416 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			416 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| /*
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| 文件名:AvatarShape.nut
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| 路径:Plugins/AvatarShape/AvatarShape.nut
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| 创建日期:2023-05-17	18:02
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| 文件用途:
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| */
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| 
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| //HudPro按钮类
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| class AvatarShapePro extends BasicsDrawTool //  obj  --  按钮名称  --  X坐标  --  Y坐标  --  Ani调用路径  --  宽度  --  高度
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| {
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|     obj = null; //Obj对象
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|     State = 0; //按钮状态
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|     ClickEnble = false; //点击效果
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|     ButtonDynamic = false; //动态按钮效果
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|     BaseFrame = null;
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| 
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|     CustomClickEnble = false; //自定义点击效果
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|     CustomClickAnifile = null; //自定义点击效果Ani路径
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|     CustomButtonName = null; //自定义点击效果名称
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|     CustomClickFrame = null; //自定义点击效果Ani编号
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|     CustomClickx = null; //自定义点击效果X坐标
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|     CustomClicky = null; //自定义点击效果Y坐标
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| 
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| 
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|     RectEnble = false; //悬停效果
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|     RectButtonName = null; //悬停名称
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|     RectBaseAnifile = null; //悬停Ani路径
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|     RectFrame = null; //非动态按钮的悬停调用Ani编号
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|     Rectx = null; //悬停X坐标
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|     Recty = null; //悬停Y坐标
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| 
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| 
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|     ButtonName = null; //按钮名称
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|     x = null; //X坐标
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|     y = null; //Y坐标
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|     BaseAnifile = null; //调用Ani路径
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|     width = null; //可点击宽度
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|     length = null; //可点击高度
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| 
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|     Mobj = null; //鼠标对象
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|     //构造函数
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|     constructor(gObj, gButtonName, gX, gY, gAnifile, gWidth, gLength, gBaseFrame) {
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|         obj = gObj;
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|         ButtonName = gButtonName;
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|         x = gX;
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|         y = gY;
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|         BaseAnifile = gAnifile;
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|         width = gWidth;
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|         length = gLength;
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|         BaseFrame = gBaseFrame;
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|         if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"];
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|     }
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|     //绘制按钮
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|     function Show() {
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|         if (ClickEnble) //是否开启点击效果
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|         {
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|             if (isLBDown() && State == 0) //按下左键并且按钮处于弹起状态
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|             {
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|                 State = 1; //按键进入按下状态
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|                 ++y;
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|             }
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|             if (!isLBDown() && State == 1) //按下左键并且按钮处于弹起状态
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|             {
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|                 State = 0; //按键进入弹起状态
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|                 --y;
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|             }
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|         }
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| 
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|         if (CustomClickEnble) //是否开启自定义点击效果
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|         {
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|             if (isLBDown()) //按下左键并且按钮处于弹起状态
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|             {
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|                 if (!ButtonDynamic) T_DrawStayAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomClickFrame, CustomButtonName);
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|                 else T_DrawDynamicAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomButtonName);
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|             }
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|         }
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| 
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|         if (RectEnble) //开启悬停效果时
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|         {
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|             if ((isInRect() && !isLBDown()) || (isInRect() && !CustomClickEnble)) //如果鼠标悬停的时候  并且没有点击的时候
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|             {
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|                 //IMouse.SetMouseTask(44);
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|                 if (!ButtonDynamic) T_DrawStayAni(obj, RectBaseAnifile, Rectx, Recty, RectFrame, RectButtonName);
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|                 else T_DrawDynamicAni(obj, RectBaseAnifile, Rectx, Recty, RectButtonName);
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|             }
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|         }
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|         if (!isInRect()) //如果鼠标没有悬停的时候
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|         {
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|             //IMouse.SetMouseTask(0);
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|             if (!ButtonDynamic) T_DrawStayAni(obj, BaseAnifile, x, y, BaseFrame, ButtonName);
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|             else T_DrawDynamicAni(obj, BaseAnifile, x, y, ButtonName);
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|         }
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|     }
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| 
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|     //设置自定义点击效果
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|     function SetCustomClickEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
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|         CustomClickEnble = bool; //自定义点击效果
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|         CustomClickAnifile = gAnifile; //自定义点击效果Ani路径
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|         CustomButtonName = gButtonName; //自定义点击效果名称
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|         CustomClickFrame = gFrame; //自定义点击效果Ani编号
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|         CustomClickx = gX; //自定义点击效果X坐标
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|         CustomClicky = gY; //自定义点击效果Y坐标
