635 lines
22 KiB
Plaintext
635 lines
22 KiB
Plaintext
DIR_X_I <- 0
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DIR_Y_I <- 1
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X_NORMALDASH_VELOCITY <- 286 /// 渠莲 ?桧翕缣怃 陛煎 1蟾翕寰 桧翕 ?捻 热
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X_SLANTDASH_VELOCITY <- 238 /// 渠莲 渠陕摹 桧翕缣怃 陛煎 1蟾翕寰 桧翕 ?捻 热
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Y_NORMALDASH_VELOCITY <- 136 /// 渠莲 谦桧翕缣怃 撮煎 1蟾翕寰 桧翕 ?捻 热
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Y_SLANTDASH_VELOCITY <- 114 /// 渠莲 渠陕摹 桧翕缣怃 撮煎 1蟾翕寰 桧翕 ?捻 热
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// 摹鸥胀 议葛搅暧 蝶鉴衙栖螳虏 撮??栖棻. 桧廓 ?煎餍颤殓缣怃朝 摹鸥击 ?紫 AI陛 夸跷贼 寰肾晦 阳侥缣 AI ?撩? 鼻鹧缣怃 蝶鉴 蜗煜虏 亿煎 撮??朝 掘亵煎 骨栖棻.
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// 斜葬坚 帼?击 扬毓击阳虏 桧薯 醴裔萄羹醴蒂 撮??鄹栖棻.
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// aiMode陛 true塭贼.. ai赅萄樯 醴裔萄羹醴蒂 撮??貊 aiMode陛 false塭贼 ai赅萄蒂 ?薯?坚 狱樯桧 霜蕾 夔?煤? 热 毡朝 醴裔萄羹醴蒂 撮??栖棻.
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function setCommandCheckerMyControlChracter(obj, aiMode)
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{
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local aiChr = sq_GetCNRDObjectToSQRCharacter(obj);
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if(!aiChr)
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return;
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// aiChr暧 醴裔萄 羹醴蒂 椭蝗栖棻.
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local cmdChecker = aiChr.getCommandChecker();
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if(cmdChecker)
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{
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// ai 议葛搅蒂 棻桧釭哔议蝶?击 ?栖棻.
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local onlyAiChr = sq_GetCNRDObjectToAICharacter(aiChr);
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// 晦襄 ai议葛搅缣怃 targetobject陛 割桧 嬴栖塭贼 null煎 撮??栖棻.
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// 醴裔萄羹醴 掖羹 卫 targetobject桧 湮旋葭桧 肾横 ?帼斜陛 嫦当?罹 targetobject?樯搅蒂 割籀葬 ?栖棻.
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sq_SetTargetObjectAICharacter(onlyAiChr, null, false);
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// 棻挤寞戏煎 桧辨?晦 嫔? 噙樯 ?楚斜 殓栖棻. 顶陛 ai陛 夔?煤?朝 螃粽薛?樯虽 羹觼?朝 ?楚斜 殓栖棻 (irdsqrcharacter)
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aiChr.setAIModeByControlObject(aiMode);
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// 醴裔? 羹觼缣怃 ai赅萄陛 on樯虽 off樯虽 羹觼?朝 ?楚斜蒂 撮??朝 ?热 殓栖棻.
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cmdChecker.setAIMode(aiMode);
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cmdChecker.commandListReset();
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// 郦尔萄 濡旎 ?晦睡碟殓栖棻.
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sq_SetEnableKeyInputType(cmdChecker, 0, true, 1);
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//cmdChecker.setEnableKeyInputType(0, true);
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aiChr.initCommandChecker(cmdChecker, aiMode);
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aiChr.setCommandChecker(cmdChecker);
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local skillMgr = aiChr.getSkillManager();
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if(skillMgr)
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{
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skillMgr.setParent(aiChr);
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skillMgr.setCommandChecker(cmdChecker); // 蝶鉴衙栖荡谛 醴裔萄羹醴蒂 翱念
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local skillTree = aiChr.getCurrentSkillTree();
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skillMgr.addAllKeyCommand(skillTree);
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aiChr.flushCommandEnable();
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}
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}
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}
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// 濠冲桧 毡朝 狱羹樯虽 羹觼?朝 ?热殓栖棻.
