471 lines
11 KiB
Plaintext
471 lines
11 KiB
Plaintext
|
||
SUB_STATE_ICEMAN_0 <- 0
|
||
SUB_STATE_ICEMAN_1 <- 1
|
||
SUB_STATE_ICEMAN_2 <- 2
|
||
SUB_STATE_ICEMAN_3 <- 3
|
||
SUB_STATE_ICEMAN_4 <- 4
|
||
SUB_STATE_ICEMAN_WAIT <- 5
|
||
|
||
function checkExecutableSkill_IceMan(obj)
|
||
{
|
||
|
||
if(!obj) return false;
|
||
|
||
local b_useskill = obj.sq_IsUseSkill(SKILL_ICEMAN);
|
||
|
||
if(b_useskill) {
|
||
obj.sq_IntVectClear();
|
||
obj.sq_IntVectPush(SUB_STATE_ICEMAN_0); // substate撮?
|
||
obj.sq_AddSetStatePacket(STATE_ICEMAN, STATE_PRIORITY_IGNORE_FORCE, true);
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
|
||
}
|
||
|
||
function checkCommandEnable_IceMan(obj)
|
||
{
|
||
|
||
if(!obj) return false;
|
||
|
||
local state = obj.sq_GetState();
|
||
|
||
if(state == STATE_ATTACK) {
|
||
// 警蜗 蝶鉴 偃? 蒙机濠: 姜霞热 [2012.04.20]
|
||
return obj.sq_IsCommandEnable(SKILL_ICEMAN);
|
||
}
|
||
|
||
return true;
|
||
|
||
}
|
||
|
||
function onSetState_IceMan(obj, state, datas, isResetTimer)
|
||
{
|
||
|
||
if(!obj) return;
|
||
|
||
local substate = obj.sq_GetVectorData(datas, 0);
|
||
obj.setSkillSubState(substate);
|
||
|
||
obj.sq_StopMove();
|
||
|
||
local posX = obj.getXPos();
|
||
local posY = obj.getYPos();
|
||
local posZ = obj.getZPos();
|
||
|
||
|
||
obj.getVar("state").clear_ct_vector();
|
||
obj.getVar("state").push_ct_vector();
|
||
local t = obj.getVar("state").get_ct_vector(0);
|
||
t.Reset();
|
||
t.Start(10000,0);
|
||
|
||
obj.getVar().clear_vector();
|
||
obj.getVar().push_vector(0);
|
||
obj.getVar().push_vector(0);
|
||
obj.getVar().push_vector(0);
|
||
obj.getVar().push_vector(0);
|
||
obj.getVar().push_vector(0);
|
||
obj.getVar().push_vector(0);
|
||
obj.getVar().push_vector(0);
|
||
|
||
|
||
if(substate == SUB_STATE_ICEMAN_0)
|
||
{
|
||
//ICEBLADE_CAST
|
||
obj.sq_PlaySound("ICEBLADE_CAST");
|
||
local offsetX = 100;
|
||
offsetX = obj.sq_GetDistancePos(posX, obj.sq_GetDirection(), offsetX);
|
||
|
||
local vX = obj.sq_GetIntData(SKILL_ICEMAN, 0); // 0. 葆彻霞 桧翕楼紫
|
||
local vY = 0;
|
||
|
||
obj.sq_AddAimPointMark(offsetX, posY, vX, vY);
|
||
|
||
obj.sq_SetCurrentAnimation(CUSTOM_ANI_ICEMAN1);
|
||
}
|
||
else if(substate == SUB_STATE_ICEMAN_WAIT)
|
||
{
|
||
local dstX = obj.sq_GetVectorData(datas, 1);
|
||
|
||
obj.getVar("dash").clear_vector();
|
||
obj.getVar("dash").push_vector(dstX); //
|
||
|
||
obj.sq_SetCurrentAnimation(CUSTOM_ANI_ICEMAN6);
