739 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			739 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| DB <- null
 | ||
| BoxStetu <- 0 //????????
 | ||
| Box_Redom_Model <- 0 //?????<3F><>???
 | ||
| Box_Open_Stetu <- 0 //?????????
 | ||
| 
 | ||
| class DargonBoxButton //  obj  --  按钮名称  --  鼠标对象  --  X坐标  --  Y坐标  --  宽度  --  高度  --  Ani调用路径  --  Ani宽度  --  Ani高度  --  AniRGB  --
 | ||
| {
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|     obj = null;
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|     buttonName = null;
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|     IMouse = null;
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|     x = null;
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|     y = null;
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|     width = null;
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|     length = null;
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|     aniFileName = null;
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|     BoxStetu = null;
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| 
 | ||
|     constructor(gObj, gButtonName, gIMouse, gX, gY, gWidth, gLength, ganiFileName) {
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|         obj = gObj;
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|         buttonName = gButtonName;
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|         IMouse = gIMouse;
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|         x = gX;
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|         y = gY;
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|         width = gWidth;
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|         length = gLength;
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|         aniFileName = ganiFileName;
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|         BoxStetu = BoxStetu;
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|     }
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| 
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|     function drawButtonImage() {
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|         if (isDown())
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|             y++;
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| 
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|         if (isInRect()) {
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|             local buttonAniEff = obj.getVar().GetAnimationMap(buttonName + "rect", aniFileName.tostring() + "_2.ani");
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|             sq_AnimationProc(buttonAniEff);
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|             sq_drawCurrentFrame(buttonAniEff, x, y, true);
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|         }
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|         if (!isInRect()) {
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|             local buttonAni = obj.getVar().GetAnimationMap(buttonName, aniFileName.tostring() + "_1.ani");
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|             sq_AnimationProc(buttonAni);
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|             sq_drawCurrentFrame(buttonAni, x, y, true);
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|         }
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|     }
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| 
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|     function isInRect() {
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|         local mouseX = IMouse.GetXPos();
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|         local mouseY = IMouse.GetYPos();
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|         if (sq_IsIntersectRect(mouseX, mouseY, 5, 5, x, y, width, length))
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|             return true;
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|         return false;
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|     }
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| 
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|     function isDown() {
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|         if (isInRect() && IMouse.IsLBDown()) {
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|             obj.getVar(buttonName).setBool(0, true);
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|             return true;
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|         }
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|         return false;
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|     }
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| 
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|     function isActive() {
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|         if (isInRect() && IMouse.IsLBUp() && obj.getVar(buttonName).getBool(0)) {
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|             obj.getVar(buttonName).setBool(0, false);
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|             return true;
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|         }
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|         return false;
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|     }
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| }
