512 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			512 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| /*
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| 文件名:MarrySystem.nut
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| 路径:Plugins/MarrySystem/MarrySystem.nut
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| 创建日期:2023-06-16	10:29
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| 文件用途:
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| */
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| 
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| class MarrySystemWindow extends BasicsDrawTool {
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|     //宽度
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|     Width = null;
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|     //高度
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|     Height = null;
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|     //标题高度
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|     TitleH = null;
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| 
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|     //X坐标
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|     X = null;
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|     B_X = null;
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|     //Y坐标
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|     Y = null;
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|     B_Y = null;
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| 
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|     YMouseSw = true;
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|     DeBugMode = false;
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| 
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|     Mobj = null;
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|     M_Xpos = null;
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|     M_Ypos = null;
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| 
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| 
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|     constructor(gX, gY, gWidth, gHeight, gTitleH) {
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|         //宽度
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|         Width = gWidth;
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|         //高度
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|         Height = gHeight;
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|         //标题高度
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|         TitleH = gTitleH;
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| 
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|         //X坐标
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|         X = gX;
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|         //Y坐标
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|         Y = gY;
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| 
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|         if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"];
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|     }
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| 
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|     //设定鼠标逻辑
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|     function LockMouse() {
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|         if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, Width, Height)) {
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|             IMouse.LockMouseClick();
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|             YMouseSw = false;
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|         } else {
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|             if (YMouseSw == false && sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, 0, 0, 800, 600)) {
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|                 IMouse.ReleaseMouseClick();
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|                 YMouseSw = true;
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|             }
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|         }
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| 
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|     }
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| 
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|     //设定窗口拖动逻辑
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|     function MoveWindow() {
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|         if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, Width, TitleH)) {
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| 
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|             if (Mobj.Lb == 1) {
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|                 if (!M_Xpos) M_Xpos = IMouse.GetXPos(); //原始鼠标位置数据
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|                 if (!M_Ypos) M_Ypos = IMouse.GetYPos();
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|                 if (!B_X) B_X = X; //原始窗口位置
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|                 if (!B_Y) B_Y = Y;
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| 
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|                 X = B_X - (M_Xpos - IMouse.GetXPos());
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|                 Y = B_Y - (M_Ypos - IMouse.GetYPos());
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| 
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|             } else if (Mobj.Lb == 0) {
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|                 M_Xpos = null;
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|                 M_Ypos = null;
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|                 B_X = null;
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|                 B_Y = null;
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|             }
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|         }
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|     }
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| 
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|     function Show(obj) {
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|         if (DeBugMode) sq_DrawBox(X, Y, Width, Height, 0xffffffff);
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| 
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|         //设定鼠标逻辑
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|         LockMouse();
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| 
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|         //设定窗口拖动逻辑
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|         MoveWindow();
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| 
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|     }
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| }
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| 
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| 
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| 
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| class MarrySystemC extends BasicsDrawTool {
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|     WindowObj = null; //窗口对象
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|     MainState = false; //主状态
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|     X = 235;
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|     Y = 52;
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| 
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|     Avatar = null;
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|     LevelInfo = null;
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|     NameInfo = null;
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| 
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|     TabName = [
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|         "力量 +",
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|         "体力 +",
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|         "智力 +",
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|         "精神 +",
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|         "独立攻击力 +",
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|         "物理攻击力 +",
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|         "魔法攻击力 +",
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|         "物理防御 +",