|
||
}
|
||
else if(substate == SUB_STATE_ICEMAN_1)
|
||
{
|
||
// 颤啃? 陛舒晦
|
||
print(" sub_state_1");
|
||
obj.sq_SetCurrentAnimation(CUSTOM_ANI_ICEMAN2);
|
||
|
||
}
|
||
else if(substate == SUB_STATE_ICEMAN_2)
|
||
{
|
||
// 殖溥陛晦
|
||
|
||
local dstX = obj.getVar("dash").get_vector(0);
|
||
obj.getVar("dash").push_vector(posX); // ?营 x : i: 1
|
||
obj.getVar("dash").push_vector(posY); // ?营 y : i: 2
|
||
|
||
local disX = sq_Abs(dstX - posX);
|
||
local disY = posY;
|
||
|
||
if(dstX > posX)
|
||
{
|
||
obj.setDirection(ENUM_DIRECTION_RIGHT);
|
||
}
|
||
else
|
||
{
|
||
obj.setDirection(ENUM_DIRECTION_LEFT);
|
||
}
|
||
|
||
disX = disX - 120;
|
||
|
||
if(disX <= 0)
|
||
disX = 0;
|
||
|
||
obj.getVar("dash").push_vector(disX); // x蹴 桧翕剪葬 : i: 3
|
||
obj.getVar("dash").push_vector(disY); // y蹴 桧翕剪葬 : i: 4
|
||
|
||
obj.sq_SetCurrentAnimation(CUSTOM_ANI_ICEMAN3);
|
||
}
|
||
else if(substate == SUB_STATE_ICEMAN_3) {
|
||
// 阳葬晦
|
||
obj.sq_SetCurrentAnimation(CUSTOM_ANI_ICEMAN4);
|
||
obj.sq_SetCurrentAttackInfo(CUSTOM_ATTACK_INFO_ICEMAN);
|
||
|
||
local multiHitAttackRate = obj.sq_GetBonusRateWithPassive(SKILL_ICEMAN,
|
||
STATE_ICEMAN, SKL_LVL_COLUMN_IDX_1, 1.0); //1.陪颤奢问溘(%)
|
||
|
||
obj.sq_SetCurrentAttackBonusRate(multiHitAttackRate);
|
||
//CUSTOM_ATTACK_INFO_ICEMAN
|
||
// 觼煎栖赝 蒙机 翱颤楼紫陛 殖塭韩 热 毡蝗栖棻.
|
||
local currentAni = sq_GetCurrentAnimation(obj);
|
||
if(currentAni)
|
||
{
|
||
local multiHitSpeed100Rate = obj.sq_GetIntData(SKILL_ICEMAN, 2); // 2. 翱颤楼紫
|
||
currentAni.setSpeedRate(multiHitSpeed100Rate.tofloat());
|
||
}
|
||
//setSpeedRate
|
||
}
|
||
else if(substate == SUB_STATE_ICEMAN_4) {
|
||
// ?嫦
|
||
obj.sq_SetCurrentAnimation(CUSTOM_ANI_ICEMAN5);
|
||
}
|
||
|
||
|
||
|
||
}
|
||
|
||
function prepareDraw_IceMan(obj)
|
||
{
|
||
|
||
if(!obj) return;
|
||
|
||
local substate = obj.getSkillSubState();
|
||
}
|
||
|
||
function onProc_IceMan(obj)
|
||
{
|
||
|
||
if(!obj) return;
|
||
|
||
local substate = obj.getSkillSubState();
|
||
|
||
local pAni = obj.sq_GetCurrentAni();
|
||
local frmIndex = obj.sq_GetCurrentFrameIndex(pAni);
|
||
local currentT = sq_GetCurrentTime(pAni);
|
||
|
||
local sq_var = obj.getVar();
|
||
local posX = obj.getXPos();
|
||
local posY = obj.getYPos();
|
||
local posZ = obj.getZPos();
|
||
|
||
if(substate == SUB_STATE_ICEMAN_0)
|
||
{ // 颤啃? 僭仪
|
||
if(obj.isMyControlObject())
|
||
{
|
||
