_3 怃粽蝶才桧? 蒙机
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}
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else if(substate == SUB_STATE_FIREPILLAR_4) {
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// SUB_STATE_FIREPILLAR_4 怃粽蝶才桧? 蒙机
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}
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}
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function onProc_FirePillar(obj)
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{
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if(!obj) return;
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local substate = obj.getSkillSubState();
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local pAni = obj.sq_GetCurrentAni();
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local frmIndex = obj.sq_GetCurrentFrameIndex(pAni);
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local currentT = sq_GetCurrentTime(pAni);
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//print(" substate:" + substate);
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if(substate == SUB_STATE_FIREPILLAR_0) {
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// SUB_STATE_FIREPILLAR_0 怃粽蝶才桧? 蒙机
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}
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else if(substate == SUB_STATE_FIREPILLAR_1) {
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}
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else if(substate == SUB_STATE_FIREPILLAR_2) {
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// SUB_STATE_FIREPILLAR_2 怃粽蝶才桧? 蒙机
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}
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else if(substate == SUB_STATE_FIREPILLAR_3) {
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// SUB_STATE_FIREPILLAR_3 怃粽蝶才桧? 蒙机
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}
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else if(substate == SUB_STATE_FIREPILLAR_4) {
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// SUB_STATE_FIREPILLAR_4 怃粽蝶才桧? 蒙机
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}
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}
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function onProcCon_FirePillar(obj)
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{
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if(!obj) return;
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local substate = obj.getSkillSubState();
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if(substate == SUB_STATE_FIREPILLAR_0) {
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// SUB_STATE_FIREPILLAR_0 怃粽蝶才桧? 蒙机
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}
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else if(substate == SUB_STATE_FIREPILLAR_1)
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{
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local bDownKey = obj.isDownSkillLastKey();
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local stateTimer = obj.sq_GetStateTimer();
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local grabMaxTime = obj.sq_GetIntData(SKILL_FIREPILLAR, 1); // 1. 模辨给桧 濩坚 毡朝 譆渠卫除
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// 蹂羶饵?
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// 谏醱 ?缣 谏醱卫除虏踯 ?脑贼 濠翕戏煎 剩横骨栖棻..
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if(!bDownKey || stateTimer >= grabMaxTime)// 桨击 嗥历棻朝匙擎..
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//if(!bDownKey)// 桨击 嗥历棻朝匙擎..
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{ // 桨击 嗥历棻朝匙擎..
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obj.sq_IntVectClear();
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obj.sq_IntVectPush(SUB_STATE_FIREPILLAR_2); // substate撮?
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obj.sq_AddSetStatePacket(STATE_FIREPILLAR, STATE_PRIORITY_USER, true);
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return;
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}
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}
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else if(substate == SUB_STATE_FIREPILLAR_2) {
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// SUB_STATE_FIREPILLAR_2 怃粽蝶才桧? 蒙机
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}
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else if(substate == SUB_STATE_FIREPILLAR_3) {
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// SUB_STATE_FIREPILLAR_3 怃粽蝶才桧? 蒙机
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}
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else if(substate == SUB_STATE_FIREPILLAR_4) {
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// SUB_STATE_FIREPILLAR_4 怃粽蝶才桧? 蒙机
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}
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}
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function onEndCurrentAni_FirePillar(obj)
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{
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if(!obj) return;
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if(!obj.isMyControlObject()) {
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return;
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}
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local substate = obj.getSkillSubState();
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if(substate == SUB_STATE_FIREPILLAR_0) {
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print( " onend:" + substate);
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obj.sq_IntVectClear();
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obj.sq_IntVectPush(SUB_STATE_FIREPILLAR_1); // substate撮?