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|         "魔法防御 +",
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|         "移动速度 +",
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|         "攻击速度 +",
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|         "释放速度 +",
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|         "物理暴击 +",
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|         "魔法暴击 +",
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|         "命中率 +",
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|         "光属性强化 +",
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|         "暗属性强化 +",
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|         "水属性强化 +",
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|         "火属性强化 +",
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|         "全属性强化 +"
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|     ]
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|     PrintAbTab = null;
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|     AbTab = null;
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| 
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|     DgnAddBuff = false;
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| 
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| 
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| 
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|     function PleaseMarryMe(gname) {
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|         local T = {
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|             op = 20019101,
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|             name = gname
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|         }
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|         local str = Json.Encode(T);
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|         L_sq_SendPackType(130);
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|         L_sq_SendPackWChar(str);
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|         L_sq_SendPack();
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|     }
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| 
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|     function PleaseDivorceMe(gname) {
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|         local T = {
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|             op = 20019103,
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|             name = gname
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|         }
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|         local str = Json.Encode(T);
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|         L_sq_SendPackType(130);
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|         L_sq_SendPackWChar(str);
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|         L_sq_SendPack();
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|     }
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| 
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|     function CheckOtherPlayerMarryInfo(gname) {
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|         local T = {
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|             op = 20019011,
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|             name = gname
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|         }
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|         local str = Json.Encode(T);
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|         L_sq_SendPackType(130);
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|         L_sq_SendPackWChar(str);
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|         L_sq_SendPack();
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|     }
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| 
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|     function CheckPlayerMarryInfo() {
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|         local T = {
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|             op = 20019009
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|         }
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|         local str = Json.Encode(T);
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|         L_sq_SendPackType(130);
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|         L_sq_SendPackWChar(str);
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|         L_sq_SendPack();
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|     }
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| 
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|     function CheckPlayerMarryInfoCallBack(Chunk) {
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|         local Buffer = Json_STL("CheckPlayerMarryInfoCallBackBuffer");
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|         Buffer.Parse(Chunk, 0, false);
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|         local RootTab = getroottable();
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|         if (RootTab.rawin("MarrySystemCObj")) {
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|             local Tobj = RootTab["MarrySystemCObj"];
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| 
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| 
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|             Tobj.Avatar = {
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|                 Player1 = Buffer.Get("job"),
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|                 Player2 = Buffer.Get("partnerJob"),
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|             }
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| 
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|             Tobj.LevelInfo = {
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|                 level = Buffer.Get("lv"),
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|                 nexp = Buffer.Get("experience"),
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|                 mexp = Buffer.Get("experienceMax"),
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|             }
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| 
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|             Tobj.NameInfo = {
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|                 Player1 = Buffer.Get("name"),
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|                 Player2 = Buffer.Get("partnerName"),
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|             }
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| 
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|             Tobj.PrintAbTab = null;
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|             Tobj.PrintAbTab = [];
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|             Tobj.AbTab = null;
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|             Tobj.AbTab = [];
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|             for (local i = 0; i < 20; i++) {
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|                 local buf = Buffer.Get("attribute->" + i);
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|                 if (!buf && i == 0) break;
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|                 Tobj.PrintAbTab.append(buf);
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|                 Tobj.AbTab.append(buf);
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|             }
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| 
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|             local EventTab = null;
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|             if (RootTab.rawin("YosinPlayerEachSystem")) {
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|                 EventTab = RootTab["YosinPlayerEachSystem"];
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|                 local pos1 = null;
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|                 local pos2 = null;
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|                 foreach(pos, value in EventTab) {
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|                     if (value.Name == "邀请结婚") {
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|                         pos1 = pos;
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|                     }