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|     }
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| 
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|     //设置悬停效果
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|     function SetRectEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
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|         RectEnble = bool; //悬停效果
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|         RectButtonName = gButtonName; //悬停名称
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|         RectBaseAnifile = gAnifile; //悬停Ani路径
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|         RectFrame = gFrame; //非动态按钮的悬停调用Ani编号
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|         Rectx = gX; //悬停X坐标
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|         Recty = gY; //悬停Y坐标
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|     }
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| 
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|     //设置动态按钮
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|     function SetClickEnble(bool) {
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|         ButtonDynamic = bool;
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|     }
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| 
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|     //设置点击效果
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|     function SetClickEnble(bool) {
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|         ClickEnble = bool;
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|     }
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| 
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|     //悬停状态
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|     function isInRect() {
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|         if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 5, 5, x, y, width, length)) return true;
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|         else return false;
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|     }
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|     //左键按下状态
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|     function isLBDown() {
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|         if (isInRect() && Mobj.Lb == 1) return true;
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|         else return false;
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|     }
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|     //左键弹起状态
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|     function isLBUp() {
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|         if (isInRect() && Mobj.Lb == 0) return true;
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|         else return false;
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|     }
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| 
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|     //左键单击状态
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|     function isLBActive() {
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|         if (isInRect() && Mobj.LbEvent) return true;
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|         else return false;
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|     }
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| }
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| 
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| class AvatarShapeWindow extends BasicsDrawTool {
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|     //宽度
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|     Width = null;
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|     //高度
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|     Height = null;
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|     //标题高度
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|     TitleH = null;
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| 
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|     //X坐标
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|     X = null;
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|     B_X = null;
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|     //Y坐标
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|     Y = null;
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|     B_Y = null;
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| 
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|     YMouseSw = true;
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|     DeBugMode = false;
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| 
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|     Mobj = null;
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|     M_Xpos = null;
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|     M_Ypos = null;
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| 
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| 
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|     constructor(gX, gY, gWidth, gHeight, gTitleH) {
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|         //宽度
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|         Width = gWidth;
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|         //高度
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|         Height = gHeight;
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|         //标题高度
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|         TitleH = gTitleH;
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| 
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|         //X坐标
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|         X = gX;
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|         //Y坐标
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|         Y = gY;
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| 
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|         if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"];
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|     }
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| 
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|     //设定鼠标逻辑
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|     function LockMouse() {
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|         if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, Width, Height)) {
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|             IMouse.LockMouseClick();
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|             YMouseSw = false;
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|         } else {
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|             if (YMouseSw == false && sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, 0, 0, 800, 600)) {
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|                 IMouse.ReleaseMouseClick();
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|                 YMouseSw = true;
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|             }
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|         }
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| 
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|     }
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| 
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|     //设定窗口拖动逻辑
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|     function MoveWindow() {
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|         if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, Width, TitleH)) {
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| 
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|             if (Mobj.Lb == 1) {
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|                 if (!M_Xpos) M_Xpos = IMouse.GetXPos(); //原始鼠标位置数据
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|                 if (!M_Ypos) M_Ypos = IMouse.GetYPos();
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|                 if (!B_X) B_X = X; //原始窗口位置
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|                 if (!B_Y) B_Y = Y;
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| 
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|                 X = B_X - (M_Xpos - IMouse.GetXPos());
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|                 Y = B_Y - (M_Ypos - IMouse.GetYPos());
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| 
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|             } else if (Mobj.Lb == 0) {
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|                 M_Xpos = null;