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| 
 | ||
| class DarBox {
 | ||
|     DragonboxJson = null; //龙盒Json对象
 | ||
|     op = null; //回调包活动状态
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|     Rest = 0; //重置值
 | ||
|     Box_Index = null; //盒子的编号
 | ||
|     BoxDoselect = null; //抽奖次数
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| 
 | ||
|     thisname = null; //对象名称
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|     State = 0; //龙盒状态
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|     err = 0; //错误信息
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|     lucky_value = 0; //幸运值
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|     box_num = 0; //盒子数量
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| 
 | ||
|     GradeAni = null; //开盒子的Ani
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|     BoxEffAni = null; //开盒子的背景Ani
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|     OneBoxAni = null; //单抽 盒子 Ani
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|     OneBoxAniEff = null; //单抽 Eff
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|     OneBoxSound = 0; //单抽盒子音效
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|     OneBoxEffSound = 0; //单抽盒子音效
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|     OneSyncPack = 0; //单抽同步状态
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| 
 | ||
| 
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|     TenGradeAni = [];
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|     TenBoxEffAni = [];
 | ||
|     TenBoxAniArr = []; //十连抽盒子Ani数组
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|     TenBoxAniEffArr = []; //十连抽 Eff 数组
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|     TenBoxSound = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; //十连抽盒子音效
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|     TenBoxEffSound = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; //十连抽盒子音效
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|     TenSyncPack = 0;
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| 
 | ||
|     ItemIndexArr = []; //定义物品编号数组
 | ||
|     ItemNumArr = []; //定义物品数量数组
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|     ItenGradeArr = []; //定义物品品级数组
 | ||
|     ItenName = []; //定义物品名称
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| 
 | ||
|     //构造对象  对象名称 并且获取一次Model
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|     constructor(G_thisname) {
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|         thisname = G_thisname;
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|         DragonboxJson = Json_STL("DragonBox"); //初始化龙盒Json对象
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|         op = DragonboxJson.Get("op");
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| 
 | ||
|         TenGradeAni.resize(10); //初始化
 | ||
|         TenBoxEffAni.resize(10); //初始化
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|         TenBoxAniArr.resize(10); //初始化
 | ||
|         TenBoxAniEffArr.resize(10); //初始化
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| 
 | ||
|         ItemIndexArr.resize(10); //初始化
 | ||
|         ItemNumArr.resize(10); //初始化
 | ||
|         ItenGradeArr.resize(10); //初始化
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|         ItenName.resize(10); //初始化
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|     }
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| 
 | ||
|     //还原对象
 | ||
|     function reset() {
 | ||
|         sq_Rewind(OneBoxAni); //还原单抽Ani
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|         sq_Rewind(OneBoxAniEff); //还原单抽Ani
 | ||
| 
 | ||
|         for (local i = 0; i < 10; ++i) //还原十连抽Ani
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|         {
 | ||
|             sq_Rewind(TenBoxAniArr[i]);
 | ||
|             sq_Rewind(TenBoxAniEffArr[i]);
 | ||
| 
 | ||
|         }
 | ||
| 
 | ||
|         op = null; //龙盒模式
 | ||
|         lucky_value = 0; //幸运值
 | ||
|         box_num = 0; //盒子数量
 | ||
| 
 | ||
|         GradeAni = null; //开盒子的Ani
 | ||
|         BoxEffAni = null; //开盒子的背景Ani
 | ||
|         OneBoxAni = null; //单抽 盒子 Ani
 | ||
|         OneBoxAniEff = null; //单抽 Eff
 | ||
|         OneSyncPack = 0; //单抽同步状态
 | ||
|         TenGradeAni = [];
 | ||
|         TenBoxEffAni = [];
 | ||
|         TenBoxAniArr = []; //十连抽盒子Ani数组
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|         TenBoxAniEffArr = []; //十连抽 Eff 数组
 | ||
|         TenSyncPack = 0;
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| 
 | ||
|         ItemIndexArr = []; //定义物品编号数组
 | ||
|         ItemNumArr = []; //定义物品数量数组
 | ||
|         ItenGradeArr = []; //定义物品品级数组
 | ||
|         ItenName = []; //定义物品名称数组
 | ||
| 
 | ||
|         TenGradeAni.resize(10); //初始化
 | ||
|         TenBoxEffAni.resize(10); //初始化
 | ||
|         TenBoxAniArr.resize(10); //初始化
 | ||
|         TenBoxAniEffArr.resize(10); //初始化
 | ||
| 
 | ||
|         ItemIndexArr.resize(10); //初始化
 | ||
|         ItemNumArr.resize(10); //初始化
 | ||
|         ItenGradeArr.resize(10); //初始化
 | ||
|         ItenName.resize(10); //初始化
 | ||
| 
 | ||
| 
 | ||
|         BoxStetu = 0;
 | ||
|         Box_Redom_Model = 0; //盒子切换模式
 | ||
|         Box_Open_Stetu = 0; //开盒子的状态
 | ||
|     }
 | ||
|     //获取 Model  是否开盒子状态
 | ||
|     function GetModel() {
 | ||
|         op = DragonboxJson.Get("op");
 | ||
|         err = DragonboxJson.Get("err");
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|         BoxDoselect = DragonboxJson.Get("doselect");