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|                     if (value.Name == "我要离婚") {
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|                         pos2 = pos;
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|                     }
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|                 }
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|                 if (pos1) EventTab.remove(pos1);
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|                 if (pos2) EventTab.remove(pos2);
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|                 if (Tobj.PrintAbTab == null) PlayerEachIcon("邀请结婚", Tobj.PleaseMarryMe);
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|                 else PlayerEachIcon("我要离婚", Tobj.PleaseDivorceMe);
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|             }
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|             if (EventTab) {
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|                 RootTab.rawdelete("YosinPlayerEachSystem");
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|                 RootTab.rawset("YosinPlayerEachSystem", EventTab);
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|             }
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|         }
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|     }
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| 
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|     function CheckOtherPlayerMarryInfoCallBack(Chunk) {
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|         local Buffer = Json_STL("CheckOtherPlayerMarryInfoCallBackBuffer");
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|         Buffer.Parse(Chunk, 0, false);
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|         local RootTab = getroottable();
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|         if (RootTab.rawin("MarrySystemCObj")) {
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|             local Tobj = RootTab["MarrySystemCObj"];
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|             Tobj.MainState = true;
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|             L_NewWindows("Lenheart", 170, 0x65535);
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|             local W = sq_GetPopupWindowMainCotrol(170);
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|             W.SetVisible(false);
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|             W.SetEnable(false);
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|             // BandObject.OpenClassCallBack();
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| 
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|             Tobj.Avatar = null;
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|             if (Buffer.Get("job")) {
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|                 Tobj.Avatar = {
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|                     Player1 = Buffer.Get("job"),
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|                     Player2 = Buffer.Get("partnerJob"),
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|                 }
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|             }
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| 
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|             Tobj.LevelInfo = null;
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|             if (Buffer.Get("lv")) {
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|                 Tobj.LevelInfo = {
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|                     level = Buffer.Get("lv"),
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|                     nexp = Buffer.Get("experience"),
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|                     mexp = Buffer.Get("experienceMax"),
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|                 }
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|             }
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| 
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|             Tobj.NameInfo = null;
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|             if (Buffer.Get("name")) {
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|                 Tobj.NameInfo = {
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|                     Player1 = Buffer.Get("name"),
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|                     Player2 = Buffer.Get("partnerName"),
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|                 }
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|             }
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| 
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| 
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|             Tobj.PrintAbTab = null;
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|             Tobj.PrintAbTab = [];
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|             for (local i = 0; i < 20; i++) {
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|                 local buf = Buffer.Get("attribute->" + i);
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|                 if (!buf && i == 0) break;
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|                 Tobj.PrintAbTab.append(buf);
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|             }
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|         }
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|     }
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| 
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|     function DivorceCallBack(Chunk) {
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|         local RootTab = getroottable();
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|         if (RootTab.rawin("MarrySystemCObj")) {
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|             RootTab.rawdelete("MarrySystemCObj");
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|         }
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|     }
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| 
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|     constructor() {
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| 
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| 
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|         Pack_Control.rawset(20019010, CheckPlayerMarryInfoCallBack);
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|         Pack_Control.rawset(20019012, CheckOtherPlayerMarryInfoCallBack);
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|         Pack_Control.rawset(20019106, DivorceCallBack);
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| 
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| 
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|         CheckPlayerMarryInfo();
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|     }
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| 
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|     function T_DrawDynamicAni(obj, aniFileName, x, y, aniname) {
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|         local ani = obj.getVar().GetAnimationMap(aniname, aniFileName);
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|         sq_AnimationProc(ani);
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|         sq_drawCurrentFrame(ani, x, y, true);
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|         return ani;
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|     }
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| 
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|     function T_DrawDynamicAni_Fx(obj, aniFileName, x, y, aniname) {
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|         local ani = obj.getVar().GetAnimationMap(aniname, aniFileName);
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|         ani.setImageRateFromOriginal(-1.0, 1.0);
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|         sq_AnimationProc(ani);
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|         sq_drawCurrentFrame(ani, x, y, true);
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|         return ani;
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|     }
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| 
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|     //绘制等级相关信息