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|                 M_Ypos = null;
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|                 B_X = null;
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|                 B_Y = null;
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|             }
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|         }
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|     }
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| 
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|     function Show(obj) {
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|         if (DeBugMode) sq_DrawBox(X, Y, Width, Height, 0xffffffff);
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| 
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|         //设定鼠标逻辑
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|         LockMouse();
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| 
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|         //设定窗口拖动逻辑
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|         MoveWindow();
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| 
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|     }
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| }
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| 
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| class AvatarShapeC extends BasicsDrawTool {
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|     WindowObj = null; //窗口对象
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|     MainState = false; //主状态
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|     X = 0;
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|     Y = 0;
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|     ShapeMonsterId = null;
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|     ShapeMonsterState = false;
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|     MTimer = null;
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| 
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|     SeverEquInfo = null;
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| 
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|     function GetAvatarShapeInfo() {
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|         local T = {
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|             op = 31001
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|         }
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|         local str = Json.Encode(T);
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|         L_sq_SendPackType(130);
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|         L_sq_SendPackWChar(str);
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|         L_sq_SendPack();
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|     }
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| 
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|     function GetAvatarShapeInfoCallBack(Chunk) {
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|         // Sout("收到包内容为 \n %L", Chunk);
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|         local Buffer = Json_STL("AvatarShapeJsonObj");
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|         Buffer.Parse(Chunk, 0, false);
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| 
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|         local RootTab = getroottable();
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|         if (RootTab.rawin("AvatarShapeCObj")) {
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|             RootTab["AvatarShapeCObj"].SeverEquInfo = null;
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|             RootTab["AvatarShapeCObj"].SeverEquInfo = [];
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|             RootTab["AvatarShapeCObj"].X = Buffer.Get("Xpos");
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|             RootTab["AvatarShapeCObj"].Y = Buffer.Get("Ypos");
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| 
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|             for (local i = 0; i < 1000; i++) {
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|                 local gToubu = Buffer.Get("info->" + i + "->Toubu");
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|                 if (gToubu == false) break;
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|                 local gMaozi = Buffer.Get("info->" + i + "->Maozi");
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|                 local gLianbu = Buffer.Get("info->" + i + "->Lianbu");
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|                 local gGuanghuan = Buffer.Get("info->" + i + "->Guanghuan");
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|                 local gXiongbu = Buffer.Get("info->" + i + "->Xiongbu");
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|                 local gShangyi = Buffer.Get("info->" + i + "->Shangyi");
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|                 local gPifu = Buffer.Get("info->" + i + "->Pifu");
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|                 local gYaobu = Buffer.Get("info->" + i + "->Yaobu");
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|                 local gXiazhuang = Buffer.Get("info->" + i + "->Xiazhuang");
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|                 local gXie = Buffer.Get("info->" + i + "->Xie");
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|                 local gMonsterId = Buffer.Get("info->" + i + "->MonsterId");
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|                 local Equ = {
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|                     Toubu = gToubu,
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|                     Maozi = gMaozi,
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|                     Lianbu = gLianbu,
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|                     Guanghuan = gGuanghuan,
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|                     Xiongbu = gXiongbu,
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|                     Shangyi = gShangyi,
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|                     Pifu = gPifu,
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|                     Yaobu = gYaobu,
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|                     Xiazhuang = gXiazhuang,
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|                     Xie = gXie,
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|                     MonsterId = gMonsterId
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|                 }
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|                 RootTab["AvatarShapeCObj"].SeverEquInfo.append(Equ);
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|             }
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| 
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| 
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|         }
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|     }
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| 
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|     constructor() {
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|         //注册装备信息回调
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|         Pack_Control.rawset(31002, GetAvatarShapeInfoCallBack);
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| 
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|         GetAvatarShapeInfo();
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| 
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| 
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| 
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|         MTimer = TimeSTL("AvatarShapeTimer", 5000);
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| 
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|         MTimer.Delete();
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|         MTimer = TimeSTL("AvatarShapeTimer", 5000);
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|         MTimer.Start();
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|     }
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| 
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|     //绘制主界面
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|     function DrawMain(obj) {
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| 
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| 
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|     }