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obj.sq_AddSetStatePacket(STATE_FIREPILLAR, STATE_PRIORITY_IGNORE_FORCE, true);
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}
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else if(substate == SUB_STATE_FIREPILLAR_1) {
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}
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else if(substate == SUB_STATE_FIREPILLAR_2) {
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obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
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}
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else if(substate == SUB_STATE_FIREPILLAR_3) {
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// SUB_STATE_FIREPILLAR_3 怃粽蝶才桧? 蒙机
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}
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else if(substate == SUB_STATE_FIREPILLAR_4) {
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// SUB_STATE_FIREPILLAR_4 怃粽蝶才桧? 蒙机
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}
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}
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function onKeyFrameFlag_FirePillar(obj, flagIndex)
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{
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if(!obj) return false;
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local substate = obj.getSkillSubState();
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if(substate == SUB_STATE_FIREPILLAR_0) {
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// SUB_STATE_FIREPILLAR_0 怃粽蝶才桧? 蒙机
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}
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else if(substate == SUB_STATE_FIREPILLAR_1) {
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// SUB_STATE_FIREPILLAR_1 怃粽蝶才桧? 蒙机
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}
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else if(substate == SUB_STATE_FIREPILLAR_2) {
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// SUB_STATE_FIREPILLAR_2 怃粽蝶才桧? 蒙机
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}
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else if(substate == SUB_STATE_FIREPILLAR_3) {
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// SUB_STATE_FIREPILLAR_3 怃粽蝶才桧? 蒙机
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}
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else if(substate == SUB_STATE_FIREPILLAR_4) {
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// SUB_STATE_FIREPILLAR_4 怃粽蝶才桧? 蒙机
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}
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return false;
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}
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function onEndState_FirePillar(obj, new_state)
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{
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if(!obj) return;
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local substate = obj.getSkillSubState();
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if(substate == SUB_STATE_FIREPILLAR_0) {
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// SUB_STATE_FIREPILLAR_0 怃粽蝶才桧? 蒙机
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}
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else if(substate == SUB_STATE_FIREPILLAR_1) {
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// SUB_STATE_FIREPILLAR_1 怃粽蝶才桧? 蒙机
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}
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else if(substate == SUB_STATE_FIREPILLAR_2) {
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// SUB_STATE_FIREPILLAR_2 怃粽蝶才桧? 蒙机
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}
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else if(substate == SUB_STATE_FIREPILLAR_3) {
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// SUB_STATE_FIREPILLAR_3 怃粽蝶才桧? 蒙机
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}
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else if(substate == SUB_STATE_FIREPILLAR_4) {
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// SUB_STATE_FIREPILLAR_4 怃粽蝶才桧? 蒙机
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}
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}
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function onAfterSetState_FirePillar(obj, state, datas, isResetTimer)
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{
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if(!obj) return;
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local substate = obj.getSkillSubState();
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if(substate == SUB_STATE_FIREPILLAR_0) {
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}
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else if(substate == SUB_STATE_FIREPILLAR_1) {
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// SUB_STATE_FIREPILLAR_1 怃粽蝶才桧? 蒙机
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}
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else if(substate == SUB_STATE_FIREPILLAR_2) {
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// SUB_STATE_FIREPILLAR_2 怃粽蝶才桧? 蒙机
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}
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else if(substate == SUB_STATE_FIREPILLAR_3) {
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// SUB_STATE_FIREPILLAR_3 怃粽蝶才桧? 蒙机
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}
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else if(substate == SUB_STATE_FIREPILLAR_4) {
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// SUB_STATE_FIREPILLAR_4 怃粽蝶才桧? 蒙机
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}
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}
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function onBeforeDamage_FirePillar(obj, attacker, boundingBox, isStuck)
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//function onBeforeDamage_FirePillar(obj, attacker, boundingBox)
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{
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if(!obj) return;
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local substate = obj.getSkillSubState();
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if(substate == SUB_STATE_FIREPILLAR_1)
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{
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// // 碳晦菅 锰剪葬 奢问暧 等嘐虽蒂 N%虏踯 马模卫郦坚, 唳霜击 嫡虽 强蝗栖棻.
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local isMeleeAttack = attacker.isMeleeAttack();
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local isMissileObj = attacker.isMissileObject();
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if((isMeleeAttack == false) || (isMissileObj == true))
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{
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local direction = sq_GetOppositeDirection(obj. sq_GetDirection(obj));
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if(direction == sq_GetDirection(attacker))
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{
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local attackerInfo = sq_GetCurrentAttackInfo(attacker);
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print( " isMeleeAttack:" + isMeleeAttack);
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print( " isMissileObj:" + isMissileObj);
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if(attackerInfo)
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{
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local rateDamager = sq_GetAttackInfoHitDelayRateDamager(attackerInfo);
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local backupRate = rateDamager * 100.0;
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obj.getVar("firepillar").set_vector(VECTOR_FLAG_0, backupRate.tointeger());
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sq_SetAttackInfoHitDelayRateDamager(attackerInfo, 0.0); // 横鸥 蝶欐?徽击 0.0戏煎 虏菟横帼萼棻..
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obj.getVar("firepillar").set_vector(VECTOR_FLAG_1, sq_GetCurrentAttackeDamageAct(attackerInfo));
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print( " DAMAGEACT_NONE");
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sq_SetCurrentAttackeDamageAct(attackerInfo, DAMAGEACT_NONE);
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obj.getVar("firepillar").set_vector(VECTOR_FLAG_2, 1);
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}
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}
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}
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}
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}
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function onAfterDamage_FirePillar(obj, attacker, boundingBox)
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{
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if(!obj) return;
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local substate = obj.getSkillSubState();
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// // 碳晦菅 锰剪葬 奢问暧 等嘐虽蒂 N%虏踯 马模卫郦坚, 唳霜击 嫡虽 强蝗栖棻.
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if(substate == SUB_STATE_FIREPILLAR_1)
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{
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if(obj.getVar("firepillar").get_vector(VECTOR_FLAG_2))
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{
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local attackerInfo = sq_GetCurrentAttackInfo(attacker);
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if(attackerInfo)
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{
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local backupRate = obj.getVar("firepillar").get_vector(VECTOR_FLAG_0);
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local damageAct = obj.getVar("firepillar").get_vector(VECTOR_FLAG_1);
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local rateDamager = backupRate.tofloat() / 100.0;
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sq_SetAttackInfoHitDelayRateDamager(attackerInfo, rateDamager); // 横鸥 蝶欐?徽击 0.0戏煎 虏菟横帼萼棻..
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sq_SetCurrentAttackeDamageAct(attackerInfo, damageAct);
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}
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obj.getVar("firepillar").set_vector(VECTOR_FLAG_2, 0);
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}
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}
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}
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