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|     }
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|     //初始化 还原 龙盒Model
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|     function Model_Init() {
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|         Rest = 0; //还原重置值
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|         box_num = DragonboxJson.Get("boxnum");
 | ||
|         lucky_value = DragonboxJson.Get("lucky_value");
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|         Box_Index = DragonboxJson.Get("itemindex");
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|     }
 | ||
|     //绘制数字
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|     function DrawNumberAni(obj, xPos, yPos, num, str, Interval, OneDeviation) {
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|         local len = (num.tostring()).len();
 | ||
|         for (local i = 0; i < len; i++) {
 | ||
|             local one = 0;
 | ||
|             local DrawNum = (num.tostring()).slice(i, i + 1);
 | ||
|             if (i != (len - 1)) one += OneDeviation * abs(i - (len - 1));
 | ||
|             local ani = obj.getVar().GetAnimationMap("db" + DrawNum + str, str + DrawNum + ".ani");
 | ||
|             sq_AnimationProc(ani);
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|             sq_drawCurrentFrame(ani, xPos + (i * Interval) + one, yPos, true);
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|         }
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|     }
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| 
 | ||
|     //绘制幸运值
 | ||
|     function DrawLucky(obj, x, y, type) {
 | ||
|         switch (type) {
 | ||
|             case 0:
 | ||
|                 local ani = obj.getVar().GetAnimationMap("DrawLucky", "common/dargonbox/animation/db_newani_bd.ani");
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|                 sq_AnimationProc(ani);
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|                 sq_DrawSpecificFrame(ani, x, y, false, lucky_value, false, 1.0);
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|                 break;
 | ||
|             case 1:
 | ||
|                 DrawAni(obj, "common/dargonbox/animation/gauge_normal.ani", x - 33, y - 42);
 | ||
|                 break;
 | ||
|         }
 | ||
|         DrawNumberAni(obj, x + 54, y + 68, lucky_value, "common/dargonbox/lucky/db_bdnum_", 10, -2);
 | ||
|         local Offset;
 | ||
|         if (lucky_value < 10) Offset = 0;
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|         if (lucky_value >= 10 && lucky_value < 100) Offset = 10;
 | ||
|         if (lucky_value == 100) Offset = 20;
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|         DrawAni(obj, "common/dargonbox/lucky/db_bdnum_%.ani", x + 65 + Offset, y + 67);
 | ||
|     }
 | ||
|     //绘制图像
 | ||
|     function DrawAni(obj, aniFileName, x, y) {
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|         local ani = obj.getVar().GetAnimationMap("aniname" + aniFileName, aniFileName);
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|         sq_AnimationProc(ani);
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|         sq_drawCurrentFrame(ani, x, y, true);
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|         return ani;
 | ||
|     }
 | ||
|     //绘制盒子图像
 | ||
|     function DrawBoxAni(obj, aniname, aniFileName, x, y) {
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|         local ani = obj.getVar().GetAnimationMap(aniname, aniFileName);
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|         sq_AnimationProc(ani);
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|         sq_drawCurrentFrame(ani, x, y, true);
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|         return ani;
 | ||
|     }
 | ||
|     //绘制动态可选是否循环Ani
 | ||
|     function DatgonBoxDrawDynamicAni(obj, aniFileName, x, y, Loop) {
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|         local ani = DrawAni(obj, aniFileName, x, y);
 | ||
|         if (sq_IsEnd(ani) && Loop) {
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|             sq_Rewind(ani);
 | ||
|         }
 | ||
|         return ani;
 | ||
|     }
 | ||
| 
 | ||
|     //绘制打开盖子动画
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|     function DargonBoxOpenAni(obj, aniFileName, x, y) {
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|         local ani = DrawAni(obj, aniFileName, x, y);
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|         if (sq_GetAnimationFrameIndex(ani) == 1) {
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|             obj.sq_PlaySound("ANCIENTBOX_WHEEL");
 | ||
|         }
 | ||
|         if (sq_IsEnd(ani)) {
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|             Box_Redom_Model = 2; //盒子切换模式 变为2  可以抽奖状态
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|             sq_Rewind(ani);
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|         }
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|         return ani;
 | ||
|     }
 | ||
|     //绘制关闭盖子动画
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|     function DargonBoxCloseAni(obj, aniFileName, x, y) {
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|         local ani = DrawAni(obj, aniFileName, x, y);
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| 
 | ||
|         if (sq_IsEnd(ani)) {
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|             Box_Redom_Model = 1; //关闭盖子以后吧 模式切换为1  播放打开盖子
