176 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			176 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| 
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| function checkExecutableSkill_FireRoad(obj)
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| {
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| 	if (!obj) return false;
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| 
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| 	local isUseSkill = obj.sq_IsUseSkill(SKILL_FIRE_ROAD);
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| 	if (isUseSkill) {
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| 		obj.sq_IntVectClear();
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| 		obj.sq_IntVectPush(0);	// subState掸?
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| 		obj.sq_AddSetStatePacket(STATE_FIRE_ROAD, STATE_PRIORITY_USER, true);
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| 		return true;
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| 	}
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| 	return false;
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| 
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| }
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| 
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| function checkCommandEnable_FireRoad(obj)
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| {
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| 	if(!obj)
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| 		return false;
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| 	local state = obj.sq_GetState();
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| 		
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| 	if(state == STATE_ATTACK)
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| 	{
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| 		return obj.sq_IsCommandEnable(SKILL_FIRE_ROAD); // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] obj.sq_IsCommandEnable(SKILL_BROKENARROW);
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| 	}
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| 		
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| 	return true;
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| }
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| 
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| function onEndState_FireRoad(obj, state)
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| {
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| 	// 蝶才桧? 谦猿 ?擎 镞模 肾历棻贼 议蝶? 啪桧虽 桡据
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| 	sq_EndDrawCastGauge(obj);
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| }
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| 
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| 
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| function onSetState_FireRoad(obj, state, datas, isResetTimer)
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| {
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| 	if (!obj) return;
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| 
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| 	obj.sq_StopMove();
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| 	
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| 	
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| 	local subState = obj.sq_GetVectorData(datas, 0);	// subState
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| 	obj.sq_SetSkillSubState(obj, subState);
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| 	
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| 	if (subState == 0)
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| 	{
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| 		obj.sq_SetCurrentAnimation(CUSTOM_ANI_FIRE_ROAD_CAST1);
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| 		obj.sq_PlaySound("MW_FIREROAD");
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| 		
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| 		// 议蝶? 楼紫蒂 评塭陛紫烟 扑姜
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| 		// 议蝶? 楼紫陛 渗唳肾贼, 缣栖诡桧暮 楼紫紫 渗唳 腌栖棻.
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| 		// 议蝶? 啪桧虽紫 ?卫蒂 ?鄹栖棻.
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| 		local skillLevel = sq_GetSkillLevel(obj, SKILL_FIRE_ROAD);
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| 		local castTime = sq_GetCastTime(obj, SKILL_FIRE_ROAD, skillLevel);
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| 		local animation = sq_GetCurrentAnimation(obj);
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| 		obj.sq_Rewind(animation);
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| 		sq_SetFrameDelayTime(animation, 0, castTime);
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| 		obj.sq_SetStaticSpeedInfo(SPEED_TYPE_CAST_SPEED, SPEED_TYPE_CAST_SPEED,
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| 			SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, 1.0, 1.0);
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| 		sq_StartDrawCastGauge(obj, castTime, true);
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| 		
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| 		addElementalChain_ATMage(obj, ENUM_ELEMENT_FIRE);
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| 	}
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| 	else if (subState == 1)
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| 	{
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| 		obj.sq_SetCurrentAnimation(CUSTOM_ANI_FIRE_ROAD_CAST2);
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| 	}
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| }
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| 
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| 
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| 
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| // prepareDraw
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| function prepareDraw_FireRoad(obj)
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| {
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| 	if (!obj) return;
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| }
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| 
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| 
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| 
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| // onEndCurrentAni
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| function onEndCurrentAni_FireRoad(obj)
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| {
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| 	if (!obj) return;
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| 	
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| 	
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| 	if (obj.sq_GetSkillSubState(obj) == 0) {
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| 		obj.sq_IntVectClear();
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| 		obj.sq_IntVectPush(1);	// subState掸?