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| 
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|     //开启界面回调
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|     function OpenClassCallBack() {
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| 
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| 
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|     }
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| 
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|     //绘制入口
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|     function Draw(obj) {
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|         //print(ShapeMonsterId);
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|         //有变身ID
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|         if (ShapeMonsterId) {
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|             //没有变身的情况下
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|             if (!ShapeMonsterState) {
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|                 local Button = AvatarShapePro(obj, "AvatarShapeAni", X, Y, "common/bianshen/bianshen.ani", 28, 28, 16);
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|                 Button.SetRectEnble(true, "AvatarShaperAnir", X, Y, "common/bianshen/bianshen.ani", 17);
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|                 Button.SetCustomClickEnble(true, "AvatarShapeAnic", X, Y, "common/bianshen/bianshen.ani", 18);
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|                 Button.Show();
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| 
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|                 if (Button.isLBActive()) {
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|                     L_sq_SendPackType(214);
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|                     L_sq_SendPackByte(2);
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|                     L_sq_SendPackWord(ShapeMonsterId);
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|                     L_sq_SendPack();
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|                     ShapeMonsterState = true;
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|                 }
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|             } else {
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|                 local Button = AvatarShapePro(obj, "NAvatarShapeAni", X, Y, "common/bianshen/bianshen.ani", 28, 28, 20);
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|                 Button.SetRectEnble(true, "NAvatarShaperAnir", X, Y, "common/bianshen/bianshen.ani", 21);
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|                 Button.SetCustomClickEnble(true, "NAvatarShapeAnic", X, Y, "common/bianshen/bianshen.ani", 22);
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|                 Button.Show();
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| 
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|                 if (Button.isLBActive()) {
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|                     L_sq_SendPackType(215);
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|                     L_sq_SendPack();
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|                     ShapeMonsterState = false;
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|                 }
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|             }
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|         }
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|     }
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| 
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|     //比对角色与服务器信息是否匹配
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|     function CheckPlayerInfoToSeverShapeInfo() {
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|         local Toubu = L_sq_GetCharacterAttribute(0x1C, 14);
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|         local Maozi = L_sq_GetCharacterAttribute(0x1C, 13);
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|         local Lianbu = L_sq_GetCharacterAttribute(0x1C, 15);
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|         local Guanghuan = L_sq_GetCharacterAttribute(0x1C, 22);
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|         local Xiongbu = L_sq_GetCharacterAttribute(0x1C, 19);
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|         local Shangyi = L_sq_GetCharacterAttribute(0x1C, 16);
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|         local Pifu = L_sq_GetCharacterAttribute(0x1C, 21);
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|         local Yaobu = L_sq_GetCharacterAttribute(0x1C, 20);
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|         local Xiazhuang = L_sq_GetCharacterAttribute(0x1C, 17);
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|         local Xie = L_sq_GetCharacterAttribute(0x1C, 18);
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| 
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|         foreach(v in SeverEquInfo) {
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|             if (v.Toubu != Toubu && v.Toubu != 0) continue;
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|             if (v.Maozi != Maozi && v.Maozi != 0) continue;
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|             if (v.Lianbu != Lianbu && v.Lianbu != 0) continue;
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|             if (v.Guanghuan != Guanghuan && v.Guanghuan != 0) continue;
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|             if (v.Xiongbu != Xiongbu && v.Xiongbu != 0) continue;
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|             if (v.Shangyi != Shangyi && v.Shangyi != 0) continue;
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|             if (v.Pifu != Pifu && v.Pifu != 0) continue;
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|             if (v.Yaobu != Yaobu && v.Yaobu != 0) continue;
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|             if (v.Xiazhuang != Xiazhuang && v.Xiazhuang != 0) continue;
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|             if (v.Xie != Xie && v.Xie != 0) continue;
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|             ShapeMonsterId = v.MonsterId;
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|             return;
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|         }
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|         ShapeMonsterId = null;
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|     }
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| 
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|     //逻辑入口
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|     function Proc(obj) {
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|         //每五秒获取一次本地数据信息
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|         if (MTimer) {
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|             if (MTimer.Get() >= 1000) {
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|                 MTimer.Reset();
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|                 MTimer.Start();
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|                 CheckPlayerInfoToSeverShapeInfo();
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|             }
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|         }
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| 
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| 
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|     }
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| }
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| 
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| function AvatarShape(obj) {
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|     local RootTab = getroottable();
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|     if (!RootTab.rawin("AvatarShapeCObj")) {
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|         local Cobj = AvatarShapeC();
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|         RootTab.rawset("AvatarShapeCObj", Cobj);
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|     } else {
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|         RootTab["AvatarShapeCObj"].Proc(obj);
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|         RootTab["AvatarShapeCObj"].Draw(obj);
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|     }
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| } |