local targetTime = obj.sq_GetIntData(SKILL_ICEMAN, 1); // 1. 葆彻霞戏煎 颤啃陛栋 卫除
|
||
|
||
print( " targetTime:" + targetTime);
|
||
|
||
if(currentT > targetTime)
|
||
{
|
||
local skillLevel = sq_GetSkillLevel(obj, SKILL_ICEMAN);
|
||
|
||
local value = 0;
|
||
|
||
local freezeRate = obj.sq_GetLevelData(SKILL_ICEMAN,
|
||
SKL_LVL_COLUMN_IDX_0, skillLevel); // 彩念?徽(%)
|
||
|
||
local multiHitAttackRate = obj.sq_GetBonusRateWithPassive(SKILL_ICEMAN,
|
||
STATE_ICEMAN, SKL_LVL_COLUMN_IDX_1, 1.0); //1.陪颤奢问溘(%)
|
||
|
||
local smashAttackRate = obj.sq_GetBonusRateWithPassive(SKILL_ICEMAN,
|
||
STATE_ICEMAN, SKL_LVL_COLUMN_IDX_2, 1.0); //2.鬼颤奢问溘(%)
|
||
|
||
local expPower = obj.sq_GetPowerWithPassive(SKILL_ICEMAN,
|
||
STATE_ICEMAN, SKL_LVL_COLUMN_IDX_3, -1, 1.0); //3.鼠伞虽朝 橡挤晦菅 奢问溘(+)
|
||
|
||
sq_BinaryStartWrite();
|
||
sq_BinaryWriteDword(freezeRate); //
|
||
sq_BinaryWriteDword(multiHitAttackRate); //
|
||
sq_BinaryWriteDword(smashAttackRate); //
|
||
sq_BinaryWriteDword(expPower); //
|
||
|
||
local aimPosX = obj.sq_GetAimPosX(posX, posY, true);
|
||
local offsetX = aimPosX - posX;
|
||
|
||
if (offsetX < 0)
|
||
{
|
||
offsetX = -offsetX;
|
||
}
|
||
|
||
local offsetY = -1;
|
||
obj.sq_SendCreatePassiveObjectPacket(24255, 0, offsetX, offsetY, 0); // 陴彻饵 嬴桧蝶裔 葆彻霞
|
||
|
||
|
||
obj.sq_IntVectClear();
|
||
obj.sq_IntVectPush(SUB_STATE_ICEMAN_WAIT); // substate撮?
|
||
obj.sq_IntVectPush(aimPosX); // substate撮?
|
||
obj.sq_AddSetStatePacket(STATE_ICEMAN, STATE_PRIORITY_IGNORE_FORCE, true);
|
||
}
|
||
}
|
||
}
|
||
else if(substate == SUB_STATE_ICEMAN_WAIT)
|
||
{
|
||
local t = obj.getVar("state").get_ct_vector(0);
|
||
local currentT = t.Get();
|
||
|
||
if(currentT > 620)
|
||
//if(currentT > 880)
|
||
{
|
||
if(obj.isMyControlObject())
|
||
{
|
||
obj.sq_IntVectClear();
|
||
obj.sq_IntVectPush(SUB_STATE_ICEMAN_1); //
|
||
obj.sq_AddSetStatePacket(STATE_ICEMAN, STATE_PRIORITY_IGNORE_FORCE, true);
|
||
}
|
||
}
|
||
}
|
||
else if(substate == SUB_STATE_ICEMAN_1) {
|
||
// 颤啃? 陛舒晦
|
||
if(!obj.getVar().get_vector(0))
|
||
{
|
||
if(frmIndex >= 4)
|
||
{
|
||
obj.sq_PlaySound("MW_ICEMAN");
|
||
obj.getVar().set_vector(0, 1);
|
||
}
|
||
}
|
||
}
|
||
else if(substate == SUB_STATE_ICEMAN_2)
|
||
{
|
||
// 殖溥陛晦
|
||
local dash_t = pAni.getDelaySum(false); //
|
||
local srcX = obj.getVar("dash").get_vector(1); // 卫蒙x
|
||
local srcY = obj.getVar("dash").get_vector(2); // 卫蒙y
|
||
|
||
local dis_x_len = obj.getVar("dash").get_vector(3); // 识 桧翕剪葬