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function isObjectWithChild(obj)
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{
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local ismychr = sq_IsMyCharacter(obj);
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local chr = sq_GetCNRDObjectToCharacter(obj);
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//print(" ismychr:" + ismychr + " job:" + sq_getJob(chr));
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if(ismychr)
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{
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local childSize = sq_GetMyControlObjectSize(obj);
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if(childSize > 0)
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return true;
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}
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return false;
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}
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// 釭暧 葆蝶搅暧 夔?煤螃粽薛?樯虽 羹觼?朝 ?热殓栖棻.
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// 阔 ?塭嘐搅煎 瞪殖胀 obj陛 夔?煤 肾朝 ai chr樯虽 羹觼?朝 ?热 殓栖棻.
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function isMasterControlObject(obj)
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{
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if(!obj)
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return false;
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// 葆蝶搅 议葛搅(狱羹) CNUser::myCharacter_蒂 椭横鹿栖棻.
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if(sq_GetMyMasterCharacter())
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{
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// CNUser::myCharacter_ 缣怃 myControlObject_ 漱搅缣怃 find_if蒂 桧辨?罹 蜃朝虽 嬴棋虽 掘?鹿栖棻.
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local bRet = sq_GetMyMasterCharacter().isMyControlObject(obj);
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return bRet;
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}
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return false;
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}
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// 蹂羶? varStr暧 obj_vector 缣 毡朝 obj菟暧
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// 谖婉摹击 棻 虽邺栖棻.
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function releaseOutLine(obj, varStr)
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{
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local objListSize = obj.getVar(varStr).get_obj_vector_size();
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for(local i =0;i<objListSize;++i)
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{
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local vObj = obj.getVar(varStr).get_obj_vector(i);
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if(vObj == null)
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continue;
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vObj.setCustomOutline(false, 0, true, 2);
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}
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obj.getVar(varStr).clear_obj_vector();
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}
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// 夔?煤?朝 赅苌 螃粽薛?暧 醴裔萄 羹醴蒂 ai赅萄煎 瞪??栖棻.
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function setAIControlObjCommandChecker(obj)
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{
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local objListSize = sq_GetMyControlObjectSize(obj);
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for(local i =0;i < objListSize;++i)
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{
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local vObj = sq_GetMyControlObject(obj, i);
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if(vObj == null)
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continue;
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local grabChr = sq_GetCNRDObjectToSQRCharacter(vObj);
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if(grabChr)
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{
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local cmdChecker = grabChr.getCommandChecker();
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grabChr.initCommandChecker(cmdChecker, true); // 濠褐桧 夔?煤?晦 嫔? 醴裔萄羹醴 ai?楚斜 睡碟击 true煎 夥习栖棻.
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grabChr.setCommandChecker(cmdChecker);
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// 醴裔? 羹觼缣怃 ai赅萄陛 on樯虽 off樯虽 羹觼?朝 ?楚斜蒂 撮??朝 ?热 殓栖棻.
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cmdChecker.setAIMode(true);
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// 棻挤寞戏煎 桧辨?晦 嫔? 噙樯 ?楚斜 殓栖棻. 顶陛 ai陛 夔?煤?朝 螃粽薛?樯虽 羹觼?朝 ?楚斜 殓栖棻 (irdsqrcharacter)
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grabChr.setAIModeByControlObject(true);
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local onlyAiChr = sq_GetCNRDObjectToAICharacter(grabChr);
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sq_SetTargetObjectAICharacter(onlyAiChr, null, false);
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local skillMgr = grabChr.getSkillManager();
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if(skillMgr)
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{
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skillMgr.setParent(grabChr);
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skillMgr.setCommandChecker(cmdChecker); // 蝶鉴衙栖荡谛 醴裔萄羹醴蒂 翱念
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local skillTree = grabChr.getCurrentSkillTree();
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skillMgr.addAllKeyCommand(skillTree);
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grabChr.flushCommandEnable();
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}
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}
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}
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}
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// 摹鸥胀 obj漱搅缣怃 obj 谖婉摹击 斜董栖棻.
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function setOutLine(obj, varStr, rgb)
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{
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local objListSize = obj.getVar(varStr).get_obj_vector_size();
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for(local i =0;i<objListSize;++i)
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{
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local vObj = obj.getVar(varStr).get_obj_vector(i);
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if(vObj == null)
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continue;
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vObj.setCustomOutline(true, rgb, false, 1);
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}
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}
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// 詹帼 orgStr 掘瑜暧 螃粽薛? 漱搅蒂 詹帼 dstStr 掘瑜暧 螃粽薛? 漱搅缣 仅伪桧 苹??栖棻.
