199 lines
4.0 KiB
Plaintext
199 lines
4.0 KiB
Plaintext
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SUB_STATE_CREATORWIND_0 <- 0
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function checkExecutableSkill_CreatorWind(obj)
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{
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if(!obj) return false;
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// 伪擎 啗鳝楼撩樯等 ?廓 涡 援脑贼 橾奁奢问戏煎 瞪?腌栖棻.
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local type = getCreatorSkillStateSkillIndex(obj);
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if (type == CREATOR_TYPE_WIND)
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{
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setCreatorSkillStateSkillIndex(obj, -1);
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onAllChargeCreatorMageGauge(obj);
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return false;
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}
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local b_useskill = obj.sq_IsUseSkill(SKILL_CREATORWIND);
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if (b_useskill)
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{
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obj.sq_IntVectClear();
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obj.sq_IntVectPush(SUB_STATE_CREATORWIND_0); // substate撮?
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obj.sq_AddSetStatePacket(STATE_CREATORWIND, STATE_PRIORITY_USER, true);
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return true;
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}
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return false;
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}
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function checkCommandEnable_CreatorWind(obj)
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{
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if(!obj) return false;
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local state = obj.sq_GetState();
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local skill_level = obj.sq_GetSkillLevel(SKILL_CREATORWIND);
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if(state == STATE_ATTACK)
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{
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return obj.sq_IsCommandEnable(SKILL_CREATORWIND); // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] obj.sq_IsCommandEnable(SKILL_BROKENARROW);
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}
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return true;
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}
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function onSetState_CreatorWind(obj,state,datas,isResetTimer)
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{
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if(!obj) return;
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local substate = obj.sq_GetVectorData(datas, 0);
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obj.setSkillSubState(substate);
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obj.sq_StopMove();
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local posX = obj.getXPos();
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local posY = obj.getYPos();
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local posZ = obj.getZPos();
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obj.getVar().clear_vector();
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obj.getVar().push_vector(0);
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obj.getVar().push_vector(0);
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print(" onSetSTATE_CREATORWIND");
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if (substate == SUB_STATE_CREATORWIND_0)
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{
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// 夥茔楼撩击 当棻坚 宪溥鄹栖棻.
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setCreatorSkillStateSkillIndex(obj, CREATOR_TYPE_WIND);
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// 赅苌 觼溯桧搅暧 楼撩 醱瞪击 卫蒙?栖棻.
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onAllChargeCreatorMageGauge(obj);
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// ?溯歜 楼撩 醱瞪击 酝虽?栖棻.
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setChargeCreatorMageGauge(obj, CREATOR_TYPE_WIND, 0);
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obj.sq_PlaySound("R_CR_WIND");
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obj.sq_SetCurrentAnimation(CUSTOM_ANI_CAST_WIND);
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// 议蝶? 楼紫蒂 评塭陛紫烟 扑姜
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// 议蝶? 楼紫陛 渗唳肾贼, 缣栖诡桧暮 楼紫紫 渗唳 腌栖棻.
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// 议蝶? 啪桧虽紫 ?卫蒂 ?鄹栖棻.
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local skillLevel = sq_GetSkillLevel(obj, SKILL_CREATORWIND);
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local castTime = sq_GetCastTime(obj, SKILL_CREATORWIND, skillLevel);
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local animation = sq_GetCurrentAnimation(obj);
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local startTime = sq_GetDelaySum(animation);
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local speedRate = startTime.tofloat() / castTime.tofloat();
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obj.sq_SetStaticSpeedInfo(SPEED_TYPE_CAST_SPEED, SPEED_TYPE_CAST_SPEED,
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SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, speedRate, speedRate);
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sq_StartDrawCastGauge(obj, startTime, true);
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}
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}
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function prepareDraw_CreatorWind(obj)
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{
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if(!obj) return;
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}
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function onProc_CreatorWind(obj)
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{
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if(!obj) return;
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}
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function onProcCon_CreatorWind(obj)
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{
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if(!obj) return;
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}
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function onEndCurrentAni_CreatorWind(obj)
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{
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if(!obj) return;
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if(!obj.isMyControlObject()) {
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return;
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}
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local substate = obj.getSkillSubState();
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if (substate == SUB_STATE_CREATORWIND_0)
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{
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obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
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}
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}
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function onKeyFrameFlag_CreatorWind(obj,flagIndex)
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{
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if(!obj) return false;
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return true;
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}
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function onEndState_CreatorWind(obj,new_state)
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{
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if(!obj) return;
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sq_EndDrawCastGauge(obj);
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}
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function onAfterSetState_CreatorWind(obj,state,datas,isResetTimer)
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{
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if(!obj) return;
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}
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function onBeforeAttack_CreatorWind(obj,damager,boundingBox,isStuck)
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{
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if(!obj) return;
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}
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function onAttack_CreatorWind(obj,damager,boundingBox,isStuck)
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{
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if(!obj) return;
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}
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function onAfterAttack_CreatorWind(obj,damager,boundingBox,isStuck)
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{
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if(!obj) return 0;
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return 1;
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}
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function onBeforeDamage_CreatorWind(obj,attacker,boundingBox,isStuck)
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{
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if(!obj) return;
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}
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function onDamage_CreatorWind(obj,attacker,boundingBox)
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{
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if(!obj) return;
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}
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function onAfterDamage_CreatorWind(obj,attacker,boundingBox)
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{
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if(!obj) return;
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}
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