125 lines
3.1 KiB
Plaintext
125 lines
3.1 KiB
Plaintext
function checkExecutableSkill_WaterCannon(obj)
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{
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if (!obj)
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return false;
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local isUseSkill = obj.sq_IsUseSkill(SKILL_WATER_CANNON);
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if (isUseSkill)
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{
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}
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if (isUseSkill)
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{
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obj.sq_AddSetStatePacket(STATE_WATER_CANNON, STATE_PRIORITY_IGNORE_FORCE, false);
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return true;
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}
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return false;
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}
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function checkCommandEnable_WaterCannon(obj)
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{
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if(!obj) return false;
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local state = obj.sq_GetState();
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if(state == STATE_ATTACK)
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{
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// 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20]
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return obj.sq_IsCommandEnable(SKILL_WATER_CANNON);
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}
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return true;
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}
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function onChangeSkillEffect_WaterCannon(obj, skillIndex, reciveData)
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{
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if(!obj)
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return;
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}
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function onSetState_WaterCannon(obj, state, datas, isResetTimer)
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{
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if (!obj)
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return;
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obj.sq_StopMove();
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obj.sq_SetCurrentAnimation(CUSTOM_ANI_WATER_CANNON);
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//obj.sq_SetStaticSpeedInfo(SPEED_TYPE_CAST_SPEED, SPEED_TYPE_CAST_SPEED,
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// SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, 1.0, 1.0);
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obj.sq_PlaySound("MW_WCANNON_READY");
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addElementalChain_ATMage(obj, ENUM_ELEMENT_WATER);
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}
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function prepareDraw_WaterCannon(obj)
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{
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}
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function onProc_WaterCannon(obj)
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{
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if (!obj)
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return;
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}
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function onProcCon_WaterCannon(obj)
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{
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}
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function onEndCurrentAni_WaterCannon(obj)
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{
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if (!obj)
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return;
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if (!obj.isMyControlObject())
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return;
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obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
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}
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function onKeyFrameFlag_WaterCannon(obj, flagIndex)
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{
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if (!obj)
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return false;
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if (!obj.sq_IsMyControlObject())
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return false;
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// 僭渠? ?卫粽 螃粽薛? 当撩
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local skill = sq_GetSkill(obj, SKILL_WATER_CANNON); // 蝶鉴
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local skillLevel = sq_GetSkillLevel(obj, SKILL_WATER_CANNON); // 蝶鉴溯涟
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local attackBonusRate = obj.sq_GetBonusRateWithPassive(SKILL_WATER_CANNON, STATE_WATER_CANNON, 0, 1.0); // 奢问溘(%)
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local sizeRate = sq_GetLevelData(obj, SKILL_WATER_CANNON, 1, skillLevel); // 僭渠?暧 觼晦
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local xVelocityWaterCannon = sq_GetIntData(obj, SKILL_WATER_CANNON, 0); // 僭渠?暧 楼紫
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local distance = sq_GetIntData(obj, SKILL_WATER_CANNON, 1); // 僭渠?暧 釭陛朝 剪葬
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obj.sq_StartWrite();
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obj.sq_WriteDword(attackBonusRate);
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obj.sq_WriteWord(sizeRate);
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obj.sq_WriteWord(xVelocityWaterCannon);
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obj.sq_WriteWord(distance);
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obj.sq_SendCreatePassiveObjectPacket(24217, 0, 68, 1, 70);
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local xVelocity = sq_GetIntData(obj, SKILL_WATER_CANNON, 2);
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local xAccel = sq_GetIntData(obj, SKILL_WATER_CANNON, 3);
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// 寞?郦蒂 奁渠煎 ?坚 毡朝虽 羹觼
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local direction = obj.sq_GetInputDirection(0);
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if (obj.getDirection() == sq_GetOppositeDirection(direction))
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{
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xVelocity = sq_GetIntData(obj, SKILL_WATER_CANNON, 4);
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xAccel = sq_GetIntData(obj, SKILL_WATER_CANNON, 5);
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}
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// 庵煎 尘溥釭朝 ?娄蒂 嫔?
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obj.sq_SetStaticMoveInfo(0, xVelocity, xVelocity, false, xAccel, true);
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obj.sq_SetStaticMoveInfo(1, 0, 0, false);
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obj.sq_SetMoveDirection(obj.getDirection(), ENUM_DIRECTION_NEUTRAL);
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return true;
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}
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