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function objCopy(obj, dstStr, orgStr)
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{
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obj.getVar(dstStr).clear_obj_vector();
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local objListSize = obj.getVar(orgStr).get_obj_vector_size();
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for(local i =0;i<objListSize;++i)
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{
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local vObj = obj.getVar(orgStr).get_obj_vector(i);
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if(vObj == null)
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continue;
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obj.getVar(dstStr).push_obj_vector(vObj);
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}
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}
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// 彰嫔顶缣 蜃朝 螃粽薛?陛 毡朝 羹觼?怃 毡戏贼.. 詹帼 hoverd 掘瑜 漱搅缣 ?卫?栖棻.
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function pushOverClickableObject(obj, x, y, w, h)
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{
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if(!obj)
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return null;
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local objectManager = obj.getObjectManager();
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if (objectManager == null)
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return null;
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local target = null;
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releaseOutLine(obj, "hoverd");
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for (local i = 0; i < objectManager.getCollisionObjectNumber(); i+=1)
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{
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local object = objectManager.getCollisionObject(i);
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if (object)
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{
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// 瞳桧 嬴栖坚 狱羹暧 濠冲桧坚 议葛搅桧坚
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//if( (obj.isEnemy(object) == false && isMasterControlObject(object) && object.isInDamagableState(obj) && object.isObjectType(OBJECTTYPE_CHARACTER)) || sq_IsMyCharacter(object))
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if( (obj.isEnemy(object) == false && isMasterControlObject(object) && object.isInDamagableState(obj) && object.isObjectType(OBJECTTYPE_CHARACTER)))
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{
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//sq_GetScreenXPos
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local width = sq_GetWidthObject(object);
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local height = sq_GetHeightObject(object);
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local screenX = sq_GetScreenXPos(object) - (width / 2);
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local screenY = sq_GetScreenYPos(object) - height;
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local isUnion = sq_IsIntersectRect(screenX, screenY, width, height, x, y, w, h);
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if(isUnion)
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{
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object.setCustomOutline(true, sq_RGBA(255, 255, 0, 255), false, 1);
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obj.getVar("hoverd").push_obj_vector(object);
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}
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}
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}
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}
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}
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// 锰?朝 寞?戏煎 螃粽薛?蒂 桧翕卫霾栖棻.
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// 桧翕卫面捡 ?朝 螃粽薛?陛 衙 瑞? 褒?肾横捡 ?朝 瑞??热 殓栖棻.
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function procDestinationMove(obj)
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{
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//obj.getVar("dstpos").clear_vector();
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local state = obj.getState();
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if (state != STATE_DASH && state != STATE_STAND)
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return;
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// dstpos朝 桧翕?坚濠 ?朝 迹瞳虽 pos殓栖棻.
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// 0(DIR_X_I) 擎 x寞? 1(DIR_Y_I) 擎 y寞?殓栖棻.
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if (obj.getVar("dstpos").size_vector() == 0)
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return;
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// movedir朝 桧翕寞?击 ?卫? vector等桧颤 殓栖棻.
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// 0(DIR_X_I) 擎 x寞? 1(DIR_Y_I) 擎 y寞?殓栖棻.
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if (obj.getVar("movedir").size_vector() == 0)
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{
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obj.getVar("movedir").push_vector(4);
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obj.getVar("movedir").push_vector(4);
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}
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local destinationXPos_ = obj.getVar("dstpos").get_vector(DIR_X_I);
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local destinationYPos_ = obj.getVar("dstpos").get_vector(DIR_Y_I);
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local xMoveDirection_ = obj.getVar("movedir").get_vector(DIR_X_I);
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local yMoveDirection_ = obj.getVar("movedir").get_vector(DIR_Y_I);
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if(obj.getDirection() != xMoveDirection_)
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{
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obj.setCurrentDirection(xMoveDirection_);
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}
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// 横蛤煎 陛捡?虽缣 渠? 寞?击 扑姜?舆朝 睡碟殓栖棻.
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// 办摹 x谢?缣 渠? 寞?击 扑姜?栖棻.
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//if(obj.getXPos() > destinationXPos_ && xMoveDirection_ == ENUM_DIRECTION_RIGHT)
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//{
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//// x谢? 尔姜睡碟殓栖棻. 迹? 谢?尔棻 螃帼腑击 唳办 尔姜?朝 睡碟殓栖棻.