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|             sq_Rewind(ani);
 | ||
|         }
 | ||
|         return ani;
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|     }
 | ||
|     //设置龙盒 切换模式
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|     function SelectRedomModel() {
 | ||
|         if (Box_Redom_Model == 0)
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|             Box_Redom_Model = 1;
 | ||
|         else if (Box_Redom_Model == 2)
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|             Box_Redom_Model = 3;
 | ||
|     }
 | ||
| 
 | ||
| 
 | ||
|     //判断 并还原单抽Ani
 | ||
|     function RewindOpenDargonBox(obj) {
 | ||
|         if (OneBoxAni == null || OneBoxAniEff == null) return true;
 | ||
|         //如果 Ani播放完了可以重置  或者是  都没有播放也可以重置
 | ||
|         if ((sq_IsEnd(OneBoxAni) && sq_IsEnd(OneBoxAniEff))) {
 | ||
|             sq_Rewind(OneBoxAni);
 | ||
|             OneBoxSound = 0; //还原音效判断
 | ||
|             sq_Rewind(OneBoxAniEff);
 | ||
|             OneBoxEffSound = 0;
 | ||
|         }
 | ||
|         if ((sq_GetAnimationFrameIndex(OneBoxAni) == -1 && sq_GetAnimationFrameIndex(OneBoxAniEff) == -1)) {
 | ||
|             OneSyncPack = 0;
 | ||
|             return true;
 | ||
|         } else return false;
 | ||
|     }
 | ||
| 
 | ||
|     //判断 并还原十连抽Ani
 | ||
|     function RewindTenOpenDargonBox(obj) {
 | ||
|         local num = 0;
 | ||
|         for (local i = 0; i < 10; ++i) {
 | ||
|             if (TenBoxAniArr[i] == null || TenBoxAniEffArr[i] == null) return true;
 | ||
|             //如果 Ani播放完了可以重置  或者是  都没有播放也可以重置
 | ||
|             if ((sq_IsEnd(TenBoxAniArr[i]) && sq_IsEnd(TenBoxAniArr[i]))) {
 | ||
|                 num++;
 | ||
|             }
 | ||
|         }
 | ||
|         if (num != 10) return false;
 | ||
| 
 | ||
|         for (local i = 0; i < 10; ++i) {
 | ||
|             sq_Rewind(TenBoxAniArr[i]);
 | ||
|             TenBoxSound[i] = 0;
 | ||
|             sq_Rewind(TenBoxAniEffArr[i]);
 | ||
|             TenBoxEffSound[i] = 0;
 | ||
|         }
 | ||
|         TenSyncPack = 0;
 | ||
|         return true;
 | ||
|     }
 | ||
| 
 | ||
|     //绘制 单抽 动画 和奖励
 | ||
|     function OneOpenDargonBox(obj, X_Pos, Y_Pos) {
 | ||
|         GetModel();
 | ||
|         if (op != 4 || BoxDoselect != 1) return; //不是单抽就返回
 | ||
|         local ItemIndex = DragonboxJson.Get("result->0->item");
 | ||
|         local ItemNum = DragonboxJson.Get("result->0->num");
 | ||
|         local ItemGrade = DragonboxJson.Get("result->0->grade");
 | ||
|         local ItemName = DragonboxJson.Get("result->0->itemname");
 | ||
|         lucky_value = DragonboxJson.Get("lucky_value");
 | ||
|         box_num = DragonboxJson.Get("boxnum");
 | ||
|         switch (OneSyncPack) {
 | ||
|             case 0:
 | ||
|                 OneSyncPack = 1;
 | ||
|                 return; //返回 下一次进来继续判断 是否已经同步了最新的包
 | ||
|                 break;
 | ||
|             case 1:
 | ||
|                 switch (ItemGrade) //判断品级给随机渲染动画
 | ||
|                 {
 | ||
|                     case 0:
 | ||
|                         GradeAni = "box_b";
 | ||
|                         BoxEffAni = "b";
 | ||
|                         break;
 | ||
|                     case 1:
 | ||
|                         GradeAni = "box_a";
 | ||
|                         BoxEffAni = "a";
 | ||
|                         break;
 | ||
|                     case 2:
 | ||
|                         switch (sq_getRandom(0, 2)) {
 | ||
|                             case 0:
 | ||
|                                 GradeAni = "box_b_s";
 | ||
|                                 break;
 | ||
|                             case 1:
 | ||
|                                 GradeAni = "box_a_s";
 | ||
|                                 break;
 | ||
|                             case 2:
 | ||
|                                 GradeAni = "box_s";
 | ||
|                                 break;
 | ||
|                         }
 | ||
|                         BoxEffAni = "s";
 | ||
|                         break;
 | ||
|                     case 3:
 | ||
|                         switch (sq_getRandom(0, 3)) {
 | ||
|                             case 0:
 | ||
|                                 GradeAni = "box_b_ss";
 | ||
|                                 break;
 | ||
|                             case 1:
 | ||
|                                 GradeAni = "box_a_ss";
 | ||
|                                 break;
 | ||
|                             case 2:
 | ||
|                                 GradeAni = "box_s_ss";
 | ||
|                                 break;
 | ||
|                             case 3:
 | ||
|                                 GradeAni = "box_ss";
 | ||
|                                 break;
 | ||
|                         }
 | ||
|                         BoxEffAni = "ss";
 | ||
|                         break;
 | ||
|                     default:
 | ||
|                         break;
 | ||
|                 }
 | ||
|                 OneSyncPack = 2; //设定一次渲染值以后就写到2号同步状态 即只绘制 不在 设定
 | ||
|                 break;
 | ||
|             case 2: //可以开始绘制
 | ||
|                 X_Pos += 222; //增加盒子和特效的偏移
 | ||
|                 Y_Pos += 42;
 | ||
|                 OneBoxAni = DrawBoxAni(obj, "OneBoxAni" + GradeAni, "common/dargonbox/animation/" + GradeAni + ".ani", X_Pos + 14, Y_Pos + 35); //盒子Ani
 | ||
|                 if (sq_GetAnimationFrameIndex(OneBoxAni) == 1 && OneBoxSound == 0) {