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|     function DrawLevelInfo(obj) {
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|         if (Avatar && LevelInfo) {
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|             local PosArr = [
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|                 [40, 75],
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|                 [40, 75],
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|                 [54, 24],
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|                 [60, 86],
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|                 [40, 45],
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|                 [50, 50],
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|                 [50, 50],
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|                 [50, 45],
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|                 [55, 70],
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|                 [40, 75],
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|                 [60, 86],
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|             ];
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|             //绘制职业
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|             // for (local i = 0; i < 10; i++) {
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|             //     local SSS = Avatar.Player1 + i;
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|             //     T_DrawDynamicAni(obj, "common/marrysystem/avatar/" + SSS + ".ani", X + PosArr[SSS][0], Y + PosArr[SSS][1], "MarrySystem_player" + SSS);
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|             // }
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|             T_DrawDynamicAni(obj, "common/marrysystem/avatar/" + Avatar.Player1 + ".ani", X + PosArr[Avatar.Player1][0], Y + PosArr[Avatar.Player1][1], "MarrySystem_player1" + Avatar.Player1);
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|             T_DrawDynamicAni_Fx(obj, "common/marrysystem/avatar/" + Avatar.Player2 + ".ani", X + 215 + PosArr[Avatar.Player2][0], Y + PosArr[Avatar.Player2][1], "MarrySystem_player2" + Avatar.Player2);
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| 
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|             //婚姻名字
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|             L_sq_DrawCode(NameInfo.Player1, X + 68, Y + 190, sq_RGBA(230, 200, 155, 250), 1, 1);
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|             L_sq_DrawCode(NameInfo.Player2, X + 68 + 158, Y + 190, sq_RGBA(230, 200, 155, 250), 1, 1);
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| 
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|             //婚戒等级
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|             T_DrawStayAni(obj, "common/marrysystem/coupleinfopopupui.ani", X + 14, Y + 221, 1 + LevelInfo.level, "MarrySystem_LEVEL_c");
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| 
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|             //婚姻等级
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|             L_sq_DrawCode("Lv . " + LevelInfo.level, X + 80, Y + 236, sq_RGBA(230, 200, 155, 250), 1, 1);
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| 
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|             //婚姻经验
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|             L_sq_DrawCode(LevelInfo.nexp + " / " + LevelInfo.mexp, X + 208, Y + 220, sq_RGBA(230, 200, 155, 250), 1, 1);
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|             //进度条
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|             T_DrawStayAni(obj, "common/marrysystem/main.ani", X + 144, Y + 228, 1, "MarrySystem_Now_Main");
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|             setClip(X + 144, Y + 228, X + 144 + ((LevelInfo.nexp.tofloat() / LevelInfo.mexp.tofloat()) * 174.0).tointeger(), Y + 228 + 23); //开始裁切
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|             T_DrawStayAni(obj, "common/marrysystem/main.ani", X + 144, Y + 228, 2, "MarrySystem_Max_Main");
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|             releaseClip(); //裁切结束
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|         }
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|     }
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| 
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|     //附加属性
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|     function AddAb(obj) {
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|         if (sq_GetCurrentModuleType() == 3) {
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|             if (!AbTab) return;
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| 
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|             if (DgnAddBuff == false) {
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|                 DgnAddBuff = true;
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| 
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|                 local appendage = CNSquirrelAppendage.sq_AppendAppendage(obj, obj, -1, false, "appendage/marry/marry.nut", true);
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|                 CNSquirrelAppendage.sq_Append(appendage, obj, obj);
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| 
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|                 local change_appendage = appendage.sq_getChangeStatus("Yosin_MarryDgnBuff");
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|                 if (!change_appendage) {
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|                     change_appendage = appendage.sq_AddChangeStatusAppendageID(obj, obj, 0,
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|                         CHANGE_STATUS_TYPE_COOLTIME_DECLINE,
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|                         false, 0, 114515);
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|                 }
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|                 if (change_appendage) {
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|                     change_appendage.clearParameter();
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|                     //print(WearSlotM.Item.TabName[0]);
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| 
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|                     foreach(Key, Value in AbTab) {
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|                         if (Key == 0) change_appendage.addParameter(0, false, Value.tofloat());
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|                         else if (Key == 1) change_appendage.addParameter(3, false, Value.tofloat());
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|                         else if (Key == 2) change_appendage.addParameter(2, false, Value.tofloat());
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|                         else if (Key == 3) change_appendage.addParameter(1, false, Value.tofloat());
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|                         else if (Key == 4) change_appendage.addParameter(53, false, Value.tofloat());
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|                         else if (Key == 5) change_appendage.addParameter(4, false, Value.tofloat());
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|                         else if (Key == 6) change_appendage.addParameter(31, false, Value.tofloat());
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|                         else if (Key == 7) change_appendage.addParameter(5, false, Value.tofloat());
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|                         else if (Key == 8) change_appendage.addParameter(32, false, Value.tofloat());
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|                         else if (Key == 9) change_appendage.addParameter(11, false, Value.tofloat());
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|                         else if (Key == 10) change_appendage.addParameter(10, false, Value.tofloat());
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|                         else if (Key == 11) change_appendage.addParameter(12, false, Value.tofloat());
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|                         else if (Key == 12) change_appendage.addParameter(15, false, Value.tofloat() / 10.0);