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| 		obj.sq_AddSetStatePacket(STATE_FIRE_ROAD, STATE_PRIORITY_USER, true);
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| 	}
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| 	else if (obj.sq_GetSkillSubState(obj) == 1) {
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| 		obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
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| 	}
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| }
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| 
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| 
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| 
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| 
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| // onKeyFrameFlag
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| function onKeyFrameFlag_FireRoad(obj, flagIndex)
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| {
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| 	if (!obj) return true;
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| 
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| 	local skillSubState = obj.sq_GetSkillSubState(obj);
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| 
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| 	if (skillSubState == 0) {
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| 
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| 		local skillLevel = obj.sq_GetSkillLevel(SKILL_FIRE_ROAD);	
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| 		local pauseTime = obj.sq_GetIntData(SKILL_FIRE_ROAD, 0);	// 螃粽薛? 当撩除问(卫除)
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| 		local xPos = obj.sq_GetIntData(SKILL_FIRE_ROAD, 1);			// 螃粽薛? 当撩嫔纂(议葛搅煎 睡搅 赁?捻 云横螳 当撩肾朝虽?)
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| 		local xOffset = obj.sq_GetIntData(SKILL_FIRE_ROAD, 2);		// 螃粽薛? 当撩除问(螃粽薛?除暧 当撩 除问)
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| 		local maxHit = obj.sq_GetIntData(SKILL_FIRE_ROAD, 3);		// 螃粽薛?渡 譆渠 ??热
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| 		local sizeRate = obj.sq_GetIntData(SKILL_FIRE_ROAD, 5);		// 螃粽薛?暧 ?渠徽(%)
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| 
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| 		// 螃粽薛? 当撩 偎热
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| 		local createCount = obj.sq_GetLevelData(SKILL_FIRE_ROAD, 0, skillLevel);
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| 		local damage1 = obj.sq_GetBonusRateWithPassive(SKILL_FIRE_ROAD, STATE_FIRE_ROAD, 1, 1.0);	// 奢问溘1(%)
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| 		local damage2 = obj.sq_GetBonusRateWithPassive(SKILL_FIRE_ROAD, STATE_FIRE_ROAD, 2, 1.0);	// 奢问溘2(%)
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| 	
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| 		printc("createCount " + createCount);
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| 		
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| 		// ?撩 蝶鉴击 寡锡棻贼 罹楝还桧(撮煎) 当撩胀棻.
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| 		local rowNumber = obj.sq_GetIntData(SKILL_FIRE_ROAD, 4);
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| 		local yAxisDistance = 55;
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| 		
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| 		for (local i = 0; i < createCount; i++)
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| 		{
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| 			if (obj.isMyControlObject())
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| 			{
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| 				obj.sq_StartWrite();
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| 				obj.sq_WriteWord(pauseTime * i);// 当撩除问(卫除)
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| 				obj.sq_WriteDword(damage1);		// 等嘐虽1
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| 				obj.sq_WriteDword(damage2);		// 等嘐虽2
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| 				obj.sq_WriteByte(maxHit);		// 螃粽薛?渡 譆渠 ??热
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| 				obj.sq_WriteByte(i);			// ?营 当撩? 廓箪. (饵遴萄 轿溘辨)
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| 				obj.sq_WriteWord(sizeRate);		// 螃粽薛?暧 ?渠徽(%)
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| 				
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| 				printc("number " +i);
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| 				// 24212, 24213击 廓陞嬴陛贼怃 当撩?棻.
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| 				local passiveObjectIndex = 24212 + i % 2;
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| 				obj.sq_SendCreatePassiveObjectPacket(passiveObjectIndex, 0, xPos + xOffset * i, 1, 0);
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| 				
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| 				
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| 				// ?撩 蝶鉴击 寡锡棻贼 罹楝还桧(撮煎) 当撩胀棻.
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| 				if (rowNumber > 0)
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| 				{
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| 					for (local j = 0; j < rowNumber; j+=1)
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| 					{
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| 						local row = (j + 2) / 2;
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| 						row = row.tointeger();
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| 	
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| 						if ((j % 2) == 0)
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| 						{	// 嫔薹
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| 							local y = row * yAxisDistance;
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| 							obj.sq_SendCreatePassiveObjectPacket(passiveObjectIndex, 0, xPos + xOffset * i, -y, 0);
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| 						}
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| 						else
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| 						{	// 嬴楚薹
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| 							local y = row * yAxisDistance;
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| 							obj.sq_SendCreatePassiveObjectPacket(passiveObjectIndex, 0, xPos + xOffset * i, y, 0);
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| 						}
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| 					}
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| 				}
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| 			}
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| 		}
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| 	}
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| 
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| 	return true;
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| 
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| }
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| 
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| 
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|  |