 | ||
|                     local str = GradeAni;
 | ||
|                     local len = str.len();
 | ||
|                     str = str.slice(4, len);
 | ||
|                     str = "ANCIENTBOX_OPEN_" + str;
 | ||
|                     obj.sq_PlaySound(str);
 | ||
|                     OneBoxSound = 1;
 | ||
|                 }
 | ||
|                 local Item_Offset_X = 56; //增加物品特效的偏移
 | ||
|                 local Item_Offset_Y = 123;
 | ||
|                 if (sq_GetCurrentTime(OneBoxAni) > (OneBoxAni.getDelaySum(false) * 0.9).tointeger()) //盒子动画在超过百分之90的时候绘制物品特效
 | ||
|                 {
 | ||
|                     DatgonBoxDrawDynamicAni(obj, "common/dargonbox/animation/item_" + BoxEffAni + "_loop.ani", X_Pos + 14 + Item_Offset_X, Y_Pos + 35 + Item_Offset_Y, true); //LoopEffAni
 | ||
|                     //DrawBoxAni(obj, "Item" + ItemIndex, "common/dargonbox/item/db_item_" + ItemIndex + ".ani", X_Pos + 25 + Item_Offset_X, Y_Pos + 47 + Item_Offset_Y); //物品Ani
 | ||
|                     //DrawNumberAni(obj, X_Pos + 30 + Item_Offset_X, Y_Pos + 67 + Item_Offset_Y, ItemNum, "common/dargonbox/num/db_num_", 6, 0); //物品数量
 | ||
| 
 | ||
|                     L_Sq_DrawItem(X_Pos + 28 + Item_Offset_X, Y_Pos + 47 + Item_Offset_Y + 3, ItemIndex, ItemNum, 0, 0, 0);
 | ||
|                     local CodeColor;
 | ||
|                     switch (ItemGrade) {
 | ||
|                         case 0:
 | ||
|                             CodeColor = 0xFFEDD568;
 | ||
|                             break;
 | ||
|                         case 1:
 | ||
|                             CodeColor = 0xFFFF6BB3;
 | ||
|                             break;
 | ||
|                         case 2:
 | ||
|                             CodeColor = 0xFFF000FF;
 | ||
|                             break;
 | ||
|                         case 3:
 | ||
|                             CodeColor = 0xFF00B1FF;
 | ||
|                             break;
 | ||
|                     }
 | ||
|                     L_sq_DrawCode(ItemName, X_Pos + 28 + Item_Offset_X + 71, Y_Pos + 47 + Item_Offset_Y + 11, CodeColor, 0, 1);
 | ||
|                     OneBoxAniEff = DrawBoxAni(obj, "OneBoxAniEff" + BoxEffAni, "common/dargonbox/animation/item_" + BoxEffAni + "_start.ani", X_Pos + 14 + Item_Offset_X, Y_Pos + 35 + Item_Offset_Y); //EffAni
 | ||
|                     if (sq_GetAnimationFrameIndex(OneBoxAniEff) == 1 && OneBoxEffSound == 0) {
 | ||
|                         local str = GradeAni;
 | ||
|                         local len = str.len();
 | ||
|                         str = str.slice(4, len);
 | ||
|                         str = "ANCIENTBOX_RESULT_" + str;
 | ||
|                         obj.sq_PlaySound(str);
 | ||
|                         OneBoxEffSound = 1;
 | ||
|                     }
 | ||
|                 }
 | ||
|                 break;
 | ||
|             default:
 | ||
|                 break;
 | ||
|         }
 | ||
|     }
 | ||
| 
 | ||
|     //绘制 十连抽 动画 和奖励
 | ||
|     function TenOpenDargonBox(obj, X_Pos, Y_Pos) {
 | ||
|         GetModel();
 | ||
|         if (op != 4 || BoxDoselect != 10) return; //不是十连抽就返回
 | ||
|         switch (TenSyncPack) {
 | ||
|             case 0:
 | ||
|                 TenSyncPack = 1;
 | ||
|                 lucky_value = DragonboxJson.Get("lucky_value");
 | ||
|                 box_num = DragonboxJson.Get("boxnum");
 | ||
|                 return; //返回 下一次进来继续判断 是否已经同步了最新的包
 | ||
|                 break;
 | ||
|             case 1:
 | ||
|                 for (local i = 0; i < 10; ++i) {
 | ||
|                     ItemIndexArr[i] = DragonboxJson.Get("result->" + i + "->item");
 | ||
|                     ItemNumArr[i] = DragonboxJson.Get("result->" + i + "->num");
 | ||
|                     ItenGradeArr[i] = DragonboxJson.Get("result->" + i + "->grade");
 | ||
|                     ItenName[i] = DragonboxJson.Get("result->" + i + "->itemname");
 | ||
|                     switch (ItenGradeArr[i]) {
 | ||
|                         case 0:
 | ||
|                             TenGradeAni[i] = "box_b";
 | ||
|                             TenBoxEffAni[i] = "b";
 | ||
|                             break;
 | ||
|                         case 1:
 | ||
|                             TenGradeAni[i] = "box_a";
 | ||
|                             TenBoxEffAni[i] = "a";
 | ||
|                             break;
 | ||
|                         case 2:
 | ||
|                             switch (sq_getRandom(0, 2)) {
 | ||
|                                 case 0:
 | ||
|                                     TenGradeAni[i] = "box_b_s";
 | ||
|                                     break;
 | ||
|                                 case 1:
 | ||
|                                     TenGradeAni[i] = "box_a_s";
 | ||
|                                     break;
 | ||
|                                 case 2:
 | ||
|                                     TenGradeAni[i] = "box_s";
 | ||
|                                     break;
 | ||
|                             }
 | ||
|                             TenBoxEffAni[i] = "s";
 | ||
|                             break;
 | ||
|                         case 3:
 | ||
|                             switch (sq_getRandom(0, 3)) {
 | ||
|                                 case 0:
 | ||
|                                     TenGradeAni[i] = "box_b_ss";
 | ||
|                                     break;
 | ||
|                                 case 1:
 | ||
|                                     TenGradeAni[i] = "box_a_ss";
 | ||
|                                     break;
 | ||
|                                 case 2:
 | ||
|                                     TenGradeAni[i] = "box_s_ss";
 | ||
|                                     break;
 | ||
|                                 case 3:
 | ||
|                                     TenGradeAni[i] = "box_ss";
 | ||
|                                     break;
 | ||
|                             }
 | ||
|                             TenBoxEffAni[i] = "ss";
 | ||
|                             break;
 | ||
|                         default:
 | ||
|                             break;
 | ||
|                     }
 | ||
|                 }
 | ||
|                 TenSyncPack = 2; //设定一次渲染值以后就写到2号同步状态 即只绘制 不在 设定
 | ||
|                 break;
 | ||
|             case 2: //可以开始绘制
 | ||
|                 //X_Pos += 222; //增加盒子和特效的偏移
 | ||
|                 //Y_Pos += 42;
 | ||
|                 local Item_Offset_X = 10; //增加物品特效的偏移
 | ||
|                 local Item_Offset_Y = 110;
 | ||
|                 for (local i = 0; i < 10; ++i) {
 | ||
|                     TenBoxAniArr[i] = DrawBoxAni(obj, "TenBoxAni" + TenGradeAni[i], "common/dargonbox/animation/mini_" + TenGradeAni[i] + ".ani", X_Pos - 12 + (150 * (i % 5)), Y_Pos + 70 + (128 * (i / 5))); //盒子Ani
 | ||
|                     if (sq_GetAnimationFrameIndex(TenBoxAniArr[i]) == 1 && TenBoxSound[i] == 0) {
 | ||
|                         local str = TenGradeAni[i];
 | ||
|                         local len = str.len();
 | ||
|                         str = str.slice(4, len);
 | ||
|                         str = "ANCIENTBOX_OPEN_" + str;
 | ||
|                         obj.sq_PlaySound(str);
 | ||
|                         TenBoxSound[i] = 1;
 | ||
|                     }
 | ||
|                     if (sq_GetCurrentTime(TenBoxAniArr[i]) > (TenBoxAniArr[i].getDelaySum(false) * 0.9).tointeger()) //盒子动画在超过百分之90的时候绘制物品特效
 | ||
|                     {
 | ||
|                         DatgonBoxDrawDynamicAni(obj, "common/dargonbox/animation/item_mini_" + TenBoxEffAni[i] + "_loop.ani", X_Pos + 14 + Item_Offset_X + (150 * (i % 5)), Y_Pos + 35 + Item_Offset_Y + (128 * (i / 5)), true); //LoopEffAni
 | ||
|                         //DrawBoxAni(obj, "Ten" + "Item" + ItemIndexArr[i], "common/dargonbox/item/db_item_" + ItemIndexArr[i] + ".ani", X_Pos + 14 + Item_Offset_X + (150 * (i % 5)), Y_Pos + 35 + Item_Offset_Y + (128 * (i / 5))); //物品Ani
 | ||
|                         //DrawNumberAni(obj, X_Pos + 19 + Item_Offset_X + (150 * (i % 5)), Y_Pos + 55 + Item_Offset_Y + (128 * (i / 5)), ItemNumArr[i], "common/dargonbox/num/db_num_", 6, 0); //物品数量
 | ||
|                         L_Sq_DrawItem(X_Pos + 17 + Item_Offset_X + (150 * (i % 5)), Y_Pos + 38 + Item_Offset_Y + (128 * (i / 5)), ItemIndexArr[i], ItemNumArr[i], 0, 0, 0);
 | ||
|                         local CodeColor;
 | ||
|                         switch (ItenGradeArr[i]) {
 | ||
|                             case 0:
 | ||
|                                 CodeColor = 0xFFEDD568;
 | ||
|                                 break;
 | ||
|                             case 1:
 | ||
|                                 CodeColor = 0xFFFF6BB3;
 | ||
|                                 break;
 | ||
|                             case 2:
 | ||
|                                 CodeColor = 0xFFF000FF;
 | ||
|                                 break;
 | ||
|                             case 3:
 | ||
|                                 CodeColor = 0xFF00B1FF;
 | ||
|                                 break;
 | ||
|                         }
 | ||
|                         L_sq_DrawCode(ItenName[i], X_Pos + 17 + Item_Offset_X + (150 * (i % 5)) + 41, 9 + Y_Pos + 38 + Item_Offset_Y + (128 * (i / 5)), CodeColor, 0, 1);
 | ||
|                         TenBoxAniEffArr[i] = DrawBoxAni(obj, "TenBoxAniEff" + TenBoxEffAni[i], "common/dargonbox/animation/item_mini_" + TenBoxEffAni[i] + "_start.ani", X_Pos + 39 + Item_Offset_X + (150 * (i % 5)), Y_Pos + 40 + Item_Offset_Y + (128 * (i / 5))); //EffAni
 | ||
|                         if (sq_GetAnimationFrameIndex(TenBoxAniEffArr[i]) == 1 && TenBoxEffSound[i] == 0) {
 | ||
|                             local str = TenGradeAni[i];
 | ||
|                             local len = str.len();
 | ||
|                             str = str.slice(4, len);
 | ||
|                             str = "ANCIENTBOX_RESULT_" + str;
 | ||
|                             obj.sq_PlaySound(str);
 | ||
|                             TenBoxEffSound[i] = 1;
 | ||
|                         }
 | ||
|                     }
 | ||
|                 }
 | ||
|                 break;
 | ||
|         }
 | ||
|     }
 | ||
| 
 | ||
|     //运行函数
 | ||
|     function Run(obj) {
 | ||
|         local C_Main_X_Pos = 0; //龙盒 基准  X  坐标
 | ||
|         local C_Main_Y_Pos = 0; //龙盒 基准  Y  坐标
 | ||
| 
 | ||
|         //未打开龙盒状态
 | ||
|         if (!sq_GetPopupWindowMainCotrol(267)) { //窗口关闭
 | ||
|             if (Rest == 0) //关闭后重置一次
 | ||
|             {
 | ||
|                 reset(); { //恢复小地图
 | ||
|                     local mapbox = sq_GetPopupWindowMainCotrol(176);
 | ||
|                     if (mapbox) {
 | ||
|                         mapbox.SetEnable(true);
 | ||
|                         mapbox.SetVisible(true);
 | ||
|                     }
 | ||
|                 }
 | ||
|                 State = 0; //龙盒状态写入关闭窗口状态
 | ||
|                 Rest = 1;