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//// 螃艇薹戏煎 虽釭蚁击 阳 : 谢? 尔姜 ? 姜虽
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////sq_MoveToNearMovablePos(obj, destinationXPos_, obj.getYPos(), obj.getZPos(), destinationXPos_, obj.getYPos(), obj.getZPos(), 100, -1, 5);
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//obj.getVar("movedir").set_vector(DIR_X_I, ENUM_DIRECTION_NEUTRAL);
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//}
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//else if (obj.getXPos() < destinationXPos_ && xMoveDirection_ == ENUM_DIRECTION_LEFT)
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//{
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//// x谢? 尔姜睡碟殓栖棻. 迹? 谢?尔棻 螃帼腑击 唳办 尔姜?朝 睡碟殓栖棻.
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//// 豭薹戏煎 虽釭蚁击 阳 : 谢? 尔姜 ? 姜虽
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////sq_MoveToNearMovablePos(obj, destinationXPos_, obj.getYPos(), obj.getZPos(), destinationXPos_, obj.getYPos(), obj.getZPos(), 100, -1, 5);
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//obj.getVar("movedir").set_vector(DIR_X_I, ENUM_DIRECTION_NEUTRAL);
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//}
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//else if (obj.getXPos() < destinationXPos_)
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local offset = sq_Abs(obj.getXPos() - destinationXPos_);
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if(offset <= 1)
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{
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sq_MoveToNearMovablePos(obj, destinationXPos_, obj.getYPos(), obj.getZPos(), destinationXPos_, obj.getYPos(), obj.getZPos(), 100, -1, 5);
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obj.getVar("movedir").set_vector(DIR_X_I, ENUM_DIRECTION_NEUTRAL);
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}
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else
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{
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//print(" offset:" + offset);
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if (obj.getXPos() < destinationXPos_)
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{
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obj.getVar("movedir").set_vector(DIR_X_I, ENUM_DIRECTION_RIGHT);
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}
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else if (obj.getXPos() > destinationXPos_)
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{
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obj.getVar("movedir").set_vector(DIR_X_I, ENUM_DIRECTION_LEFT);
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}
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else
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obj.getVar("movedir").set_vector(DIR_X_I, ENUM_DIRECTION_NEUTRAL);
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}
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//////////////////////////////////////////////////
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// 办摹 y谢?缣 渠? 寞?击 扑姜?栖棻.
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if (obj.getYPos() > destinationYPos_ && yMoveDirection_ == ENUM_DIRECTION_DOWN)
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{
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// y谢? 尔姜睡碟殓栖棻. 迹? 谢?尔棻 螃帼腑击 唳办 尔姜?朝 睡碟殓栖棻.
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// 嬴楚薹戏煎 虽釭蚁击 阳 : 谢? 尔姜 ? 姜虽
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//sq_MoveToNearMovablePos(obj, obj.getXPos(), destinationYPos_, obj.getZPos(), obj.getXPos(), destinationYPos_, obj.getZPos(), 100, -1, 5);
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obj.getVar("movedir").set_vector(DIR_Y_I, ENUM_DIRECTION_NEUTRAL);
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}
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else if (obj.getYPos() < destinationYPos_ && yMoveDirection_ == ENUM_DIRECTION_UP)
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{
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// y谢? 尔姜睡碟殓栖棻. 迹? 谢?尔棻 螃帼腑击 唳办 尔姜?朝 睡碟殓栖棻.
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// 嫔薹戏煎 虽釭蚁击 阳 : 谢? 尔姜 ? 姜虽
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//sq_MoveToNearMovablePos(obj, obj.getXPos(), destinationYPos_, obj.getZPos(), obj.getXPos(), destinationYPos_, obj.getZPos(), 100, -1, 5);
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obj.getVar("movedir").set_vector(DIR_Y_I, ENUM_DIRECTION_NEUTRAL);
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}
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else if (obj.getYPos() < destinationYPos_)
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obj.getVar("movedir").set_vector(DIR_Y_I, ENUM_DIRECTION_DOWN);
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else if (obj.getYPos() > destinationYPos_)
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{
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obj.getVar("movedir").set_vector(DIR_Y_I, ENUM_DIRECTION_UP);
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local direction = obj.getVar("movedir").get_vector(DIR_Y_I);
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}
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else
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obj.getVar("movedir").set_vector(DIR_Y_I, ENUM_DIRECTION_NEUTRAL);
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//////////////////////////////////////////////////////////////////////////////
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// 夸醮捡?朝 牖除击 羹觼?罹 夸跷啪 ?栖棻.