|
||
local dis_y_len = obj.getVar("dash").get_vector(4); // y蹴 桧翕剪葬
|
||
|
||
local v = sq_GetAccel(0, dis_x_len, currentT, dash_t, true);
|
||
|
||
//local my = sq_GetUniformVelocity(0, dis_y_len, currentT, dash_t);
|
||
|
||
local dstX = sq_GetDistancePos(srcX, obj.getDirection(), v);
|
||
//local dstY = srcY + my;
|
||
|
||
sq_setCurrentAxisPos(obj, 0, dstX);
|
||
//sq_setCurrentAxisPos(obj, 1, dstY);
|
||
|
||
}
|
||
else if(substate == SUB_STATE_ICEMAN_3)
|
||
{
|
||
// 阳葬晦
|
||
local isHit = false;
|
||
|
||
local particleX = sq_GetXPos(obj);
|
||
local particleY = sq_GetYPos(obj);
|
||
local particleZ = sq_GetZPos(obj);
|
||
|
||
local offsetLen = 140;
|
||
|
||
if(frmIndex >= 1 && !obj.getVar().get_vector(0))
|
||
{
|
||
isHit = true;
|
||
offsetLen = 140;
|
||
obj.getVar().set_vector(0, 1);
|
||
}
|
||
|
||
if(frmIndex >= 4 && !obj.getVar().get_vector(1))
|
||
{
|
||
isHit = true;
|
||
offsetLen = 114;
|
||
|
||
obj.getVar().set_vector(1, 1);
|
||
}
|
||
|
||
if(frmIndex >= 8 && !obj.getVar().get_vector(2))
|
||
{
|
||
isHit = true;
|
||
offsetLen = 90;
|
||
obj.getVar().set_vector(2, 1);
|
||
}
|
||
|
||
if(frmIndex >= 11 && !obj.getVar().get_vector(3))
|
||
{
|
||
isHit = true;
|
||
offsetLen = 150;
|
||
obj.getVar().set_vector(3, 1);
|
||
}
|
||
|
||
if(frmIndex >= 16 && !obj.getVar().get_vector(4))
|
||
{
|
||
isHit = true;
|
||
offsetLen = 85;
|
||
obj.getVar().set_vector(4, 1);
|
||
}
|
||
|
||
|
||
if(isHit)
|
||
{
|
||
obj.resetHitObjectList();
|
||
particleX = sq_GetDistancePos(posX, obj.getDirection(), offsetLen);
|
||
sq_SetMyShake(obj,2,100);
|
||
|
||
local particleCreater = obj.getVar().GetparticleCreaterMap("AtIceManPoleD2",
|
||
"PassiveObject/Character/Mage/Particle/ATIceManPoleDestroy.ptl", obj);
|
||
particleCreater.Restart(0);
|
||
particleCreater.SetPos(particleX, particleY + 5, particleZ + 65);
|
||
sq_AddParticleObject(obj, particleCreater);
|
||
}
|
||
|
||
}
|
||
else if(substate == SUB_STATE_ICEMAN_4) {
|
||
// ?嫦
|
||
}
|
||
|
||
|
||
}
|
||
|
||
function onProcCon_IceMan(obj)
|
||
{
|
||
|
||
if(!obj) return;
|
||
|
||
local substate = obj.getSkillSubState();
|
||
|
||
local posX = obj.getXPos();
|
||
local posY = obj.getYPos();
|
||
local posZ = obj.getZPos();
|
||
|
||
if(substate == SUB_STATE_ICEMAN_0)
|
||
{
|
||
local disX = sq_GetDistancePos(obj.getXPos(), sq_GetDirection(obj), 50);
|
||
|
||