 | ||
|             }
 | ||
|             //龙盒收包状态处理
 | ||
|             op = DragonboxJson.Get("op"); //得到op
 | ||
|             if (op == 2 && State == 0) {
 | ||
|                 L_NewWindows("Lenheart", 267, 0x65535); //打开龙盒窗口
 | ||
|                 State = 1;
 | ||
|                 Model_Init(); //初始化龙盒幸运值 盒子数量  还原标志状态
 | ||
|                 DragonboxJson.Delete(); //销毁当前Json包
 | ||
|             }
 | ||
|         }
 | ||
| 
 | ||
|         //龙盒打开状态
 | ||
|         else if (sq_GetPopupWindowMainCotrol(267) && State == 1) {
 | ||
|             { //关闭小地图
 | ||
|                 if (sq_IsPopupWindowOpened(176)) {
 | ||
|                     local mapbox = sq_GetPopupWindowMainCotrol(176);
 | ||
|                     mapbox.SetEnable(false);
 | ||
|                     mapbox.SetVisible(false);
 | ||
|                 }
 | ||
|             } { //绘制主窗口
 | ||
|                 //判断幸运值 来绘制主窗口
 | ||
|                 if (lucky_value < 100)
 | ||
|                     DatgonBoxDrawDynamicAni(obj, "common/dargonbox/animation/db_newani_text1.ani", C_Main_X_Pos + 9, C_Main_Y_Pos + 9, true); //Main底
 | ||
|                 if (lucky_value == 100)
 | ||
|                     DatgonBoxDrawDynamicAni(obj, "common/dargonbox/animation/db_newani_text2.ani", C_Main_X_Pos + 9, C_Main_Y_Pos + 9, true); //Main底
 | ||
| 
 | ||
|                 DatgonBoxDrawDynamicAni(obj, "common/dargonbox/animation/db_newani_item.ani", C_Main_X_Pos + 386, C_Main_Y_Pos + 404, true); //Main底
 | ||
| 
 | ||
|                 if (lucky_value < 100) DrawLucky(obj, C_Main_X_Pos + 359, C_Main_Y_Pos + 377, 0); //幸运值
 | ||
|                 else DrawLucky(obj, C_Main_X_Pos + 359, C_Main_Y_Pos + 377, 1);
 | ||
| 
 | ||
|                 DrawNumberAni(obj, C_Main_X_Pos + 388, C_Main_Y_Pos + 422, box_num, "common/dargonbox/num/db_num_", 6, 0); //盒子数量
 | ||
| 
 | ||
| 
 | ||
|             }
 | ||
| 
 | ||
|             { //抽奖模式
 | ||
|                 //单抽按钮
 | ||
|                 local OneButton = DargonBoxButton(obj, "OneButton", IMouse, C_Main_X_Pos + 217, C_Main_Y_Pos + 436, 14, 15, "common/dargonbox/animation/db_newani_sel");
 | ||
|                 OneButton.drawButtonImage();
 | ||
|                 if (OneButton.isActive()) //单抽按钮按下
 | ||
|                 {
 | ||
|                     local OpenStatu = RewindOpenDargonBox(obj); //还原抽奖Ani状态  返回值 是否已经播放完并且重置了
 | ||
|                     if (!OpenStatu) return; //如果未重置 则不允许切换模式
 | ||
| 
 | ||
|                     if (Box_Redom_Model != 2 && Box_Redom_Model != 0) return; //如果不在 未打开盖子 或者 可抽奖状态 直接返回
 | ||
|                     BoxStetu = 0; //Box抽奖模式 单抽
 | ||
|                     SelectRedomModel(); //播放切换模式状态
 | ||
|                     Box_Open_Stetu = 0; //盒子打开的状态写回0 即未打开
 | ||
|                 }
 | ||
|                 //十连抽按钮
 | ||
|                 local TenButton = DargonBoxButton(obj, "TenButton", IMouse, C_Main_X_Pos + 217 + 263, C_Main_Y_Pos + 436, 14, 15, "common/dargonbox/animation/db_newani_sel");
 | ||
|                 TenButton.drawButtonImage();
 | ||
|                 if (TenButton.isActive()) //十连抽按钮按下
 | ||
|                 {
 | ||
|                     local OpenStatu = RewindOpenDargonBox(obj); //还原抽奖Ani状态  返回值 是否已经播放完并且重置了
 | ||
|                     if (!OpenStatu) return; //如果未重置 则不允许切换模式
 | ||
| 
 | ||
|                     if (Box_Redom_Model != 2 && Box_Redom_Model != 0) return; //如果不在 未打开盖子 或者 可抽奖状态 直接返回
 | ||
|                     BoxStetu = 1; //Box抽奖模式 十连抽
 | ||
|                     SelectRedomModel(); //播放切换模式状态
 | ||
|                     Box_Open_Stetu = 0; //盒子打开的状态写回0 即未打开
 | ||
|                 }
 | ||
|                 //绘制选择好了的圆点
 | ||
|                 local Box_Statu_Button_Offset = 0;
 | ||
|                 if (BoxStetu != 0) Box_Statu_Button_Offset = 263;
 | ||
|                 DatgonBoxDrawDynamicAni(obj, "common/dargonbox/animation/db_newani_sel_3.ani", C_Main_X_Pos + 217 + Box_Statu_Button_Offset, C_Main_Y_Pos + 436, true);
 | ||
|             }
 | ||
| 
 | ||
|             //切换选择模式盖子状态
 | ||
|             switch (Box_Redom_Model) {
 | ||
|                 case 0: //初始进来盖着盖子的状态
 | ||
|                     if (Box_Index == 2022110703) {
 | ||
|                         DatgonBoxDrawDynamicAni(obj, "common/dargonbox/animation/009.ani", C_Main_X_Pos + 14, 35, true); //Main盖
 | ||
|                         L_Sq_DrawItem(215, 144, 2021033111, 1, 0, 0, 0);
 | ||
|                         L_sq_DrawCode("巅峰的主宰", 185, 184, 0xFFF000FF, 0, 1);
 | ||
|                         L_sq_DrawCode("稀有光环", 205, 200, 0xFFF000FF, 0, 1);
 | ||
|                         L_Sq_DrawItem(386, 144, 400990654, 1, 0, 0, 0);
 | ||
|                         L_sq_DrawCode("特殊宠物", 185 + 198, 184, 0xFFF000FF, 0, 1);
 | ||
|                         L_sq_DrawCode("<超越时空宠物>", 185 + 176, 200, 0xFFF000FF, 0, 1);
 | ||
|                         L_Sq_DrawItem(557, 144, 2019188, 1, 0, 0, 0);
 | ||
|                         L_sq_DrawCode("云中剑风", 185 + 364, 184, 0xFFF000FF, 0, 1);
 | ||
|                         L_sq_DrawCode("<一期专属称号>", 185 + 344, 200, 0xFFF000FF, 0, 1);
 | ||
|                     } else if (Box_Index == 2022110702) {
 | ||
|                         DatgonBoxDrawDynamicAni(obj, "common/dargonbox/animation/009.ani", C_Main_X_Pos + 14, 35, true); //Main盖
 | ||
|                         L_Sq_DrawItem(215, 144, 8386, 1, 0, 0, 0);
 | ||
|                         L_sq_DrawCode("全职业稀有克隆", 185, 184, 0xFFF000FF, 0, 1);
 | ||
|                         L_sq_DrawCode("装扮礼盒", 205, 200, 0xFFF000FF, 0, 1);