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// 迹瞳虽缣 紫杂?剪釭 螃粽薛?暧 state陛 stand釭 dash鼻鹧陛 嬴栖塭贼 桧翕卫郦贼 寰腌栖棻.
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// 伪擎 潍模蒂 啗楼 薯濠葬 务晦釭 嗨晦蒂 ?贼 寰肾晦 阳侥缣 ?营 谢?蒂 荡潍?棻陛
|
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// 棻挤?溯歜缣怃 绿掖?瑭怃 伪擎 谢?塭贼 翕蒙击 夸跷啪 ?栖棻.
|
||
|
||
local state = obj.getState();
|
||
local beforeXPos = obj.getVar("dstpos").get_vector(2); // 瞪?溯歜缣 桧翕?湍 谢? 荡潍奢除 殓栖棻. (x)
|
||
local beforeYPos = obj.getVar("dstpos").get_vector(3); // 瞪?溯歜缣 桧翕?湍 谢? 荡潍奢除 殓栖棻. (y)
|
||
|
||
// 瞪?溯歜娄 翕橾? 阳 苹遴?蒂 棺溥丑怃 苹遴?陛 横替姜紫 獭击阳 桧翕碳陛塭 ?钦?罹 夸跷啪 ?栖棻.
|
||
// 夥煎 籀挤 桧翕?击隆 瞪?溯歜娄 横离? 谢?陛 伪晦阳侥缣 桧 伪擎 寞彻击 质蝗栖棻.
|
||
local samdCnt = obj.getVar("dstpos").get_vector(4);
|
||
if(beforeXPos == obj.getXPos() && beforeYPos == obj.getYPos())
|
||
{
|
||
obj.getVar("dstpos").set_vector(4, samdCnt + 1);
|
||
samdCnt = obj.getVar("dstpos").get_vector(4);
|
||
}
|
||
|
||
if(obj.isMyControlObject())
|
||
{
|
||
local stage = sq_GetObjectManagerStage(obj);
|
||
local control = stage.getMainControl();
|
||
|
||
if(!control.IsRBDown())
|
||
{
|
||
if(destinationXPos_ == obj.getXPos() && destinationYPos_ == obj.getYPos() || (state != STATE_STAND && state != STATE_DASH))
|
||
{
|
||
//print(" arrived dstX:" + destinationXPos_ + " getX:" + obj.getXPos() + " samdCnt:" + samdCnt);
|
||
obj.getVar("dstpos").clear_vector();
|
||
sq_SetVelocity(obj, 0, 0.0);
|
||
sq_SetVelocity(obj, 1, 0.0);
|
||
obj.getVar("movedir").set_vector(DIR_X_I, ENUM_DIRECTION_NEUTRAL);
|
||
obj.getVar("movedir").set_vector(DIR_Y_I, ENUM_DIRECTION_NEUTRAL);
|
||
|
||
local actobj = sq_GetCNRDObjectToActiveObject(obj);
|
||
if(actobj)
|
||
{
|
||
print(" state_stand");
|
||
sq_AddSetStatePacketCollisionObject(actobj, STATE_STAND, null, STATE_PRIORITY_USER, true);
|
||
}
|
||
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
|
||
// 楼溘 宪嬴顶晦
|
||
local isDash = obj.getVar("dash").get_vector(0);
|
||
|
||
// 晦狱瞳樯 表缰缣怃朝 晦狱楼紫陛 撮?腌栖棻.
|
||
local xNormalVel = X_NORMALMOVE_VELOCITY;
|
||
local yNormalVel = Y_NORMALMOVE_VELOCITY;
|
||
local xSlantVel = X_SLANTMOVE_VELOCITY;
|
||
local ySlantVel = Y_SLANTMOVE_VELOCITY;
|
||
|
||
// 渠莲塭贼 楼紫蒂 殖葬撮??栖棻.