local iPX = obj.sq_GetAimPosX(obj.getXPos(), posY, false);
|
||
|
||
if (sq_GetDirection(obj) == ENUM_DIRECTION_LEFT)
|
||
{
|
||
if (disX < iPX)
|
||
{
|
||
obj.sq_SetAimPointMarkPosition(disX, posY);
|
||
}
|
||
}
|
||
|
||
if (sq_GetDirection(obj) == ENUM_DIRECTION_RIGHT)
|
||
{
|
||
if (disX > iPX)
|
||
{
|
||
obj.sq_SetAimPointMarkPosition(disX, posY);
|
||
}
|
||
}
|
||
|
||
}
|
||
else if(substate == SUB_STATE_ICEMAN_1) {
|
||
// SUB_STATE_ICEMAN_1 怃粽蝶才桧? 蒙机
|
||
}
|
||
else if(substate == SUB_STATE_ICEMAN_2) {
|
||
// SUB_STATE_ICEMAN_2 怃粽蝶才桧? 蒙机
|
||
}
|
||
else if(substate == SUB_STATE_ICEMAN_3) {
|
||
// SUB_STATE_ICEMAN_3 怃粽蝶才桧? 蒙机
|
||
}
|
||
else if(substate == SUB_STATE_ICEMAN_4) {
|
||
// SUB_STATE_ICEMAN_4 怃粽蝶才桧? 蒙机
|
||
}
|
||
|
||
|
||
}
|
||
|
||
function onEndCurrentAni_IceMan(obj)
|
||
{
|
||
|
||
if(!obj) return;
|
||
|
||
local substate = obj.getSkillSubState();
|
||
|
||
if(!obj.isMyControlObject())
|
||
return;
|
||
|
||
local posX = obj.getXPos();
|
||
local posY = obj.getYPos();
|
||
local posZ = obj.getZPos();
|
||
|
||
if(substate == SUB_STATE_ICEMAN_0)
|
||
{
|
||
}
|
||
else if(substate == SUB_STATE_ICEMAN_1) {
|
||
//obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
|
||
obj.sq_IntVectClear();
|
||
obj.sq_IntVectPush(SUB_STATE_ICEMAN_2); // substate撮?
|
||
obj.sq_AddSetStatePacket(STATE_ICEMAN, STATE_PRIORITY_IGNORE_FORCE, true);
|
||
|
||
}
|
||
else if(substate == SUB_STATE_ICEMAN_2) {
|
||
obj.sq_IntVectClear();
|
||
obj.sq_IntVectPush(SUB_STATE_ICEMAN_3); // substate撮?
|
||
obj.sq_AddSetStatePacket(STATE_ICEMAN, STATE_PRIORITY_IGNORE_FORCE, true);
|
||
}
|
||
else if(substate == SUB_STATE_ICEMAN_3) {
|
||
obj.sq_IntVectClear();
|
||
obj.sq_IntVectPush(SUB_STATE_ICEMAN_4); // substate撮?
|
||
obj.sq_AddSetStatePacket(STATE_ICEMAN, STATE_PRIORITY_IGNORE_FORCE, true);
|
||
}
|
||
else if(substate == SUB_STATE_ICEMAN_4) {
|
||
sq_SimpleMoveToNearMovablePos(obj,200);
|
||
obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
|
||
}
|
||
|
||
|
||
}
|
||
|
||
function onKeyFrameFlag_IceMan(obj, flagIndex)
|
||
{
|
||
|
||
if(!obj) return false;
|
||
|
||
local substate = obj.getSkillSubState();
|
||
|
||
|
||
return false;
|
||
|
||
}
|
||
|
||
function onEndState_IceMan(obj, new_state)
|
||
{
|
||
|
||
if(!obj) return;
|
||
|
||
local substate = obj.getSkillSubState();
|
||
|
||
if(new_state != STATE_ICEMAN)
|
||
obj.sq_RemoveAimPointMark();
|
||
|
||
|
||
}
|
||
|
||
|