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|                         else if (Key == 13) change_appendage.addParameter(16, false, Value.tofloat() / 10.0);
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|                         else if (Key == 14) change_appendage.addParameter(33, false, 0 - (Value.tofloat() / 10.0));
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| 
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|                         else if (Key == 15) change_appendage.addParameter(45, false, Value.tofloat());
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|                         else if (Key == 16) change_appendage.addParameter(44, false, Value.tofloat());
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|                         else if (Key == 17) change_appendage.addParameter(43, false, Value.tofloat());
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|                         else if (Key == 18) change_appendage.addParameter(42, false, Value.tofloat());
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|                         else if (Key == 19) change_appendage.addParameter(46, false, Value.tofloat());
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|                     }
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|                 }
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|             }
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|         } else {
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|             DgnAddBuff = false;
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|         }
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|     }
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| 
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|     //绘制属性
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|     function DrawAttribute(obj) {
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|         if (PrintAbTab) {
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|             for (local i = 0; i < 20; i++) {
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|                 L_sq_DrawCode(TabName[i] + "  " + PrintAbTab[i], X + 20 + ((i / 10) * 170), Y + 264 + ((i % 10) * 17), sq_RGBA(255, 255, 255, 250), 1, 1);
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|             }
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|         }
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|     }
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| 
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|     //绘制主界面
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|     function DrawMain(obj) {
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|         //窗口
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|         T_DrawStayAni(obj, "common/marrysystem/main.ani", X, Y, 0, "MarrySystemMain");
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| 
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|         //绘制等级相关信息
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|         if (LevelInfo) DrawLevelInfo(obj);
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|         //绘制属性相关信息
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|         DrawAttribute(obj);
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|     }
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| 
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|     //开启界面回调
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|     function OpenClassCallBack() {
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| 
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|         L_NewWindows("Lenheart", 170, 0x65535);
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|         local W = sq_GetPopupWindowMainCotrol(170);
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|         W.SetVisible(false);
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|         W.SetEnable(false);
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| 
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|         CheckPlayerMarryInfo();
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|     }
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| 
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|     //绘制入口
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|     function Draw(obj) {
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|         if (MainState) {
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|             if (WindowObj) {
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|                 DrawMain(obj);
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|                 WindowObj.Show(obj);
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|                 X = WindowObj.X;
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|                 Y = WindowObj.Y;
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|             } else {
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|                 WindowObj = MarrySystemWindow(X, Y, 329, 404, 28); //坐标 大小 标题栏高度
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|                 // WindowObj.DeBugMode = true;
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|             }
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|         } else {
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|             if (WindowObj && WindowObj.YMouseSw == false) {
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|                 IMouse.ReleaseMouseClick();
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|                 WindowObj.YMouseSw = true;
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|                 WindowObj = null;
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|             }
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|         }
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|     }
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| 
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|     //逻辑入口
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|     function Proc(obj) {
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|         //附加属性
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|         AddAb(obj);
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|         if (KeyPressNB.isKeyPress(48, "MarrySystemCloseKey")) {
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|             MainState = false;
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|         }
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| 
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|         if(obj.isDead()){
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|             DgnAddBuff = false;
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|         }
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|     }
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| }
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| 
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| 
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| function MarrySystem(obj) {
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|     local RootTab = getroottable();
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|     if (!RootTab.rawin("MarrySystemCObj")) {
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|         local Cobj = MarrySystemC();
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|         RootTab.rawset("MarrySystemCObj", Cobj);
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|         EventIcon("婚姻殿堂", 31, 31, Cobj);
 | |
|         PlayerEachIcon("查看婚姻信息", Cobj.CheckOtherPlayerMarryInfo);
 | |
|         // PlayerEachIcon("我要离婚", PleaseDivorceMe);
 | |
|         if (RootTab.rawin("YosinPlayerEachSystem")) {
 | |
|             local EventTab = RootTab["YosinPlayerEachSystem"];
 | |
|             local pos1 = null;
 | |
|             local pos2 = null;
 | |
|             foreach(pos, value in EventTab) {
 | |
|                 if (value.Name == "邀请结婚") {
 | |
|                     pos1 = pos;
 | |
|                 }
 | |
|                 if (value.Name == "我要离婚") {
 | |
|                     pos2 = pos;
 | |
|                 }
 | |
|             }
 | |
|             if (pos1) EventTab.remove(pos1);
 | |
|             if (pos2) EventTab.remove(pos2);
 | |
|             if (Cobj.PrintAbTab == null) PlayerEachIcon("邀请结婚", Cobj.PleaseMarryMe);
 | |
|             else PlayerEachIcon("我要离婚", Cobj.PleaseDivorceMe);
 | |
|         }
 | |
|     } else {
 | |
|         RootTab["MarrySystemCObj"].Proc(obj);
 | |
|         RootTab["MarrySystemCObj"].Draw(obj);
 | |
|     }
 | |
| } |