|
||
if(isDash)
|
||
{
|
||
xNormalVel = X_NORMALDASH_VELOCITY;
|
||
yNormalVel = Y_NORMALDASH_VELOCITY;
|
||
xSlantVel = X_SLANTDASH_VELOCITY;
|
||
ySlantVel = Y_SLANTDASH_VELOCITY;
|
||
}
|
||
|
||
local xVelocity = xNormalVel;
|
||
local yVelocity = yNormalVel;
|
||
|
||
xMoveDirection_ = obj.getVar("movedir").get_vector(DIR_X_I);
|
||
yMoveDirection_ = obj.getVar("movedir").get_vector(DIR_Y_I);
|
||
|
||
if(yMoveDirection_ == ENUM_DIRECTION_NEUTRAL)
|
||
xVelocity = xNormalVel;
|
||
else
|
||
xVelocity = xSlantVel;
|
||
|
||
if(xMoveDirection_ == ENUM_DIRECTION_NEUTRAL)
|
||
yVelocity = yNormalVel;
|
||
else
|
||
yVelocity = ySlantVel;
|
||
|
||
if (xMoveDirection_ == ENUM_DIRECTION_NEUTRAL)
|
||
xVelocity = xVelocity.tofloat() * 0.0;
|
||
else if (xMoveDirection_ == ENUM_DIRECTION_LEFT)
|
||
xVelocity = xVelocity.tofloat() * -1.0;
|
||
|
||
if (yMoveDirection_ == ENUM_DIRECTION_NEUTRAL)
|
||
yVelocity = yVelocity.tofloat() * 0.0;
|
||
else if (yMoveDirection_ == ENUM_DIRECTION_UP)
|
||
yVelocity = yVelocity.tofloat() * -1.0;
|
||
|
||
sq_SetVelocity(obj, DIR_X_I, xVelocity.tofloat());
|
||
sq_SetVelocity(obj, DIR_Y_I, yVelocity.tofloat());
|
||
|
||
// 伪擎 潍模蒂 啗楼 薯濠葬 务晦釭 嗨晦蒂 ?贼 寰肾晦 阳侥缣 ?营 谢?蒂 荡潍?棻陛
|
||
// 棻挤?溯歜缣怃 绿掖?瑭怃 伪擎 谢?塭贼 翕蒙击 夸跷啪 ?栖棻.
|
||
obj.getVar("dstpos").set_vector(2, obj.getXPos()); // 瞪?溯歜缣 桧翕?湍 谢? 荡潍奢除 殓栖棻. (x)
|
||
obj.getVar("dstpos").set_vector(3, obj.getYPos()); // 瞪?溯歜缣 桧翕?湍 谢? 荡潍奢除 殓栖棻. (y)
|
||
|
||
}
|
||
|
||
// ?塭嘐搅煎 瞪殖胀 obj缣 渠鼻谢? 桧翕?朝 姜尔蒂 撮??栖棻.
|
||
function setMovGrabObj(obj, dstX, dstY, isDash)
|
||
{
|
||
// 桧翕 陛栋? 谢?贼
|
||
// 迹瞳虽 桧翕 掸?
|
||
local actobj = sq_GetCNRDObjectToActiveObject(obj);
|
||
|
||
if(actobj)
|
||
{
|
||
actobj.getVar("dstpos").clear_vector();
|
||
actobj.getVar("dstpos").push_vector(dstX);
|
||
actobj.getVar("dstpos").push_vector(dstY);
|
||
actobj.getVar("dstpos").push_vector(0); // 瞪?溯歜缣 桧翕?湍 谢? 荡潍奢除 殓栖棻. (x)
|
||
actobj.getVar("dstpos").push_vector(0); // 瞪?溯歜缣 桧翕?湍 谢? 荡潍奢除 殓栖棻. (y)
|
||
actobj.getVar("dstpos").push_vector(0); // 瞪?溯歜缣 桧翕?湍 谢?谛 翕橾? 阳 苹遴? 渗热 殓栖棻.
|
||
|
||
actobj.getVar("movedir").set_vector(DIR_X_I, ENUM_DIRECTION_NEUTRAL);
|
||
actobj.getVar("movedir").set_vector(DIR_Y_I, ENUM_DIRECTION_NEUTRAL);
|
||
|
||
actobj.getVar("dash").clear_vector();
|
||
actobj.getVar("dash").push_vector(isDash);
|
||
|
||
local grabChr = sq_GetCNRDObjectToSQRCharacter(actobj); // chr煎 棻桧釭哔议蝶?击 ?栖棻.