 | ||
|                         L_Sq_DrawItem(386, 144, 400990653, 1, 0, 0, 0);
 | ||
|                         L_sq_DrawCode("特殊宠物", 185 + 198, 184, 0xFFF000FF, 0, 1);
 | ||
|                         L_sq_DrawCode("<时空系列宠物>", 185 + 176, 200, 0xFFF000FF, 0, 1);
 | ||
|                         L_Sq_DrawItem(557, 144, 500000016, 1, 0, 0, 0);
 | ||
|                         L_sq_DrawCode("镜花水月", 185 + 364, 184, 0xFFF000FF, 0, 1);
 | ||
|                         L_sq_DrawCode("<一期冷却光环>", 185 + 344, 200, 0xFFF000FF, 0, 1);
 | ||
|                     }
 | ||
|                     break;
 | ||
|                 case 1: //单次拉开盖子的状态
 | ||
|                     DargonBoxOpenAni(obj, "common/dargonbox/animation/intro.ani", C_Main_X_Pos + 14, 35); //Main盖
 | ||
|                     break;
 | ||
|                 case 2: //可以抽奖的状态
 | ||
|                     switch (Box_Open_Stetu) //盒子打开的状态
 | ||
|                     {
 | ||
|                         case 0: //无状态
 | ||
|                             break;
 | ||
|                         case 1:
 | ||
|                             OneOpenDargonBox(obj, C_Main_X_Pos, C_Main_Y_Pos); //进行抽奖中
 | ||
|                             break;
 | ||
|                         case 2:
 | ||
|                             TenOpenDargonBox(obj, C_Main_X_Pos, C_Main_Y_Pos); //进行抽奖中
 | ||
|                             break;
 | ||
|                         default:
 | ||
|                             break;
 | ||
|                     }
 | ||
|                     break;
 | ||
|                 case 3: //先关闭在拉开盖子的状态
 | ||
|                     DargonBoxCloseAni(obj, "common/dargonbox/animation/outro.ani", C_Main_X_Pos + 14, 35); //Main盖
 | ||
|                     break;
 | ||
|                 default:
 | ||
|                     break;
 | ||
|             }
 | ||
| 
 | ||
|             { //抽奖按钮
 | ||
|                 local RedomButton = ButtonPro(obj, "RedomButton", C_Main_X_Pos + 342, C_Main_Y_Pos + 510, "common/dargonbox/animation/button.ani", 120, 20);
 | ||
|                 RedomButton.SetRectEnble(true, "RedomButtonr", C_Main_X_Pos + 342, C_Main_Y_Pos + 510, "common/dargonbox/animation/button.ani", 1); //设置悬停效果
 | ||
|                 RedomButton.SetCustomClickEnble(true, "RedomButtonr", C_Main_X_Pos + 342, C_Main_Y_Pos + 510 + 1, "common/dargonbox/animation/button.ani", 1); //设置点击效果
 | ||
|                 RedomButton.Show();
 | ||
|                 if (RedomButton.isLBActive()) //按下抽奖按钮
 | ||
|                 {
 | ||
|                     switch (Box_Redom_Model) {
 | ||
|                         case 0: //如果盖子没打开 就打开盖子
 | ||
|                             SelectRedomModel();
 | ||
|                             break;
 | ||
|                         case 2: //可抽奖的状态
 | ||
|                             switch (BoxStetu) {
 | ||
|                                 case 0:
 | ||
|                                     local OpenStatu = RewindOpenDargonBox(obj); //还原Ani状态  返回值 是否已经播放完并且重置了
 | ||
|                                     if (OpenStatu == false) break;
 | ||
|                                     DragonboxJson.Delete();
 | ||
|                                     local One = Json_STL("DraboxOneS");
 | ||
|                                     One.Put("op", 3);
 | ||
|                                     One.Put("itemindex", Box_Index);
 | ||
|                                     One.Put("doselect", 1);
 | ||
|                                     local str = One.GetString();
 | ||
|                                     L_sq_SendPackType(130);
 | ||
|                                     L_sq_SendPackWChar(str);
 | ||
|                                     L_sq_SendPack();
 | ||
|                                     One.Delete();
 | ||
| 
 | ||
|                                     Box_Open_Stetu = 1; //开启单抽渲染
 | ||
|                                     break;
 | ||
|                                 case 1:
 | ||
|                                     local OpenStatu = RewindTenOpenDargonBox(obj); //还原Ani状态  返回值 是否已经播放完并且重置了
 | ||
|                                     if (OpenStatu == false) break;
 | ||
|                                     DragonboxJson.Delete();
 | ||
|                                     local Ten = Json_STL("DraboxTenS");
 | ||
|                                     Ten.Put("op", 3);
 | ||
|                                     Ten.Put("itemindex", Box_Index);
 | ||
|                                     Ten.Put("doselect", 10);
 | ||
|                                     local str = Ten.GetString();
 | ||
|                                     L_sq_SendPackType(130);
 | ||
|                                     L_sq_SendPackWChar(str);
 | ||
|                                     L_sq_SendPack();
 | ||
|                                     Ten.Delete();
 | ||
| 
 | ||
|                                     Box_Open_Stetu = 2; //开启十连抽渲染
 | ||
|                                     break;
 | ||
|                                 default:
 | ||
|                                     break;
 | ||
|                             }
 | ||
|                             break;
 | ||
|                         default: //在其他动画中直接返回
 | ||
|                             return;
 | ||
|                             break;
 | ||
|                     }
 | ||
|                 }
 | ||
|             }
 | ||
|         }
 | ||
|     }
 | ||
| }
 | ||
| 
 | ||
| //初始化龙盒对象
 | ||
| function DargonBox(obj) {
 | ||
|     if (DB == null) DB = DarBox("Init");
 | ||
|     DB.Run(obj);
 | ||
| } |