|
||
|
||
//if(grabChr)
|
||
//setCommandCheckerMyControlChracter(grabChr, false);
|
||
|
||
//print(" move obj:" + obj + " dash:" + isDash);
|
||
if(isDash)
|
||
{
|
||
sq_AddSetStatePacketCollisionObject(actobj, STATE_DASH, null, STATE_PRIORITY_USER, true);
|
||
//sq_AddSetStatePacketActiveObject(actobj, STATE_DASH, null, STATE_PRIORITY_USER);
|
||
}
|
||
else
|
||
{
|
||
sq_AddSetStatePacketCollisionObject(actobj, STATE_STAND, null, STATE_PRIORITY_USER, true);
|
||
//sq_AddSetStatePacketActiveObject(actobj, STATE_STAND, null, STATE_PRIORITY_USER);
|
||
}
|
||
}
|
||
|
||
}
|
||
|
||
|
||
|
||
// 摹鸥胀 议葛搅暧 蝶鉴衙栖螳虏 撮??栖棻. 桧廓 ?煎餍颤殓缣怃朝 摹鸥击 ?紫 AI陛 夸跷贼 寰肾晦 阳侥缣 AI ?撩? 鼻鹧缣怃 蝶鉴 蜗煜虏 亿煎 撮??朝 掘亵煎 骨栖棻.
|
||
// 斜葬坚 帼?击 扬毓击阳虏 桧薯 醴裔萄羹醴蒂 撮??鄹栖棻.
|
||
function setSkillManagerMyControlChracter(aiChr)
|
||
{
|
||
if(!aiChr)
|
||
return;
|
||
|
||
local cmdChecker = aiChr.getCommandChecker();
|
||
|
||
if(cmdChecker)
|
||
{
|
||
local onlyAiChr = sq_GetCNRDObjectToAICharacter(aiChr);
|
||
sq_SetTargetObjectAICharacter(onlyAiChr, null, false);
|
||
// 棻挤寞戏煎 桧辨?晦 嫔? 噙樯 ?楚斜 殓栖棻. 顶陛 ai陛 夔?煤?朝 螃粽薛?樯虽 羹觼?朝 ?楚斜 殓栖棻 (irdsqrcharacter)
|
||
// 议葛桧 摹鸥肾涡塭紫 ai赅萄陛 面螳毡横捡?晦 阳侥缣 true煎 嵘虽卫面鄹栖棻.
|
||
aiChr.setAIModeByControlObject(true);
|
||
|
||
local skillMgr = aiChr.getSkillManager();
|
||
|
||
if(skillMgr)
|
||
{
|
||
skillMgr.setParent(aiChr);
|
||
skillMgr.setCommandChecker(cmdChecker); // 蝶鉴衙栖荡谛 醴裔萄羹醴蒂 翱念
|
||
local skillTree = aiChr.getCurrentSkillTree();
|
||
skillMgr.addAllKeyCommand(skillTree);
|
||
aiChr.flushCommandEnable();
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
// 蹂羶? ?塭嘐搅暧 aiChr蒂 夔?煤? 热 毡紫烟 醴裔萄羹醴谛 蝶鉴衙栖螳蒂 撮??栖棻.
|
||
function setMyControlChracter(aiChr)
|
||
{
|
||
if(!aiChr)
|
||
return;
|
||
|
||
local cmdChecker = aiChr.getCommandChecker();
|
||
if(cmdChecker)
|
||
{
|
||
local onlyAiChr = sq_GetCNRDObjectToAICharacter(aiChr);
|
||
sq_SetTargetObjectAICharacter(onlyAiChr, null, false);
|
||
|
||
aiChr.setAIModeByControlObject(false); // 棻挤寞戏煎 桧辨?晦 嫔? 噙樯 ?楚斜 殓栖棻. 顶陛 ai陛 夔?煤?朝 螃粽薛?樯虽 羹觼?朝 ?楚斜 殓栖棻 (irdsqrcharacter)
|
||
cmdChecker.setAIMode(false); // 醴裔? 羹觼缣怃 ai赅萄陛 on樯虽 off樯虽 羹觼?朝 ?楚斜蒂 撮??朝 ?热 殓栖棻.
|
||
cmdChecker.commandListReset();
|
||
aiChr.initCommandChecker(cmdChecker, false);
|
||
aiChr.setCommandChecker(cmdChecker);
|
||
|
||
local skillMgr = aiChr.getSkillManager();
|
||
|
||
if(skillMgr)
|
||
{
|
||
skillMgr.setParent(aiChr);
|
||
skillMgr.setCommandChecker(cmdChecker); // 蝶鉴衙栖荡谛 醴裔萄羹醴蒂 翱念
|
||
local skillTree = aiChr.getCurrentSkillTree();
|
||
skillMgr.addAllKeyCommand(skillTree);
|
||
aiChr.flushCommandEnable();
|
||
}
|
||
}
|
||
|
||
}
|
||
|
||
|
||
// 彰嫔顶缣 蜃朝 螃粽薛?陛 毡朝 羹觼?怃 毡戏贼.. 螃粽薛? 偌羹蒂 葬欐?栖棻.
|
||
function getOverClickableEnemyObject(obj, x, y)
|
||
{
|
||
if(!obj)
|
||
return null;
|
||
|
||
local group = -1;
|
||
local uniqueId = -1;
|
||
|
||
local objectManager = obj.getObjectManager();
|
||
|
||
|
||
if (objectManager == null)
|
||
return null;
|
||
|
||
local target = null;
|
||
|
||
//releaseOutLine(obj, "hoverd");
|
||
|
||
for (local i = 0; i < objectManager.getCollisionObjectNumber(); i+=1)
|
||
{
|
||
local object = objectManager.getCollisionObject(i);
|
||
|
||
if (object)
|
||
{
|
||
// 瞳桧 嬴栖坚 狱羹暧 濠冲桧坚 议葛搅桧坚
|
||
if( (obj.isEnemy(object) == true && object.isInDamagableState(obj)) )
|
||
{
|
||
//local width = sq_GetWidthObject(object);
|
||
//local height = sq_GetHeightObject(object);
|
||
//local screenX = sq_GetScreenXPos(object) - (width / 2);
|
||
//local screenY = sq_GetScreenYPos(object) - height;
|
||
//
|
||
//local isUnion = sq_IsIntersectRect(screenX, screenY, width, height, x, y, w, h);
|
||
local isUnion = object.isOverPos(x, y);
|
||
|
||
if(isUnion)
|
||
{
|
||
group = sq_GetGroup(object);
|
||
uniqueId = sq_GetUniqueId(object);
|
||
//print(" group:" + group + " uniqueId:" + uniqueId);
|
||
//object.setCustomOutline(true, sq_RGBA(255, 255, 0, 255), false, 2);
|
||
//return group, uniqueId;
|
||
return object;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
return null;
|
||
}
|
||
|
||
|
||
// 涡绾憎紫办缣怃 濠褐暧 夔?煤螃粽薛?蒂 撮??朝 睡碟殓栖棻. 阔
|
||
// #define getMyCharacter() (getMyControlCharacter()) 蒂 夥脯舆朝 睡碟殓栖棻.
|
||
function setConrolCharacter(obj, index)
|
||
{
|
||
local controlSize = sq_GetMyControlObjectSize(obj);
|
||
|
||
if(index < 0 || controlSize <= index)
|
||
return;
|
||
|
||
releaseOutLine(obj, "grabobj");
|
||
releaseOutLine(obj, "hoverd");
|
||
//
|
||
local vObj = sq_GetMyControlObject(obj, index); // 摹鸥腆 议葛搅蒂 椭横蚂棻..
|
||
//
|
||
local grabChr = sq_GetCNRDObjectToSQRCharacter(vObj); // chr煎 棻桧釭哔议蝶?击 ?栖棻.
|
||
//
|
||
if(grabChr)
|
||
{
|
||
// 夔?煤?朝 赅苌 螃粽薛?暧 醴裔萄 羹醴蒂 ai赅萄煎 瞪??栖棻.
|
||
setAIControlObjCommandChecker(obj); // 摹鸥胀 议葛搅暧 醴裔萄羹醴蒂 瞪睡 ai煎 夥羞棻.
|
||
//// 议葛搅 摹鸥
|
||
obj.getVar("grabobj").push_obj_vector(vObj); // grabobj
|
||
// 摹鸥胀 议葛搅暧 蝶鉴衙栖螳虏 撮??栖棻. 桧廓 ?煎餍颤殓缣怃朝 摹鸥击 ?紫 AI陛 夸跷贼 寰肾晦 阳侥缣 AI ?撩? 鼻鹧缣怃 蝶鉴 蜗煜虏 亿煎 撮??朝 掘亵煎 骨栖棻.
|
||
// 斜葬坚 帼?击 扬毓击阳虏 桧薯 醴裔萄羹醴蒂 撮??鄹栖棻.
|
||
setSkillManagerMyControlChracter(grabChr);
|
||
// 夥樯注 ?热 殓栖棻. CNUser::setMyControlCharacter(character); grabChr陛 夔?煤?朝 议葛搅塭坚 宪溥鄹栖棻.
|
||
// CNUser::myControlCharacter_ = grabChr陛 腌栖棻.
|
||
sq_SetMyControlCharacter(grabChr);
|
||
}
|
||
}
|
||
|